Update svn properties. Formatting cleanup. Remove a compiler warning.
parent
9e8b456bbc
commit
80d8e2889e
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@ -101,8 +101,10 @@ namespace OpenSim.Data.MySQL
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BindingFlags.DeclaredOnly);
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foreach (FieldInfo f in m_Fields)
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if(f.Name.Substring(0, 2) == "m_")
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{
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if (f.Name.Substring(0, 2) == "m_")
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m_FieldMap[f.Name.Substring(2)] = f;
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}
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}
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private string[] FieldList
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@ -171,14 +173,14 @@ namespace OpenSim.Data.MySQL
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IDataReader r = cmd.ExecuteReader();
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if(r.Read())
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if (r.Read())
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{
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foreach (string name in FieldList)
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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int v = Convert.ToInt32(r[name]);
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if(v != 0)
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if (v != 0)
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m_FieldMap[name].SetValue(es, true);
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else
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m_FieldMap[name].SetValue(es, false);
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@ -207,9 +209,9 @@ namespace OpenSim.Data.MySQL
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foreach (string name in FieldList)
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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if((bool)m_FieldMap[name].GetValue(es))
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.AddWithValue("?"+name, "1");
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else
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cmd.Parameters.AddWithValue("?"+name, "0");
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@ -283,9 +285,9 @@ namespace OpenSim.Data.MySQL
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foreach (string name in FieldList)
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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if((bool)m_FieldMap[name].GetValue(es))
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.AddWithValue("?"+name, "1");
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else
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cmd.Parameters.AddWithValue("?"+name, "0");
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@ -317,7 +319,7 @@ namespace OpenSim.Data.MySQL
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IDataReader r = cmd.ExecuteReader();
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while(r.Read())
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while (r.Read())
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{
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EstateBan eb = new EstateBan();
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@ -347,7 +349,7 @@ namespace OpenSim.Data.MySQL
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cmd.CommandText = "insert into estateban (EstateID, bannedUUID) values ( ?EstateID, ?bannedUUID )";
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foreach(EstateBan b in es.EstateBans)
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foreach (EstateBan b in es.EstateBans)
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{
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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cmd.Parameters.AddWithValue("?bannedUUID", b.bannedUUID.ToString());
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@ -372,7 +374,7 @@ namespace OpenSim.Data.MySQL
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cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( ?EstateID, ?uuid )";
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foreach(LLUUID uuid in data)
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foreach (LLUUID uuid in data)
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{
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cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
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cmd.Parameters.AddWithValue("?uuid", uuid.ToString());
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@ -395,7 +397,7 @@ namespace OpenSim.Data.MySQL
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IDataReader r = cmd.ExecuteReader();
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while(r.Read())
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while (r.Read())
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{
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// EstateBan eb = new EstateBan();
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@ -94,7 +94,7 @@ namespace OpenSim.Data.SQLite
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/// <returns>Asset base</returns>
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override public AssetBase FetchAsset(LLUUID uuid)
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{
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lock(this)
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
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{
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@ -130,7 +130,8 @@ namespace OpenSim.Data.SQLite
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}
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else
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{
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lock(this) {
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
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@ -155,7 +156,8 @@ namespace OpenSim.Data.SQLite
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{
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LogAssetLoad(asset);
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lock(this) {
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
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@ -74,7 +74,7 @@ namespace OpenSim.Data.SQLite
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BindingFlags.DeclaredOnly);
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foreach (FieldInfo f in m_Fields)
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if(f.Name.Substring(0, 2) == "m_")
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if (f.Name.Substring(0, 2) == "m_")
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m_FieldMap[f.Name.Substring(2)] = f;
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}
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@ -97,14 +97,14 @@ namespace OpenSim.Data.SQLite
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IDataReader r = cmd.ExecuteReader();
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if(r.Read())
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if (r.Read())
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{
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foreach (string name in FieldList)
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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int v = Convert.ToInt32(r[name]);
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if(v != 0)
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if (v != 0)
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m_FieldMap[name].SetValue(es, true);
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else
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m_FieldMap[name].SetValue(es, false);
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@ -133,9 +133,9 @@ namespace OpenSim.Data.SQLite
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foreach (string name in FieldList)
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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if((bool)m_FieldMap[name].GetValue(es))
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.Add(":"+name, "1");
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else
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cmd.Parameters.Add(":"+name, "0");
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@ -215,9 +215,9 @@ namespace OpenSim.Data.SQLite
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foreach (string name in FieldList)
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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if((bool)m_FieldMap[name].GetValue(es))
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.Add(":"+name, "1");
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else
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cmd.Parameters.Add(":"+name, "0");
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@ -247,7 +247,7 @@ namespace OpenSim.Data.SQLite
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IDataReader r = cmd.ExecuteReader();
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while(r.Read())
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while (r.Read())
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{
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EstateBan eb = new EstateBan();
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@ -275,7 +275,7 @@ namespace OpenSim.Data.SQLite
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cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
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foreach(EstateBan b in es.EstateBans)
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foreach (EstateBan b in es.EstateBans)
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{
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cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
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cmd.Parameters.Add(":bannedUUID", b.bannedUUID.ToString());
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@ -298,7 +298,7 @@ namespace OpenSim.Data.SQLite
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cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
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foreach(LLUUID uuid in data)
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foreach (LLUUID uuid in data)
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{
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cmd.Parameters.Add(":EstateID", EstateID.ToString());
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cmd.Parameters.Add(":uuid", uuid.ToString());
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@ -319,7 +319,7 @@ namespace OpenSim.Data.SQLite
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IDataReader r = cmd.ExecuteReader();
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while(r.Read())
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while (r.Read())
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{
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// EstateBan eb = new EstateBan();
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@ -63,7 +63,7 @@ namespace OpenSim.Framework
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Monitor.Wait(m_queueSync);
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}
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if(m_pqueue.Count > 0)
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if (m_pqueue.Count > 0)
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return m_pqueue.Dequeue();
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return m_queue.Dequeue();
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}
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@ -73,7 +73,7 @@ namespace OpenSim.Framework
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{
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lock (m_queueSync)
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{
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if(m_pqueue.Contains(item))
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if (m_pqueue.Contains(item))
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return true;
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return m_queue.Contains(item);
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}
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@ -447,7 +447,7 @@ namespace OpenSim.Framework.Communications.Cache
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RequestedAssets.Remove(assetInf.FullID);
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// If it's a direct request for a script, drop it
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// because it's a hacked client
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if(req.AssetRequestSource != 2 || assetInf.Type != 10)
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if (req.AssetRequestSource != 2 || assetInf.Type != 10)
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AssetRequests.Add(req);
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}
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}
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@ -728,7 +728,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void Execute()
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{
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if(m_delegate != null)
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if (m_delegate != null)
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m_delegate.DynamicInvoke(m_args);
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}
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}
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@ -233,7 +233,7 @@ namespace OpenSim.Framework
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public void Save()
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{
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if(OnSave != null)
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if (OnSave != null)
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OnSave(this);
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}
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@ -4737,51 +4737,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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requestID = new LLUUID(transfer.TransferInfo.Params, 80);
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if (!(((Scene)m_scene).ExternalChecks.ExternalChecksBypassPermissions()))
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{
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if(taskID != LLUUID.Zero) // Prim
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if (taskID != LLUUID.Zero) // Prim
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{
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SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
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if(part == null)
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if (part == null)
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break;
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if(part.OwnerID != AgentId)
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if (part.OwnerID != AgentId)
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break;
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if((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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break;
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TaskInventoryItem ti = part.GetInventoryItem(itemID);
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if(ti == null)
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if (ti == null)
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break;
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if(ti.OwnerID != AgentId)
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if (ti.OwnerID != AgentId)
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break;
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if((ti.OwnerMask & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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if ((ti.OwnerMask & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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break;
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if(ti.AssetID != requestID)
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if (ti.AssetID != requestID)
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break;
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}
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else // Agent
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{
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CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
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if(userInfo == null)
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if (userInfo == null)
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break;
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if(userInfo.RootFolder == null)
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if (userInfo.RootFolder == null)
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break;
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InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
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if(assetRequestItem == null)
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if (assetRequestItem == null)
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{
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assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
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if(assetRequestItem == null)
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if (assetRequestItem == null)
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return;
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}
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if((assetRequestItem.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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if ((assetRequestItem.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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break;
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if(assetRequestItem.AssetID != requestID)
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if (assetRequestItem.AssetID != requestID)
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break;
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}
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}
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@ -57,9 +57,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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void InPacket(Packet packet);
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void ProcessInPacket(Packet packet);
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void OutPacket(Packet NewPack,
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ThrottleOutPacketType throttlePacketType);
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ThrottleOutPacketType throttlePacketType);
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void OutPacket(Packet NewPack,
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ThrottleOutPacketType throttlePacketType, Object id);
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ThrottleOutPacketType throttlePacketType, Object id);
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LLPacketQueue PacketQueue { get; }
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void Stop();
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void Flush();
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@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// time for a linear scan.
