* refactor: Stop exposing InventoryFolderImpl.SubFolders publicly
parent
616cf74e73
commit
80e267dcfe
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@ -161,29 +161,27 @@ namespace OpenSim.Framework.Communications.Cache
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List<InventoryFolderImpl> resolvedFolders = new List<InventoryFolderImpl>(); // Folders we've resolved with this invocation
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foreach (InventoryFolderImpl folder in receivedFolderDictionary[parentFolder.ID])
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{
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lock (parentFolder.SubFolders)
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if (parentFolder.ContainsChildFolder(folder.ID))
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{
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if (parentFolder.SubFolders.ContainsKey(folder.ID))
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m_log.WarnFormat(
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"[INVENTORY CACHE]: Received folder {0} {1} from inventory service which has already been received",
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folder.Name, folder.ID);
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}
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else
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{
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if (resolvedFolderDictionary.ContainsKey(folder.ID))
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{
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m_log.WarnFormat(
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"[INVENTORY CACHE]: Received folder {0} {1} from inventory service which has already been received",
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"[INVENTORY CACHE]: Received folder {0} {1} from inventory service has already been received but with different parent",
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folder.Name, folder.ID);
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}
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else
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{
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if ( resolvedFolderDictionary.ContainsKey( folder.ID ) ) {
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m_log.WarnFormat(
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"[INVENTORY CACHE]: Received folder {0} {1} from inventory service has already been received but with different parent",
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folder.Name, folder.ID);
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}
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else
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{
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resolvedFolders.Add(folder);
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resolvedFolderDictionary[folder.ID] = folder;
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parentFolder.SubFolders.Add(folder.ID, folder);
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}
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}
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} // lock (parentFolder.SubFolders)
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resolvedFolders.Add(folder);
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resolvedFolderDictionary[folder.ID] = folder;
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parentFolder.AddChildFolder(folder);
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}
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}
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} // foreach (folder in pendingCategorizationFolders[parentFolder.ID])
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receivedFolderDictionary.Remove(parentFolder.ID);
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@ -738,20 +736,17 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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/// <summary>
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/// Find an appropriate folder for the given asset type
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/// </summary>
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/// <param name="type"></param>
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/// <returns>null if no appropriate folder exists</returns>
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public InventoryFolderImpl FindFolderForType(int type)
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{
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if (RootFolder == null)
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return null;
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lock (RootFolder.SubFolders)
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{
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foreach (InventoryFolderImpl f in RootFolder.SubFolders.Values)
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{
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if (f.Type == type)
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return f;
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}
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}
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return null;
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return RootFolder.FindFolderForType(type);
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}
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// <summary>
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/// Child folders that are contained in this folder
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/// </summary>
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public Dictionary<UUID, InventoryFolderImpl> SubFolders = new Dictionary<UUID, InventoryFolderImpl>();
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protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>();
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// Constructors
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public InventoryFolderImpl(InventoryFolderBase folderbase)
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@ -74,9 +74,9 @@ namespace OpenSim.Framework.Communications.Cache
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/// <returns>The newly created subfolder. Returns null if the folder already exists</returns>
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public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
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{
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lock (SubFolders)
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lock (m_childFolders)
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{
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if (!SubFolders.ContainsKey(folderID))
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if (!m_childFolders.ContainsKey(folderID))
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{
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InventoryFolderImpl subFold = new InventoryFolderImpl();
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subFold.Name = folderName;
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@ -84,7 +84,7 @@ namespace OpenSim.Framework.Communications.Cache
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subFold.Type = (short) type;
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subFold.ParentID = this.ID;
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subFold.Owner = Owner;
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SubFolders.Add(subFold.ID, subFold);
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m_childFolders.Add(subFold.ID, subFold);
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return subFold;
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}
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@ -99,13 +99,23 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="folder"></param>
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public void AddChildFolder(InventoryFolderImpl folder)
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{
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lock (SubFolders)
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lock (m_childFolders)
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{
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folder.ParentID = ID;
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SubFolders[folder.ID] = folder;
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m_childFolders[folder.ID] = folder;
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}
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}
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/// <summary>
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/// Does this folder contain the given child folder?
