diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 91661eefd8..2284ab8710 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -909,6 +909,11 @@ namespace OpenSim.Client.MXP.ClientStack
// Need to translate to MXP somehow
}
+ public void SendCloudData(float[] cloudCover)
+ {
+ // Need to translate to MXP somehow
+ }
+
public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
//throw new System.NotImplementedException();
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 79fb7638e3..2c153a9098 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -827,6 +827,7 @@ namespace OpenSim.Framework
void SendLayerData(int px, int py, float[] map);
void SendWindData(Vector2[] windSpeeds);
+ void SendCloudData(float[] cloudCover);
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 5c86964524..9b2f0ef731 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1360,7 +1360,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
///
- /// Send the region heightmap to the client
+ /// Send the wind matrix to the client
///
/// 16x16 array of wind speeds
public virtual void SendWindData(Vector2[] windSpeeds)
@@ -1369,13 +1369,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
///
- /// Send terrain layer information to the client.
+ /// Send the cloud matrix to the client
+ ///
+ /// 16x16 array of cloud densities
+ public virtual void SendCloudData(float[] cloudDensity)
+ {
+ ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendCloudData), (object)cloudDensity);
+ }
+
+ ///
+ /// Send wind layer information to the client.
///
///
private void DoSendWindData(object o)
{
Vector2[] windSpeeds = (Vector2[])o;
-
TerrainPatch[] patches = new TerrainPatch[2];
patches[0] = new TerrainPatch();
patches[0].Data = new float[16 * 16];
@@ -1393,10 +1401,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Wind);
layerpack.Header.Zerocoded = true;
-
OutPacket(layerpack, ThrottleOutPacketType.Wind);
}
+ ///
+ /// Send cloud layer information to the client.
+ ///
+ ///
+ private void DoSendCloudData(object o)
+ {
+ float[] cloudCover = (float[])o;
+ TerrainPatch[] patches = new TerrainPatch[1];
+ patches[0] = new TerrainPatch();
+ patches[0].Data = new float[16 * 16];
+
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x++)
+ {
+ patches[0].Data[y * 16 + x] = cloudCover[y * 16 + x];
+ }
+ }
+
+ LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Cloud);
+ layerpack.Header.Zerocoded = true;
+ OutPacket(layerpack, ThrottleOutPacketType.Cloud);
+ }
+
///
/// Tell the client that the given neighbour region is ready to receive a child agent.
///
diff --git a/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs b/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs
new file mode 100644
index 0000000000..e164f088ee
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Cloud/CloudModule.cs
@@ -0,0 +1,190 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules
+{
+ public class CloudModule : ICloudModule
+ {
+ private static readonly log4net.ILog m_log
+ = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Random m_rndnums = new Random(Environment.TickCount);
+ private Scene m_scene = null;
+ private bool m_ready = false;
+ private bool m_enabled = false;
+ private float m_cloudDensity = 1.0F;
+ private float[] cloudCover = new float[16 * 16];
+
+ private Dictionary m_rootAgents = new Dictionary();
+
+ public void Initialise(Scene scene, IConfigSource config)
+ {
+ IConfig cloudConfig = config.Configs["Cloud"];
+
+ if (cloudConfig != null)
+ {
+ m_enabled = cloudConfig.GetBoolean("enabled", false);
+ m_cloudDensity = cloudConfig.GetFloat("density", 0.5F);
+ }
+
+ if (m_enabled)
+ {
+
+ m_scene = scene;
+
+ scene.EventManager.OnMakeChildAgent += MakeChildAgent;
+ scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
+ scene.EventManager.OnClientClosed += ClientLoggedOut;
+ scene.RegisterModuleInterface(this);
+
+ GenerateCloudCover();
+
+ m_ready = true;
+
+ }
+
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ if (m_enabled)
+ {
+ m_ready = false;
+ // Remove our hooks
+ m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
+ m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
+ m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
+ }
+ }
+
+ public string Name
+ {
+ get { return "CloudModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+
+ public float CloudCover(int x, int y, int z)
+ {
+ float cover = 0f;
+ x /= 16;
+ y /= 16;
+ if (x < 0) x = 0;
+ if (x > 15) x = 15;
+ if (y < 0) y = 0;
+ if (y > 15) y = 15;
+
+ if (cloudCover != null)
+ {
+ cover = cloudCover[y * 16 + x];
+ }
+
+ return cover;
+ }
+
+ public void CloudsToClient(IClientAPI client)
+ {
+ if (m_ready)
+ {
+ client.SendCloudData(cloudCover);
+ }
+ }
+
+
+ ///
+ /// Calculate the cloud cover over the region.
