JustinCC's core re-merge

avinationmerge
Melanie 2013-01-16 15:47:55 +00:00
parent 1ce39ed5f5
commit 818254916c
19 changed files with 236 additions and 92 deletions

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@ -1782,6 +1782,21 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="itemBase"></param>
/// <returns>The part where the script was rezzed if successful. False otherwise.</returns>
public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase)
{
return RezNewScript(
agentID,
itemBase,
"default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
}
/// <summary>
/// Rez a new script from nothing with given script text.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemBase">Template item.</param>
/// <param name="scriptText"></param>
/// <returns>The part where the script was rezzed if successful. False otherwise.</returns>
public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText)
{
// The part ID is the folder ID!
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
@ -1802,9 +1817,14 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
agentID);
AssetBase asset
= CreateAsset(
itemBase.Name,
itemBase.Description,
(sbyte)itemBase.AssetType,
Encoding.ASCII.GetBytes(scriptText),
agentID);
AssetService.Store(asset);
TaskInventoryItem taskItem = new TaskInventoryItem();

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@ -26,9 +26,11 @@
*/
using System;
using System.Threading;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
@ -38,11 +40,12 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Initialize the API
/// </summary>
/// <remarks>
/// Each API has an identifier, which is used to load the
/// proper runtime assembly at load time.
/// <param name='engine'>/param>
/// <param name='part'></param>
/// <param name='item'></param>
void Initialize(IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item);
/// Each API has an identifier, which is used to load the proper runtime assembly at load time.
/// <param name='scriptEngine'>/param>
/// <param name='host'>/param>
/// <param name='item'>/param>
/// <param name='coopSleepHandle'>/param>
void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle);
}
}

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@ -28,9 +28,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Interfaces;
@ -105,6 +107,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// </summary>
long MeasurementPeriodExecutionTime { get; }
/// <summary>
/// Scene part in which this script instance is contained.
/// </summary>
SceneObjectPart Part { get; }
IScriptEngine Engine { get; }
UUID AppDomain { get; set; }
string PrimName { get; }
@ -124,6 +131,12 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
uint LocalID { get; }
UUID AssetID { get; }
/// <summary>
/// Inventory item containing the script used.
/// </summary>
TaskInventoryItem ScriptTask { get; }
Queue EventQueue { get; }
/// <summary>

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@ -26,6 +26,7 @@
*/
using System;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
@ -62,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal TaskInventoryItem m_item;
internal bool m_CMFunctionsEnabled = false;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
m_ScriptEngine = ScriptEngine;
m_host = host;

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@ -87,9 +87,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host;
/// <summary>
/// Used for script sleeps when we are using co-operative script termination.
/// </summary>
/// <remarks>null if co-operative script termination is not active</remarks>
EventWaitHandle m_coopSleepHandle;
/// <summary>
/// The item that hosts this script
/// </summary>
@ -142,33 +149,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{"TURNRIGHT", "Turning Right"}
};
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
/*
m_ShoutSayTimer = new Timer(1000);
m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
m_ShoutSayTimer.AutoReset = true;
m_ShoutSayTimer.Start();
*/
m_lastSayShoutCheck = DateTime.UtcNow;
m_ScriptEngine = ScriptEngine;
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
m_coopSleepHandle = coopSleepHandle;
LoadLimits(); // read script limits from config.
LoadConfig();
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
AsyncCommands = new AsyncCommandManager(ScriptEngine);
AsyncCommands = new AsyncCommandManager(m_ScriptEngine);
}
/* load configuration items that affect script, object and run-time behavior. */
private void LoadLimits()
/// <summary>
/// Load configuration items that affect script, object and run-time behavior. */
/// </summary>
private void LoadConfig()
{
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@ -182,12 +187,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
if (m_notecardLineReadCharsMax > 65535)
m_notecardLineReadCharsMax = 65535;
// load limits for particular subsystems.
IConfig SMTPConfig;
if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) {
// there's an smtp config, so load in the snooze time.
EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
}
// Rezzing an object with a velocity can create recoil. This feature seems to have been
// removed from recent versions of SL. The code computes recoil (vel*mass) and scales
// it by this factor. May be zero to turn off recoil all together.
@ -212,7 +219,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)
return;
System.Threading.Thread.Sleep(delay);
Sleep(delay);
}
protected virtual void Sleep(int delay)
{
if (m_coopSleepHandle == null)
System.Threading.Thread.Sleep(delay);
else if (m_coopSleepHandle.WaitOne(delay))
throw new ScriptCoopStopException();
}
public Scene World
@ -3228,7 +3244,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// m_log.Info("llSleep snoozing " + sec + "s.");
m_host.AddScriptLPS(1);
Thread.Sleep((int)(sec * 1000));
Sleep((int)(sec * 1000));
}
public LSL_Float llGetMass()

