Update svn properties. Formatting cleanup. Remove a compiler warning.
parent
9e8b456bbc
commit
80d8e2889e
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@ -101,9 +101,11 @@ namespace OpenSim.Data.MySQL
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BindingFlags.DeclaredOnly);
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BindingFlags.DeclaredOnly);
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foreach (FieldInfo f in m_Fields)
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foreach (FieldInfo f in m_Fields)
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if(f.Name.Substring(0, 2) == "m_")
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{
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if (f.Name.Substring(0, 2) == "m_")
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m_FieldMap[f.Name.Substring(2)] = f;
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m_FieldMap[f.Name.Substring(2)] = f;
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}
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}
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}
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private string[] FieldList
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private string[] FieldList
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{
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{
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@ -171,14 +173,14 @@ namespace OpenSim.Data.MySQL
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IDataReader r = cmd.ExecuteReader();
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IDataReader r = cmd.ExecuteReader();
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if(r.Read())
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if (r.Read())
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{
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{
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foreach (string name in FieldList)
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foreach (string name in FieldList)
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{
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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{
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int v = Convert.ToInt32(r[name]);
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int v = Convert.ToInt32(r[name]);
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if(v != 0)
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if (v != 0)
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m_FieldMap[name].SetValue(es, true);
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m_FieldMap[name].SetValue(es, true);
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else
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else
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m_FieldMap[name].SetValue(es, false);
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m_FieldMap[name].SetValue(es, false);
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@ -207,9 +209,9 @@ namespace OpenSim.Data.MySQL
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foreach (string name in FieldList)
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foreach (string name in FieldList)
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{
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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{
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if((bool)m_FieldMap[name].GetValue(es))
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.AddWithValue("?"+name, "1");
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cmd.Parameters.AddWithValue("?"+name, "1");
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else
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else
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cmd.Parameters.AddWithValue("?"+name, "0");
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cmd.Parameters.AddWithValue("?"+name, "0");
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@ -283,9 +285,9 @@ namespace OpenSim.Data.MySQL
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foreach (string name in FieldList)
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foreach (string name in FieldList)
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{
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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{
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if((bool)m_FieldMap[name].GetValue(es))
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.AddWithValue("?"+name, "1");
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cmd.Parameters.AddWithValue("?"+name, "1");
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else
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else
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cmd.Parameters.AddWithValue("?"+name, "0");
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cmd.Parameters.AddWithValue("?"+name, "0");
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@ -317,7 +319,7 @@ namespace OpenSim.Data.MySQL
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IDataReader r = cmd.ExecuteReader();
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IDataReader r = cmd.ExecuteReader();
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while(r.Read())
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while (r.Read())
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{
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{
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EstateBan eb = new EstateBan();
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EstateBan eb = new EstateBan();
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@ -347,7 +349,7 @@ namespace OpenSim.Data.MySQL
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cmd.CommandText = "insert into estateban (EstateID, bannedUUID) values ( ?EstateID, ?bannedUUID )";
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cmd.CommandText = "insert into estateban (EstateID, bannedUUID) values ( ?EstateID, ?bannedUUID )";
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foreach(EstateBan b in es.EstateBans)
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foreach (EstateBan b in es.EstateBans)
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{
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{
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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cmd.Parameters.AddWithValue("?bannedUUID", b.bannedUUID.ToString());
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cmd.Parameters.AddWithValue("?bannedUUID", b.bannedUUID.ToString());
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@ -372,7 +374,7 @@ namespace OpenSim.Data.MySQL
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cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( ?EstateID, ?uuid )";
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cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( ?EstateID, ?uuid )";
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foreach(LLUUID uuid in data)
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foreach (LLUUID uuid in data)
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{
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{
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cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
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cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
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cmd.Parameters.AddWithValue("?uuid", uuid.ToString());
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cmd.Parameters.AddWithValue("?uuid", uuid.ToString());
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@ -395,7 +397,7 @@ namespace OpenSim.Data.MySQL
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IDataReader r = cmd.ExecuteReader();
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IDataReader r = cmd.ExecuteReader();
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while(r.Read())
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while (r.Read())
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{
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{
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// EstateBan eb = new EstateBan();
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// EstateBan eb = new EstateBan();
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@ -94,7 +94,7 @@ namespace OpenSim.Data.SQLite
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/// <returns>Asset base</returns>
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/// <returns>Asset base</returns>
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override public AssetBase FetchAsset(LLUUID uuid)
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override public AssetBase FetchAsset(LLUUID uuid)
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{
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{
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lock(this)
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lock (this)
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{
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{
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using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
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using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
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{
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{
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@ -130,7 +130,8 @@ namespace OpenSim.Data.SQLite
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}
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}
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else
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else
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{
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{
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lock(this) {
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
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using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
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{
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
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@ -155,7 +156,8 @@ namespace OpenSim.Data.SQLite
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{
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{
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LogAssetLoad(asset);
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LogAssetLoad(asset);
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lock(this) {
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
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using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
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{
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
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@ -74,7 +74,7 @@ namespace OpenSim.Data.SQLite
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BindingFlags.DeclaredOnly);
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BindingFlags.DeclaredOnly);
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foreach (FieldInfo f in m_Fields)
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foreach (FieldInfo f in m_Fields)
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if(f.Name.Substring(0, 2) == "m_")
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if (f.Name.Substring(0, 2) == "m_")
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m_FieldMap[f.Name.Substring(2)] = f;
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m_FieldMap[f.Name.Substring(2)] = f;
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}
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}
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@ -97,14 +97,14 @@ namespace OpenSim.Data.SQLite
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IDataReader r = cmd.ExecuteReader();
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IDataReader r = cmd.ExecuteReader();
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if(r.Read())
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if (r.Read())
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{
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{
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foreach (string name in FieldList)
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foreach (string name in FieldList)
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{
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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{
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int v = Convert.ToInt32(r[name]);
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int v = Convert.ToInt32(r[name]);
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if(v != 0)
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if (v != 0)
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m_FieldMap[name].SetValue(es, true);
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m_FieldMap[name].SetValue(es, true);
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else
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else
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m_FieldMap[name].SetValue(es, false);
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m_FieldMap[name].SetValue(es, false);
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@ -133,9 +133,9 @@ namespace OpenSim.Data.SQLite
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foreach (string name in FieldList)
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foreach (string name in FieldList)
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{
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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{
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if((bool)m_FieldMap[name].GetValue(es))
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.Add(":"+name, "1");
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cmd.Parameters.Add(":"+name, "1");
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else
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else
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cmd.Parameters.Add(":"+name, "0");
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cmd.Parameters.Add(":"+name, "0");
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@ -215,9 +215,9 @@ namespace OpenSim.Data.SQLite
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foreach (string name in FieldList)
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foreach (string name in FieldList)
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{
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{
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if(m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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{
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if((bool)m_FieldMap[name].GetValue(es))
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.Add(":"+name, "1");
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cmd.Parameters.Add(":"+name, "1");
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else
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else
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cmd.Parameters.Add(":"+name, "0");
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cmd.Parameters.Add(":"+name, "0");
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@ -247,7 +247,7 @@ namespace OpenSim.Data.SQLite
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IDataReader r = cmd.ExecuteReader();
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IDataReader r = cmd.ExecuteReader();
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while(r.Read())
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while (r.Read())
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{