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//
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private Dictionary<uint, int> m_DupeTracker =
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new Dictionary<uint, int>();
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new Dictionary<uint, int>();
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private uint m_DupeTrackerWindow = 30;
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// Values for the SimStatsReporter
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@ -207,14 +207,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// notifier.
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//
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public void OutPacket(
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Packet packet, ThrottleOutPacketType throttlePacketType)
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Packet packet, ThrottleOutPacketType throttlePacketType)
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{
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OutPacket(packet, throttlePacketType, null);
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}
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public void OutPacket(
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Packet packet, ThrottleOutPacketType throttlePacketType,
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Object id)
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Packet packet, ThrottleOutPacketType throttlePacketType,
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Object id)
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{
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// Call the load balancer's hook. If this is not active here
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// we defer to the sim server this client is actually connected
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@ -224,20 +224,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if ((m_SynchronizeClient != null) && (!m_Client.IsActive))
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{
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if (m_SynchronizeClient(m_Client.Scene, packet,
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m_Client.AgentId, throttlePacketType))
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m_Client.AgentId, throttlePacketType))
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return;
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}
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packet.Header.Sequence = NextPacketSequenceNumber();
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lock(m_NeedAck)
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lock (m_NeedAck)
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{
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DropResend(id);
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QueuePacket(packet, throttlePacketType, id);
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// We want to see that packet arrive if it's reliable
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if(packet.Header.Reliable)
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if (packet.Header.Reliable)
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{
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m_UnackedBytes += packet.ToBytes().Length;
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m_NeedAck[packet.Header.Sequence] = new AckData(packet, id);
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@ -251,24 +251,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// Add acks to outgoing packets
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//
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if(m_PendingAcks.Count > 0)
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{
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int count = m_PendingAcks.Count;
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if(count > 10)
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count = 10;
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packet.Header.AckList = new uint[count];
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if (m_PendingAcks.Count > 0)
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{
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int count = m_PendingAcks.Count;
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if (count > 10)
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count = 10;
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packet.Header.AckList = new uint[count];
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int i = 0;
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int i = 0;
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foreach (uint ack in new List<uint>(m_PendingAcks.Keys))
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{
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packet.Header.AckList[i] = ack;
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i++;
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m_PendingAcks.Remove(ack);
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if (i >= 10) // That is how much space there is
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break;
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}
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}
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foreach (uint ack in new List<uint>(m_PendingAcks.Keys))
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{
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packet.Header.AckList[i] = ack;
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i++;
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m_PendingAcks.Remove(ack);
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if (i >= 10) // That is how much space there is
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break;
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}
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}
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packet.TickCount = System.Environment.TickCount;
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@ -291,14 +291,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// anything. There may not be a client there, don't clog up the
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// pipes.
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//
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if(lastAck == 0)
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if (lastAck == 0)
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return;
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lock (m_NeedAck)
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{
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// Nothing to do
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//
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if(m_NeedAck.Count == 0)
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if (m_NeedAck.Count == 0)
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return;
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// If we have seen no acks in <SilenceLimit> s but are
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@ -307,7 +307,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// then it will be dropped.
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//
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if ((((now - lastAck) > m_SilenceLimit) &&
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m_NeedAck.Count > 0) || m_NeedAck.Count == 0)
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m_NeedAck.Count > 0) || m_NeedAck.Count == 0)
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{
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return;
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}
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@ -336,7 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//
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if ((now - packet.TickCount) > m_DiscardTimeout)
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{
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if(!m_ImportantPackets.Contains(packet.Type))
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if (!m_ImportantPackets.Contains(packet.Type))
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m_NeedAck.Remove(packet.Header.Sequence);
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TriggerOnPacketDrop(packet, data.Identifier);
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@ -364,8 +364,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// the counter reaches 250. So there is a good chance another
|
||||
// packet with 250 blocks exists.
|
||||
//
|
||||
if(acks.Packets == null ||
|
||||
acks.Packets.Length != m_PendingAcks.Count)
|
||||
if (acks.Packets == null ||
|
||||
acks.Packets.Length != m_PendingAcks.Count)
|
||||
acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count];
|
||||
int i = 0;
|
||||
foreach (uint ack in new List<uint>(m_PendingAcks.Keys))
|
||||
|
@ -389,11 +389,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
lock (m_PendingAcks)
|
||||
{
|
||||
if(m_PendingAcks.Count < 250)
|
||||
if (m_PendingAcks.Count < 250)
|
||||
{
|
||||
if(!m_PendingAcks.ContainsKey(packet.Header.Sequence))
|
||||
m_PendingAcks.Add(packet.Header.Sequence,
|
||||
packet.Header.Sequence);
|
||||
if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
|
||||
m_PendingAcks.Add(packet.Header.Sequence,
|
||||
packet.Header.Sequence);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -405,11 +405,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// If this is still full we have a truly exceptional
|
||||
// condition (means, can't happen)
|
||||
//
|
||||
if(m_PendingAcks.Count < 250)
|
||||
if (m_PendingAcks.Count < 250)
|
||||
{
|
||||
if(!m_PendingAcks.ContainsKey(packet.Header.Sequence))
|
||||
m_PendingAcks.Add(packet.Header.Sequence,
|
||||
packet.Header.Sequence);
|
||||
if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
|
||||
m_PendingAcks.Add(packet.Header.Sequence,
|
||||
packet.Header.Sequence);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -433,9 +433,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (handlerPacketStats != null)
|
||||
{
|
||||
handlerPacketStats(
|
||||
m_PacketsReceived - m_PacketsReceivedReported,
|
||||
m_PacketsSent - m_PacketsSentReported,
|
||||
m_UnackedBytes);
|
||||
m_PacketsReceived - m_PacketsReceivedReported,
|
||||
m_PacketsSent - m_PacketsSentReported,
|
||||
m_UnackedBytes);
|
||||
|
||||
m_PacketsReceivedReported = m_PacketsReceived;
|
||||
m_PacketsSentReported = m_PacketsSent;
|
||||
|
@ -450,12 +450,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
lock (m_DupeTracker)
|
||||
{
|
||||
Dictionary<uint, int> packs =
|
||||
new Dictionary<uint, int>(m_DupeTracker);
|
||||
new Dictionary<uint, int>(m_DupeTracker);
|
||||
|
||||
foreach (uint pack in packs.Keys)
|
||||
{
|
||||
if(Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
|
||||
m_DupeTrackerWindow)
|
||||
if (Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
|
||||
m_DupeTrackerWindow)
|
||||
m_DupeTracker.Remove(pack);
|
||||
}
|
||||
}
|
||||
|
@ -463,13 +463,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void InPacket(Packet packet)
|
||||
{
|
||||
if(packet == null)
|
||||
if (packet == null)
|
||||
return;
|
||||
|
||||
// If this client is on another partial instance, no need
|
||||
// to handle packets
|
||||
//
|
||||
if(!m_Client.IsActive && packet.Type != PacketType.LogoutRequest)
|
||||
if (!m_Client.IsActive && packet.Type != PacketType.LogoutRequest)
|
||||
{
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
return;
|
||||
|
@ -478,9 +478,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Any packet can have some packet acks in the header.
|
||||
// Process them here
|
||||
//
|
||||
if(packet.Header.AppendedAcks)
|
||||
if (packet.Header.AppendedAcks)
|
||||
{
|
||||
foreach(uint id in packet.Header.AckList)
|
||||
foreach (uint id in packet.Header.AckList)
|
||||
{
|
||||
ProcessAck(id);
|
||||
}
|
||||
|
@ -489,12 +489,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// When too many acks are needed to be sent, the client sends
|
||||
// a packet consisting of acks only
|
||||
//
|
||||
if(packet.Type == PacketType.PacketAck)
|
||||
if (packet.Type == PacketType.PacketAck)
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
||||
|
||||
foreach (PacketAckPacket.PacketsBlock block in
|
||||
ackPacket.Packets)
|
||||
ackPacket.Packets)
|
||||
{
|
||||
ProcessAck(block.ID);
|
||||
}
|
||||
|
@ -502,7 +502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
PacketPool.Instance.ReturnPacket(packet);
|
||||
return;
|
||||
}
|
||||
else if(packet.Type == PacketType.StartPingCheck)
|
||||
else if (packet.Type == PacketType.StartPingCheck)
|
||||
{
|
||||
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
||||
CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
|
||||
|
@ -537,7 +537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return;
|
||||
|
||||
m_DupeTracker.Add(packet.Header.Sequence,
|
||||
Util.UnixTimeSinceEpoch());
|
||||
Util.UnixTimeSinceEpoch());
|
||||
}
|
||||
|
||||
m_Client.ProcessInPacket(packet);
|
||||
|
@ -560,9 +560,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
AckData data;
|
||||
Packet packet;
|
||||
|
||||
lock(m_NeedAck)
|
||||
lock (m_NeedAck)
|
||||
{
|
||||
if(!m_NeedAck.TryGetValue(id, out data))
|
||||
if (!m_NeedAck.TryGetValue(id, out data))
|
||||
return;
|
||||
|
||||
packet = data.Packet;
|
||||
|
@ -650,7 +650,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void AddImportantPacket(PacketType type)
|
||||
{
|
||||
if(m_ImportantPackets.Contains(type))
|
||||
if (m_ImportantPackets.Contains(type))
|
||||
return;
|
||||
|
||||
m_ImportantPackets.Add(type);
|
||||
|
@ -658,7 +658,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void RemoveImportantPacket(PacketType type)
|
||||
{
|
||||
if(!m_ImportantPackets.Contains(type))
|
||||
if (!m_ImportantPackets.Contains(type))
|
||||
return;
|
||||
|
||||
m_ImportantPackets.Remove(type);
|
||||
|
@ -668,7 +668,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
foreach (AckData data in new List<AckData>(m_NeedAck.Values))
|
||||
{
|
||||
if(data.Identifier != null && data.Identifier == id)
|
||||
if (data.Identifier != null && data.Identifier == id)
|
||||
{
|
||||
m_NeedAck.Remove(data.Packet.Header.Sequence);
|
||||
return;
|
||||
|
@ -680,7 +680,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
PacketDrop handlerPacketDrop = OnPacketDrop;
|
||||
|
||||
if(handlerPacketDrop == null)
|
||||
if (handlerPacketDrop == null)
|
||||
return;
|
||||
|
||||
handlerPacketDrop(packet, id);
|
||||
|
|
|
@ -338,7 +338,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
|
||||
{
|
||||
LLQueItem qpack;
|
||||
if(TaskOutgoingPacketQueue.Count > 0)
|
||||
if (TaskOutgoingPacketQueue.Count > 0)
|
||||
{
|
||||
qpack = TaskOutgoingPacketQueue.Dequeue();
|
||||
SendQueue.PriorityEnqueue(qpack);
|
||||
|
|
|
@ -380,8 +380,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
//Slave regions don't accept new clients
|
||||
if (m_localScene.Region_Status != RegionStatus.SlaveScene)
|
||||
{
|
||||
if (!(packet is UseCircuitCodePacket))
|
||||
return;
|
||||
if (!(packet is UseCircuitCodePacket))
|
||||
return;
|
||||
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
|
||||
lock (clientCircuits)
|
||||
{
|
||||
|
|
|
@ -78,33 +78,33 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
|
|||
|
||||
//Load SMTP SERVER config
|
||||
try
|
||||
{
|
||||
if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
|
||||
{
|
||||
m_log.InfoFormat("[SMTP] SMTP server not configured");
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SMTPConfig.GetBoolean("enabled", false))
|
||||
{
|
||||
m_log.InfoFormat("[SMTP] module disabled in configuration");
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
|
||||
SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
|
||||
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
|
||||
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
|
||||
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
{
|
||||
if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
|
||||
{
|
||||
m_log.InfoFormat("[SMTP] SMTP server not configured");
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SMTPConfig.GetBoolean("enabled", false))
|
||||
{
|
||||
m_log.InfoFormat("[SMTP] module disabled in configuration");
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
|
||||
SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
|
||||
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
|
||||
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
|
||||
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// It's a go!
|
||||
if (m_Enabled)
|
||||
|
@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
|
|||
m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_log.Info("[EMAIL] Activated DefaultEmailModule");
|
||||
}
|
||||
}
|
||||
|
@ -152,14 +152,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
|
|||
/// </summary>
|
||||
/// <param name="seconds"></param>
|
||||
private void DelayInSeconds(int seconds)
|
||||
{
|
||||
TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
|
||||
DateTime EndDelay = DateTime.Now.Add(DiffDelay);
|
||||
while (DateTime.Now < EndDelay)
|
||||
{
|
||||
;//Do nothing!!
