*RegionInfo in Avatar class now protected again (oops, my fault)
parent
2239ecba18
commit
8157182d37
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@ -31,7 +31,7 @@ namespace OpenSim.Framework.Types
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public RegionInfo()
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{
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estateSettings = new EstateSettings();
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}
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@ -43,7 +43,7 @@ namespace OpenSim.world
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public void SendInitialPosition()
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{
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Console.WriteLine("sending initial Avatar data");
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this.ControllingClient.SendAvatarData(this.m_world.m_regInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
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this.ControllingClient.SendAvatarData(m_regInfo, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
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}
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/// <summary>
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@ -35,6 +35,7 @@ namespace OpenSim.world
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private Dictionary<uint, IClientAPI> m_clientThreads;
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private bool childAvatar = false;
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private RegionInfo m_regInfo;
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/// <summary>
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///
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/// </summary>
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@ -42,13 +43,14 @@ namespace OpenSim.world
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/// <param name="world"></param>
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/// <param name="clientThreads"></param>
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/// <param name="regionDat"></param>
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public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads)
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public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo reginfo)
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{
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m_world = world;
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m_clientThreads = clientThreads;
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this.uuid = theClient.AgentId;
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m_regInfo = reginfo;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Avatar.cs - Loading details from grid (DUMMY)");
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ControllingClient = theClient;
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this.firstname = ControllingClient.FirstName;
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@ -140,7 +142,7 @@ namespace OpenSim.world
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/// </summary>
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public void CompleteMovement()
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{
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this.ControllingClient.MoveAgentIntoRegion(this.m_world.m_regInfo);
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this.ControllingClient.MoveAgentIntoRegion(m_regInfo);
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}
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/// <summary>
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@ -19,10 +19,12 @@ namespace OpenSim.world.Estate
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public class EstateManager
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{
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private World m_world;
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private RegionInfo m_regInfo;
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public EstateManager(World world)
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public EstateManager(World world,RegionInfo reginfo)
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{
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m_world = world; //Estate settings found at world.m_regInfo.estateSettings
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m_world = world; //Estate settings found at world.m_regInfo.estateSettings
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m_regInfo = reginfo;
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}
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private bool convertParamStringToBool(byte[] field)
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@ -37,7 +39,7 @@ namespace OpenSim.world.Estate
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public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
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{
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if (remote_client.AgentId == m_world.m_regInfo.MasterAvatarAssignedUUID)
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if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID)
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{
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switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
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{
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@ -53,47 +55,47 @@ namespace OpenSim.world.Estate
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}
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else
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{
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m_world.m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
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m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
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if (convertParamStringToBool(packet.ParamList[0].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
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}
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if (convertParamStringToBool(packet.ParamList[1].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
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}
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if (convertParamStringToBool(packet.ParamList[2].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
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}
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if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
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}
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int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_world.m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_world.m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_world.m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
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m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
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}
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if (convertParamStringToBool(packet.ParamList[8].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
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}
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sendRegionInfoPacketToAll();
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@ -111,16 +113,16 @@ namespace OpenSim.world.Estate
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainBase0 = tempUUID;
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m_regInfo.estateSettings.terrainBase0 = tempUUID;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainBase1 = tempUUID;
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m_regInfo.estateSettings.terrainBase1 = tempUUID;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainBase2 = tempUUID;
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m_regInfo.estateSettings.terrainBase2 = tempUUID;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainBase3 = tempUUID;
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m_regInfo.estateSettings.terrainBase3 = tempUUID;
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break;
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}
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}
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@ -138,16 +140,16 @@ namespace OpenSim.world.Estate
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainDetail0 = tempUUID;
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m_regInfo.estateSettings.terrainDetail0 = tempUUID;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainDetail1 = tempUUID;
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m_regInfo.estateSettings.terrainDetail1 = tempUUID;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainDetail2 = tempUUID;
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m_regInfo.estateSettings.terrainDetail2 = tempUUID;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainDetail3 = tempUUID;
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m_regInfo.estateSettings.terrainDetail3 = tempUUID;
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break;
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}
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}
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@ -168,20 +170,20 @@ namespace OpenSim.world.Estate
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
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m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
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m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
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m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
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m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
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m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
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m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
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m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
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m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
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break;
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}
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}
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@ -197,11 +199,11 @@ namespace OpenSim.world.Estate
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}
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else
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{
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m_world.m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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m_world.m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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m_world.m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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m_world.m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
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m_world.m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
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m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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sendRegionInfoPacketToAll();
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}
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@ -237,22 +239,22 @@ namespace OpenSim.world.Estate
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RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
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regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
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regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
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regionInfoPacket.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_world.m_regInfo.estateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_world.m_regInfo.estateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_world.m_regInfo.estateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_world.m_regInfo.estateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_world.m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_world.m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_world.m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_world.m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_world.m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_world.m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_world.m_regInfo.estateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_world.m_regInfo.estateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
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regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
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remote_client.OutPacket(regionInfoPacket);
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}
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@ -262,32 +264,32 @@ namespace OpenSim.world.Estate
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
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handshake.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = m_world.m_regInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = m_world.m_regInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = m_world.m_regInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = m_world.m_regInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = m_world.m_regInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = m_world.m_regInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = m_world.m_regInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = m_world.m_regInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
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handshake.RegionInfo.TerrainHeightRange00 = m_regInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = m_regInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = m_regInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = m_regInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = m_regInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = m_regInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = m_regInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = m_regInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
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handshake.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = m_world.m_regInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = m_world.m_regInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = m_world.m_regInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = m_world.m_regInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = m_world.m_regInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = m_world.m_regInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_regInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimOwner = m_regInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = m_regInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = m_regInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = m_regInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = m_regInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = m_regInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = m_regInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = m_regInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = m_regInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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remote_client.OutPacket(handshake);
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@ -154,16 +154,16 @@
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<Compile Include="WorldBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Avatar.Update.cs">
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<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World.cs">
|
||||
<Compile Include="Avatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Avatar.cs">
|
||||
<Compile Include="ParcelManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="World.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="scripting\IScriptHandler.cs">
|
||||
|
|
|
@ -74,14 +74,17 @@ namespace OpenSim.world
|
|||
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
|
||||
private int[,] parcelIDList = new int[64, 64];
|
||||
|
||||
private static World m_world;
|
||||
private World m_world;
|
||||
private RegionInfo m_regInfo;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
public ParcelManager(World world)
|
||||
public ParcelManager(World world, RegionInfo reginfo)
|
||||
{
|
||||
|
||||
m_world = world;
|
||||
m_regInfo = reginfo;
|
||||
parcelIDList.Initialize();
|
||||
|
||||
}
|
||||
|
@ -421,7 +424,7 @@ namespace OpenSim.world
|
|||
fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
|
||||
fullSimParcel.parcelData.parcelDesc = "";
|
||||
|
||||
fullSimParcel.parcelData.ownerID = m_world.m_regInfo.MasterAvatarAssignedUUID;
|
||||
fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
|
||||
fullSimParcel.parcelData.salePrice = 1;
|
||||
fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
|
||||
fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
|
||||
|
|
|
@ -83,6 +83,9 @@ namespace OpenSim.world
|
|||
this.m_datastore = m_regInfo.DataStore;
|
||||
this.RegisterRegionWithComms();
|
||||
|
||||
parcelManager = new ParcelManager(this,this.m_regInfo);
|
||||
estateManager = new EstateManager(this,this.m_regInfo);
|
||||
|
||||
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
|
||||
m_scripts = new Dictionary<string, ScriptFactory>();
|
||||
|
||||
|
@ -463,7 +466,7 @@ namespace OpenSim.world
|
|||
try
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
newAvatar = new Avatar(remoteClient, this, m_clientThreads);
|
||||
newAvatar = new Avatar(remoteClient, this, m_clientThreads,this.m_regInfo);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
newAvatar.SendRegionHandshake();
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace OpenSim.world
|
|||
protected string m_regionName;
|
||||
// protected InventoryCache _inventoryCache;
|
||||
// protected AssetCache _assetCache;
|
||||
public RegionInfo m_regInfo;
|
||||
protected RegionInfo m_regInfo;
|
||||
|
||||
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
|
||||
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
|
||||
|
|
Loading…
Reference in New Issue