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{
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EstateBan eb = new EstateBan();
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EstateBan eb = new EstateBan();
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cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
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cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
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foreach(EstateBan b in es.EstateBans)
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foreach (EstateBan b in es.EstateBans)
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{
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{
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cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
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cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
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cmd.Parameters.Add(":bannedUUID", b.bannedUUID.ToString());
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cmd.Parameters.Add(":bannedUUID", b.bannedUUID.ToString());
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@ -298,7 +298,7 @@ namespace OpenSim.Data.SQLite
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cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
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cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
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foreach(LLUUID uuid in data)
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foreach (LLUUID uuid in data)
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{
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{
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cmd.Parameters.Add(":EstateID", EstateID.ToString());
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cmd.Parameters.Add(":EstateID", EstateID.ToString());
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cmd.Parameters.Add(":uuid", uuid.ToString());
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cmd.Parameters.Add(":uuid", uuid.ToString());
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@ -319,7 +319,7 @@ namespace OpenSim.Data.SQLite
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IDataReader r = cmd.ExecuteReader();
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IDataReader r = cmd.ExecuteReader();
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while(r.Read())
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while (r.Read())
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{
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{
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// EstateBan eb = new EstateBan();
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// EstateBan eb = new EstateBan();
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@ -63,7 +63,7 @@ namespace OpenSim.Framework
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Monitor.Wait(m_queueSync);
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Monitor.Wait(m_queueSync);
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}
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}
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if(m_pqueue.Count > 0)
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if (m_pqueue.Count > 0)
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return m_pqueue.Dequeue();
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return m_pqueue.Dequeue();
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return m_queue.Dequeue();
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return m_queue.Dequeue();
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}
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}
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@ -73,7 +73,7 @@ namespace OpenSim.Framework
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{
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{
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lock (m_queueSync)
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lock (m_queueSync)
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{
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{
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if(m_pqueue.Contains(item))
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if (m_pqueue.Contains(item))
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return true;
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return true;
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return m_queue.Contains(item);
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return m_queue.Contains(item);
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}
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}
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@ -447,7 +447,7 @@ namespace OpenSim.Framework.Communications.Cache
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RequestedAssets.Remove(assetInf.FullID);
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RequestedAssets.Remove(assetInf.FullID);
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// If it's a direct request for a script, drop it
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// If it's a direct request for a script, drop it
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// because it's a hacked client
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// because it's a hacked client
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if(req.AssetRequestSource != 2 || assetInf.Type != 10)
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if (req.AssetRequestSource != 2 || assetInf.Type != 10)
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AssetRequests.Add(req);
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AssetRequests.Add(req);
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}
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}
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}
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}
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@ -728,7 +728,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void Execute()
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public void Execute()
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{
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{
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if(m_delegate != null)
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if (m_delegate != null)
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m_delegate.DynamicInvoke(m_args);
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m_delegate.DynamicInvoke(m_args);
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}
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}
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}
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}
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@ -233,7 +233,7 @@ namespace OpenSim.Framework
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public void Save()
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public void Save()
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{
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{
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if(OnSave != null)
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if (OnSave != null)
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OnSave(this);
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OnSave(this);
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}
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}
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@ -4737,51 +4737,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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requestID = new LLUUID(transfer.TransferInfo.Params, 80);
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requestID = new LLUUID(transfer.TransferInfo.Params, 80);
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if (!(((Scene)m_scene).ExternalChecks.ExternalChecksBypassPermissions()))
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if (!(((Scene)m_scene).ExternalChecks.ExternalChecksBypassPermissions()))
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{
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{
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if(taskID != LLUUID.Zero) // Prim
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if (taskID != LLUUID.Zero) // Prim
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{
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{
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SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
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SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
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if(part == null)
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if (part == null)
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break;
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break;
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if(part.OwnerID != AgentId)
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if (part.OwnerID != AgentId)
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break;
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break;
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if((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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break;
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break;
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TaskInventoryItem ti = part.GetInventoryItem(itemID);
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TaskInventoryItem ti = part.GetInventoryItem(itemID);
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if(ti == null)
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if (ti == null)
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break;
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break;
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if(ti.OwnerID != AgentId)
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if (ti.OwnerID != AgentId)
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break;
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break;
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if((ti.OwnerMask & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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if ((ti.OwnerMask & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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break;
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break;
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if(ti.AssetID != requestID)
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if (ti.AssetID != requestID)
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break;
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break;
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}
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}
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else // Agent
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else // Agent
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{
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{
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CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
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CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
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if(userInfo == null)
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if (userInfo == null)
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break;
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break;
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if(userInfo.RootFolder == null)
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if (userInfo.RootFolder == null)
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break;
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break;
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InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
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InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
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if(assetRequestItem == null)
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if (assetRequestItem == null)
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{
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{
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assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
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assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
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if(assetRequestItem == null)
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if (assetRequestItem == null)
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return;
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return;
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}
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}
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if((assetRequestItem.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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if ((assetRequestItem.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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break;
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break;
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if(assetRequestItem.AssetID != requestID)
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if (assetRequestItem.AssetID != requestID)
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break;
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break;
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}
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}
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}
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}
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@ -230,14 +230,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet.Header.Sequence = NextPacketSequenceNumber();
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packet.Header.Sequence = NextPacketSequenceNumber();
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lock(m_NeedAck)
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lock (m_NeedAck)
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{
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{
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DropResend(id);
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DropResend(id);
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QueuePacket(packet, throttlePacketType, id);
|
QueuePacket(packet, throttlePacketType, id);
|
||||||
|
|
||||||
// We want to see that packet arrive if it's reliable
|
// We want to see that packet arrive if it's reliable
|
||||||
if(packet.Header.Reliable)
|
if (packet.Header.Reliable)
|
||||||
{
|
{
|
||||||
m_UnackedBytes += packet.ToBytes().Length;
|
m_UnackedBytes += packet.ToBytes().Length;
|
||||||
m_NeedAck[packet.Header.Sequence] = new AckData(packet, id);
|
m_NeedAck[packet.Header.Sequence] = new AckData(packet, id);
|
||||||
|
@ -251,10 +251,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
// Add acks to outgoing packets
|
// Add acks to outgoing packets
|
||||||
//
|
//
|
||||||
if(m_PendingAcks.Count > 0)
|
if (m_PendingAcks.Count > 0)
|
||||||
{
|
{
|
||||||
int count = m_PendingAcks.Count;
|
int count = m_PendingAcks.Count;
|
||||||
if(count > 10)
|
if (count > 10)
|
||||||
count = 10;
|
count = 10;
|
||||||
packet.Header.AckList = new uint[count];
|
packet.Header.AckList = new uint[count];
|
||||||
|
|
||||||
|
@ -291,14 +291,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// anything. There may not be a client there, don't clog up the
|
// anything. There may not be a client there, don't clog up the
|
||||||
// pipes.
|
// pipes.
