Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.
parent
77e54747d8
commit
80e16907bf
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@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public IJ2KDecoder J2KDecoder;
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public IAssetService AssetService;
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public UUID AgentID;
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public IHyperAssetService HyperAssets;
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public IInventoryAccessModule InventoryAccessModule;
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public OpenJPEG.J2KLayerInfo[] Layers;
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public bool IsDecoded;
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public bool HasAsset;
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@ -375,15 +375,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UUID assetID = UUID.Zero;
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if (asset != null)
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assetID = asset.FullID;
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else if ((HyperAssets != null) && (sender != HyperAssets))
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else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule))
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{
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// Try the user's inventory, but only if it's different from the regions'
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string userAssets = HyperAssets.GetUserAssetServer(AgentID);
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if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer()))
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// Unfortunately we need this here, there's no other way.
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// This is due to the fact that textures opened directly from the agent's inventory
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// don't have any distinguishing feature. As such, in order to serve those when the
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// foreign user is visiting, we need to try again after the first fail to the local
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// asset service.
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string assetServerURL = string.Empty;
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if (InventoryAccessModule.IsForeignUser(AgentID, out assetServerURL))
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{
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m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
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AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived);
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AssetService.Get(assetServerURL + "/" + id, InventoryAccessModule, AssetReceived);
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return;
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}
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}
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@ -357,7 +357,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected uint m_agentFOVCounter;
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protected IAssetService m_assetService;
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private IHyperAssetService m_hyperAssets;
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private const bool m_checkPackets = true;
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private Timer m_propertiesPacketTimer;
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@ -432,7 +431,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// m_attachmentsSent = new HashSet<uint>();
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m_assetService = m_scene.RequestModuleInterface<IAssetService>();
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m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
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m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
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m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
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m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion());
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@ -58,8 +58,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
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private object m_syncRoot = new object();
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private IHyperAssetService m_hyperAssets;
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public LLClientView Client { get { return m_client; } }
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public AssetBase MissingImage { get { return m_missingImage; } }
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@ -75,7 +73,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
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m_j2kDecodeModule = pJ2kDecodeModule;
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m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>();
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}
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/// <summary>
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@ -149,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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imgrequest.J2KDecoder = m_j2kDecodeModule;
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imgrequest.AssetService = m_assetCache;
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imgrequest.AgentID = m_client.AgentId;
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imgrequest.HyperAssets = m_hyperAssets;
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imgrequest.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
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imgrequest.DiscardLevel = newRequest.DiscardLevel;
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imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
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imgrequest.Priority = newRequest.Priority;
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@ -192,11 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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m_assMapper.Post(item.AssetID, receiver, userAssetServer);
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}
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#endregion
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public bool IsForeignUser(UUID userID, out string assetServerURL)
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public override bool IsForeignUser(UUID userID, out string assetServerURL)
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{
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assetServerURL = string.Empty;
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UserAccount account = null;
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@ -220,6 +216,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return false;
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}
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#endregion
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protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
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{
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InventoryItemBase item = base.GetItem(agentID, itemID);
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@ -683,6 +683,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return true;
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}
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public virtual bool IsForeignUser(UUID userID, out string assetServerURL)
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{
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assetServerURL = string.Empty;
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return false;
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}
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#endregion
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#region Misc
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@ -41,7 +41,7 @@ using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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{
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public class HGAssetBroker :
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ISharedRegionModule, IAssetService, IHyperAssetService
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ISharedRegionModule, IAssetService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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@ -150,7 +150,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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m_aScene = scene;
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scene.RegisterModuleInterface<IAssetService>(this);
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scene.RegisterModuleInterface<IHyperAssetService>(this);
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}
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public void RemoveRegion(Scene scene)
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@ -1,37 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IHyperAssetService
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{
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string GetUserAssetServer(UUID userID);
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string GetSimAssetServer();
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}
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}
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@ -44,6 +44,8 @@ namespace OpenSim.Region.Framework.Interfaces
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
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void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
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bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
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//bool GetTextureFromAgentInventory(UUID agentID, UUID assetID);
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// Must be here because of textures in user's inventory
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bool IsForeignUser(UUID userID, out string assetServerURL);
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}
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}
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