Add very simple FriendsModuleTests.TestNoFriends()
parent
9742491a63
commit
80bea38c07
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@ -165,6 +165,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Instantiate the request handler
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer((uint)mPort);
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IHttpServer server = MainServer.GetHttpServer((uint)mPort);
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if (server != null)
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server.AddStreamHandler(new FriendsRequestHandler(this));
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server.AddStreamHandler(new FriendsRequestHandler(this));
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}
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}
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@ -0,0 +1,78 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.Friends;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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{
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[TestFixture]
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public class FriendsModuleTests
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{
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private FriendsModule m_fm;
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private TestScene m_scene;
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[SetUp]
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public void Init()
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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// Not strictly necessary since FriendsModule assumes it is the default (!)
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config.Configs["Modules"].Set("FriendsModule", "FriendsModule");
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config.AddConfig("Friends");
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config.Configs["Friends"].Set("Connector", "OpenSim.Services.FriendsService.dll");
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config.AddConfig("FriendsService");
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config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
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m_scene = SceneHelpers.SetupScene();
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m_fm = new FriendsModule();
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SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
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}
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[Test]
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public void TestNoFriends()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(0));
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}
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}
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}
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@ -56,6 +56,10 @@ namespace OpenSim.Tests.Common.Mock
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private IScene m_scene;
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private IScene m_scene;
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// Properties so that we can get at received data for test purposes
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public List<UUID> OfflineNotificationsReceived { get; private set; }
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public List<UUID> OnlineNotificationsReceived { get; private set; }
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// disable warning: public events, part of the public API
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// disable warning: public events, part of the public API
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#pragma warning disable 67
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#pragma warning disable 67
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@ -440,6 +444,9 @@ namespace OpenSim.Tests.Common.Mock
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m_circuitCode = agentData.circuitcode;
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m_circuitCode = agentData.circuitcode;
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m_scene = scene;
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m_scene = scene;
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CapsSeedUrl = agentData.CapsPath;
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CapsSeedUrl = agentData.CapsPath;
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OfflineNotificationsReceived = new List<UUID>();
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OnlineNotificationsReceived = new List<UUID>();
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}
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}
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/// <summary>
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/// <summary>
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@ -827,12 +834,12 @@ namespace OpenSim.Tests.Common.Mock
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public void SendAgentOffline(UUID[] agentIDs)
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public void SendAgentOffline(UUID[] agentIDs)
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{
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{
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OfflineNotificationsReceived.AddRange(agentIDs);
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}
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}
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public void SendAgentOnline(UUID[] agentIDs)
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public void SendAgentOnline(UUID[] agentIDs)
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{
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{
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OnlineNotificationsReceived.AddRange(agentIDs);
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}
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}
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public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
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public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
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@ -2941,6 +2941,7 @@
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<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
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