diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2caeb14e54..4346b088f7 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1478,7 +1478,7 @@ namespace OpenSim.Region.Environment.Scenes /// /// This method determines the proper movement related animation /// - protected string GetMovementAnimation() + public string GetMovementAnimation() { if (m_movementflag != 0) { diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4c4d1732ea..9745ae64ec 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -4671,6 +4671,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api flags |= ScriptBaseClass.AGENT_TYPING; } + string agentMovementAnimation = agent.GetMovementAnimation(); + if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") + { + flags |= ScriptBaseClass.AGENT_WALKING; + } + //NotImplemented("llGetAgentInfo"); return flags;