diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs index 91661eefd8..2284ab8710 100644 --- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs +++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs @@ -909,6 +909,11 @@ namespace OpenSim.Client.MXP.ClientStack // Need to translate to MXP somehow } + public void SendCloudData(float[] cloudCover) + { + // Need to translate to MXP somehow + } + public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) { //throw new System.NotImplementedException(); diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 79fb7638e3..2c153a9098 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -827,6 +827,7 @@ namespace OpenSim.Framework void SendLayerData(int px, int py, float[] map); void SendWindData(Vector2[] windSpeeds); + void SendCloudData(float[] cloudCover); void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look); void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint); diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 5c86964524..9b2f0ef731 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -1360,7 +1360,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } /// - /// Send the region heightmap to the client + /// Send the wind matrix to the client /// /// 16x16 array of wind speeds public virtual void SendWindData(Vector2[] windSpeeds) @@ -1369,13 +1369,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP } /// - /// Send terrain layer information to the client. + /// Send the cloud matrix to the client + /// + /// 16x16 array of cloud densities + public virtual void SendCloudData(float[] cloudDensity) + { + ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendCloudData), (object)cloudDensity); + } + + /// + /// Send wind layer information to the client. /// /// private void DoSendWindData(object o) { Vector2[] windSpeeds = (Vector2[])o; - TerrainPatch[] patches = new TerrainPatch[2]; patches[0] = new TerrainPatch(); patches[0].Data = new float[16 * 16]; @@ -1393,10 +1401,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Wind); layerpack.Header.Zerocoded = true; - OutPacket(layerpack, ThrottleOutPacketType.Wind); } + /// + /// Send cloud layer information to the client. + /// + /// + private void DoSendCloudData(object o) + { + float[] cloudCover = (float[])o; + TerrainPatch[] patches = new TerrainPatch[1]; + patches[0] = new TerrainPatch(); + patches[0].Data = new float[16 * 16]; + + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x++) + { + patches[0].Data[y * 16 + x] = cloudCover[y * 16 + x]; + } + } + + LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Cloud); + layerpack.Header.Zerocoded = true; + OutPacket(layerpack, ThrottleOutPacketType.Cloud); + } + /// /// Tell the client that the given neighbour region is ready to receive a child agent. /// diff --git a/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs b/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs new file mode 100644 index 0000000000..e164f088ee --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs @@ -0,0 +1,190 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.CoreModules +{ + public class CloudModule : ICloudModule + { + private static readonly log4net.ILog m_log + = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + + private Random m_rndnums = new Random(Environment.TickCount); + private Scene m_scene = null; + private bool m_ready = false; + private bool m_enabled = false; + private float m_cloudDensity = 1.0F; + private float[] cloudCover = new float[16 * 16]; + + private Dictionary m_rootAgents = new Dictionary(); + + public void Initialise(Scene scene, IConfigSource config) + { + IConfig cloudConfig = config.Configs["Cloud"]; + + if (cloudConfig != null) + { + m_enabled = cloudConfig.GetBoolean("enabled", false); + m_cloudDensity = cloudConfig.GetFloat("density", 0.5F); + } + + if (m_enabled) + { + + m_scene = scene; + + scene.EventManager.OnMakeChildAgent += MakeChildAgent; + scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; + scene.EventManager.OnClientClosed += ClientLoggedOut; + scene.RegisterModuleInterface(this); + + GenerateCloudCover(); + + m_ready = true; + + } + + } + + public void PostInitialise() + { + } + + public void Close() + { + if (m_enabled) + { + m_ready = false; + // Remove our hooks + m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; + m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; + m_scene.EventManager.OnClientClosed -= ClientLoggedOut; + } + } + + public string Name + { + get { return "CloudModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + + public float CloudCover(int x, int y, int z) + { + float cover = 0f; + x /= 16; + y /= 16; + if (x < 0) x = 0; + if (x > 15) x = 15; + if (y < 0) y = 0; + if (y > 15) y = 15; + + if (cloudCover != null) + { + cover = cloudCover[y * 16 + x]; + } + + return cover; + } + + public void CloudsToClient(IClientAPI client) + { + if (m_ready) + { + client.SendCloudData(cloudCover); + } + } + + + /// + /// Calculate the cloud cover over the region. + /// + private void GenerateCloudCover() + { + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x++) + { + cloudCover[y * 16 + x] = (float)(m_rndnums.NextDouble()); // 0 to 1 + cloudCover[y * 16 + x] *= m_cloudDensity; + } + } + } + + private void ClientLoggedOut(UUID AgentId) + { + lock (m_rootAgents) + { + if (m_rootAgents.ContainsKey(AgentId)) + { + m_rootAgents.Remove(AgentId); + } + } + } + + private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) + { + lock (m_rootAgents) + { + if (m_rootAgents.ContainsKey(avatar.UUID)) + { + m_rootAgents[avatar.UUID] = avatar.RegionHandle; + } + else + { + m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); + CloudsToClient(avatar.ControllingClient); + } + } + } + + private void MakeChildAgent(ScenePresence avatar) + { + lock (m_rootAgents) + { + if (m_rootAgents.ContainsKey(avatar.UUID)) + { + if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) + { + m_rootAgents.Remove(avatar.UUID); + } + } + } + } + } +} diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 5bd9412896..dc63b056ba 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -439,6 +439,8 @@ namespace OpenSim.Region.Examples.SimpleModule public virtual void SendWindData(Vector2[] windSpeeds) { } + public virtual void SendCloudData(float[] cloudCover) { } + public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) { } diff --git a/OpenSim/Region/Framework/Interfaces/ICloudModule.cs b/OpenSim/Region/Framework/Interfaces/ICloudModule.cs new file mode 100644 index 0000000000..3db72b1c8f --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ICloudModule.cs @@ -0,0 +1,38 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +namespace OpenSim.Region.Framework.Interfaces +{ + public interface ICloudModule : IRegionModule + { + /// + /// Retrieves the cloud density at the given region coordinates + /// + float CloudCover(int x, int y, int z); + } +} diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 0b0c55d90d..4de6793064 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -528,6 +528,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC public virtual void SendWindData(Vector2[] windSpeeds) { } + public virtual void SendCloudData(float[] cloudCover) { } + public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) { } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index edaa3e9585..bcbfe966f6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1027,7 +1027,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Float llCloud(LSL_Vector offset) { m_host.AddScriptLPS(1); - return 0; + float cloudCover = 0f; + ICloudModule module = World.RequestModuleInterface(); + if (module != null) + { + Vector3 pos = m_host.GetWorldPosition(); + int x = (int)(pos.X + offset.x); + int y = (int)(pos.Y + offset.y); + + cloudCover = module.CloudCover(x, y, 0); + + } + return cloudCover; } public LSL_Vector llWind(LSL_Vector offset) diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index b47e48d684..33f080ffec 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -491,6 +491,8 @@ namespace OpenSim.Tests.Common.Mock public virtual void SendWindData(Vector2[] windSpeeds) { } + public virtual void SendCloudData(float[] cloudCover) { } + public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) { } diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index a31d27a5c9..fe49549e2f 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -702,6 +702,14 @@ ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 strength = 1.0 +[Cloud] + ; Enable this to generate classic particle clouds above the sim. + ; default is disabled - turn it on here + enabled = true + + ; Density of cloud cover 0.0 to 1.0 + density = 0.5 + [Trees] ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying