Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
80f4a008eb
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@ -226,18 +226,6 @@ namespace OpenSim
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"Force the update of all objects on clients",
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"Force the update of all objects on clients",
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HandleForceUpdate);
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HandleForceUpdate);
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m_console.Commands.AddCommand("Debug", false, "debug packet",
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"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
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"Turn on packet debugging",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
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+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
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+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
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+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
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+ "If level <= 0 then no packets are logged.\n"
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+ "If an avatar name is given then only packets from that avatar are logged",
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Debug);
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m_console.Commands.AddCommand("General", false, "change region",
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m_console.Commands.AddCommand("General", false, "change region",
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"change region <region name>",
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"change region <region name>",
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"Change current console region", ChangeSelectedRegion);
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"Change current console region", ChangeSelectedRegion);
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@ -701,45 +689,6 @@ namespace OpenSim
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RefreshPrompt();
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RefreshPrompt();
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}
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}
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/// <summary>
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/// Turn on some debugging values for OpenSim.
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/// </summary>
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/// <param name="args"></param>
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protected void Debug(string module, string[] args)
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{
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if (args.Length == 1)
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return;
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switch (args[1])
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{
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case "packet":
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string name = null;
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if (args.Length == 5)
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name = string.Format("{0} {1}", args[3], args[4]);
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if (args.Length > 2)
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{
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int newDebug;
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if (int.TryParse(args[2], out newDebug))
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{
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SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
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// We provide user information elsewhere if any clients had their debug level set.
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// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
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}
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else
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{
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MainConsole.Instance.Output("Usage: debug packet 0..255");
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}
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}
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break;
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default:
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MainConsole.Instance.Output("Unknown debug command");
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break;
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}
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}
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// see BaseOpenSimServer
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// see BaseOpenSimServer
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/// <summary>
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/// <summary>
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/// Many commands list objects for debugging. Some of the types are listed here
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/// Many commands list objects for debugging. Some of the types are listed here
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@ -512,6 +512,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (UsePools)
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if (UsePools)
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EnablePoolStats();
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EnablePoolStats();
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MainConsole.Instance.Commands.AddCommand(
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"Debug", false, "debug lludp packet",
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"debug lludp packet <level> [<avatar-first-name> <avatar-last-name>]",
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"Turn on packet debugging",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
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+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
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+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
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+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
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+ "If level <= 0 then no packets are logged.\n"
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+ "If an avatar name is given then only packets from that avatar are logged",
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HandlePacketCommand);
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MainConsole.Instance.Commands.AddCommand(
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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"Debug",
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false,
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false,
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@ -553,8 +566,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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HandleStatusCommand);
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HandleStatusCommand);
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}
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}
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private void HandlePacketCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
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return;
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string name = null;
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if (args.Length == 6)
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name = string.Format("{0} {1}", args[4], args[5]);
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if (args.Length > 3)
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{
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int newDebug;
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if (int.TryParse(args[3], out newDebug))
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{
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m_scene.ForEachScenePresence(sp =>
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{
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if (name == null || sp.Name == name)
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{
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m_log.DebugFormat(
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"Packet debug for {0} ({1}) set to {2} in {3}",
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sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_scene.Name);
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sp.ControllingClient.DebugPacketLevel = newDebug;
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}
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});
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}
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else
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{
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MainConsole.Instance.Output("Usage: debug lludp packet 0..255 [<first-name> <last-name>]");
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}
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}
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}
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private void HandleStartCommand(string module, string[] args)
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private void HandleStartCommand(string module, string[] args)
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{
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
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return;
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if (args.Length != 4)
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if (args.Length != 4)
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{
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{
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MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
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MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
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@ -572,6 +622,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void HandleStopCommand(string module, string[] args)
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private void HandleStopCommand(string module, string[] args)
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{
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
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return;
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if (args.Length != 4)
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if (args.Length != 4)
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{
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{
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MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
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MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
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@ -589,6 +642,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void HandlePoolCommand(string module, string[] args)
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private void HandlePoolCommand(string module, string[] args)
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{
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
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return;
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if (args.Length != 4)
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if (args.Length != 4)
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{
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{
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MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
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MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
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@ -621,6 +677,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void HandleStatusCommand(string module, string[] args)
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private void HandleStatusCommand(string module, string[] args)
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{
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
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return;
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MainConsole.Instance.OutputFormat(
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MainConsole.Instance.OutputFormat(
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"IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
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"IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
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@ -477,29 +477,6 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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return false;
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}
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}
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/// <summary>
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/// Set the debug packet level on each current scene. This level governs which packets are printed out to the
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/// console.
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/// </summary>
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/// <param name="newDebug"></param>
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/// <param name="name">Name of avatar to debug</param>
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public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
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{
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ForEachSelectedScene(scene =>
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scene.ForEachScenePresence(sp =>
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{
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if (name == null || sp.Name == name)
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{
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m_log.DebugFormat(
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"Packet debug for {0} ({1}) set to {2}",
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sp.Name, sp.IsChildAgent ? "child" : "root", newDebug);
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sp.ControllingClient.DebugPacketLevel = newDebug;
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}
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})
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);
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}
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public List<ScenePresence> GetCurrentSceneAvatars()
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public List<ScenePresence> GetCurrentSceneAvatars()
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{
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{
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List<ScenePresence> avatars = new List<ScenePresence>();
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List<ScenePresence> avatars = new List<ScenePresence>();
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Loading…
Reference in New Issue