|
||||||
//
|
//
|
||||||
if(lastAck == 0)
|
if (lastAck == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
lock (m_NeedAck)
|
lock (m_NeedAck)
|
||||||
{
|
{
|
||||||
// Nothing to do
|
// Nothing to do
|
||||||
//
|
//
|
||||||
if(m_NeedAck.Count == 0)
|
if (m_NeedAck.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// If we have seen no acks in <SilenceLimit> s but are
|
// If we have seen no acks in <SilenceLimit> s but are
|
||||||
|
@ -336,7 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
//
|
//
|
||||||
if ((now - packet.TickCount) > m_DiscardTimeout)
|
if ((now - packet.TickCount) > m_DiscardTimeout)
|
||||||
{
|
{
|
||||||
if(!m_ImportantPackets.Contains(packet.Type))
|
if (!m_ImportantPackets.Contains(packet.Type))
|
||||||
m_NeedAck.Remove(packet.Header.Sequence);
|
m_NeedAck.Remove(packet.Header.Sequence);
|
||||||
|
|
||||||
TriggerOnPacketDrop(packet, data.Identifier);
|
TriggerOnPacketDrop(packet, data.Identifier);
|
||||||
|
@ -364,7 +364,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// the counter reaches 250. So there is a good chance another
|
// the counter reaches 250. So there is a good chance another
|
||||||
// packet with 250 blocks exists.
|
// packet with 250 blocks exists.
|
||||||
//
|
//
|
||||||
if(acks.Packets == null ||
|
if (acks.Packets == null ||
|
||||||
acks.Packets.Length != m_PendingAcks.Count)
|
acks.Packets.Length != m_PendingAcks.Count)
|
||||||
acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count];
|
acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count];
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
@ -389,9 +389,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
lock (m_PendingAcks)
|
lock (m_PendingAcks)
|
||||||
{
|
{
|
||||||
if(m_PendingAcks.Count < 250)
|
if (m_PendingAcks.Count < 250)
|
||||||
{
|
{
|
||||||
if(!m_PendingAcks.ContainsKey(packet.Header.Sequence))
|
if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
|
||||||
m_PendingAcks.Add(packet.Header.Sequence,
|
m_PendingAcks.Add(packet.Header.Sequence,
|
||||||
packet.Header.Sequence);
|
packet.Header.Sequence);
|
||||||
return;
|
return;
|
||||||
|
@ -405,9 +405,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// If this is still full we have a truly exceptional
|
// If this is still full we have a truly exceptional
|
||||||
// condition (means, can't happen)
|
// condition (means, can't happen)
|
||||||
//
|
//
|
||||||
if(m_PendingAcks.Count < 250)
|
if (m_PendingAcks.Count < 250)
|
||||||
{
|
{
|
||||||
if(!m_PendingAcks.ContainsKey(packet.Header.Sequence))
|
if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
|
||||||
m_PendingAcks.Add(packet.Header.Sequence,
|
m_PendingAcks.Add(packet.Header.Sequence,
|
||||||
packet.Header.Sequence);
|
packet.Header.Sequence);
|
||||||
return;
|
return;
|
||||||
|
@ -454,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
foreach (uint pack in packs.Keys)
|
foreach (uint pack in packs.Keys)
|
||||||
{
|
{
|
||||||
if(Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
|
if (Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
|
||||||
m_DupeTrackerWindow)
|
m_DupeTrackerWindow)
|
||||||
m_DupeTracker.Remove(pack);
|
m_DupeTracker.Remove(pack);
|
||||||
}
|
}
|
||||||
|
@ -463,13 +463,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
public void InPacket(Packet packet)
|
public void InPacket(Packet packet)
|
||||||
{
|
{
|
||||||
if(packet == null)
|
if (packet == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// If this client is on another partial instance, no need
|
// If this client is on another partial instance, no need
|
||||||
// to handle packets
|
// to handle packets
|
||||||
//
|
//
|
||||||
if(!m_Client.IsActive && packet.Type != PacketType.LogoutRequest)
|
if (!m_Client.IsActive && packet.Type != PacketType.LogoutRequest)
|
||||||
{
|
{
|
||||||
PacketPool.Instance.ReturnPacket(packet);
|
PacketPool.Instance.ReturnPacket(packet);
|
||||||
return;
|
return;
|
||||||
|
@ -478,9 +478,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// Any packet can have some packet acks in the header.
|
// Any packet can have some packet acks in the header.
|
||||||
// Process them here
|
// Process them here
|
||||||
//
|
//
|
||||||
if(packet.Header.AppendedAcks)
|
if (packet.Header.AppendedAcks)
|
||||||
{
|
{
|
||||||
foreach(uint id in packet.Header.AckList)
|
foreach (uint id in packet.Header.AckList)
|
||||||
{
|
{
|
||||||
ProcessAck(id);
|
ProcessAck(id);
|
||||||
}
|
}
|
||||||
|
@ -489,7 +489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// When too many acks are needed to be sent, the client sends
|
// When too many acks are needed to be sent, the client sends
|
||||||
// a packet consisting of acks only
|
// a packet consisting of acks only
|
||||||
//
|
//
|
||||||
if(packet.Type == PacketType.PacketAck)
|
if (packet.Type == PacketType.PacketAck)
|
||||||
{
|
{
|
||||||
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
||||||
|
|
||||||
|
@ -502,7 +502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
PacketPool.Instance.ReturnPacket(packet);
|
PacketPool.Instance.ReturnPacket(packet);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if(packet.Type == PacketType.StartPingCheck)
|
else if (packet.Type == PacketType.StartPingCheck)
|
||||||
{
|
{
|
||||||
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
||||||
CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
|
CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
|
||||||
|
@ -560,9 +560,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
AckData data;
|
AckData data;
|
||||||
Packet packet;
|
Packet packet;
|
||||||
|
|
||||||
lock(m_NeedAck)
|
lock (m_NeedAck)
|
||||||
{
|
{
|
||||||
if(!m_NeedAck.TryGetValue(id, out data))
|
if (!m_NeedAck.TryGetValue(id, out data))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
packet = data.Packet;
|
packet = data.Packet;
|
||||||
|
@ -650,7 +650,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
public void AddImportantPacket(PacketType type)
|
public void AddImportantPacket(PacketType type)
|
||||||
{
|
{
|
||||||
if(m_ImportantPackets.Contains(type))
|
if (m_ImportantPackets.Contains(type))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_ImportantPackets.Add(type);
|
m_ImportantPackets.Add(type);
|
||||||
|
@ -658,7 +658,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
public void RemoveImportantPacket(PacketType type)
|
public void RemoveImportantPacket(PacketType type)
|
||||||
{
|
{
|
||||||
if(!m_ImportantPackets.Contains(type))
|
if (!m_ImportantPackets.Contains(type))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_ImportantPackets.Remove(type);
|
m_ImportantPackets.Remove(type);
|
||||||
|
@ -668,7 +668,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
foreach (AckData data in new List<AckData>(m_NeedAck.Values))
|
foreach (AckData data in new List<AckData>(m_NeedAck.Values))
|
||||||
{
|
{
|
||||||
if(data.Identifier != null && data.Identifier == id)
|
if (data.Identifier != null && data.Identifier == id)
|
||||||
{
|
{
|
||||||
m_NeedAck.Remove(data.Packet.Header.Sequence);
|
m_NeedAck.Remove(data.Packet.Header.Sequence);
|
||||||
return;
|
return;
|
||||||
|
@ -680,7 +680,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
PacketDrop handlerPacketDrop = OnPacketDrop;
|
PacketDrop handlerPacketDrop = OnPacketDrop;
|
||||||
|
|
||||||
if(handlerPacketDrop == null)
|
if (handlerPacketDrop == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
handlerPacketDrop(packet, id);
|
handlerPacketDrop(packet, id);
|
||||||
|
|
|
@ -338,7 +338,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
|
if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
|
||||||
{
|
{
|
||||||
LLQueItem qpack;
|
LLQueItem qpack;
|
||||||
if(TaskOutgoingPacketQueue.Count > 0)
|
if (TaskOutgoingPacketQueue.Count > 0)
|
||||||
{
|
{
|
||||||
qpack = TaskOutgoingPacketQueue.Dequeue();
|
qpack = TaskOutgoingPacketQueue.Dequeue();
|
||||||
SendQueue.PriorityEnqueue(qpack);
|
SendQueue.PriorityEnqueue(qpack);
|
||||||
|
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class AssetsArchiver
|
public class AssetsArchiver
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Archive assets
|
/// Archive assets
|
||||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
//SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
|
//SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
|
||||||
|
|
||||||
uint sun = 0;
|
uint sun = 0;
|
||||||
if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
||||||
sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
|
sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
|
||||||
remote_client.SendDetailedEstateData(invoice,
|
remote_client.SendDetailedEstateData(invoice,
|
||||||
m_scene.RegionInfo.EstateSettings.EstateName,
|
m_scene.RegionInfo.EstateSettings.EstateName,
|
||||||
|
@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
|
|
||||||
m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
|
m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
|
||||||
|
|
||||||
if(matureLevel <= 13)
|
if (matureLevel <= 13)
|
||||||
m_scene.RegionInfo.RegionSettings.Maturity = 0;
|
m_scene.RegionInfo.RegionSettings.Maturity = 0;
|
||||||
else
|
else
|
||||||
m_scene.RegionInfo.RegionSettings.Maturity = 1;
|
m_scene.RegionInfo.RegionSettings.Maturity = 1;
|
||||||
|
@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
ScenePresence s = m_scene.GetScenePresence(user);
|
ScenePresence s = m_scene.GetScenePresence(user);
|
||||||
if (s != null)
|
if (s != null)
|
||||||
{
|
{
|
||||||
if(!s.IsChildAgent)
|
if (!s.IsChildAgent)
|
||||||
m_scene.TeleportClientHome(user, s.ControllingClient);
|
m_scene.TeleportClientHome(user, s.ControllingClient);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
|
args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
|
||||||
args.regionFlags = GetRegionFlags();
|
args.regionFlags = GetRegionFlags();
|
||||||
byte mature = 13;
|
byte mature = 13;
|
||||||
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||||
mature = 21;
|
mature = 21;
|
||||||
args.simAccess = mature;
|
args.simAccess = mature;
|
||||||
|
|
||||||
|
@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
|
args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
|
||||||
args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
|
args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
|
||||||
byte mature = 13;
|
byte mature = 13;
|
||||||
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||||
mature = 21;
|
mature = 21;
|
||||||
args.simAccess = mature;
|
args.simAccess = mature;
|
||||||
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
|
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
|
||||||
|
@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
|
|
||||||
public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
|
public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
|
||||||
{
|
{
|
||||||
if(parms2 == 0)
|
if (parms2 == 0)
|
||||||
{
|
{
|
||||||
m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
|
m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
|
||||||
m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
|
m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
|
||||||
|
@ -590,37 +590,37 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
|
m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if((parms1 & 0x00000010) != 0)
|
if ((parms1 & 0x00000010) != 0)
|
||||||
m_scene.RegionInfo.EstateSettings.FixedSun = true;
|
m_scene.RegionInfo.EstateSettings.FixedSun = true;
|
||||||
else
|
else
|
||||||
m_scene.RegionInfo.EstateSettings.FixedSun = false;
|
m_scene.RegionInfo.EstateSettings.FixedSun = false;
|
||||||
|
|
||||||
if((parms1 & 0x00008000) != 0)
|
if ((parms1 & 0x00008000) != 0)
|
||||||
m_scene.RegionInfo.EstateSettings.PublicAccess = true;
|
m_scene.RegionInfo.EstateSettings.PublicAccess = true;
|
||||||
else
|
else
|
||||||
m_scene.RegionInfo.EstateSettings.PublicAccess = false;
|
m_scene.RegionInfo.EstateSettings.PublicAccess = false;
|
||||||
|
|
||||||
if((parms1 & 0x10000000) != 0)
|
if ((parms1 & 0x10000000) != 0)
|
||||||
m_scene.RegionInfo.EstateSettings.AllowVoice = true;
|
m_scene.RegionInfo.EstateSettings.AllowVoice = true;
|
||||||
else
|
else
|
||||||
m_scene.RegionInfo.EstateSettings.AllowVoice = false;
|
m_scene.RegionInfo.EstateSettings.AllowVoice = false;
|
||||||
|
|
||||||
if((parms1 & 0x00100000) != 0)
|
if ((parms1 & 0x00100000) != 0)
|
||||||
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
|
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
|
||||||
else
|
else
|
||||||
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
||||||
|
|
||||||
if((parms1 & 0x00800000) != 0)
|
if ((parms1 & 0x00800000) != 0)
|
||||||
m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
|
m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
|
||||||
else
|
else
|
||||||
m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
|
m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
|
||||||
|
|
||||||
if((parms1 & 0x01000000) != 0)
|
if ((parms1 & 0x01000000) != 0)
|
||||||
m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
|
m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
|
||||||
else
|
else
|
||||||
m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
|
m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
|
||||||
|
|
||||||
if((parms1 & 0x02000000) != 0)
|
if ((parms1 & 0x02000000) != 0)
|
||||||
m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
|
m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
|
||||||
else
|
else
|
||||||
m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
|
m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
|
||||||
|
@ -628,10 +628,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
m_scene.RegionInfo.EstateSettings.Save();
|
m_scene.RegionInfo.EstateSettings.Save();
|
||||||
|
|
||||||
float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
|
float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
|
||||||
if(m_scene.RegionInfo.RegionSettings.UseEstateSun)
|
if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
|
||||||
{
|
{
|
||||||
sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
|
sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
|
||||||
if(m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
|
||||||
sun = m_scene.EventManager.GetSunLindenHour();
|
sun = m_scene.EventManager.GetSunLindenHour();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -726,30 +726,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
|
|
||||||
// Fully implemented
|
// Fully implemented
|
||||||
//
|
//
|
||||||
if(m_scene.RegionInfo.RegionSettings.AllowDamage)
|
if (m_scene.RegionInfo.RegionSettings.AllowDamage)
|
||||||
flags |= Simulator.RegionFlags.AllowDamage;
|
flags |= Simulator.RegionFlags.AllowDamage;
|
||||||
if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
|
if (m_scene.RegionInfo.RegionSettings.BlockTerraform)
|
||||||
flags |= Simulator.RegionFlags.BlockTerraform;
|
flags |= Simulator.RegionFlags.BlockTerraform;
|
||||||
if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
|
if (!m_scene.RegionInfo.RegionSettings.AllowLandResell)
|
||||||
flags |= Simulator.RegionFlags.BlockLandResell;
|
flags |= Simulator.RegionFlags.BlockLandResell;
|
||||||
if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
|
if (m_scene.RegionInfo.RegionSettings.DisableCollisions)
|
||||||
flags |= Simulator.RegionFlags.SkipCollisions;
|
flags |= Simulator.RegionFlags.SkipCollisions;
|
||||||
if(m_scene.RegionInfo.RegionSettings.DisableScripts)
|
if (m_scene.RegionInfo.RegionSettings.DisableScripts)
|
||||||
flags |= Simulator.RegionFlags.SkipScripts;
|
flags |= Simulator.RegionFlags.SkipScripts;
|
||||||
if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
|
if (m_scene.RegionInfo.RegionSettings.DisablePhysics)
|
||||||
flags |= Simulator.RegionFlags.SkipPhysics;
|
flags |= Simulator.RegionFlags.SkipPhysics;
|
||||||
if(m_scene.RegionInfo.RegionSettings.BlockFly)
|
if (m_scene.RegionInfo.RegionSettings.BlockFly)