|
||||
}
|
||||
}
|
||||
{
|
||||
TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
|
||||
DateTime EndDelay = DateTime.Now.Add(DiffDelay);
|
||||
while (DateTime.Now < EndDelay)
|
||||
{
|
||||
;//Do nothing!!
|
||||
}
|
||||
}
|
||||
|
||||
private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName)
|
||||
{
|
||||
|
@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
|
|||
if (part != null)
|
||||
{
|
||||
ObjectRegionName = s.RegionInfo.RegionName;
|
||||
return part;
|
||||
return part;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -181,108 +181,108 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
|
|||
|
||||
private void resolveNamePositionRegionName(LLUUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
|
||||
{
|
||||
string m_ObjectRegionName;
|
||||
SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
|
||||
string m_ObjectRegionName;
|
||||
SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
|
||||
if (part != null)
|
||||
{
|
||||
ObjectAbsolutePosition = part.AbsolutePosition.ToString();
|
||||
ObjectName = part.Name;
|
||||
ObjectRegionName = m_ObjectRegionName;
|
||||
return;
|
||||
ObjectAbsolutePosition = part.AbsolutePosition.ToString();
|
||||
ObjectName = part.Name;
|
||||
ObjectRegionName = m_ObjectRegionName;
|
||||
return;
|
||||
}
|
||||
ObjectAbsolutePosition = part.AbsolutePosition.ToString();
|
||||
ObjectName = part.Name;
|
||||
ObjectRegionName = m_ObjectRegionName;
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SendMail function utilized by llEMail
|
||||
/// </summary>
|
||||
/// <param name="objectID"></param>
|
||||
/// <param name="address"></param>
|
||||
/// <param name="subject"></param>
|
||||
/// <param name="body"></param>
|
||||
public void SendEmail(LLUUID objectID, string address, string subject, string body)
|
||||
{
|
||||
//Check if address is empty
|
||||
if (address == string.Empty)
|
||||
return;
|
||||
|
||||
//FIXED:Check the email is correct form in REGEX
|
||||
string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
|
||||
+ @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
|
||||
+ @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
|
||||
+ @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
|
||||
+ @"[a-zA-Z]{2,}))$";
|
||||
Regex EMailreStrict = new Regex(EMailpatternStrict);
|
||||
bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
|
||||
if (!isEMailStrictMatch)
|
||||
{
|
||||
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
|
||||
return;
|
||||
}
|
||||
//FIXME:Check if subject + body = 4096 Byte
|
||||
if ((subject.Length + body.Length) > 1024)
|
||||
{
|
||||
m_log.Error("[EMAIL] subject + body > 1024 Byte");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string LastObjectName = string.Empty;
|
||||
string LastObjectPosition = string.Empty;
|
||||
string LastObjectRegionName = string.Empty;
|
||||
//DONE: Message as Second Life style
|
||||
//20 second delay - AntiSpam System - for now only 10 seconds
|
||||
DelayInSeconds(10);
|
||||
//Creation EmailMessage
|
||||
EmailMessage emailMessage = new EmailMessage();
|
||||
//From
|
||||
emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
|
||||
//To - Only One
|
||||
emailMessage.AddToAddress(new EmailAddress(address));
|
||||
//Subject
|
||||
emailMessage.Subject = subject;
|
||||
//TEXT Body
|
||||
resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
|
||||
emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
|
||||
"\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
|
||||
LastObjectPosition+"\r\n\r\n\r\n" + body);
|
||||
//HTML Body
|
||||
emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
|
||||
"<BR>Object-Name: " + LastObjectName +
|
||||
"<BR>Region: " + LastObjectRegionName +
|
||||
"<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
|
||||
+body+"\r\n</p></body><html>");
|
||||
|
||||
//Set SMTP SERVER config
|
||||
SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
|
||||
//Authentication
|
||||
smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
|
||||
//Send Email Message
|
||||
emailMessage.Send(smtpServer);
|
||||
//Log
|
||||
m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="objectID"></param>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="subject"></param>
|
||||
/// <returns></returns>
|
||||
public Email GetNextEmail(LLUUID objectID, string sender, string subject)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SendMail function utilized by llEMail
|
||||
/// </summary>
|
||||
/// <param name="objectID"></param>
|
||||
/// <param name="address"></param>
|
||||
/// <param name="subject"></param>
|
||||
/// <param name="body"></param>
|
||||
public void SendEmail(LLUUID objectID, string address, string subject, string body)
|
||||
{
|
||||
//Check if address is empty
|
||||
if (address == string.Empty)
|
||||
return;
|
||||
|
||||
//FIXED:Check the email is correct form in REGEX
|
||||
string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
|
||||
+ @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
|
||||
+ @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
|
||||
+ @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
|
||||
+ @"[a-zA-Z]{2,}))$";
|
||||
Regex EMailreStrict = new Regex(EMailpatternStrict);
|
||||
bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
|
||||
if (!isEMailStrictMatch)
|
||||
{
|
||||
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
|
||||
return;
|
||||
}
|
||||
//FIXME:Check if subject + body = 4096 Byte
|
||||
if ((subject.Length + body.Length) > 1024)
|
||||
{
|
||||
m_log.Error("[EMAIL] subject + body > 1024 Byte");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string LastObjectName = string.Empty;
|
||||
string LastObjectPosition = string.Empty;
|
||||
string LastObjectRegionName = string.Empty;
|
||||
//DONE: Message as Second Life style
|
||||
//20 second delay - AntiSpam System - for now only 10 seconds
|
||||
DelayInSeconds(10);
|
||||
//Creation EmailMessage
|
||||
EmailMessage emailMessage = new EmailMessage();
|
||||
//From
|
||||
emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
|
||||
//To - Only One
|
||||
emailMessage.AddToAddress(new EmailAddress(address));
|
||||
//Subject
|
||||
emailMessage.Subject = subject;
|
||||
//TEXT Body
|
||||
resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
|
||||
emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
|
||||
"\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
|
||||
LastObjectPosition+"\r\n\r\n\r\n" + body);
|
||||
//HTML Body
|
||||
emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
|
||||
"<BR>Object-Name: " + LastObjectName +
|
||||
"<BR>Region: " + LastObjectRegionName +
|
||||
"<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
|
||||
+body+"\r\n</p></body><html>");
|
||||
|
||||
//Set SMTP SERVER config
|
||||
SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
|
||||
//Authentication
|
||||
smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
|
||||
//Send Email Message
|
||||
emailMessage.Send(smtpServer);
|
||||
//Log
|
||||
m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="objectID"></param>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="subject"></param>
