Do a cagent.Anims != null check in SP.CopyFrom()
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@ -3195,6 +3195,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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catch { }
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// FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object?
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if (cAgent.Anims != null)
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Animator.Animations.FromArray(cAgent.Anims);
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if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0)
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