Add total ODE frame time optional stat, as a sanity check on the main scene physics stat
parent
0f39f41317
commit
808bf12cd5
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@ -142,6 +142,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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private Dictionary<string, float> m_stats = new Dictionary<string, float>();
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/// <summary>
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/// Stat name for the total time spent in ODE frame processing.
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/// </summary>
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/// <remarks>
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/// A sanity check for the main scene loop physics time.
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/// </remarks>
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public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
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/// <summary>
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/// Stat name for recording the number of milliseconds that ODE spends in native collision code.
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/// </summary>
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@ -170,7 +178,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <summary>
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/// Used to hold tick numbers for stat collection purposes.
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/// </summary>
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private int m_nativeCollisionTickRecorder;
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private int m_nativeCollisionStartTick;
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/// <summary>
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/// A messy way to tell if we need to avoid adding a collision time because this was already done in the callback.
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@ -845,7 +853,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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// We do this inside the lock so that we don't count any delay in acquiring it
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if (CollectStats)
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m_nativeCollisionTickRecorder = Util.EnvironmentTickCount();
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m_nativeCollisionStartTick = Util.EnvironmentTickCount();
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count = d.Collide(geom1, geom2, maxContacts, contactsArray, contactGeomSize);
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}
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@ -854,7 +862,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// negligable
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if (CollectStats)
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m_stats[ODENativeGeomCollisionFrameMsStatName]
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick);
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return count;
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}
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@ -870,7 +878,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (CollectStats)
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{
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m_inCollisionTiming = true;
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m_nativeCollisionTickRecorder = Util.EnvironmentTickCount();
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m_nativeCollisionStartTick = Util.EnvironmentTickCount();
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}
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d.SpaceCollide2(space1, space2, data, nearCallback);
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@ -878,7 +886,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (CollectStats && m_inCollisionTiming)
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{
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m_stats[ODENativeSpaceCollisionFrameMsStatName]
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick);
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m_inCollisionTiming = false;
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}
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}
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@ -894,7 +902,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (CollectStats && m_inCollisionTiming)
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{
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m_stats[ODENativeSpaceCollisionFrameMsStatName]
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionTickRecorder);
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+= Util.EnvironmentTickCountSubtract(m_nativeCollisionStartTick);
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m_inCollisionTiming = false;
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}
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@ -2822,6 +2830,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <returns>The number of frames simulated over that period.</returns>
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public override float Simulate(float timeStep)
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{
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int startFrameTick = Util.EnvironmentTickCount();
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if (framecount >= int.MaxValue)
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framecount = 0;
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@ -3087,6 +3097,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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tickCountFrameRun = Util.EnvironmentTickCount();
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}
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if (CollectStats)
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m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCount() - startFrameTick;
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return fps;
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}
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@ -4105,6 +4118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// No need to zero since this is calculated by addition
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// m_stats[ODENativeCollisionFrameMsStatName] = 0;
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m_stats[ODETotalFrameMsStatName] = 0;
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m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
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m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
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m_stats[ODEAvatarContactsStatsName] = 0;
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