* Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObjectafrisby
parent
423d03eaef
commit
811d2b69c9
|
@ -41,8 +41,8 @@ using OpenSim.Physics.Manager;
|
||||||
using OpenSim.Region.Caches;
|
using OpenSim.Region.Caches;
|
||||||
using OpenSim.Region.Scripting;
|
using OpenSim.Region.Scripting;
|
||||||
using OpenSim.Region.Terrain;
|
using OpenSim.Region.Terrain;
|
||||||
using Caps=OpenSim.Region.Capabilities.Caps;
|
using Caps = OpenSim.Region.Capabilities.Caps;
|
||||||
using Timer=System.Timers.Timer;
|
using Timer = System.Timers.Timer;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes
|
namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
|
@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
//Perform parcel update of prim count
|
//Perform parcel update of prim count
|
||||||
performParcelPrimCountUpdate();
|
performParcelPrimCountUpdate();
|
||||||
this.parcelPrimCheckCount = 0;
|
this.parcelPrimCheckCount = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
this.SendLayerData(client);
|
this.SendLayerData(client);
|
||||||
});
|
});
|
||||||
|
|
||||||
foreach (LLUUID UUID in Entities.Keys)
|
foreach (LLUUID UUID in Entities.Keys)
|
||||||
{
|
{
|
||||||
Entities[UUID].LandRenegerated();
|
Entities[UUID].LandRenegerated();
|
||||||
|
@ -454,18 +454,13 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="ownerID"></param>
|
/// <param name="ownerID"></param>
|
||||||
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
|
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
|
||||||
{
|
{
|
||||||
try
|
SceneObject sceneOb = new SceneObject(this, ownerID, this.PrimIDAllocate(), pos, shape);
|
||||||
{
|
AddNewEntity(sceneOb);
|
||||||
SceneObject sceneOb = new SceneObject(m_regionHandle, this, this.m_eventManager,this.m_parcelManager, ownerID, this.PrimIDAllocate(), pos, shape);
|
}
|
||||||
this.Entities.Add(sceneOb.rootUUID, sceneOb);
|
|
||||||
|
|
||||||
// Trigger event for listeners
|
public void AddNewEntity(SceneObject sceneObject)
|
||||||
// eventManager.TriggerOnNewPrimitive(prim);
|
{
|
||||||
}
|
this.Entities.Add(sceneObject.rootUUID, sceneObject);
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -484,7 +479,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
this.m_estateManager.sendRegionHandshake(client);
|
this.m_estateManager.sendRegionHandshake(client);
|
||||||
CreateAndAddScenePresence(client);
|
CreateAndAddScenePresence(client);
|
||||||
this.m_parcelManager.sendParcelOverlay(client);
|
this.m_parcelManager.sendParcelOverlay(client);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void SubscribeToClientEvents(IClientAPI client)
|
protected virtual void SubscribeToClientEvents(IClientAPI client)
|
||||||
|
@ -512,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
client.OnObjectName += this.PrimName;
|
client.OnObjectName += this.PrimName;
|
||||||
client.OnLinkObjects += this.LinkObjects;
|
client.OnLinkObjects += this.LinkObjects;
|
||||||
client.OnObjectDuplicate += this.DuplicateObject;
|
client.OnObjectDuplicate += this.DuplicateObject;
|
||||||
|
|
||||||
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest);
|
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest);
|
||||||
client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest);
|
client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest);
|
||||||
client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest);
|
client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest);
|
||||||
|
@ -571,26 +566,30 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||||
|
|
||||||
ScenePresence avatar = this.RequestAvatar(agentID);
|
ScenePresence avatar = this.RequestAvatar(agentID);
|
||||||
|
|
||||||
m_clientManager.ForEachClient(
|
m_clientManager.ForEachClient(
|
||||||
delegate(IClientAPI client)
|
delegate(IClientAPI client)
|
||||||
|
{
|
||||||
|
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
|
||||||
|
});
|
||||||
|
|
||||||
|
lock (Avatars)
|
||||||
|
{
|
||||||
|
if (Avatars.ContainsKey(agentID))
|
||||||
{
|
{
|
||||||
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
|
|
||||||
});
|
|
||||||
|
|
||||||
lock (Avatars) {
|
|
||||||
if (Avatars.ContainsKey(agentID)) {
|
|
||||||
Avatars.Remove(agentID);
|
Avatars.Remove(agentID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lock (Entities) {
|
lock (Entities)
|
||||||
if (Entities.ContainsKey(agentID)) {
|
{
|
||||||
|
if (Entities.ContainsKey(agentID))
|
||||||
|
{
|
||||||
Entities.Remove(agentID);
|
Entities.Remove(agentID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// TODO: Add the removal from physics ?
|
// TODO: Add the removal from physics ?
