SOG bug fix in UI object changes
parent
f0ba6c84e4
commit
816a44d6da
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@ -3685,16 +3685,25 @@ namespace OpenSim.Region.Framework.Scenes
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if (togroup)
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{
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// related to group
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if ((change & ObjectChangeType.Position) != 0)
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// related to group
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if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0)
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{
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group.AbsolutePosition = data.position;
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updateType = updatetype.groupterse;
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}
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if ((change & ObjectChangeType.Rotation) != 0)
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{
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group.RootPart.UpdateRotation(data.rotation);
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updateType = updatetype.none;
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if ((change & ObjectChangeType.Rotation) != 0)
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{
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group.RootPart.UpdateRotation(data.rotation);
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updateType = updatetype.none;
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}
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if ((change & ObjectChangeType.Position) != 0)
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{
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group.AbsolutePosition = data.position;
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updateType = updatetype.groupterse;
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}
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else
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// ugly rotation update of all parts
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{
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group.AbsolutePosition = AbsolutePosition;
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}
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}
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if ((change & ObjectChangeType.Scale) != 0)
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{
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@ -3719,10 +3728,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (part == group.RootPart)
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{
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if ((change & ObjectChangeType.Position) != 0)
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group.UpdateRootPosition(data.position);
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if ((change & ObjectChangeType.Rotation) != 0)
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group.UpdateRootRotation(data.rotation);
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if ((change & ObjectChangeType.Position) != 0)
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group.UpdateRootPosition(data.position);
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if ((change & ObjectChangeType.Scale) != 0)
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part.Resize(data.scale);
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}
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