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@ -30,6 +30,7 @@ using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
@ -61,9 +62,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
m_ScriptEngine = ScriptEngine;
m_ScriptEngine = scriptEngine;
m_host = host;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
@ -92,10 +94,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
get { return m_ScriptEngine.World; }
}
//
//Dumps an error message on the debug console.
//
/// <summary>
/// Dumps an error message on the debug console.
/// </summary>
internal void LSShoutError(string message)
{
if (message.Length > 1023)

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@ -30,6 +30,7 @@ using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
@ -61,9 +62,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_MODFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
m_ScriptEngine = ScriptEngine;
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;

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@ -143,9 +143,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle)
{
m_ScriptEngine = ScriptEngine;
m_ScriptEngine = scriptEngine;
m_host = host;
m_item = item;
m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);

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@ -82,6 +82,24 @@ namespace OpenSim.Region.ScriptEngine.Shared
}
}
/// <summary>
/// Used to signal when the script is stopping in co-operation with the script engine
/// (instead of through Thread.Abort()).
/// </summary>
[Serializable]
public class ScriptCoopStopException : Exception
{
public ScriptCoopStopException()
{
}
protected ScriptCoopStopException(
SerializationInfo info,
StreamingContext context)
{
}
}
public class DetectParams
{
public const int AGENT = 1;

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@ -158,6 +158,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public UUID AppDomain { get; set; }
public SceneObjectPart Part { get; private set; }
public string PrimName { get; private set; }
public string ScriptName { get; private set; }
@ -199,54 +201,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
private bool m_coopTermination;
private EventWaitHandle m_coopSleepHandle;
public void ClearQueue()
{
m_TimerQueued = false;
EventQueue.Clear();
}
public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
UUID itemID, UUID assetID, string assembly,
AppDomain dom, string primName, string scriptName,
int startParam, bool postOnRez, StateSource stateSource,
int maxScriptQueue)
public ScriptInstance(
IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item,
int startParam, bool postOnRez,
int maxScriptQueue)
{
State = "default";
EventQueue = new Queue(32);
Engine = engine;
LocalID = part.LocalId;
ObjectID = part.UUID;
RootLocalID = part.ParentGroup.LocalId;
RootObjectID = part.ParentGroup.UUID;
ItemID = itemID;
AssetID = assetID;
PrimName = primName;
ScriptName = scriptName;
m_Assembly = assembly;
Part = part;
ScriptTask = item;
// This is currently only here to allow regression tests to get away without specifying any inventory
// item when they are testing script logic that doesn't require an item.
if (ScriptTask != null)
{
ScriptName = ScriptTask.Name;
ItemID = ScriptTask.ItemID;
AssetID = ScriptTask.AssetID;
}
PrimName = part.ParentGroup.Name;
StartParam = startParam;
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
if (part != null)
if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
{
part.TaskInventory.LockItemsForRead(true);
if (part.TaskInventory.ContainsKey(ItemID))
{
ScriptTask = part.TaskInventory[ItemID];
}
part.TaskInventory.LockItemsForRead(false);
m_coopTermination = true;
m_coopSleepHandle = new AutoResetEvent(false);
}
}
/// <summary>
/// Load the script from an assembly into an AppDomain.
/// </summary>
/// <param name='dom'></param>
/// <param name='assembly'></param>
/// <param name='stateSource'></param>
public void Load(AppDomain dom, string assembly, StateSource stateSource)
{
m_Assembly = assembly;
m_stateSource = stateSource;
ApiManager am = new ApiManager();
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(engine, part, ScriptTask);
m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
}
try
@ -280,7 +296,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// // m_log.Debug("[Script] Script instance created");
part.SetScriptEvents(ItemID,
Part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
}
catch (Exception e)
@ -322,7 +338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);
part.SetScriptEvents(ItemID,
Part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
if (!Running)
@ -534,9 +550,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// Wait for the current event to complete.
if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
if (!m_InSelfDelete)
{
return true;
if (!m_coopTermination)
{
// If we're not co-operative terminating then try and wait for the event to complete before stopping
if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
return true;
}
else
{
m_log.DebugFormat(
"[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
ScriptName, ItemID, PrimName, ObjectID);
// This will terminate the event on next handle check by the script.
m_coopSleepHandle.Set();
// For now, we will wait forever since the event should always cleanly terminate once LSL loop
// checking is implemented. May want to allow a shorter timeout option later.
if (workItem.Wait(TimeSpan.MaxValue))
{
m_log.DebugFormat(
"[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
ScriptName, ItemID, PrimName, ObjectID);
return true;
}
}
}
lock (EventQueue)
@ -549,6 +590,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
// forcibly abort the work item (this aborts the underlying thread).
// Co-operative termination should never reach this point.
if (!m_InSelfDelete)
{
m_log.DebugFormat(
@ -796,7 +838,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InEvent = false;
m_CurrentEvent = String.Empty;
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
if ((!(e is TargetInvocationException)
|| (!(e.InnerException is SelfDeleteException)
&& !(e.InnerException is ScriptDeleteException)
&& !(e.InnerException is ScriptCoopStopException)))
&& !(e is ThreadAbortException))
{
try
{
@ -846,6 +892,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (part != null)
part.Inventory.RemoveInventoryItem(ItemID);
}
else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
{
m_log.DebugFormat(
"[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
PrimName, ScriptName, data.EventName, State);
}
}
}
}