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
@ -685,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void RegisterRegionWithComms()
|
public void RegisterRegionWithComms()
|
||||||
{
|
{
|
||||||
|
|
||||||
this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo);
|
this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo);
|
||||||
if (this.regionCommsHost != null)
|
if (this.regionCommsHost != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -79,12 +79,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SceneObject(ulong regionHandle, Scene world, EventManager eventManager, ParcelManager parcelManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
|
public SceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
|
||||||
{
|
{
|
||||||
m_regionHandle = regionHandle;
|
m_regionHandle = world.RegionInfo.RegionHandle;
|
||||||
m_world = world;
|
m_world = world;
|
||||||
m_eventManager = eventManager;
|
m_eventManager = world.EventManager;
|
||||||
m_parcelManager = parcelManager;
|
m_parcelManager = world.ParcelManager;
|
||||||
|
|
||||||
this.Pos = pos;
|
this.Pos = pos;
|
||||||
this.CreateRootFromShape(ownerID, localID, shape, pos);
|
this.CreateRootFromShape(ownerID, localID, shape, pos);
|
||||||
|
|
|
@ -0,0 +1,40 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using libsecondlife;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
using System.Timers;
|
||||||
|
|
||||||
|
namespace SimpleApp
|
||||||
|
{
|
||||||
|
public class MySceneObject : SceneObject
|
||||||
|
{
|
||||||
|
LLVector3 delta = new LLVector3(0.1f, 0.1f, 0.1f);
|
||||||
|
|
||||||
|
public MySceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
|
||||||
|
: base(world, ownerID, localID, pos, shape )
|
||||||
|
{
|
||||||
|
Timer timer = new Timer();
|
||||||
|
timer.Enabled = true;
|
||||||
|
timer.Interval = 100;
|
||||||
|
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Heartbeat(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (rootPrimitive.Scale.X > 1)
|
||||||
|
{
|
||||||
|
delta = new LLVector3(-0.1f, -0.1f, -0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rootPrimitive.Scale.X < 0.2f)
|
||||||
|
{
|
||||||
|
delta = new LLVector3(0.1f, 0.1f, 0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
rootPrimitive.ResizeGoup(rootPrimitive.Scale + delta);
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -8,7 +8,7 @@ using OpenSim.Framework.Types;
|
||||||
using OpenSim.Region.Caches;
|
using OpenSim.Region.Caches;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
using OpenSim.Region.Terrain;
|
using OpenSim.Region.Terrain;
|
||||||
using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
|
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
|
||||||
|
|
||||||
namespace SimpleApp
|
namespace SimpleApp
|
||||||
{
|
{
|
||||||
|
@ -22,22 +22,6 @@ namespace SimpleApp
|
||||||
m_avatars = new List<Avatar>();
|
m_avatars = new List<Avatar>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
public override void SendLayerData(IClientAPI remoteClient)
|
|
||||||
{
|
|
||||||
float[] map = new float[65536];
|
|
||||||
|
|
||||||
for (int i = 0; i < 65536; i++)
|
|
||||||
{
|
|
||||||
int x = i % 256;
|
|
||||||
int y = i / 256;
|
|
||||||
|
|
||||||
map[i] = 0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
remoteClient.SendLayerData(map);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
public override void LoadWorldMap()
|
public override void LoadWorldMap()
|
||||||
{
|
{
|
||||||
float[] map = new float[65536];
|
float[] map = new float[65536];
|
||||||
|
@ -59,55 +43,34 @@ namespace SimpleApp
|
||||||
override public void AddNewClient(IClientAPI client, bool child)
|
override public void AddNewClient(IClientAPI client, bool child)
|
||||||
{
|
{
|
||||||
LLVector3 pos = new LLVector3(128, 128, 128);
|
LLVector3 pos = new LLVector3(128, 128, 128);
|
||||||
|
|
||||||
client.OnRegionHandShakeReply += SendLayerData;
|
client.OnRegionHandShakeReply += SendLayerData;
|
||||||
client.OnChatFromViewer +=
|
client.OnChatFromViewer +=
|
||||||
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
||||||
{
|
{
|
||||||
// Echo it (so you know what you typed)
|
// Echo it (so you know what you typed)
|
||||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||||
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero);
|
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
|
||||||
};
|
};
|
||||||
|
|
||||||
client.OnAddPrim += AddNewPrim;
|
client.OnAddPrim += AddNewPrim;
|
||||||
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
|
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
|
||||||
client.OnRequestMapBlocks += this.RequestMapBlocks;
|
client.OnRequestMapBlocks += this.RequestMapBlocks;
|
||||||
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
|
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
|
||||||
client.OnGrapUpdate += this.MoveObject;
|
client.OnGrapUpdate += this.MoveObject;
|
||||||
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
|
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
|
||||||
|
|
||||||
client.OnCompleteMovementToRegion += delegate()
|
client.OnCompleteMovementToRegion += delegate()
|
||||||
{
|
{
|
||||||
client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero);
|
client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
|
||||||
};
|
};
|
||||||
|
|
||||||
client.SendRegionHandshake(m_regInfo);
|
client.SendRegionHandshake(m_regInfo);
|
||||||
|
|
||||||
ScenePresence avatar = CreateAndAddScenePresence(client);
|
ScenePresence avatar = CreateAndAddScenePresence(client);
|
||||||
avatar.Pos = new LLVector3(128, 128, 26);
|
avatar.Pos = new LLVector3(128, 128, 26);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CustomStartup()
|
|
||||||
{
|
|
||||||
this.StartTimer();
|
|
||||||
|
|
||||||
ScriptManager.AddPreCompiledScript(new PulseScript());
|
|
||||||
|
|
||||||
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
|
||||||
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
|
||||||
LLVector3 pos1 = new LLVector3(129, 129, 27);
|
|
||||||
AddNewPrim(LLUUID.Random(), pos1, shape);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update()
|
|
||||||
{
|
|
||||||
foreach (LLUUID UUID in Entities.Keys)
|
|
||||||
{
|
|
||||||
Entities[UUID].update();
|
|
||||||
}
|
|
||||||
EventManager.TriggerOnFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,7 +13,8 @@ using OpenSim.Region.Capabilities;
|
||||||
using OpenSim.Region.ClientStack;
|
using OpenSim.Region.ClientStack;
|
||||||
using OpenSim.Region.Communications.Local;
|
using OpenSim.Region.Communications.Local;
|
||||||
using OpenSim.Region.GridInterfaces.Local;
|
using OpenSim.Region.GridInterfaces.Local;
|
||||||
using OpenSim.Framework.Data;
|
using System.Timers;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
|
||||||
namespace SimpleApp
|
namespace SimpleApp
|
||||||
{
|
{
|
||||||
|
@ -23,16 +24,17 @@ namespace SimpleApp
|
||||||
AuthenticateSessionsBase m_circuitManager;
|
AuthenticateSessionsBase m_circuitManager;
|
||||||
uint m_localId;
|
uint m_localId;
|
||||||
public MyWorld world;
|
public MyWorld world;
|
||||||
|
private SceneObject m_sceneObject;
|
||||||
|
|
||||||
private void Run()
|
private void Run()
|
||||||
{
|
{
|
||||||
m_log = new LogBase(null, "SimpleApp", this, false);
|
m_log = new LogBase(null, "SimpleApp", this, false);
|
||||||
MainLog.Instance = m_log;
|
MainLog.Instance = m_log;
|
||||||
|
|
||||||
// CheckSumServer checksumServer = new CheckSumServer(12036);
|
// CheckSumServer checksumServer = new CheckSumServer(12036);
|
||||||
// checksumServer.ServerListener();
|
// checksumServer.ServerListener();
|
||||||
|
|
||||||
IPEndPoint internalEndPoint = new IPEndPoint( IPAddress.Parse( "127.0.0.1" ), 9000 );
|
IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
|
||||||
|
|
||||||
m_circuitManager = new AuthenticateSessionsBase();
|
m_circuitManager = new AuthenticateSessionsBase();
|
||||||
|
|
||||||
|
@ -46,42 +48,40 @@ namespace SimpleApp
|
||||||
|
|
||||||
PhysicsManager physManager = new PhysicsManager();
|
PhysicsManager physManager = new PhysicsManager();
|
||||||
physManager.LoadPlugins();
|
physManager.LoadPlugins();
|
||||||
|
|
||||||
UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager );
|
UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
|
||||||
PacketServer packetServer = new PacketServer(udpServer);
|
PacketServer packetServer = new PacketServer(udpServer);
|
||||||
|
|
||||||
|
|
||||||
ClientView.TerrainManager = new TerrainManager(new SecondLife());
|
ClientView.TerrainManager = new TerrainManager(new SecondLife());
|
||||||
BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
|
BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
|
||||||
|
|
||||||
NetworkServersInfo serverInfo = new NetworkServersInfo();
|
NetworkServersInfo serverInfo = new NetworkServersInfo();
|
||||||
CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer);
|
CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer);
|
||||||
|
|
||||||
RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" );
|
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1");
|
||||||
|
|
||||||
world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
|
world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
|
||||||
world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
|
world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
|
||||||
|
|
||||||
world.LoadWorldMap();
|
world.LoadWorldMap();
|
||||||
|
world.ParcelManager.NoParcelDataFromStorage();
|
||||||
|
|
||||||
udpServer.LocalWorld = world;
|
udpServer.LocalWorld = world;
|
||||||
|
|
||||||
httpServer.Start();
|
httpServer.Start();
|
||||||
udpServer.ServerListener();
|
udpServer.ServerListener();
|
||||||
|
|
||||||
UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
|
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
||||||
if (masterAvatar != null)
|
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||||
{
|
LLVector3 pos = new LLVector3(129, 129, 27);
|
||||||
world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
|
||||||
world.ParcelManager.NoParcelDataFromStorage();
|
|
||||||
}
|
|
||||||
|
|
||||||
world.CustomStartup();
|
m_sceneObject = new MySceneObject(world, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
|
||||||
m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
|
world.AddNewEntity(m_sceneObject);
|
||||||
|
|
||||||
|
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
||||||
m_log.ReadLine();
|
m_log.ReadLine();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
|
private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
|
||||||
{
|
{
|
||||||
m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
|
m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
|
||||||
|
@ -101,15 +101,15 @@ namespace SimpleApp
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region IAssetReceiver Members
|
#region IAssetReceiver Members
|
||||||
|
|
||||||
public void AssetReceived( AssetBase asset, bool IsTexture)
|
public void AssetReceived(AssetBase asset, bool IsTexture)
|
||||||
{
|
{
|
||||||
throw new Exception("The method or operation is not implemented.");
|
throw new Exception("The method or operation is not implemented.");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AssetNotFound( AssetBase asset)
|
public void AssetNotFound(AssetBase asset)
|
||||||
{
|
{
|
||||||
throw new Exception("The method or operation is not implemented.");
|
throw new Exception("The method or operation is not implemented.");
|
||||||
}
|
}
|
||||||
|
@ -134,7 +134,7 @@ namespace SimpleApp
|
||||||
{
|
{
|
||||||
Program app = new Program();
|
Program app = new Program();
|
||||||
|
|
||||||
app.Run();
|
app.Run();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,52 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using OpenSim.Region.Scripting;
|
|
||||||
using OpenSim.Region.Environment.Scenes;
|
|
||||||
namespace SimpleApp
|
|
||||||
{
|
|
||||||
public class PulseScript : IScript
|
|
||||||
{
|
|
||||||
ScriptInfo script;
|
|
||||||
|
|
||||||
private libsecondlife.LLVector3 pulse = new libsecondlife.LLVector3(0.1f, 0.1f, 0.1f);
|
|
||||||
public string getName()
|
|
||||||
{
|
|
||||||
return "pulseScript 0.1";
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Initialise(ScriptInfo scriptInfo)
|
|
||||||
{
|
|
||||||
script = scriptInfo;
|
|
||||||
script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
|
|
||||||
script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
|
|
||||||
}
|
|
||||||
|
|
||||||
void events_OnNewPresence(ScenePresence presence)
|
|
||||||
{
|
|
||||||
script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
|
|
||||||
}
|
|
||||||
|
|
||||||
void events_OnFrame()
|
|
||||||
{
|
|
||||||
foreach (EntityBase ent in this.script.world.Entities.Values)
|
|
||||||
{
|
|
||||||
if (ent is SceneObject)
|
|
||||||
{
|
|
||||||
SceneObject prim = (SceneObject)ent;
|
|
||||||
if ((prim.rootPrimitive.Scale.X > 1) && (prim.rootPrimitive.Scale.Y > 1) && (prim.rootPrimitive.Scale.Z > 1))
|
|
||||||
{
|
|
||||||
this.pulse = new libsecondlife.LLVector3(-0.1f, -0.1f, -0.1f);
|
|
||||||
}
|
|
||||||
else if ((prim.rootPrimitive.Scale.X < 0.2f) && (prim.rootPrimitive.Scale.Y < 0.2f) && (prim.rootPrimitive.Scale.Z < 0.2f))
|
|
||||||
{
|
|
||||||
pulse = new libsecondlife.LLVector3(0.1f, 0.1f, 0.1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
prim.rootPrimitive.ResizeGoup(prim.rootPrimitive.Scale + pulse);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue