Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
80f4a008eb
|
@ -226,18 +226,6 @@ namespace OpenSim
|
|||
"Force the update of all objects on clients",
|
||||
HandleForceUpdate);
|
||||
|
||||
m_console.Commands.AddCommand("Debug", false, "debug packet",
|
||||
"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
|
||||
"Turn on packet debugging",
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
|
||||
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
|
||||
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
|
||||
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
|
||||
+ "If level <= 0 then no packets are logged.\n"
|
||||
+ "If an avatar name is given then only packets from that avatar are logged",
|
||||
Debug);
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "change region",
|
||||
"change region <region name>",
|
||||
"Change current console region", ChangeSelectedRegion);
|
||||
|
@ -701,45 +689,6 @@ namespace OpenSim
|
|||
RefreshPrompt();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Turn on some debugging values for OpenSim.
|
||||
/// </summary>
|
||||
/// <param name="args"></param>
|
||||
protected void Debug(string module, string[] args)
|
||||
{
|
||||
if (args.Length == 1)
|
||||
return;
|
||||
|
||||
switch (args[1])
|
||||
{
|
||||
case "packet":
|
||||
string name = null;
|
||||
if (args.Length == 5)
|
||||
name = string.Format("{0} {1}", args[3], args[4]);
|
||||
|
||||
if (args.Length > 2)
|
||||
{
|
||||
int newDebug;
|
||||
if (int.TryParse(args[2], out newDebug))
|
||||
{
|
||||
SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
|
||||
// We provide user information elsewhere if any clients had their debug level set.
|
||||
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug packet 0..255");
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
MainConsole.Instance.Output("Unknown debug command");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// see BaseOpenSimServer
|
||||
/// <summary>
|
||||
/// Many commands list objects for debugging. Some of the types are listed here
|
||||
|
|
|
@ -512,6 +512,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (UsePools)
|
||||
EnablePoolStats();
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug", false, "debug lludp packet",
|
||||
"debug lludp packet <level> [<avatar-first-name> <avatar-last-name>]",
|
||||
"Turn on packet debugging",
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
|
||||
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
|
||||
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
|
||||
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
|
||||
+ "If level <= 0 then no packets are logged.\n"
|
||||
+ "If an avatar name is given then only packets from that avatar are logged",
|
||||
HandlePacketCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
|
@ -553,8 +566,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
HandleStatusCommand);
|
||||
}
|
||||
|
||||
private void HandlePacketCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
return;
|
||||
|
||||
string name = null;
|
||||
|
||||
if (args.Length == 6)
|
||||
name = string.Format("{0} {1}", args[4], args[5]);
|
||||
|
||||
if (args.Length > 3)
|
||||
{
|
||||
int newDebug;
|
||||
if (int.TryParse(args[3], out newDebug))
|
||||
{
|
||||
m_scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
if (name == null || sp.Name == name)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"Packet debug for {0} ({1}) set to {2} in {3}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_scene.Name);
|
||||
|
||||
sp.ControllingClient.DebugPacketLevel = newDebug;
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp packet 0..255 [<first-name> <last-name>]");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleStartCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
|
||||
|
@ -572,6 +622,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandleStopCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
|
||||
|
@ -589,6 +642,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandlePoolCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
return;
|
||||
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
|
@ -621,6 +677,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandleStatusCommand(string module, string[] args)
|
||||
{
|
||||
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
|
||||
return;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
|
||||
|
||||
|
|
|
@ -477,29 +477,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the debug packet level on each current scene. This level governs which packets are printed out to the
|
||||
/// console.
|
||||
/// </summary>
|
||||
/// <param name="newDebug"></param>
|
||||
/// <param name="name">Name of avatar to debug</param>
|
||||
public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
|
||||
{
|
||||
ForEachSelectedScene(scene =>
|
||||
scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
if (name == null || sp.Name == name)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"Packet debug for {0} ({1}) set to {2}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug);
|
||||
|
||||
sp.ControllingClient.DebugPacketLevel = newDebug;
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
public List<ScenePresence> GetCurrentSceneAvatars()
|
||||
{
|
||||
List<ScenePresence> avatars = new List<ScenePresence>();
|
||||
|
|
Loading…
Reference in New Issue