From 80f5eb21ea1c51c53de7ec4485fcefd62a23ec47 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Wed, 25 Jun 2008 13:32:27 +0000 Subject: [PATCH] More svn properties. Minor cleanup in POS. --- OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | 81 +++++++++++-------- 1 file changed, 48 insertions(+), 33 deletions(-) diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs index c14a80a999..8d1fb0ee82 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs @@ -76,12 +76,12 @@ namespace OpenSim.Region.Physics.POSPlugin public override void Initialise(IMesher meshmerizer, IConfigSource config) { - // Does nothing right now } + public override void Dispose() { - } + public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) { POSCharacter act = new POSCharacter(); @@ -92,7 +92,6 @@ namespace OpenSim.Region.Physics.POSPlugin public override void SetWaterLevel(float baseheight) { - } public override void RemovePrim(PhysicsActor prim) @@ -145,20 +144,14 @@ namespace OpenSim.Region.Physics.POSPlugin " sizeX: " + p.Size.X * 0.5 + 0.5); */ - Vector3 rotatedPos = p.Orientation.Inverse()* + Vector3 rotatedPos = p.Orientation.Inverse() * new Vector3(c.Position.X - p.Position.X, c.Position.Y - p.Position.Y, c.Position.Z - p.Position.Z); Vector3 avatarSize = p.Orientation.Inverse()*new Vector3(c.Size.X, c.Size.Y, c.Size.Z); - if (Math.Abs(rotatedPos.x) >= (p.Size.X*0.5 + Math.Abs(avatarSize.x))) - { - return false; - } - if (Math.Abs(rotatedPos.y) >= (p.Size.Y*0.5 + Math.Abs(avatarSize.y))) - { - return false; - } - if (Math.Abs(rotatedPos.z) >= (p.Size.Z*0.5 + Math.Abs(avatarSize.z))) + if (Math.Abs(rotatedPos.x) >= (p.Size.X*0.5 + Math.Abs(avatarSize.x)) || + Math.Abs(rotatedPos.y) >= (p.Size.Y*0.5 + Math.Abs(avatarSize.y)) || + Math.Abs(rotatedPos.z) >= (p.Size.Z*0.5 + Math.Abs(avatarSize.z))) { return false; } @@ -171,10 +164,8 @@ namespace OpenSim.Region.Physics.POSPlugin { if (check_collision(c, _prims[i])) { - return true; } - } return false; @@ -249,12 +240,12 @@ namespace OpenSim.Region.Physics.POSPlugin character.Position.X = oldposX; character.Position.Y = oldposY; character.Position.Z = oldposZ; - character.Position.X = character.Position.X + (character._target_velocity.X*timeStep); + character.Position.X += character._target_velocity.X * timeStep; if (check_all_prims(character)) { character.Position.X = oldposX; } - character.Position.Y = character.Position.Y + (character._target_velocity.Y*timeStep); + character.Position.Y += character._target_velocity.Y * timeStep; if (check_all_prims(character)) { character.Position.Y = oldposY; @@ -314,8 +305,8 @@ namespace OpenSim.Region.Physics.POSPlugin public override bool IsThreaded { - get { return (false); // for now we won't be multithreaded - } + // for now we won't be multithreaded + get { return (false); } } public override void SetTerrain(float[] heightMap) @@ -501,19 +492,17 @@ namespace OpenSim.Region.Physics.POSPlugin get { return true; } set { } } + public override void link(PhysicsActor obj) { - } public override void delink() { - } public override void LockAngularMotion(PhysicsVector axis) { - } public void SetAcceleration(PhysicsVector accel) @@ -528,21 +517,34 @@ namespace OpenSim.Region.Physics.POSPlugin public override void SetMomentum(PhysicsVector momentum) { } + public override void CrossingFailure() { - } - public override PhysicsVector PIDTarget { set { return; } } - public override bool PIDActive { set { return; } } - public override float PIDTau { set { return; } } + + public override PhysicsVector PIDTarget + { + set { return; } + } + + public override bool PIDActive + { + set { return; } + } + + public override float PIDTau + { + set { return; } + } + public override void SubscribeEvents(int ms) { - } + public override void UnSubscribeEvents() { - } + public override bool SubscribedEvents() { return false; @@ -746,17 +748,30 @@ namespace OpenSim.Region.Physics.POSPlugin public override void CrossingFailure() { } - public override PhysicsVector PIDTarget { set { return; } } - public override bool PIDActive { set { return; } } - public override float PIDTau { set { return; } } + + public override PhysicsVector PIDTarget + { + set { return; } + } + + public override bool PIDActive + { + set { return; } + } + + public override float PIDTau + { + set { return; } + } + public override void SubscribeEvents(int ms) { - } + public override void UnSubscribeEvents() { - } + public override bool SubscribedEvents() { return false;