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@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
@ -93,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null);
api.Initialize(m_engine, so1.RootPart, null, null);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null);
api.Initialize(m_engine, so1.RootPart, null, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -136,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
m_scene.AddSceneObject(so2);
LSL_Api api2 = new LSL_Api();
api2.Initialize(m_engine, so2.RootPart, null);
api2.Initialize(m_engine, so2.RootPart, null, null);
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);

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@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
@ -104,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(grp2);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
@ -131,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
apiGrp1.llBreakLink(2);

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@ -34,6 +34,7 @@ using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.Framework.Scenes;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenMetaverse;
using OpenSim.Tests.Common.Mock;
@ -67,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null);
m_lslApi.Initialize(engine, part, null, null);
}
[Test]

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@ -33,6 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.Framework.Scenes;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenMetaverse;
using System;
@ -66,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null);
m_lslApi.Initialize(engine, part, null, null);
}
[Test]

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@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
@ -93,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
@ -134,7 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";

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@ -41,6 +41,7 @@ using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
@ -98,9 +99,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
@ -144,9 +145,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// Create an object embedded inside the first
TaskInventoryHelpers.AddNotecard(
@ -192,12 +193,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
// Create an object embedded inside the first
TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
TaskInventoryHelpers.AddSceneObject(
m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2);

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@ -42,6 +42,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
@ -99,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -125,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, so.RootPart, null);
osslApi.Initialize(m_engine, so.RootPart, null, null);
bool gotExpectedException = false;
try
@ -160,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -194,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.Initialize(m_engine, part, null, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -232,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.Initialize(m_engine, part, null, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -284,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.Initialize(m_engine, part, null, null);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, null);
otherOsslApi.Initialize(m_engine, otherPart, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -331,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null);
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);

View File

@ -1356,12 +1356,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_DomainScripts[appDomain].Add(itemID);
instance = new ScriptInstance(this, part,
itemID, assetID, assembly,
m_AppDomains[appDomain],
part.ParentGroup.RootPart.Name,
item.Name, startParam, postOnRez,
stateSource, m_MaxScriptQueue);
item,
startParam, postOnRez,
m_MaxScriptQueue);
instance.Load(m_AppDomains[appDomain], assembly, stateSource);
// m_log.DebugFormat(
// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
@ -1808,9 +1807,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
{
instance.Stop(m_WaitForEventCompletionOnScriptStop);
}
else
{
// m_log.DebugFormat("[XENGINE]: Could not find script with ID {0} to stop in {1}", itemID, World.Name);
m_runFlags.AddOrUpdate(itemID, false, 240);
}
}
public DetectParams GetDetectParams(UUID itemID, int idx)

View File

@ -2541,7 +2541,9 @@
<Reference name="log4net" path="../../../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests"/>
</Match>
</Files>
</Project>
@ -3409,6 +3411,7 @@
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Tests.Common"/>
@ -3432,6 +3435,7 @@
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Shared/Tests" pattern="*.cs" recurse="true"/>
<Match path="Shared/CodeTools/Tests" pattern="*.cs" recurse="true"/>
<Match path="Shared/Instance/Tests" pattern="*.cs" recurse="true"/>
<Match path="XEngine/Tests" pattern="*.cs" recurse="true"/>
</Files>
</Project>