Do a cagent.Anims != null check in SP.CopyFrom()
parent
5ba8ca5662
commit
8185ce8b4a
|
@ -3195,7 +3195,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
catch { }
|
||||
|
||||
Animator.Animations.FromArray(cAgent.Anims);
|
||||
// FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object?
|
||||
if (cAgent.Anims != null)
|
||||
Animator.Animations.FromArray(cAgent.Anims);
|
||||
|
||||
if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue