* minor: correct some documentation in SQLiteAssetData.cs

0.6.5-rc1
Justin Clarke Casey 2009-04-09 20:07:12 +00:00
parent 601fa22185
commit 80ea563bcc
1 changed files with 2 additions and 8 deletions

View File

@ -37,18 +37,12 @@ using OpenSim.Framework;
namespace OpenSim.Data.SQLite namespace OpenSim.Data.SQLite
{ {
/// <summary> /// <summary>
/// A User storage interface for the DB4o database system /// An asset storage interface for the SQLite database system
/// </summary> /// </summary>
public class SQLiteAssetData : AssetDataBase public class SQLiteAssetData : AssetDataBase
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The database manager
/// </summary>
/// <summary>
/// Artificial constructor called upon plugin load
/// </summary>
private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count"; private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
@ -353,4 +347,4 @@ namespace OpenSim.Data.SQLite
#endregion #endregion
} }
} }