* Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObjectafrisby
parent
423d03eaef
commit
811d2b69c9
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@ -41,8 +41,8 @@ using OpenSim.Physics.Manager;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Terrain;
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using Caps=OpenSim.Region.Capabilities.Caps;
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using Timer=System.Timers.Timer;
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using Caps = OpenSim.Region.Capabilities.Caps;
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using Timer = System.Timers.Timer;
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namespace OpenSim.Region.Environment.Scenes
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{
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@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes
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//Perform parcel update of prim count
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performParcelPrimCountUpdate();
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this.parcelPrimCheckCount = 0;
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}
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}
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}
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}
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@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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this.SendLayerData(client);
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});
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].LandRenegerated();
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@ -454,18 +454,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="ownerID"></param>
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public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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try
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{
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SceneObject sceneOb = new SceneObject(m_regionHandle, this, this.m_eventManager,this.m_parcelManager, ownerID, this.PrimIDAllocate(), pos, shape);
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this.Entities.Add(sceneOb.rootUUID, sceneOb);
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SceneObject sceneOb = new SceneObject(this, ownerID, this.PrimIDAllocate(), pos, shape);
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AddNewEntity(sceneOb);
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}
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// Trigger event for listeners
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// eventManager.TriggerOnNewPrimitive(prim);
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}
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catch (Exception e)
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{
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MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
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}
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public void AddNewEntity(SceneObject sceneObject)
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{
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this.Entities.Add(sceneObject.rootUUID, sceneObject);
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}
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#endregion
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@ -484,7 +479,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.m_estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client);
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this.m_parcelManager.sendParcelOverlay(client);
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}
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protected virtual void SubscribeToClientEvents(IClientAPI client)
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@ -512,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnObjectName += this.PrimName;
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client.OnLinkObjects += this.LinkObjects;
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client.OnObjectDuplicate += this.DuplicateObject;
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client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest);
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client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest);
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client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest);
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@ -571,26 +566,30 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_eventManager.TriggerOnRemovePresence(agentID);
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ScenePresence avatar = this.RequestAvatar(agentID);
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ScenePresence avatar = this.RequestAvatar(agentID);
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m_clientManager.ForEachClient(
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delegate(IClientAPI client)
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delegate(IClientAPI client)
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{
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client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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});
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lock (Avatars)
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{
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if (Avatars.ContainsKey(agentID))
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{
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client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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});
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lock (Avatars) {
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if (Avatars.ContainsKey(agentID)) {
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Avatars.Remove(agentID);
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}
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}
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lock (Entities) {
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if (Entities.ContainsKey(agentID)) {
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lock (Entities)
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{
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if (Entities.ContainsKey(agentID))
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{
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Entities.Remove(agentID);
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}
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}
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// TODO: Add the removal from physics ?
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return;
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@ -685,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void RegisterRegionWithComms()
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{
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this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo);
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if (this.regionCommsHost != null)
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{
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@ -79,12 +79,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public SceneObject(ulong regionHandle, Scene world, EventManager eventManager, ParcelManager parcelManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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public SceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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m_regionHandle = regionHandle;
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m_regionHandle = world.RegionInfo.RegionHandle;
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m_world = world;
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m_eventManager = eventManager;
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m_parcelManager = parcelManager;
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m_eventManager = world.EventManager;
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m_parcelManager = world.ParcelManager;
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this.Pos = pos;
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this.CreateRootFromShape(ownerID, localID, shape, pos);
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using System.Timers;
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namespace SimpleApp
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{
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public class MySceneObject : SceneObject
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{
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LLVector3 delta = new LLVector3(0.1f, 0.1f, 0.1f);
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public MySceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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: base(world, ownerID, localID, pos, shape )
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{
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Timer timer = new Timer();
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timer.Enabled = true;
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timer.Interval = 100;
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timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
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}
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public void Heartbeat(object sender, EventArgs e)
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{
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if (rootPrimitive.Scale.X > 1)
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{
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delta = new LLVector3(-0.1f, -0.1f, -0.1f);
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}
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if (rootPrimitive.Scale.X < 0.2f)
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{
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delta = new LLVector3(0.1f, 0.1f, 0.1f);
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}
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rootPrimitive.ResizeGoup(rootPrimitive.Scale + delta);
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update();
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}
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}
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}
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@ -8,7 +8,7 @@ using OpenSim.Framework.Types;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Terrain;
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using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
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using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
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namespace SimpleApp
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{
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@ -22,22 +22,6 @@ namespace SimpleApp
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m_avatars = new List<Avatar>();
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}
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/*
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public override void SendLayerData(IClientAPI remoteClient)
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{
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float[] map = new float[65536];
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for (int i = 0; i < 65536; i++)
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{
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int x = i % 256;
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int y = i / 256;
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map[i] = 0f;
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}
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remoteClient.SendLayerData(map);
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}*/
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public override void LoadWorldMap()
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{
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float[] map = new float[65536];
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@ -59,55 +43,34 @@ namespace SimpleApp
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override public void AddNewClient(IClientAPI client, bool child)
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{
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LLVector3 pos = new LLVector3(128, 128, 128);
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client.OnRegionHandShakeReply += SendLayerData;
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client.OnChatFromViewer +=
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delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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// Echo it (so you know what you typed)
