do not use viewer autopilot on physics sits also. Viewer side autopilot needs more work to avoid desyncs, that we never had
parent
54370169bc
commit
80fe0c640b
|
@ -195,8 +195,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_currentParcelHide = false;
|
m_currentParcelHide = false;
|
||||||
|
|
||||||
ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
|
ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
|
||||||
if (land != null && !land.LandData.SeeAVs)
|
if (land != null)
|
||||||
m_currentParcelHide = true;
|
m_currentParcelHide = !land.LandData.SeeAVs;
|
||||||
|
|
||||||
if (m_previusParcelUUID != UUID.Zero || checksame)
|
if (m_previusParcelUUID != UUID.Zero || checksame)
|
||||||
ParcelCrossCheck(m_currentParcelUUID, m_previusParcelUUID, m_currentParcelHide, m_previusParcelHide, oldhide,checksame);
|
ParcelCrossCheck(m_currentParcelUUID, m_previusParcelUUID, m_currentParcelHide, m_previusParcelHide, oldhide,checksame);
|
||||||
|
@ -3572,7 +3572,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_pos = offset;
|
m_pos = offset;
|
||||||
|
|
||||||
ControllingClient.SendSitResponse(
|
ControllingClient.SendSitResponse(
|
||||||
part.ParentGroup.UUID, offset, Orientation, true, cameraAtOffset, cameraEyeOffset, forceMouselook);
|
part.ParentGroup.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
|
||||||
|
|
||||||
SendAvatarDataToAllAgents();
|
SendAvatarDataToAllAgents();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue