temporary HACK to not kill some viewers
parent
ae00623b65
commit
813fda90da
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@ -710,6 +710,7 @@ namespace OpenSim.Framework
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Vector3 StartPos { get; set; }
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Vector3 StartPos { get; set; }
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UUID AgentId { get; }
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UUID AgentId { get; }
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bool DoObjectAnimations { get; set; }
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/// <summary>
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/// <summary>
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/// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
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/// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
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@ -344,13 +344,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private Prioritizer m_prioritizer;
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private Prioritizer m_prioritizer;
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private bool m_disableFacelights;
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private bool m_disableFacelights;
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// needs optimazation
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// needs optimization
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private HashSet<SceneObjectGroup> GroupsInView = new HashSet<SceneObjectGroup>();
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private HashSet<SceneObjectGroup> GroupsInView = new HashSet<SceneObjectGroup>();
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#pragma warning disable 0414
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#pragma warning disable 0414
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private bool m_VelocityInterpolate;
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private bool m_VelocityInterpolate;
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#pragma warning restore 0414
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#pragma warning restore 0414
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private const uint MaxTransferBytesPerPacket = 600;
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private const uint MaxTransferBytesPerPacket = 600;
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public bool DoObjectAnimations { get; set; }
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/// <value>
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/// <value>
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/// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
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/// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
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/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
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/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
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@ -3915,6 +3917,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendObjectAnimations(UUID[] animations, int[] seqs, UUID senderId)
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public void SendObjectAnimations(UUID[] animations, int[] seqs, UUID senderId)
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{
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{
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// m_log.DebugFormat("[LLCLIENTVIEW]: Sending Object animations for {0} to {1}", sourceAgentId, Name);
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// m_log.DebugFormat("[LLCLIENTVIEW]: Sending Object animations for {0} to {1}", sourceAgentId, Name);
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if(!DoObjectAnimations)
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return;
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ObjectAnimationPacket ani = (ObjectAnimationPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAnimation);
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ObjectAnimationPacket ani = (ObjectAnimationPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAnimation);
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// TODO: don't create new blocks if recycling an old packet
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// TODO: don't create new blocks if recycling an old packet
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@ -4326,10 +4330,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (update.Entity is SceneObjectPart)
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if (update.Entity is SceneObjectPart)
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{
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{
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if (updateFlags.HasFlag(PrimUpdateFlags.Animations))
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if (DoObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations))
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{
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{
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SceneObjectPart sop = (SceneObjectPart)update.Entity;
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SceneObjectPart sop = (SceneObjectPart)update.Entity;
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if (sop.Animations != null)
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if ( sop.Animations != null)
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{
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{
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ObjectAnimationUpdates.Value.Add(sop);
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ObjectAnimationUpdates.Value.Add(sop);
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maxUpdatesBytes -= 32 * sop.Animations.Count + 16;
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maxUpdatesBytes -= 32 * sop.Animations.Count + 16;
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@ -3111,6 +3111,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_LastLogin = Util.EnvironmentTickCount();
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m_LastLogin = Util.EnvironmentTickCount();
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//HACK only send object animations to fs beta for now
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string viewername = Util.GetViewerName(aCircuit);
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if(sp != null && viewername.StartsWith("Firestorm-Betax64 6"))
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{
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sp.ControllingClient.DoObjectAnimations = true;
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}
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return sp;
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return sp;
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}
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}
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@ -4190,7 +4196,6 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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return false;
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}
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -60,6 +60,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public int PingTimeMS { get { return 0; } }
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public int PingTimeMS { get { return 0; } }
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public bool DoObjectAnimations { get; set; }
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private string m_username;
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private string m_username;
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private string m_nick;
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private string m_nick;
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@ -73,6 +73,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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private UUID m_profileImage = UUID.Zero;
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private UUID m_profileImage = UUID.Zero;
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private string m_born;
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private string m_born;
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public List<uint> SelectedObjects {get; private set;}
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public List<uint> SelectedObjects {get; private set;}
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public bool DoObjectAnimations { get; set; }
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public NPCAvatar(
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public NPCAvatar(
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string firstname, string lastname, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene)
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string firstname, string lastname, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene)
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@ -354,6 +354,8 @@ namespace OpenSim.Tests.Common
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public ISceneAgent SceneAgent { get; set; }
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public ISceneAgent SceneAgent { get; set; }
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public bool DoObjectAnimations { get; set; }
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/// <value>
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/// <value>
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/// The last caps seed url that this client was given.
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/// The last caps seed url that this client was given.
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/// </value>
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/// </value>
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