|
||||
/// <returns></returns>
|
||||
public Email GetNextEmail(LLUUID objectID, string sender, string subject)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
/// </summary>
|
||||
public class AssetsArchiver
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Archive assets
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
//SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
|
||||
|
||||
uint sun = 0;
|
||||
if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
||||
if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
||||
sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
|
||||
remote_client.SendDetailedEstateData(invoice,
|
||||
m_scene.RegionInfo.EstateSettings.EstateName,
|
||||
|
@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
|
||||
|
||||
if(matureLevel <= 13)
|
||||
if (matureLevel <= 13)
|
||||
m_scene.RegionInfo.RegionSettings.Maturity = 0;
|
||||
else
|
||||
m_scene.RegionInfo.RegionSettings.Maturity = 1;
|
||||
|
@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
ScenePresence s = m_scene.GetScenePresence(user);
|
||||
if (s != null)
|
||||
{
|
||||
if(!s.IsChildAgent)
|
||||
if (!s.IsChildAgent)
|
||||
m_scene.TeleportClientHome(user, s.ControllingClient);
|
||||
}
|
||||
|
||||
|
@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
|
||||
args.regionFlags = GetRegionFlags();
|
||||
byte mature = 13;
|
||||
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||
if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||
mature = 21;
|
||||
args.simAccess = mature;
|
||||
|
||||
|
@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
|
||||
args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
|
||||
byte mature = 13;
|
||||
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||
if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||
mature = 21;
|
||||
args.simAccess = mature;
|
||||
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
|
||||
|
@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
|
||||
{
|
||||
if(parms2 == 0)
|
||||
if (parms2 == 0)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
|
||||
m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
|
||||
|
@ -590,37 +590,37 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
|
||||
}
|
||||
|
||||
if((parms1 & 0x00000010) != 0)
|
||||
if ((parms1 & 0x00000010) != 0)
|
||||
m_scene.RegionInfo.EstateSettings.FixedSun = true;
|
||||
else
|
||||
m_scene.RegionInfo.EstateSettings.FixedSun = false;
|
||||
|
||||
if((parms1 & 0x00008000) != 0)
|
||||
if ((parms1 & 0x00008000) != 0)
|
||||
m_scene.RegionInfo.EstateSettings.PublicAccess = true;
|
||||
else
|
||||
m_scene.RegionInfo.EstateSettings.PublicAccess = false;
|
||||
|
||||
if((parms1 & 0x10000000) != 0)
|
||||
if ((parms1 & 0x10000000) != 0)
|
||||
m_scene.RegionInfo.EstateSettings.AllowVoice = true;
|
||||
else
|
||||
m_scene.RegionInfo.EstateSettings.AllowVoice = false;
|
||||
|
||||
if((parms1 & 0x00100000) != 0)
|
||||
if ((parms1 & 0x00100000) != 0)
|
||||
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
|
||||
else
|
||||
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
||||
|
||||
if((parms1 & 0x00800000) != 0)
|
||||
if ((parms1 & 0x00800000) != 0)
|
||||
m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
|
||||
else
|
||||
m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
|
||||
|
||||
if((parms1 & 0x01000000) != 0)
|
||||
if ((parms1 & 0x01000000) != 0)
|
||||
m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
|
||||
else
|
||||
m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
|
||||
|
||||
if((parms1 & 0x02000000) != 0)
|
||||
if ((parms1 & 0x02000000) != 0)
|
||||
m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
|
||||
else
|
||||
m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
|
||||
|
@ -628,10 +628,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
|
||||
if(m_scene.RegionInfo.RegionSettings.UseEstateSun)
|
||||
if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
|
||||
{
|
||||
sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
|
||||
if(m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
||||
if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
||||
sun = m_scene.EventManager.GetSunLindenHour();
|
||||
}
|
||||
|
||||
|
@ -726,30 +726,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
// Fully implemented
|
||||
//
|
||||
if(m_scene.RegionInfo.RegionSettings.AllowDamage)
|
||||
if (m_scene.RegionInfo.RegionSettings.AllowDamage)
|
||||
flags |= Simulator.RegionFlags.AllowDamage;
|
||||
if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
|
||||
if (m_scene.RegionInfo.RegionSettings.BlockTerraform)
|
||||
flags |= Simulator.RegionFlags.BlockTerraform;
|
||||
if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
|
||||
if (!m_scene.RegionInfo.RegionSettings.AllowLandResell)
|
||||
flags |= Simulator.RegionFlags.BlockLandResell;
|
||||
if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
|
||||
if (m_scene.RegionInfo.RegionSettings.DisableCollisions)
|
||||
flags |= Simulator.RegionFlags.SkipCollisions;
|
||||
if(m_scene.RegionInfo.RegionSettings.DisableScripts)
|
||||
if (m_scene.RegionInfo.RegionSettings.DisableScripts)
|
||||
flags |= Simulator.RegionFlags.SkipScripts;
|
||||
if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
|
||||
if (m_scene.RegionInfo.RegionSettings.DisablePhysics)
|
||||
flags |= Simulator.RegionFlags.SkipPhysics;
|
||||
if(m_scene.RegionInfo.RegionSettings.BlockFly)
|
||||
if (m_scene.RegionInfo.RegionSettings.BlockFly)
|
||||
flags |= Simulator.RegionFlags.NoFly;
|
||||
if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
|
||||
if (m_scene.RegionInfo.RegionSettings.RestrictPushing)
|
||||
flags |= Simulator.RegionFlags.RestrictPushObject;
|
||||
if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
|
||||
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
|
||||
flags |= Simulator.RegionFlags.AllowParcelChanges;
|
||||
if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
|
||||
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
|
||||
flags |= (Simulator.RegionFlags)(1 << 29);
|
||||
|
||||
if(m_scene.RegionInfo.RegionSettings.FixedSun)
|
||||
if (m_scene.RegionInfo.RegionSettings.FixedSun)
|
||||
flags |= Simulator.RegionFlags.SunFixed;
|
||||
if(m_scene.RegionInfo.RegionSettings.Sandbox)
|
||||
if (m_scene.RegionInfo.RegionSettings.Sandbox)
|
||||
flags |= Simulator.RegionFlags.Sandbox;
|
||||
|
||||
// Handled in LandObject.cs: AllowLandmark
|
||||
|
@ -769,30 +769,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
{
|
||||
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
|
||||
|
||||
if(m_scene.RegionInfo.EstateSettings.FixedSun)
|
||||
if (m_scene.RegionInfo.EstateSettings.FixedSun)
|
||||
flags |= Simulator.RegionFlags.SunFixed;
|
||||
if(m_scene.RegionInfo.EstateSettings.PublicAccess)
|
||||
if (m_scene.RegionInfo.EstateSettings.PublicAccess)
|
||||
flags |= (Simulator.RegionFlags.PublicAllowed |
|
||||
Simulator.RegionFlags.ExternallyVisible);
|
||||
if(m_scene.RegionInfo.EstateSettings.AllowVoice)
|
||||
if (m_scene.RegionInfo.EstateSettings.AllowVoice)
|
||||
flags |= Simulator.RegionFlags.AllowVoice;
|
||||
