diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index b0e4a87a3d..704ca5dc69 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -1166,6 +1166,12 @@ namespace OpenSim.Region.Environment.Scenes if (part != null) { + if (part.OwnerID != remoteClient.AgentId) + return; + + if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) + return; + TaskInventoryItem currentItem = part.GetInventoryItem(itemID); if (currentItem == null) @@ -1256,17 +1262,20 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart part = GetSceneObjectPart(localID); if (part != null) { - if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId)) - { - part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); - // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez - part.CreateScriptInstance(copyID, 0, false); - part.GetProperties(remoteClient); + if (part.OwnerID != remoteClient.AgentId) + return; - // m_log.InfoFormat("[PRIMINVENTORY]: " + - // "Rezzed script {0} into prim local ID {1} for user {2}", - // item.inventoryName, localID, remoteClient.Name); - } + if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) + return; + + part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); + // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez + part.CreateScriptInstance(copyID, 0, false); + + // m_log.InfoFormat("[PRIMINVENTORY]: " + + // "Rezzed script {0} into prim local ID {1} for user {2}", + // item.inventoryName, localID, remoteClient.Name); + part.GetProperties(remoteClient); } else { @@ -1291,6 +1300,12 @@ namespace OpenSim.Region.Environment.Scenes if (part == null) return; + if (part.OwnerID != remoteClient.AgentId) + return; + + if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) + return; + AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); AssetCache.AddAsset(asset); @@ -1319,10 +1334,7 @@ namespace OpenSim.Region.Environment.Scenes part.AddInventoryItem(taskItem); part.GetProperties(remoteClient); - if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId)) - { - part.CreateScriptInstance(taskItem, 0, false); - } + part.CreateScriptInstance(taskItem, 0, false); } } @@ -1418,10 +1430,7 @@ namespace OpenSim.Region.Environment.Scenes if (running > 0) { - if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID)) - { - destPart.CreateScriptInstance(destTaskItem, 0, false); - } + destPart.CreateScriptInstance(destTaskItem, 0, false); } ScenePresence avatar; diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 3975b25bad..0b4846443e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -162,6 +162,9 @@ namespace OpenSim.Region.Environment.Scenes // "[PRIM INVENTORY]: " + // "Starting script {0}, {1} in prim {2}, {3}", // item.Name, item.ItemID, Name, UUID); + if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID)) + return; + AddFlag(LLObject.ObjectFlags.Scripted); if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))