|
||||||
flags |= Simulator.RegionFlags.NoFly;
|
flags |= Simulator.RegionFlags.NoFly;
|
||||||
if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
|
if (m_scene.RegionInfo.RegionSettings.RestrictPushing)
|
||||||
flags |= Simulator.RegionFlags.RestrictPushObject;
|
flags |= Simulator.RegionFlags.RestrictPushObject;
|
||||||
if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
|
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
|
||||||
flags |= Simulator.RegionFlags.AllowParcelChanges;
|
flags |= Simulator.RegionFlags.AllowParcelChanges;
|
||||||
if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
|
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
|
||||||
flags |= (Simulator.RegionFlags)(1 << 29);
|
flags |= (Simulator.RegionFlags)(1 << 29);
|
||||||
|
|
||||||
if(m_scene.RegionInfo.RegionSettings.FixedSun)
|
if (m_scene.RegionInfo.RegionSettings.FixedSun)
|
||||||
flags |= Simulator.RegionFlags.SunFixed;
|
flags |= Simulator.RegionFlags.SunFixed;
|
||||||
if(m_scene.RegionInfo.RegionSettings.Sandbox)
|
if (m_scene.RegionInfo.RegionSettings.Sandbox)
|
||||||
flags |= Simulator.RegionFlags.Sandbox;
|
flags |= Simulator.RegionFlags.Sandbox;
|
||||||
|
|
||||||
// Handled in LandObject.cs: AllowLandmark
|
// Handled in LandObject.cs: AllowLandmark
|
||||||
|
@ -769,30 +769,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
{
|
{
|
||||||
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
|
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
|
||||||
|
|
||||||
if(m_scene.RegionInfo.EstateSettings.FixedSun)
|
if (m_scene.RegionInfo.EstateSettings.FixedSun)
|
||||||
flags |= Simulator.RegionFlags.SunFixed;
|
flags |= Simulator.RegionFlags.SunFixed;
|
||||||
if(m_scene.RegionInfo.EstateSettings.PublicAccess)
|
if (m_scene.RegionInfo.EstateSettings.PublicAccess)
|
||||||
flags |= (Simulator.RegionFlags.PublicAllowed |
|
flags |= (Simulator.RegionFlags.PublicAllowed |
|
||||||
Simulator.RegionFlags.ExternallyVisible);
|
Simulator.RegionFlags.ExternallyVisible);
|
||||||
if(m_scene.RegionInfo.EstateSettings.AllowVoice)
|
if (m_scene.RegionInfo.EstateSettings.AllowVoice)
|
||||||
flags |= Simulator.RegionFlags.AllowVoice;
|
flags |= Simulator.RegionFlags.AllowVoice;
|
||||||
if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
|
if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
|
||||||
flags |= Simulator.RegionFlags.AllowDirectTeleport;
|
flags |= Simulator.RegionFlags.AllowDirectTeleport;
|
||||||
if(m_scene.RegionInfo.EstateSettings.DenyAnonymous)
|
if (m_scene.RegionInfo.EstateSettings.DenyAnonymous)
|
||||||
flags |= Simulator.RegionFlags.DenyAnonymous;
|
flags |= Simulator.RegionFlags.DenyAnonymous;
|
||||||
if(m_scene.RegionInfo.EstateSettings.DenyIdentified)
|
if (m_scene.RegionInfo.EstateSettings.DenyIdentified)
|
||||||
flags |= Simulator.RegionFlags.DenyIdentified;
|
flags |= Simulator.RegionFlags.DenyIdentified;
|
||||||
if(m_scene.RegionInfo.EstateSettings.DenyTransacted)
|
if (m_scene.RegionInfo.EstateSettings.DenyTransacted)
|
||||||
flags |= Simulator.RegionFlags.DenyTransacted;
|
flags |= Simulator.RegionFlags.DenyTransacted;
|
||||||
if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
|
if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
|
||||||
flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
|
flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
|
||||||
if(m_scene.RegionInfo.EstateSettings.BlockDwell)
|
if (m_scene.RegionInfo.EstateSettings.BlockDwell)
|
||||||
flags |= Simulator.RegionFlags.BlockDwell;
|
flags |= Simulator.RegionFlags.BlockDwell;
|
||||||
if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
|
if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
|
||||||
flags |= Simulator.RegionFlags.EstateSkipScripts;
|
flags |= Simulator.RegionFlags.EstateSkipScripts;
|
||||||
if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
|
if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
|
||||||
flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
|
flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
|
||||||
if(m_scene.RegionInfo.EstateSettings.TaxFree)
|
if (m_scene.RegionInfo.EstateSettings.TaxFree)
|
||||||
flags |= Simulator.RegionFlags.TaxFree;
|
flags |= Simulator.RegionFlags.TaxFree;
|
||||||
|
|
||||||
return (uint)flags;
|
return (uint)flags;
|
||||||
|
@ -804,7 +804,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
|
List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
|
||||||
if(ems.Contains(avatarID))
|
if (ems.Contains(avatarID))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -163,11 +163,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||||
{
|
{
|
||||||
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
||||||
uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
|
uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
|
||||||
if(estateModule != null)
|
if (estateModule != null)
|
||||||
regionFlags = estateModule.GetRegionFlags();
|
regionFlags = estateModule.GetRegionFlags();
|
||||||
if((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
|
if ((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
|
||||||
regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
|
regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
|
||||||
if(landData.ownerID == remote_client.AgentId)
|
if (landData.ownerID == remote_client.AgentId)
|
||||||
regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
|
regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
|
||||||
remote_client.SendLandProperties(remote_client, sequence_id,
|
remote_client.SendLandProperties(remote_client, sequence_id,
|
||||||
snap_selection, request_result, landData,
|
snap_selection, request_result, landData,
|
||||||
|
|
|
@ -1365,7 +1365,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// We need to explicitly resend the newly link prim's object properties since no other actions
|
// We need to explicitly resend the newly link prim's object properties since no other actions
|
||||||
// occur on link to invoke this elsewhere (such as object selection)
|
// occur on link to invoke this elsewhere (such as object selection)
|
||||||
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
|
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||||
if(client != null)
|
if (client != null)
|
||||||
parenPrim.GetProperties(client);
|
parenPrim.GetProperties(client);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1426,13 +1426,13 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
parenPrim.DelinkFromGroup(childPrimId, sendEvents);
|
parenPrim.DelinkFromGroup(childPrimId, sendEvents);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(parenPrim.Children.Count == 1)
|
if (parenPrim.Children.Count == 1)
|
||||||
{
|
{
|
||||||
// The link set has been completely torn down
|
// The link set has been completely torn down
|
||||||
// This is the case if you select a link set and delink
|
// This is the case if you select a link set and delink
|
||||||
//
|
//
|
||||||
parenPrim.RootPart.LinkNum = 1;
|
parenPrim.RootPart.LinkNum = 1;
|
||||||
if(sendEvents)
|
if (sendEvents)
|
||||||
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
|
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1449,7 +1449,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
// Tear down the remaining link set
|
// Tear down the remaining link set
|
||||||
//
|
//
|
||||||
if(unlink_ids.Count == 2)
|
if (unlink_ids.Count == 2)
|
||||||
{
|
{
|
||||||
DelinkObjects(unlink_ids, true);
|
DelinkObjects(unlink_ids, true);
|
||||||
return;
|
return;
|
||||||
|
@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
grp.DelinkFromGroup(primIds[i]);
|
grp.DelinkFromGroup(primIds[i]);
|
||||||
delinkedSomething = true;
|
delinkedSomething = true;
|
||||||
if(!parents.Contains(grp))
|
if (!parents.Contains(grp))
|
||||||
parents.Add(grp);
|
parents.Add(grp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1693,7 +1693,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finally remove the item, for reals this time.