if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
|
||||
if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
|
||||
flags |= Simulator.RegionFlags.AllowDirectTeleport;
|
||||
if(m_scene.RegionInfo.EstateSettings.DenyAnonymous)
|
||||
if (m_scene.RegionInfo.EstateSettings.DenyAnonymous)
|
||||
flags |= Simulator.RegionFlags.DenyAnonymous;
|
||||
if(m_scene.RegionInfo.EstateSettings.DenyIdentified)
|
||||
if (m_scene.RegionInfo.EstateSettings.DenyIdentified)
|
||||
flags |= Simulator.RegionFlags.DenyIdentified;
|
||||
if(m_scene.RegionInfo.EstateSettings.DenyTransacted)
|
||||
if (m_scene.RegionInfo.EstateSettings.DenyTransacted)
|
||||
flags |= Simulator.RegionFlags.DenyTransacted;
|
||||
if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
|
||||
if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
|
||||
flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
|
||||
if(m_scene.RegionInfo.EstateSettings.BlockDwell)
|
||||
if (m_scene.RegionInfo.EstateSettings.BlockDwell)
|
||||
flags |= Simulator.RegionFlags.BlockDwell;
|
||||
if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
|
||||
if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
|
||||
flags |= Simulator.RegionFlags.EstateSkipScripts;
|
||||
if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
|
||||
if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
|
||||
flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
|
||||
if(m_scene.RegionInfo.EstateSettings.TaxFree)
|
||||
if (m_scene.RegionInfo.EstateSettings.TaxFree)
|
||||
flags |= Simulator.RegionFlags.TaxFree;
|
||||
|
||||
return (uint)flags;
|
||||
|
@ -804,7 +804,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
return true;
|
||||
|
||||
List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
|
||||
if(ems.Contains(avatarID))
|
||||
if (ems.Contains(avatarID))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
|
@ -163,11 +163,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
{
|
||||
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
||||
uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
|
||||
if(estateModule != null)
|
||||
if (estateModule != null)
|
||||
regionFlags = estateModule.GetRegionFlags();
|
||||
if((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
|
||||
if ((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
|
||||
regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
|
||||
if(landData.ownerID == remote_client.AgentId)
|
||||
if (landData.ownerID == remote_client.AgentId)
|
||||
regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
|
||||
remote_client.SendLandProperties(remote_client, sequence_id,
|
||||
snap_selection, request_result, landData,
|
||||
|
|
|
@ -1365,7 +1365,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// We need to explicitly resend the newly link prim's object properties since no other actions
|
||||
// occur on link to invoke this elsewhere (such as object selection)
|
||||
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||
if(client != null)
|
||||
if (client != null)
|
||||
parenPrim.GetProperties(client);
|
||||
else
|
||||
{
|
||||
|
@ -1426,13 +1426,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
parenPrim.DelinkFromGroup(childPrimId, sendEvents);
|
||||
}
|
||||
|
||||
if(parenPrim.Children.Count == 1)
|
||||
if (parenPrim.Children.Count == 1)
|
||||
{
|
||||
// The link set has been completely torn down
|
||||
// This is the case if you select a link set and delink
|
||||
//
|
||||
parenPrim.RootPart.LinkNum = 1;
|
||||
if(sendEvents)
|
||||
if (sendEvents)
|
||||
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||
}
|
||||
else
|
||||
|
@ -1449,7 +1449,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Tear down the remaining link set
|
||||
//
|
||||
if(unlink_ids.Count == 2)
|
||||
if (unlink_ids.Count == 2)
|
||||
{
|
||||
DelinkObjects(unlink_ids, true);
|
||||
return;
|
||||
|
@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
grp.DelinkFromGroup(primIds[i]);
|
||||
delinkedSomething = true;
|
||||
if(!parents.Contains(grp))
|
||||
if (!parents.Contains(grp))
|
||||
parents.Add(grp);
|
||||
}
|
||||
|
||||
|
|
|
@ -1693,7 +1693,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
// Finally remove the item, for reals this time.
|
||||
if(permissionToDelete)
|
||||
if (permissionToDelete)
|
||||
DeleteSceneObject(objectGroup);
|
||||
}
|
||||
|
||||
|
|
|
@ -88,8 +88,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// Are we applying physics to any of the prims in this scene?
|
||||
/// </summary>
|
||||
public bool m_physicalPrim;
|
||||
public float m_maxNonphys = 65536;
|
||||
public float m_maxPhys = 10;
|
||||
public float m_maxNonphys = 65536;
|
||||
public float m_maxPhys = 10;
|
||||
|
||||
public bool m_seeIntoRegionFromNeighbor;
|
||||
public int MaxUndoCount = 5;
|
||||
|
@ -272,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// Load region settings
|
||||
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
||||
if(m_storageManager.EstateDataStore != null)
|
||||
if (m_storageManager.EstateDataStore != null)
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
|
||||
|
||||
|
||||
|
@ -311,16 +311,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
+ " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
|
||||
+ " PhysPrim:" + m_physicalPrim.ToString();
|
||||
|
||||
try
|
||||
{
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f);
|
||||
m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Warn("Failed to load StartupConfig");
|
||||
}
|
||||
try
|
||||
{
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f);
|
||||
m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Warn("Failed to load StartupConfig");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -2505,8 +2505,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="capsObjectPath"></param>
|
||||
public void AddCapsHandler(LLUUID agentId)
|
||||
{
|
||||
if(RegionInfo.EstateSettings.IsBanned(agentId))
|
||||
return;
|
||||
if (RegionInfo.EstateSettings.IsBanned(agentId))
|
||||
return;
|
||||
String capsObjectPath = GetCapsPath(agentId);
|
||||
|
||||
m_log.DebugFormat(
|
||||
|
|
|
@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (reader.Name == "SceneObjectPart")
|
||||
{
|
||||
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
|
||||
if(m_rootPart.LinkNum == 0)
|
||||
if (m_rootPart.LinkNum == 0)
|
||||
m_rootPart.LinkNum++;
|
||||
AddPart(Part);
|
||||
Part.LinkNum = m_parts.Count;
|
||||
|
@ -833,7 +833,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
part.LinkNum = m_parts.Count;
|
||||
|
||||
if(part.LinkNum == 2 && RootPart != null)
|
||||
if (part.LinkNum == 2 && RootPart != null)
|
||||
RootPart.LinkNum = 1;
|
||||
}
|
||||
}
|
||||
|
@ -1745,7 +1745,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
|
||||
|
||||
linkPart.ParentID = m_rootPart.LocalId;
|
||||
if(m_rootPart.LinkNum == 0)
|
||||
if (m_rootPart.LinkNum == 0)
|
||||
m_rootPart.LinkNum = 1;
|
||||
|
||||
lock (m_parts)
|
||||
|
@ -1815,13 +1815,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_parts.Remove(linkPart.UUID);
|
||||
}
|
||||
|
||||
if(m_parts.Count == 1 && RootPart != null) //Single prim is left
|
||||