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/// </summary>
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/// <param name="folderID"></param>
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/// <returns></returns>
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public bool ContainsChildFolder(UUID folderID)
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{
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return m_childFolders.ContainsKey(folderID);
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}
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/// <summary>
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/// Get a child folder
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/// </summary>
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@ -115,9 +125,9 @@ namespace OpenSim.Framework.Communications.Cache
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{
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InventoryFolderImpl folder = null;
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lock (SubFolders)
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lock (m_childFolders)
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{
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SubFolders.TryGetValue(folderID, out folder);
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m_childFolders.TryGetValue(folderID, out folder);
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}
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return folder;
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@ -134,12 +144,12 @@ namespace OpenSim.Framework.Communications.Cache
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{
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InventoryFolderImpl removedFolder = null;
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lock (SubFolders)
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lock (m_childFolders)
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{
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if (SubFolders.ContainsKey(folderID))
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if (m_childFolders.ContainsKey(folderID))
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{
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removedFolder = SubFolders[folderID];
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SubFolders.Remove(folderID);
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removedFolder = m_childFolders[folderID];
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m_childFolders.Remove(folderID);
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}
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}
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@ -151,12 +161,12 @@ namespace OpenSim.Framework.Communications.Cache
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/// </summary>
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public void Purge()
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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folder.Purge();
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}
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SubFolders.Clear();
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m_childFolders.Clear();
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Items.Clear();
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}
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@ -175,9 +185,9 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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lock (SubFolders)
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lock (m_childFolders)
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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InventoryItemBase item = folder.FindItem(itemID);
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@ -202,9 +212,9 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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lock (SubFolders)
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lock (m_childFolders)
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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InventoryItemBase item = folder.FindAsset(assetID);
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@ -236,9 +246,9 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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lock (SubFolders)
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lock (m_childFolders)
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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found = folder.DeleteItem(itemID);
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@ -262,9 +272,9 @@ namespace OpenSim.Framework.Communications.Cache
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if (folderID == ID)
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return this;
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lock (SubFolders)
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lock (m_childFolders)
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
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@ -274,7 +284,26 @@ namespace OpenSim.Framework.Communications.Cache
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}
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return null;
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}
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}
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/// <summary>
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/// Look through all child subfolders for a folder marked as one for a particular asset type, and return it.
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/// </summary>
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/// <param name="type"></param>
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/// <returns>Returns null if no such folder is found</returns>
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public InventoryFolderImpl FindFolderForType(int type)
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{
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lock (m_childFolders)
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{
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foreach (InventoryFolderImpl f in m_childFolders.Values)
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{
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if (f.Type == type)
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return f;
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}
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}
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return null;
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}
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/// <summary>
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/// Find a folder given a PATH_DELIMITOR delimited path starting from this folder
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@ -297,9 +326,9 @@ namespace OpenSim.Framework.Communications.Cache
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string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
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lock (SubFolders)
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lock (m_childFolders)
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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if (folder.Name == components[0])
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if (components.Length > 1)
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@ -344,9 +373,9 @@ namespace OpenSim.Framework.Communications.Cache
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}
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else
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{
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lock (SubFolders)
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lock (m_childFolders)
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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if (folder.Name == components[0])
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return folder.FindItemByPath(components[1]);
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@ -385,9 +414,9 @@ namespace OpenSim.Framework.Communications.Cache
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{
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List<InventoryFolderBase> folderList = new List<InventoryFolderBase>();
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lock (SubFolders)
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lock (m_childFolders)
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{
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foreach (InventoryFolderBase folder in SubFolders.Values)
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foreach (InventoryFolderBase folder in m_childFolders.Values)
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{
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folderList.Add(folder);
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}
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@ -400,9 +429,9 @@ namespace OpenSim.Framework.Communications.Cache
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{
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List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>();
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lock (SubFolders)
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lock (m_childFolders)
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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folderList.Add(folder);
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}
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@ -421,7 +450,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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int total = Items.Count;
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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foreach (InventoryFolderImpl folder in m_childFolders.Values)
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{
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total = total + folder.TotalCount;
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}
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@ -142,7 +142,7 @@ namespace OpenSim.Framework.Communications.Cache
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InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
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libraryFolders.Add(folderInfo.ID, folderInfo);
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parentFolder.SubFolders.Add(folderInfo.ID, folderInfo);
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parentFolder.AddChildFolder(folderInfo);
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// m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
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}
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@ -106,11 +106,11 @@ namespace OpenSim.Framework.Communications.Tests
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CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
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Assert.That(userInfo.RootFolder.SubFolders.ContainsKey(folderId), Is.False);
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
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userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID);
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Assert.That(inventoryDataPlugin.getInventoryFolder(folderId), Is.Not.Null);
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Assert.That(userInfo.RootFolder.SubFolders.ContainsKey(folderId), Is.True);
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
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}
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/// <summary>
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@ -1884,10 +1884,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (!grp.HasGroupChanged)
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{
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m_log.InfoFormat("[ATTACHMENT] Save request for {0} which is unchanged", grp.UUID.ToString());
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m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
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return;
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}
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m_log.InfoFormat("[ATTACHMENT] Updating asset for attachment {0}, attachpoint {1}", grp.UUID.ToString(), grp.GetAttachmentPoint());
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m_log.InfoFormat(
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"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
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grp.UUID, grp.GetAttachmentPoint());
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string sceneObjectXml = objectGroup.ToXmlString();
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CachedUserInfo userInfo =
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@ -1917,7 +1921,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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foreach (InventoryFolderImpl subfld in fld.SubFolders.Values)
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foreach (InventoryFolderImpl subfld in fld.RequestListOfFolderImpls())
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{
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searchfolders.Enqueue(subfld);
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}
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