|
// Finally remove the item, for reals this time.
|
||||||
if(permissionToDelete)
|
if (permissionToDelete)
|
||||||
DeleteSceneObject(objectGroup);
|
DeleteSceneObject(objectGroup);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -272,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
// Load region settings
|
// Load region settings
|
||||||
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
||||||
if(m_storageManager.EstateDataStore != null)
|
if (m_storageManager.EstateDataStore != null)
|
||||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
|
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
|
||||||
|
|
||||||
|
|
||||||
|
@ -2505,7 +2505,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="capsObjectPath"></param>
|
/// <param name="capsObjectPath"></param>
|
||||||
public void AddCapsHandler(LLUUID agentId)
|
public void AddCapsHandler(LLUUID agentId)
|
||||||
{
|
{
|
||||||
if(RegionInfo.EstateSettings.IsBanned(agentId))
|
if (RegionInfo.EstateSettings.IsBanned(agentId))
|
||||||
return;
|
return;
|
||||||
String capsObjectPath = GetCapsPath(agentId);
|
String capsObjectPath = GetCapsPath(agentId);
|
||||||
|
|
||||||
|
|
|
@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (reader.Name == "SceneObjectPart")
|
if (reader.Name == "SceneObjectPart")
|
||||||
{
|
{
|
||||||
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
|
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
|
||||||
if(m_rootPart.LinkNum == 0)
|
if (m_rootPart.LinkNum == 0)
|
||||||
m_rootPart.LinkNum++;
|
m_rootPart.LinkNum++;
|
||||||
AddPart(Part);
|
AddPart(Part);
|
||||||
Part.LinkNum = m_parts.Count;
|
Part.LinkNum = m_parts.Count;
|
||||||
|
@ -833,7 +833,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
part.LinkNum = m_parts.Count;
|
part.LinkNum = m_parts.Count;
|
||||||
|
|
||||||
if(part.LinkNum == 2 && RootPart != null)
|
if (part.LinkNum == 2 && RootPart != null)
|
||||||
RootPart.LinkNum = 1;
|
RootPart.LinkNum = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1745,7 +1745,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
|
linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
|
||||||
|
|
||||||
linkPart.ParentID = m_rootPart.LocalId;
|
linkPart.ParentID = m_rootPart.LocalId;
|
||||||
if(m_rootPart.LinkNum == 0)
|
if (m_rootPart.LinkNum == 0)
|
||||||
m_rootPart.LinkNum = 1;
|
m_rootPart.LinkNum = 1;
|
||||||
|
|
||||||
lock (m_parts)
|
lock (m_parts)
|
||||||
|
@ -1815,14 +1815,16 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_parts.Remove(linkPart.UUID);
|
m_parts.Remove(linkPart.UUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_parts.Count == 1 && RootPart != null) //Single prim is left
|
if (m_parts.Count == 1 && RootPart != null) //Single prim is left
|
||||||
RootPart.LinkNum = 0;
|
RootPart.LinkNum = 0;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart p in m_parts.Values)
|
foreach (SceneObjectPart p in m_parts.Values)
|
||||||
if(p.LinkNum > linkPart.LinkNum)
|
{
|
||||||
|
if (p.LinkNum > linkPart.LinkNum)
|
||||||
p.LinkNum--;
|
p.LinkNum--;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
linkPart.ParentID = 0;
|
linkPart.ParentID = 0;
|
||||||
linkPart.LinkNum = 0;
|
linkPart.LinkNum = 0;
|
||||||
|
@ -1858,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
m_scene.AddNewSceneObject(objectGroup, true);
|
m_scene.AddNewSceneObject(objectGroup, true);
|
||||||
|
|
||||||
if(sendEvents)
|
if (sendEvents)
|
||||||
linkPart.TriggerScriptChangedEvent(Changed.LINK);
|
linkPart.TriggerScriptChangedEvent(Changed.LINK);
|
||||||
|
|
||||||
HasGroupChanged = true;
|
HasGroupChanged = true;
|
||||||
|
@ -2131,11 +2133,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="localID"></param>
|
/// <param name="localID"></param>
|
||||||
public void Resize(LLVector3 scale, uint localID)
|
public void Resize(LLVector3 scale, uint localID)
|
||||||
{
|
{
|
||||||
if(scale.X > m_scene.m_maxNonphys)
|
if (scale.X > m_scene.m_maxNonphys)
|
||||||
scale.X = m_scene.m_maxNonphys;
|
scale.X = m_scene.m_maxNonphys;
|
||||||
if(scale.Y > m_scene.m_maxNonphys)
|
if (scale.Y > m_scene.m_maxNonphys)
|
||||||
scale.Y = m_scene.m_maxNonphys;
|
scale.Y = m_scene.m_maxNonphys;
|
||||||
if(scale.Z > m_scene.m_maxNonphys)
|
if (scale.Z > m_scene.m_maxNonphys)
|
||||||
scale.Z = m_scene.m_maxNonphys;
|
scale.Z = m_scene.m_maxNonphys;
|
||||||
|
|
||||||
SceneObjectPart part = GetChildPart(localID);
|
SceneObjectPart part = GetChildPart(localID);
|
||||||
|
@ -2144,13 +2146,13 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
part.Resize(scale);
|
part.Resize(scale);
|
||||||
if (part.PhysActor != null)
|
if (part.PhysActor != null)
|
||||||
{
|
{
|
||||||
if(part.PhysActor.IsPhysical)
|
if (part.PhysActor.IsPhysical)
|
||||||
{
|
{
|
||||||
if(scale.X > m_scene.m_maxPhys)
|
if (scale.X > m_scene.m_maxPhys)
|
||||||
scale.X = m_scene.m_maxPhys;
|
scale.X = m_scene.m_maxPhys;
|
||||||
if(scale.Y > m_scene.m_maxPhys)
|
if (scale.Y > m_scene.m_maxPhys)
|
||||||
scale.Y = m_scene.m_maxPhys;
|
scale.Y = m_scene.m_maxPhys;
|
||||||
if(scale.Z > m_scene.m_maxPhys)
|
if (scale.Z > m_scene.m_maxPhys)
|
||||||
scale.Z = m_scene.m_maxPhys;
|
scale.Z = m_scene.m_maxPhys;
|
||||||
}
|
}
|
||||||
part.PhysActor.Size =
|
part.PhysActor.Size =
|
||||||
|
@ -2179,19 +2181,19 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
SceneObjectPart part = GetChildPart(localID);
|
SceneObjectPart part = GetChildPart(localID);
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
if(scale.X > m_scene.m_maxNonphys)
|
if (scale.X > m_scene.m_maxNonphys)
|
||||||
scale.X = m_scene.m_maxNonphys;
|
scale.X = m_scene.m_maxNonphys;
|
||||||
if(scale.Y > m_scene.m_maxNonphys)
|
if (scale.Y > m_scene.m_maxNonphys)
|
||||||
scale.Y = m_scene.m_maxNonphys;
|
scale.Y = m_scene.m_maxNonphys;
|
||||||
if(scale.Z > m_scene.m_maxNonphys)
|
if (scale.Z > m_scene.m_maxNonphys)
|
||||||
scale.Z = m_scene.m_maxNonphys;
|
scale.Z = m_scene.m_maxNonphys;
|
||||||
if(part.PhysActor != null && part.PhysActor.IsPhysical)
|
if (part.PhysActor != null && part.PhysActor.IsPhysical)
|
||||||
{
|
{
|
||||||
if(scale.X > m_scene.m_maxPhys)
|
if (scale.X > m_scene.m_maxPhys)
|
||||||
scale.X = m_scene.m_maxPhys;
|
scale.X = m_scene.m_maxPhys;
|
||||||
if(scale.Y > m_scene.m_maxPhys)
|
if (scale.Y > m_scene.m_maxPhys)
|
||||||
scale.Y = m_scene.m_maxPhys;
|
scale.Y = m_scene.m_maxPhys;
|
||||||
if(scale.Z > m_scene.m_maxPhys)
|
if (scale.Z > m_scene.m_maxPhys)
|
||||||
scale.Z = m_scene.m_maxPhys;
|
scale.Z = m_scene.m_maxPhys;
|
||||||
}
|
}
|
||||||
float x = (scale.X / part.Scale.X);
|
float x = (scale.X / part.Scale.X);
|
||||||
|
@ -2200,7 +2202,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
lock (m_parts)
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
if(x > 1.0f || y > 1.0f || z > 1.0f)
|
if (x > 1.0f || y > 1.0f || z > 1.0f)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart obPart in m_parts.Values)
|
foreach (SceneObjectPart obPart in m_parts.Values)
|
||||||
{
|
{
|
||||||
|
@ -2211,9 +2213,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
float f = 1.0f;
|
float f = 1.0f;
|
||||||
float a = 1.0f;
|
float a = 1.0f;
|
||||||
|
|
||||||
if(part.PhysActor != null && part.PhysActor.IsPhysical)
|
if (part.PhysActor != null && part.PhysActor.IsPhysical)
|
||||||
{
|
{
|
||||||
if(oldSize.X*x > m_scene.m_maxPhys)
|
if (oldSize.X*x > m_scene.m_maxPhys)
|
||||||
{
|
{
|
||||||
f = m_scene.m_maxPhys / oldSize.X;
|
f = m_scene.m_maxPhys / oldSize.X;
|
||||||
a = f / x;
|
a = f / x;
|
||||||
|
@ -2221,7 +2223,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
y *= a;
|
y *= a;
|
||||||
z *= a;
|
z *= a;
|
||||||
}
|
}
|
||||||
if(oldSize.Y*y > m_scene.m_maxPhys)
|
if (oldSize.Y*y > m_scene.m_maxPhys)
|
||||||
{
|
{
|
||||||
f = m_scene.m_maxPhys / oldSize.Y;
|
f = m_scene.m_maxPhys / oldSize.Y;
|
||||||
a = f / y;
|
a = f / y;
|
||||||
|
@ -2229,7 +2231,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
y *= a;
|
y *= a;
|
||||||
z *= a;
|
z *= a;
|
||||||
}
|
}
|
||||||
if(oldSize.Z*z > m_scene.m_maxPhys)
|
if (oldSize.Z*z > m_scene.m_maxPhys)
|
||||||
{
|
{
|
||||||
f = m_scene.m_maxPhys / oldSize.Z;
|
f = m_scene.m_maxPhys / oldSize.Z;
|
||||||
a = f / z;
|
a = f / z;
|
||||||
|
@ -2240,7 +2242,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(oldSize.X*x > m_scene.m_maxNonphys)
|
if (oldSize.X*x > m_scene.m_maxNonphys)
|
||||||
{
|
{
|
||||||
f = m_scene.m_maxNonphys / oldSize.X;
|
f = m_scene.m_maxNonphys / oldSize.X;
|
||||||
a = f / x;
|
a = f / x;
|
||||||
|
@ -2248,7 +2250,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
y *= a;
|
y *= a;
|
||||||
z *= a;
|
z *= a;
|
||||||
}
|
}
|
||||||
if(oldSize.Y*y > m_scene.m_maxNonphys)
|
if (oldSize.Y*y > m_scene.m_maxNonphys)
|
||||||
{
|
{
|
||||||
f = m_scene.m_maxNonphys / oldSize.Y;
|
f = m_scene.m_maxNonphys / oldSize.Y;
|
||||||
a = f / y;
|
a = f / y;
|
||||||
|
@ -2256,7 +2258,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
y *= a;
|
y *= a;
|
||||||
z *= a;
|
z *= a;
|
||||||
}
|
}
|
||||||
if(oldSize.Z*z > m_scene.m_maxNonphys)
|
if (oldSize.Z*z > m_scene.m_maxNonphys)
|
||||||
{
|
{
|
||||||
f = m_scene.m_maxNonphys / oldSize.Z;
|
f = m_scene.m_maxNonphys / oldSize.Z;
|
||||||
a = f / z;
|
a = f / z;
|
||||||
|
|
|
@ -2245,7 +2245,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public void SetAvatarOnSitTarget(LLUUID avatarID)
|
public void SetAvatarOnSitTarget(LLUUID avatarID)
|
||||||
{
|
{
|
||||||
m_sitTargetAvatar = avatarID;
|
m_sitTargetAvatar = avatarID;
|
||||||
if(ParentGroup != null)
|
if (ParentGroup != null)
|
||||||
ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment
|
||||||
|
|
||||||
typeInterface = pluginType.GetInterface("IEstateDataStore", true);
|
typeInterface = pluginType.GetInterface("IEstateDataStore", true);
|
||||||
|
|
||||||
if(typeInterface != null)
|
if (typeInterface != null)
|
||||||
{
|
{
|
||||||
IEstateDataStore estPlug =
|
IEstateDataStore estPlug =
|
||||||
(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||||
|
|
|
@ -212,8 +212,9 @@ namespace OpenSim.Region.Modules.SvnSerialiser
|
||||||
{
|
{
|
||||||
m_scenes.Add(scene);
|
m_scenes.Add(scene);
|
||||||
}
|
}
|
||||||
//Only register it once, to prevend command being executed x*region times
|
//Only register it once, to prevent command being executed x*region times
|
||||||
if(m_scenes.Count ==1) {
|
if (m_scenes.Count == 1)
|
||||||
|
{
|
||||||
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -341,7 +342,6 @@ namespace OpenSim.Region.Modules.SvnSerialiser
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void LoadAllScenes(int revision)
|
public void LoadAllScenes(int revision)
|
||||||
{
|
{
|
||||||
CheckoutSvn(new SvnRevision(revision));
|
CheckoutSvn(new SvnRevision(revision));
|
||||||
|
|
|
@ -950,19 +950,19 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
if (value == 1)
|
if (value == 1)
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = m_host.ParentGroup;
|
SceneObjectGroup group = m_host.ParentGroup;
|
||||||
if(group == null)
|
if (group == null)
|
||||||
return;
|
return;
|
||||||
bool allow = true;
|
bool allow = true;
|
||||||
foreach(SceneObjectPart part in group.Children.Values)
|
foreach (SceneObjectPart part in group.Children.Values)
|
||||||
{
|
{
|
||||||
if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
||||||
{
|
{
|
||||||
allow = false;
|
allow = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!allow)
|
if (!allow)
|
||||||
return;
|
return;
|
||||||
m_host.ScriptSetPhysicsStatus(true);