if (m_parts.Count == 1 && RootPart != null) //Single prim is left
|
||||
RootPart.LinkNum = 0;
|
||||
else
|
||||
{
|
||||
foreach (SceneObjectPart p in m_parts.Values)
|
||||
if(p.LinkNum > linkPart.LinkNum)
|
||||
{
|
||||
if (p.LinkNum > linkPart.LinkNum)
|
||||
p.LinkNum--;
|
||||
}
|
||||
}
|
||||
|
||||
linkPart.ParentID = 0;
|
||||
|
@ -1858,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
m_scene.AddNewSceneObject(objectGroup, true);
|
||||
|
||||
if(sendEvents)
|
||||
if (sendEvents)
|
||||
linkPart.TriggerScriptChangedEvent(Changed.LINK);
|
||||
|
||||
HasGroupChanged = true;
|
||||
|
@ -2131,11 +2133,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="localID"></param>
|
||||
public void Resize(LLVector3 scale, uint localID)
|
||||
{
|
||||
if(scale.X > m_scene.m_maxNonphys)
|
||||
if (scale.X > m_scene.m_maxNonphys)
|
||||
scale.X = m_scene.m_maxNonphys;
|
||||
if(scale.Y > m_scene.m_maxNonphys)
|
||||
if (scale.Y > m_scene.m_maxNonphys)
|
||||
scale.Y = m_scene.m_maxNonphys;
|
||||
if(scale.Z > m_scene.m_maxNonphys)
|
||||
if (scale.Z > m_scene.m_maxNonphys)
|
||||
scale.Z = m_scene.m_maxNonphys;
|
||||
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
|
@ -2144,13 +2146,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
part.Resize(scale);
|
||||
if (part.PhysActor != null)
|
||||
{
|
||||
if(part.PhysActor.IsPhysical)
|
||||
if (part.PhysActor.IsPhysical)
|
||||
{
|
||||
if(scale.X > m_scene.m_maxPhys)
|
||||
if (scale.X > m_scene.m_maxPhys)
|
||||
scale.X = m_scene.m_maxPhys;
|
||||
if(scale.Y > m_scene.m_maxPhys)
|
||||
if (scale.Y > m_scene.m_maxPhys)
|
||||
scale.Y = m_scene.m_maxPhys;
|
||||
if(scale.Z > m_scene.m_maxPhys)
|
||||
if (scale.Z > m_scene.m_maxPhys)
|
||||
scale.Z = m_scene.m_maxPhys;
|
||||
}
|
||||
part.PhysActor.Size =
|
||||
|
@ -2179,19 +2181,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SceneObjectPart part = GetChildPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
if(scale.X > m_scene.m_maxNonphys)
|
||||
if (scale.X > m_scene.m_maxNonphys)
|
||||
scale.X = m_scene.m_maxNonphys;
|
||||
if(scale.Y > m_scene.m_maxNonphys)
|
||||
if (scale.Y > m_scene.m_maxNonphys)
|
||||
scale.Y = m_scene.m_maxNonphys;
|
||||
if(scale.Z > m_scene.m_maxNonphys)
|
||||
if (scale.Z > m_scene.m_maxNonphys)
|
||||
scale.Z = m_scene.m_maxNonphys;
|
||||
if(part.PhysActor != null && part.PhysActor.IsPhysical)
|
||||
if (part.PhysActor != null && part.PhysActor.IsPhysical)
|
||||
{
|
||||
if(scale.X > m_scene.m_maxPhys)
|
||||
if (scale.X > m_scene.m_maxPhys)
|
||||
scale.X = m_scene.m_maxPhys;
|
||||
if(scale.Y > m_scene.m_maxPhys)
|
||||
if (scale.Y > m_scene.m_maxPhys)
|
||||
scale.Y = m_scene.m_maxPhys;
|
||||
if(scale.Z > m_scene.m_maxPhys)
|
||||
if (scale.Z > m_scene.m_maxPhys)
|
||||
scale.Z = m_scene.m_maxPhys;
|
||||
}
|
||||
float x = (scale.X / part.Scale.X);
|
||||
|
@ -2200,7 +2202,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
lock (m_parts)
|
||||
{
|
||||
if(x > 1.0f || y > 1.0f || z > 1.0f)
|
||||
if (x > 1.0f || y > 1.0f || z > 1.0f)
|
||||
{
|
||||
foreach (SceneObjectPart obPart in m_parts.Values)
|
||||
{
|
||||
|
@ -2211,9 +2213,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
float f = 1.0f;
|
||||
float a = 1.0f;
|
||||
|
||||
if(part.PhysActor != null && part.PhysActor.IsPhysical)
|
||||
if (part.PhysActor != null && part.PhysActor.IsPhysical)
|
||||
{
|
||||
if(oldSize.X*x > m_scene.m_maxPhys)
|
||||
if (oldSize.X*x > m_scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.X;
|
||||
a = f / x;
|
||||
|
@ -2221,7 +2223,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
if(oldSize.Y*y > m_scene.m_maxPhys)
|
||||
if (oldSize.Y*y > m_scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.Y;
|
||||
a = f / y;
|
||||
|
@ -2229,7 +2231,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
if(oldSize.Z*z > m_scene.m_maxPhys)
|
||||
if (oldSize.Z*z > m_scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.Z;
|
||||
a = f / z;
|
||||
|
@ -2240,7 +2242,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
if(oldSize.X*x > m_scene.m_maxNonphys)
|
||||
if (oldSize.X*x > m_scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.X;
|
||||
a = f / x;
|
||||
|
@ -2248,7 +2250,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
if(oldSize.Y*y > m_scene.m_maxNonphys)
|
||||
if (oldSize.Y*y > m_scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.Y;
|
||||
a = f / y;
|
||||
|
@ -2256,7 +2258,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
if(oldSize.Z*z > m_scene.m_maxNonphys)
|
||||
if (oldSize.Z*z > m_scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.Z;
|
||||
a = f / z;
|
||||
|
|
|
@ -2245,7 +2245,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SetAvatarOnSitTarget(LLUUID avatarID)
|
||||
{
|
||||
m_sitTargetAvatar = avatarID;
|
||||
if(ParentGroup != null)
|
||||
if (ParentGroup != null)
|
||||
ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
}
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
typeInterface = pluginType.GetInterface("IEstateDataStore", true);
|
||||
|
||||
if(typeInterface != null)
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IEstateDataStore estPlug =
|
||||
(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
|
|
|
@ -212,11 +212,12 @@ namespace OpenSim.Region.Modules.SvnSerialiser
|
|||
{
|
||||
m_scenes.Add(scene);
|
||||
}
|
||||
//Only register it once, to prevend command being executed x*region times
|
||||
if(m_scenes.Count ==1) {
|
||||
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
}
|
||||
}
|
||||
//Only register it once, to prevent command being executed x*region times
|
||||
if (m_scenes.Count == 1)
|
||||
{
|
||||
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
@ -341,7 +342,6 @@ namespace OpenSim.Region.Modules.SvnSerialiser
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public void LoadAllScenes(int revision)
|
||||
{
|
||||
CheckoutSvn(new SvnRevision(revision));
|
||||
|
|
|
@ -425,8 +425,8 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
m_host.AddScriptLPS(1);
|
||||
double x,y,z,s;
|
||||
int f=0;
|
||||
// Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
|
||||
// Computing quaternion x,y,z,s values
|
||||
// Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
|
||||
// Computing quaternion x,y,z,s values
|
||||
x = ((fwd.x - left.y - up.z + 1) / 4);
|
||||
x *= x;
|
||||
x = Math.Sqrt(Math.Sqrt(x));
|
||||
|
@ -440,11 +440,11 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
s *= s;
|
||||
s = Math.Sqrt(Math.Sqrt(s));
|
||||
|
||||
// Set f for signs detection
|
||||
if (fwd.y+left.x >= 0){f+=1;}
|
||||
if (fwd.z+up.x >= 0){f+=2;}
|
||||
if (left.z-up.y >= 0){f+=4;}
|
||||
// Set correct quaternion signs based on f value
|
||||
// Set f for signs detection
|
||||
if (fwd.y+left.x >= 0){f+=1;}
|
||||
if (fwd.z+up.x >= 0){f+=2;}
|
||||
if (left.z-up.y >= 0){f+=4;}
|
||||
// Set correct quaternion signs based on f value
|
||||
if (f == 0) { x = -x; }
|
||||
if (f == 1) { x = -x; y = -y; }
|
||||
if (f == 2) { x = -x; z = -z; }
|
||||
|
@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001)
|
||||
result.s = -s;
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
|
||||
|
