Fix packetpool for ImprovedTerseObjectUpdate packets.
These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.0.7.4-extended
parent
6c3eceb197
commit
813778b39e
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@ -126,8 +126,7 @@ namespace OpenSim.Framework.Monitoring
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{
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foreach (Stat stat in container.Values)
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{
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con.OutputFormat(
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"{0}.{1}.{2} : {3}{4}", stat.Category, stat.Container, stat.ShortName, stat.Value, stat.UnitName);
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con.Output(stat.ToConsoleString());
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}
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}
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}
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@ -330,6 +329,12 @@ namespace OpenSim.Framework.Monitoring
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{
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return string.Format("{0}+{1}+{2}", container, category, shortName);
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}
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public virtual string ToConsoleString()
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{
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return string.Format(
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"{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
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}
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}
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public class PercentageStat : Stat
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@ -358,8 +363,13 @@ namespace OpenSim.Framework.Monitoring
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public PercentageStat(
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string shortName, string name, string category, string container, StatVerbosity verbosity, string description)
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: base(shortName, name, "%", category, container, verbosity, description)
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: base(shortName, name, "%", category, container, verbosity, description) {}
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public override string ToConsoleString()
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{
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return string.Format(
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"{0}.{1}.{2} : {3:0.###}{4} ({5}/{6})",
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Category, Container, ShortName, Value, UnitName, Antecedent, Consequent);
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}
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}
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}
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@ -3921,7 +3921,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
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ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
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ImprovedTerseObjectUpdatePacket packet
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= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
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@ -3966,7 +3968,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
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ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
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ImprovedTerseObjectUpdatePacket packet
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= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
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@ -12284,7 +12289,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
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ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
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ImprovedTerseObjectUpdatePacket packet
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= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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@ -420,6 +420,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte[] data = packet.ToBytes();
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SendPacketData(udpClient, data, packet.Type, category, method);
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}
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PacketPool.Instance.ReturnPacket(packet);
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}
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/// <summary>
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@ -47,7 +47,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private PercentageStat m_packetsReusedStat = new PercentageStat(
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"PacketsReused",
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"Packets reused",
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"simulator",
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"clientstack",
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"simulator",
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StatVerbosity.Debug,
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"Number of packets reused out of all requests to the packet pool");
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@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private PercentageStat m_blocksReusedStat = new PercentageStat(
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"BlocksReused",
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"Blocks reused",
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"simulator",
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"clientstack",
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"simulator",
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StatVerbosity.Debug,
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"Number of data blocks reused out of all requests to the packet pool");
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