|
m_host.ScriptSetPhysicsStatus(true);
|
||||||
}
|
}
|
||||||
|
@ -1083,23 +1083,23 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
{
|
{
|
||||||
// TODO: this needs to trigger a persistance save as well
|
// TODO: this needs to trigger a persistance save as well
|
||||||
|
|
||||||
if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
||||||
{
|
{
|
||||||
if(scale.x > World.m_maxPhys)
|
if (scale.x > World.m_maxPhys)
|
||||||
scale.x = World.m_maxPhys;
|
scale.x = World.m_maxPhys;
|
||||||
if(scale.y > World.m_maxPhys)
|
if (scale.y > World.m_maxPhys)
|
||||||
scale.y = World.m_maxPhys;
|
scale.y = World.m_maxPhys;
|
||||||
if(scale.z > World.m_maxPhys)
|
if (scale.z > World.m_maxPhys)
|
||||||
scale.z = World.m_maxPhys;
|
scale.z = World.m_maxPhys;
|
||||||
}
|
}
|
||||||
if(scale.x > World.m_maxNonphys)
|
if (scale.x > World.m_maxNonphys)
|
||||||
scale.x = World.m_maxNonphys;
|
scale.x = World.m_maxNonphys;
|
||||||
if(scale.y > World.m_maxNonphys)
|
if (scale.y > World.m_maxNonphys)
|
||||||
scale.y = World.m_maxNonphys;
|
scale.y = World.m_maxNonphys;
|
||||||
if(scale.z > World.m_maxNonphys)
|
if (scale.z > World.m_maxNonphys)
|
||||||
scale.z = World.m_maxNonphys;
|
scale.z = World.m_maxNonphys;
|
||||||
LLVector3 tmp = part.Scale;
|
LLVector3 tmp = part.Scale;
|
||||||
tmp.X = (float)scale.x;
|
tmp.X = (float)scale.x;
|
||||||
|
@ -6788,7 +6788,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
return new LSL_Types.Vector3();
|
return new LSL_Types.Vector3();
|
||||||
}
|
}
|
||||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||||
if(presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
|
LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
|
||||||
return pos;
|
return pos;
|
||||||
|
@ -6968,7 +6968,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
||||||
if(estate == null)
|
if (estate == null)
|
||||||
return 67108864;
|
return 67108864;
|
||||||
return estate.GetRegionFlags();
|
return estate.GetRegionFlags();
|
||||||
}
|
}
|
||||||
|
|
|
@ -790,19 +790,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (value == 1)
|
if (value == 1)
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = m_host.ParentGroup;
|
SceneObjectGroup group = m_host.ParentGroup;
|
||||||
if(group == null)
|
if (group == null)
|
||||||
return;
|
return;
|
||||||
bool allow = true;
|
bool allow = true;
|
||||||
foreach(SceneObjectPart part in group.Children.Values)
|
foreach (SceneObjectPart part in group.Children.Values)
|
||||||
{
|
{
|
||||||
if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
||||||
{
|
{
|
||||||
allow = false;
|
allow = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!allow)
|
if (!allow)
|
||||||
return;
|
return;
|
||||||
m_host.ScriptSetPhysicsStatus(true);
|
m_host.ScriptSetPhysicsStatus(true);
|
||||||
}
|
}
|
||||||
|
@ -937,23 +937,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
// TODO: this needs to trigger a persistance save as well
|
// TODO: this needs to trigger a persistance save as well
|
||||||
|
|
||||||
if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
||||||
{
|
{
|
||||||
if(scale.x > World.m_maxPhys)
|
if (scale.x > World.m_maxPhys)
|
||||||
scale.x = World.m_maxPhys;
|
scale.x = World.m_maxPhys;
|
||||||
if(scale.y > World.m_maxPhys)
|
if (scale.y > World.m_maxPhys)
|
||||||
scale.y = World.m_maxPhys;
|
scale.y = World.m_maxPhys;
|
||||||
if(scale.z > World.m_maxPhys)
|
if (scale.z > World.m_maxPhys)
|
||||||
scale.z = World.m_maxPhys;
|
scale.z = World.m_maxPhys;
|
||||||
}
|
}
|
||||||
if(scale.x > World.m_maxNonphys)
|
if (scale.x > World.m_maxNonphys)
|
||||||
scale.x = World.m_maxNonphys;
|
scale.x = World.m_maxNonphys;
|
||||||
if(scale.y > World.m_maxNonphys)
|
if (scale.y > World.m_maxNonphys)
|
||||||
scale.y = World.m_maxNonphys;
|
scale.y = World.m_maxNonphys;
|
||||||
if(scale.z > World.m_maxNonphys)
|
if (scale.z > World.m_maxNonphys)
|
||||||
scale.z = World.m_maxNonphys;
|
scale.z = World.m_maxNonphys;
|
||||||
LLVector3 tmp = part.Scale;
|
LLVector3 tmp = part.Scale;
|
||||||
tmp.X = (float)scale.x;
|
tmp.X = (float)scale.x;
|
||||||
|
@ -6748,7 +6748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
||||||
if(estate == null)
|
if (estate == null)
|
||||||
return 67108864;
|
return 67108864;
|
||||||
return (int)estate.GetRegionFlags();
|
return (int)estate.GetRegionFlags();
|
||||||
}
|
}
|
||||||
|
|
|
@ -327,7 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||||
{
|
{
|
||||||
// Its LSL, convert it to C#
|
// Its LSL, convert it to C#
|
||||||
//compileScript = LSL_Converter.Convert(Script);
|
//compileScript = LSL_Converter.Convert(Script);
|
||||||
if(m_UseCompiler)
|
if (m_UseCompiler)
|
||||||
LSL_Converter = (ICodeConverter)new CSCodeGenerator();
|
LSL_Converter = (ICodeConverter)new CSCodeGenerator();
|
||||||
else
|
else
|
||||||
LSL_Converter = (ICodeConverter)new LSL2CSConverter();
|
LSL_Converter = (ICodeConverter)new LSL2CSConverter();
|
||||||
|
|
|
@ -1191,7 +1191,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
if (result == null)
|
if (result == null)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if(!m_InSelfDelete)
|
if (!m_InSelfDelete)
|
||||||
result.Abort();
|
result.Abort();
|
||||||
|
|
||||||
lock (m_EventQueue)
|
lock (m_EventQueue)
|
||||||
|
@ -1342,10 +1342,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
e.ToString());
|
e.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
||||||
{
|
{
|
||||||
m_InSelfDelete = true;
|
m_InSelfDelete = true;
|
||||||
if(part != null && part.ParentGroup != null)
|
if (part != null && part.ParentGroup != null)
|
||||||
m_Engine.World.DeleteSceneObject(part.ParentGroup);
|
m_Engine.World.DeleteSceneObject(part.ParentGroup);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue