* Fix Mantis 457

* Show stats, users, etc. should now work again on the region console.
ThreadPoolClientBranch
Justin Clarke Casey 2008-02-05 12:37:46 +00:00
parent 1d95f0521d
commit 80b8630e19
1 changed files with 6 additions and 6 deletions

View File

@ -990,14 +990,14 @@ namespace OpenSim
} }
// see BaseOpenSimServer // see BaseOpenSimServer
public void Show(string ShowWhat) public override void Show(string ShowWhat)
{ {
base.Show(ShowWhat); base.Show(ShowWhat);
switch (ShowWhat) switch (ShowWhat)
{ {
case "users": case "users":
m_log.Error( m_log.Notice(
String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}", "Firstname", "Lastname", String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}", "Firstname", "Lastname",
"Agent ID", "Circuit", "IP", "Region")); "Agent ID", "Circuit", "IP", "Region"));
@ -1023,7 +1023,7 @@ namespace OpenSim
m_udpServers[i].clientCircuits_reverse.TryGetValue(presence.ControllingClient.CircuitCode, out ep); m_udpServers[i].clientCircuits_reverse.TryGetValue(presence.ControllingClient.CircuitCode, out ep);
} }
} }
m_log.Error( m_log.Notice(
String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}", String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}",
presence.Firstname, presence.Firstname,
presence.Lastname, presence.Lastname,
@ -1035,10 +1035,10 @@ namespace OpenSim
break; break;
case "modules": case "modules":
m_log.Error("The currently loaded shared modules are:"); m_log.Notice("The currently loaded shared modules are:");
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
{ {
m_log.Error("Shared Module: " + module.Name); m_log.Notice("Shared Module: " + module.Name);
} }
break; break;
@ -1046,7 +1046,7 @@ namespace OpenSim
m_sceneManager.ForEachScene( m_sceneManager.ForEachScene(
delegate(Scene scene) delegate(Scene scene)
{ {
m_log.Error("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " + m_log.Notice("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " +
scene.RegionInfo.RegionLocX + " , Region YLoc: " + scene.RegionInfo.RegionLocX + " , Region YLoc: " +
scene.RegionInfo.RegionLocY); scene.RegionInfo.RegionLocY);
}); });