+ ///
+ private void GenerateCloudCover()
+ {
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x++)
+ {
+ cloudCover[y * 16 + x] = (float)(m_rndnums.NextDouble()); // 0 to 1
+ cloudCover[y * 16 + x] *= m_cloudDensity;
+ }
+ }
+ }
+
+ private void ClientLoggedOut(UUID AgentId)
+ {
+ lock (m_rootAgents)
+ {
+ if (m_rootAgents.ContainsKey(AgentId))
+ {
+ m_rootAgents.Remove(AgentId);
+ }
+ }
+ }
+
+ private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
+ {
+ lock (m_rootAgents)
+ {
+ if (m_rootAgents.ContainsKey(avatar.UUID))
+ {
+ m_rootAgents[avatar.UUID] = avatar.RegionHandle;
+ }
+ else
+ {
+ m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
+ CloudsToClient(avatar.ControllingClient);
+ }
+ }
+ }
+
+ private void MakeChildAgent(ScenePresence avatar)
+ {
+ lock (m_rootAgents)
+ {
+ if (m_rootAgents.ContainsKey(avatar.UUID))
+ {
+ if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
+ {
+ m_rootAgents.Remove(avatar.UUID);
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 5bd9412896..dc63b056ba 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -439,6 +439,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public virtual void SendWindData(Vector2[] windSpeeds) { }
+ public virtual void SendCloudData(float[] cloudCover) { }
+
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
}
diff --git a/OpenSim/Region/Framework/Interfaces/ICloudModule.cs b/OpenSim/Region/Framework/Interfaces/ICloudModule.cs
new file mode 100644
index 0000000000..3db72b1c8f
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ICloudModule.cs
@@ -0,0 +1,38 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+namespace OpenSim.Region.Framework.Interfaces
+{
+ public interface ICloudModule : IRegionModule
+ {
+ ///
+ /// Retrieves the cloud density at the given region coordinates
+ ///
+ float CloudCover(int x, int y, int z);
+ }
+}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 0b0c55d90d..4de6793064 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -528,6 +528,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public virtual void SendWindData(Vector2[] windSpeeds) { }
+ public virtual void SendCloudData(float[] cloudCover) { }
+
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index edaa3e9585..bcbfe966f6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1027,7 +1027,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llCloud(LSL_Vector offset)
{
m_host.AddScriptLPS(1);
- return 0;
+ float cloudCover = 0f;
+ ICloudModule module = World.RequestModuleInterface();
+ if (module != null)
+ {
+ Vector3 pos = m_host.GetWorldPosition();
+ int x = (int)(pos.X + offset.x);
+ int y = (int)(pos.Y + offset.y);
+
+ cloudCover = module.CloudCover(x, y, 0);
+
+ }
+ return cloudCover;
}
public LSL_Vector llWind(LSL_Vector offset)
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index b47e48d684..33f080ffec 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -491,6 +491,8 @@ namespace OpenSim.Tests.Common.Mock
public virtual void SendWindData(Vector2[] windSpeeds) { }
+ public virtual void SendCloudData(float[] cloudCover) { }
+
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
}
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index a31d27a5c9..fe49549e2f 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -702,6 +702,14 @@
; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
strength = 1.0
+[Cloud]
+ ; Enable this to generate classic particle clouds above the sim.
+ ; default is disabled - turn it on here
+ enabled = true
+
+ ; Density of cloud cover 0.0 to 1.0
+ density = 0.5
+
[Trees]
; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying