Converted FireAndForget methods to use a singleton pattern to attempt to work around a Mono bug with nested delegates
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31dfe87570
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@ -44,6 +44,7 @@ using System.Xml;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using BclExtras;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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@ -1269,15 +1270,33 @@ namespace OpenSim.Framework
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#region FireAndForget Threading Pattern
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public static void FireAndForget(System.Threading.WaitCallback callback)
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/// <summary>
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/// Created to work around a limitation in Mono with nested delegates
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/// </summary>
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private class FireAndForgetWrapper
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{
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public void FireAndForget(System.Threading.WaitCallback callback)
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{
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callback.BeginInvoke(null, EndFireAndForget, callback);
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}
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public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
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public void FireAndForget(System.Threading.WaitCallback callback, object obj)
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{
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callback.BeginInvoke(obj, EndFireAndForget, callback);
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}
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}
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public static void FireAndForget(System.Threading.WaitCallback callback)
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{
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FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>();
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wrapper.FireAndForget(callback);
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}
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public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
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{
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FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>();
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wrapper.FireAndForget(callback, obj);
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}
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private static void EndFireAndForget(IAsyncResult ar)
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{
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