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero);
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};
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{
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// Echo it (so you know what you typed)
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
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};
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client.OnAddPrim += AddNewPrim;
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client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
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client.OnRequestMapBlocks += this.RequestMapBlocks;
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client.OnTeleportLocationRequest += this.RequestTeleportLocation;
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client.OnGrapUpdate += this.MoveObject;
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client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
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client.OnCompleteMovementToRegion += delegate()
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{
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client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero);
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client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
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};
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client.SendRegionHandshake(m_regInfo);
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ScenePresence avatar = CreateAndAddScenePresence(client);
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avatar.Pos = new LLVector3(128, 128, 26);
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avatar.Pos = new LLVector3(128, 128, 26);
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}
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public void CustomStartup()
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{
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this.StartTimer();
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ScriptManager.AddPreCompiledScript(new PulseScript());
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PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
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shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
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LLVector3 pos1 = new LLVector3(129, 129, 27);
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AddNewPrim(LLUUID.Random(), pos1, shape);
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}
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public override void Update()
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{
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].update();
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}
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EventManager.TriggerOnFrame();
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}
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#endregion
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}
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}
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@ -13,7 +13,8 @@ using OpenSim.Region.Capabilities;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.GridInterfaces.Local;
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using OpenSim.Framework.Data;
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using System.Timers;
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using OpenSim.Region.Environment.Scenes;
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namespace SimpleApp
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{
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@ -23,16 +24,17 @@ namespace SimpleApp
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AuthenticateSessionsBase m_circuitManager;
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uint m_localId;
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public MyWorld world;
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private SceneObject m_sceneObject;
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private void Run()
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{
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m_log = new LogBase(null, "SimpleApp", this, false);
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MainLog.Instance = m_log;
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// CheckSumServer checksumServer = new CheckSumServer(12036);
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// checksumServer.ServerListener();
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// CheckSumServer checksumServer = new CheckSumServer(12036);
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// checksumServer.ServerListener();
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IPEndPoint internalEndPoint = new IPEndPoint( IPAddress.Parse( "127.0.0.1" ), 9000 );
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IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
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m_circuitManager = new AuthenticateSessionsBase();
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@ -46,42 +48,40 @@ namespace SimpleApp
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PhysicsManager physManager = new PhysicsManager();
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physManager.LoadPlugins();
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UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager );
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UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
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PacketServer packetServer = new PacketServer(udpServer);
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
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NetworkServersInfo serverInfo = new NetworkServersInfo();
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CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer);
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RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" );
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RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1");
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world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
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world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
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world.LoadWorldMap();
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world.ParcelManager.NoParcelDataFromStorage();
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udpServer.LocalWorld = world;
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httpServer.Start();
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udpServer.ServerListener();
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UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
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if (masterAvatar != null)
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{
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world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
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world.ParcelManager.NoParcelDataFromStorage();
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}
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PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
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shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
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LLVector3 pos = new LLVector3(129, 129, 27);
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world.CustomStartup();
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m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
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m_sceneObject = new MySceneObject(world, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
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world.AddNewEntity(m_sceneObject);
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m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
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m_log.ReadLine();
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}
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private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
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{
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m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
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@ -101,15 +101,15 @@ namespace SimpleApp
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return true;
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}
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#region IAssetReceiver Members
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public void AssetReceived( AssetBase asset, bool IsTexture)
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void AssetNotFound( AssetBase asset)
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public void AssetNotFound(AssetBase asset)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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@ -134,7 +134,7 @@ namespace SimpleApp
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{
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Program app = new Program();
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app.Run();
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app.Run();
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}
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}
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}
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@ -1,52 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Environment.Scenes;
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namespace SimpleApp
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{
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public class PulseScript : IScript
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{
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ScriptInfo script;
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private libsecondlife.LLVector3 pulse = new libsecondlife.LLVector3(0.1f, 0.1f, 0.1f);
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public string getName()
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{
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return "pulseScript 0.1";
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}
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public void Initialise(ScriptInfo scriptInfo)
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{
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script = scriptInfo;
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script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
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script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
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}
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void events_OnNewPresence(ScenePresence presence)
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{
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script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
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}
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void events_OnFrame()
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{
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foreach (EntityBase ent in this.script.world.Entities.Values)
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{
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if (ent is SceneObject)
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{
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SceneObject prim = (SceneObject)ent;
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if ((prim.rootPrimitive.Scale.X > 1) && (prim.rootPrimitive.Scale.Y > 1) && (prim.rootPrimitive.Scale.Z > 1))
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{
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this.pulse = new libsecondlife.LLVector3(-0.1f, -0.1f, -0.1f);
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}
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else if ((prim.rootPrimitive.Scale.X < 0.2f) && (prim.rootPrimitive.Scale.Y < 0.2f) && (prim.rootPrimitive.Scale.Z < 0.2f))
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{
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pulse = new libsecondlife.LLVector3(0.1f, 0.1f, 0.1f);
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}
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prim.rootPrimitive.ResizeGoup(prim.rootPrimitive.Scale + pulse);
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}
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}
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}
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}
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}
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