@ -950,19 +950,19 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
if (value == 1)
|
||||
{
|
||||
SceneObjectGroup group = m_host.ParentGroup;
|
||||
if(group == null)
|
||||
if (group == null)
|
||||
return;
|
||||
bool allow = true;
|
||||
foreach(SceneObjectPart part in group.Children.Values)
|
||||
foreach (SceneObjectPart part in group.Children.Values)
|
||||
{
|
||||
if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
||||
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
||||
{
|
||||
allow = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!allow)
|
||||
if (!allow)
|
||||
return;
|
||||
m_host.ScriptSetPhysicsStatus(true);
|
||||
}
|
||||
|
@ -1083,23 +1083,23 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
// TODO: this needs to trigger a persistance save as well
|
||||
|
||||
if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
||||
if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
||||
return;
|
||||
|
||||
if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
||||
if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
||||
{
|
||||
if(scale.x > World.m_maxPhys)
|
||||
if (scale.x > World.m_maxPhys)
|
||||
scale.x = World.m_maxPhys;
|
||||
if(scale.y > World.m_maxPhys)
|
||||
if (scale.y > World.m_maxPhys)
|
||||
scale.y = World.m_maxPhys;
|
||||
if(scale.z > World.m_maxPhys)
|
||||
if (scale.z > World.m_maxPhys)
|
||||
scale.z = World.m_maxPhys;
|
||||
}
|
||||
if(scale.x > World.m_maxNonphys)
|
||||
if (scale.x > World.m_maxNonphys)
|
||||
scale.x = World.m_maxNonphys;
|
||||
if(scale.y > World.m_maxNonphys)
|
||||
if (scale.y > World.m_maxNonphys)
|
||||
scale.y = World.m_maxNonphys;
|
||||
if(scale.z > World.m_maxNonphys)
|
||||
if (scale.z > World.m_maxNonphys)
|
||||
scale.z = World.m_maxNonphys;
|
||||
LLVector3 tmp = part.Scale;
|
||||
tmp.X = (float)scale.x;
|
||||
|
@ -6776,7 +6776,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
public LSL_Types.Vector3 llGetCameraPos()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
m_host.AddScriptLPS(1);
|
||||
LLUUID invItemID=InventorySelf();
|
||||
if (invItemID == LLUUID.Zero)
|
||||
return new LSL_Types.Vector3();
|
||||
|
@ -6784,16 +6784,16 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return new LSL_Types.Vector3();
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
{
|
||||
ShoutError("No permissions to track the camera");
|
||||
ShoutError("No permissions to track the camera");
|
||||
return new LSL_Types.Vector3();
|
||||
}
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
if(presence != null)
|
||||
{
|
||||
LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
|
||||
return pos;
|
||||
}
|
||||
return new LSL_Types.Vector3();
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
if (presence != null)
|
||||
{
|
||||
LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
|
||||
return pos;
|
||||
}
|
||||
return new LSL_Types.Vector3();
|
||||
}
|
||||
|
||||
public LSL_Types.Quaternion llGetCameraRot()
|
||||
|
@ -6968,7 +6968,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
||||
if(estate == null)
|
||||
if (estate == null)
|
||||
return 67108864;
|
||||
return estate.GetRegionFlags();
|
||||
}
|
||||
|
|
|
@ -2108,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
|||
string results = "";
|
||||
for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
|
||||
{
|
||||
//Console.WriteLine( m );
|
||||
//Console.WriteLine( m );
|
||||
results += presep+ m + postsep;
|
||||
}
|
||||
return results;
|
||||
|
|
|
@ -790,19 +790,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (value == 1)
|
||||
{
|
||||
SceneObjectGroup group = m_host.ParentGroup;
|
||||
if(group == null)
|
||||
if (group == null)
|
||||
return;
|
||||
bool allow = true;
|
||||
foreach(SceneObjectPart part in group.Children.Values)
|
||||
foreach (SceneObjectPart part in group.Children.Values)
|
||||
{
|
||||
if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
||||
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
||||
{
|
||||
allow = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!allow)
|
||||
if (!allow)
|
||||
return;
|
||||
m_host.ScriptSetPhysicsStatus(true);
|
||||
}
|
||||
|
@ -937,23 +937,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
// TODO: this needs to trigger a persistance save as well
|
||||
|
||||
if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
||||
if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
||||
return;
|
||||
|
||||
if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
||||
if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
||||
{
|
||||
if(scale.x > World.m_maxPhys)
|
||||
if (scale.x > World.m_maxPhys)
|
||||
scale.x = World.m_maxPhys;
|
||||
if(scale.y > World.m_maxPhys)
|
||||
if (scale.y > World.m_maxPhys)
|
||||
scale.y = World.m_maxPhys;
|
||||
if(scale.z > World.m_maxPhys)
|
||||
if (scale.z > World.m_maxPhys)
|
||||
scale.z = World.m_maxPhys;
|
||||
}
|
||||
if(scale.x > World.m_maxNonphys)
|
||||
if (scale.x > World.m_maxNonphys)
|
||||
scale.x = World.m_maxNonphys;
|
||||
if(scale.y > World.m_maxNonphys)
|
||||
if (scale.y > World.m_maxNonphys)
|
||||
scale.y = World.m_maxNonphys;
|
||||
if(scale.z > World.m_maxNonphys)
|
||||
if (scale.z > World.m_maxNonphys)
|
||||
scale.z = World.m_maxNonphys;
|
||||
LLVector3 tmp = part.Scale;
|
||||
tmp.X = (float)scale.x;
|
||||
|
@ -6748,7 +6748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
||||
if(estate == null)
|
||||
if (estate == null)
|
||||
return 67108864;
|
||||
return (int)estate.GetRegionFlags();
|
||||
}
|
||||
|
|
|
@ -2108,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
|
|||
string results = "";
|
||||
for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
|
||||
{
|
||||
//Console.WriteLine( m );
|
||||
//Console.WriteLine( m );
|
||||
results += presep+ m + postsep;
|
||||
}
|
||||
return results;
|
||||
|
|
|
@ -327,7 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
{
|
||||
// Its LSL, convert it to C#
|
||||
//compileScript = LSL_Converter.Convert(Script);
|
||||
if(m_UseCompiler)
|
||||
if (m_UseCompiler)
|
||||
LSL_Converter = (ICodeConverter)new CSCodeGenerator();
|
||||
else
|
||||
LSL_Converter = (ICodeConverter)new LSL2CSConverter();
|
||||
|
|
|
@ -30,8 +30,8 @@ using System;
|
|||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||
{
|
||||
public interface ICodeConverter
|
||||
{
|
||||
string Convert(string script);
|
||||
}
|
||||
public interface ICodeConverter
|
||||
{
|
||||
string Convert(string script);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1191,8 +1191,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (result == null)
|
||||
return true;
|
||||
|
||||
if(!m_InSelfDelete)
|
||||
result.Abort();
|
||||
if (!m_InSelfDelete)
|
||||
result.Abort();
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
|
@ -1342,10 +1342,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
e.ToString());
|
||||
}
|
||||
}
|
||||
else if((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if(part != null && part.ParentGroup != null)
|
||||
if (part != null && part.ParentGroup != null)
|
||||
m_Engine.World.DeleteSceneObject(part.ParentGroup);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue