Refactor log4net logger handling in script engine. (#3148)

GenericGridServerConcept
Jeff Ames 2009-02-22 01:26:18 +00:00
parent 99b051ccbe
commit 818af9d482
18 changed files with 141 additions and 133 deletions

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@ -34,6 +34,7 @@ using System.Security.Policy;
using System.Security.Permissions;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using log4net;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
@ -51,6 +52,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// 4. Unload AppDomain completely when all scripts in it has stopped
//
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private int maxScriptsPerAppDomain = 1;
// Internal list of all AppDomains
@ -138,7 +141,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" +
AppDomainNameCount, null, ads);
m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName +
m_log.Info("[" + m_scriptEngine.ScriptEngineName +
"]: AppDomain Loading: " +
AssemblyName.GetAssemblyName(
"OpenSim.Region.ScriptEngine.Shared.dll").ToString());

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@ -25,22 +25,27 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using log4net;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public static class Common
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static ScriptEngine mySE;
// This class just contains some static log stuff used for debugging.
public static void SendToDebug(string message)
{
mySE.Log.Info("[" + mySE.ScriptEngineName + "]: Debug: " + message);
m_log.Info("[" + mySE.ScriptEngineName + "]: Debug: " + message);
}
public static void SendToLog(string message)
{
mySE.Log.Info("[" + mySE.ScriptEngineName + "]: LOG: " + message);
m_log.Info("[" + mySE.ScriptEngineName + "]: LOG: " + message);
}
}
}

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@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney;
@ -35,6 +36,7 @@ using OpenSim.Region;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using log4net;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
@ -63,6 +65,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// verify what exact parameters are needed.
//
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ScriptEngine myScriptEngine;
public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
@ -78,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void HookUpEvents()
{
myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName +
m_log.Info("[" + myScriptEngine.ScriptEngineName +
"]: Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab +=
@ -293,7 +297,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
if (engine != myScriptEngine.ScriptEngineName)
return;
myScriptEngine.Log.Debug("OnRezScript localID: " + localID +
m_log.Debug("OnRezScript localID: " + localID +
" LLUID: " + itemID.ToString() + " Size: " +
script.Length);
@ -303,7 +307,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void OnRemoveScript(uint localID, UUID itemID)
{
myScriptEngine.Log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
m_log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
myScriptEngine.m_ScriptManager.StopScript(
localID,
itemID

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@ -28,8 +28,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenSim.Region.ScriptEngine.Shared;
using log4net;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
@ -58,6 +60,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Not noticeable unless server is under high load.
//
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ScriptEngine m_ScriptEngine;
/// <summary>
@ -211,7 +215,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
EventQueueThreadClass eqtc = new EventQueueThreadClass();
eventQueueThreads.Add(eqtc);
//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
//m_log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
}
private void AbortThreadClass(EventQueueThreadClass threadClass)
@ -225,10 +229,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception)
{
//m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: If you see this, could you please report it to Tedd:");
//m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: Script thread execution timeout kill ended in exception: " + ex.ToString());
//m_log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: If you see this, could you please report it to Tedd:");
//m_log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: Script thread execution timeout kill ended in exception: " + ex.ToString());
}
//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Killed script execution thread. Remaining thread count: " + eventQueueThreads.Count);
//m_log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Killed script execution thread. Remaining thread count: " + eventQueueThreads.Count);
}
#endregion
@ -346,8 +350,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
if (eventQueue.Count >= EventExecutionMaxQueueSize)
{
m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: ERROR: Event execution queue item count is at " + eventQueue.Count + ". Config variable \"EventExecutionMaxQueueSize\" is set to " + EventExecutionMaxQueueSize + ", so ignoring new event.");
m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Event ignored: localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
m_log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: ERROR: Event execution queue item count is at " + eventQueue.Count + ". Config variable \"EventExecutionMaxQueueSize\" is set to " + EventExecutionMaxQueueSize + ", so ignoring new event.");
m_log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Event ignored: localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
return false;
}

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@ -47,6 +47,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// within a class
public class EventQueueThreadClass
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// How many ms to sleep if queue is empty
private static int nothingToDoSleepms;// = 50;
private static ThreadPriority MyThreadPriority;
@ -110,7 +112,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
break;
default:
MyThreadPriority = ThreadPriority.BelowNormal;
m_ScriptEngine.Log.Error(
m_log.Error(
"[ScriptEngine.DotNetEngine]: Unknown "+
"priority type \"" + pri +
"\" in config file. Defaulting to "+
@ -186,8 +188,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (ThreadAbortException)
{
if (lastScriptEngine != null)
lastScriptEngine.Log.Info("[" + ScriptEngineName +
m_log.Info("[" + ScriptEngineName +
"]: ThreadAbortException while executing "+
"function.");
}
@ -202,8 +203,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e)
{
if (lastScriptEngine != null)
lastScriptEngine.Log.ErrorFormat("[{0}]: Exception {1} thrown", ScriptEngineName, e.GetType().ToString());
m_log.ErrorFormat("[{0}]: Exception {1} thrown", ScriptEngineName, e.GetType().ToString());
throw e;
}
}
@ -214,8 +214,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
catch (Exception e)
{
// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
if (lastScriptEngine != null)
lastScriptEngine.Log.ErrorFormat(
m_log.ErrorFormat(
"[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}",
ScriptEngineName, e);
}
@ -342,8 +341,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception)
{
m_ScriptEngine.m_EventQueueManager.
m_ScriptEngine.Log.Error("[" +
m_log.Error("[" +
ScriptEngineName + "]: " +
"Unable to send text in-world:\r\n" +
text);

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@ -107,7 +107,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
private void StopMaintenanceThread()
{
#if DEBUG
//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: StopMaintenanceThread() called");
//m_log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: StopMaintenanceThread() called");
#endif
//PleaseShutdown = true;
Thread.Sleep(100);
@ -120,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception)
{
//m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception stopping maintenence thread: " + ex.ToString());
//m_log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception stopping maintenence thread: " + ex.ToString());
}
}
@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void MaintenanceLoop()
{
//if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
// m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " +
// m_log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " +
// "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;

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@ -98,11 +98,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
get { return "ScriptEngine.DotNetEngine"; }
}
public ILog Log
{
get { return m_log; }
}
public ScriptEngine()
{
// For logging, just need any instance, doesn't matter

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@ -240,11 +240,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e2) // LEGIT: User Scripting
{
m_scriptEngine.Log.Error("[" +
m_log.Error("[" +
m_scriptEngine.ScriptEngineName +
"]: Error displaying error in-world: " +
e2.ToString());
m_scriptEngine.Log.Error("[" +
m_log.Error("[" +
m_scriptEngine.ScriptEngineName + "]: " +
"Errormessage: Error compiling script:\r\n" +
e2.Message.ToString());
@ -258,7 +258,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
if (id == null)
return;
m_scriptEngine.Log.DebugFormat("[{0}]: Unloading script",
m_log.DebugFormat("[{0}]: Unloading script",
m_scriptEngine.ScriptEngineName);
// Stop long command on script
@ -280,7 +280,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
catch (Exception e) // LEGIT: User Scripting
{
m_scriptEngine.Log.Error("[" +
m_log.Error("[" +
m_scriptEngine.ScriptEngineName +
"]: Exception stopping script localID: " +
localID + " LLUID: " + itemID.ToString() +
@ -379,7 +379,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
else if (item.Action == LUType.Load)
{
m_scriptEngine.Log.DebugFormat("[{0}]: Loading script",
m_log.DebugFormat("[{0}]: Loading script",
m_scriptEngine.ScriptEngineName);
_StartScript(item.localID, item.itemID, item.script,
item.startParam, item.postOnRez);
@ -414,13 +414,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
if ((LUQueue.Count >= LoadUnloadMaxQueueSize) && m_started)
{
m_scriptEngine.Log.Error("[" +
m_log.Error("[" +
m_scriptEngine.ScriptEngineName +
"]: ERROR: Load/unload queue item count is at " +
LUQueue.Count +
". Config variable \"LoadUnloadMaxQueueSize\" "+
"is set to " + LoadUnloadMaxQueueSize +
", so ignoring new script.");
return;
}

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@ -71,7 +71,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void ResetScript(UUID itemID);
IConfig Config { get; }
string ScriptEngineName { get; }
ILog Log { get; }
IScriptApi GetApi(UUID itemID, string name);
}
}

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@ -32,6 +32,7 @@ using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
using Nini.Config;
using log4net;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim;
@ -80,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private bool m_automaticLinkPermission=false;
private IMessageTransferModule m_TransferModule = null;
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
//private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
{

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@ -26,6 +26,7 @@
*/
using System;
using log4net;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Scripting.WorldComm;
@ -37,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
public class Listener
{
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public AsyncCommandManager m_CmdManager;

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@ -29,10 +29,12 @@ using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.IO;
using Microsoft.CSharp;
using Microsoft.JScript;
using Microsoft.VisualBasic;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
@ -40,8 +42,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class Compiler : ICompiler
{
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// * Uses "LSL2Converter" to convert LSL to C# if necessary.
// * Compiles C#-code into an assembly
@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
AllowedCompilers.Clear();
#if DEBUG
m_scriptEngine.Log.Debug("[Compiler]: Allowed languages: " + allowComp);
m_log.Debug("[Compiler]: Allowed languages: " + allowComp);
#endif
@ -135,18 +136,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
if (!LanguageMapping.ContainsKey(strlan))
{
m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
}
else
{
#if DEBUG
//m_scriptEngine.Log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
//m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
#endif
}
AllowedCompilers.Add(strlan, true);
}
if (AllowedCompilers.Count == 0)
m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
// Default language
string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower();
@ -154,7 +155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// Is this language recognized at all?
if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
{
m_scriptEngine.Log.Error("[Compiler]: " +
m_log.Error("[Compiler]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
defaultCompileLanguage = "lsl";
}
@ -162,13 +163,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// Is this language in allow-list?
if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
{
m_scriptEngine.Log.Error("[Compiler]: " +
m_log.Error("[Compiler]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
}
else
{
#if DEBUG
// m_scriptEngine.Log.Debug("[Compiler]: " +
// m_log.Debug("[Compiler]: " +
// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
#endif
// LANGUAGE IS IN ALLOW-LIST
@ -194,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
catch (Exception ex)
{
m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
}
}
@ -208,7 +209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
catch (Exception ex)
{
m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString());
}
}
@ -216,7 +217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString())))
{
//m_scriptEngine.Log.Error("[Compiler]: FILE FOUND: " + file);
//m_log.Error("[Compiler]: FILE FOUND: " + file);
if (file.ToLower().StartsWith(FilePrefix + "_compiled_") ||
file.ToLower().StartsWith(FilePrefix + "_source_"))
@ -227,12 +228,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
catch (Exception ex)
{
m_scriptEngine.Log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
}
}
}
////private ICodeCompiler icc = codeProvider.CreateCompiler();
@ -293,9 +292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (Script == String.Empty)
{
if (File.Exists(OutFile))
{
// m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
// m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
return OutFile;
}
@ -345,7 +343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
//
if (File.Exists(OutFile) && File.Exists(OutFile+".text"))
{
// m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
// m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
return OutFile;
}
@ -465,7 +463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
catch (Exception ex) //NOTLEGIT - Should be just FileIOException
{
m_scriptEngine.Log.Error("[Compiler]: Exception while "+
m_log.Error("[Compiler]: Exception while "+
"trying to write script source to file \"" +
srcFileName + "\": " + ex.ToString());
}
@ -577,7 +575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
errtext += "No compile error. But not able to locate compiled file.";
throw new Exception(errtext);
}
// m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly "+
// m_log.DebugFormat("[Compiler] Compiled new assembly "+
// "for {0}", asset);
// Because windows likes to perform exclusive locks, we simply

View File

@ -265,7 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
catch (Exception e)
{
m_Engine.Log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
}
try
@ -275,14 +275,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_Script.InitApi(kv.Key, kv.Value);
}
// m_Engine.Log.Debug("[Script] Script instance created");
// m_log.Debug("[Script] Script instance created");
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
}
catch (Exception e)
{
m_Engine.Log.Error("[Script] Error loading script instance\n"+e.ToString());
m_log.Error("[Script] Error loading script instance\n"+e.ToString());
return;
}
@ -317,7 +317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_LocalID, m_ItemID, m_ObjectID,
PluginData);
// m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
@ -344,12 +344,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
else
{
m_Engine.Log.Error("[Script] Unable to load script state: Memory limit exceeded");
m_log.Error("[Script] Unable to load script state: Memory limit exceeded");
}
}
catch (Exception e)
{
m_Engine.Log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
}
}
else
@ -359,7 +359,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (presence != null && (!postOnRez))
presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
// m_Engine.Log.ErrorFormat("[Script] Unable to load script state, file not found");
// m_log.ErrorFormat("[Script] Unable to load script state, file not found");
}
}
@ -378,7 +378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (m_stateSource == StateSource.NewRez)
{
// m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
// m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
PostEvent(new EventParams("changed",
new Object[] {new LSL_Types.LSLInteger(256)}, new DetectParams[0]));
}
@ -473,7 +473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (m_CurrentResult == null)
m_CurrentResult = m_Engine.QueueEventHandler(this);
else
m_Engine.Log.Error("[Script] Tried to start a script that was already queued");
m_log.Error("[Script] Tried to start a script that was already queued");
}
}
}
@ -545,7 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void PostEvent(EventParams data)
{
// m_Engine.Log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
if (!Running)
@ -659,7 +659,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (data.EventName == "state") // Hardcoded state change
{
// m_Engine.Log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
// m_PrimName, m_ScriptName, data.Params[0].ToString());
m_State=data.Params[0].ToString();
AsyncCommandManager.RemoveScript(m_Engine,
@ -680,7 +680,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
// m_Engine.Log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
try
@ -726,10 +726,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
catch (Exception e2) // LEGIT: User Scripting
{
m_Engine.Log.Error("[Script]: "+
m_log.Error("[Script]: "+
"Error displaying error in-world: " +
e2.ToString());
m_Engine.Log.Error("[Script]: " +
m_log.Error("[Script]: " +
"Errormessage: Error compiling script:\r\n" +
e.ToString());
}

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@ -28,6 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney;
@ -35,6 +36,7 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Interfaces;
using log4net;
namespace OpenSim.Region.ScriptEngine.XEngine
{
@ -43,13 +45,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// </summary>
public class EventManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private XEngine myScriptEngine;
public EventManager(XEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
myScriptEngine.Log.Info("[XEngine] Hooking up to server events");
m_log.Info("[XEngine] Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;

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@ -125,11 +125,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
get { return m_Scene; }
}
public ILog Log
{
get { return m_log; }
}
public static List<XEngine> ScriptEngines
{
get { return m_ScriptEngines; }
@ -483,7 +478,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
if (part == null)
{
Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
m_log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
m_ScriptFailCount++;
return false;

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@ -96,7 +96,6 @@ namespace OpenSim.ScriptEngine.Engines.DotNetEngine
RegionInfo.Executors = new Dictionary<string, IScriptExecutor>();
RegionInfo.CommandProviders = new Dictionary<string, IScriptCommandProvider>();
RegionInfo.EventProviders = new Dictionary<string, IScriptEventProvider>();
RegionInfo.Logger = LogManager.GetLogger("SECS.DotNetEngine.RegionInfo");
}
public void Initialise(Scene scene, IConfigSource source)

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@ -48,7 +48,6 @@ namespace OpenSim.ScriptEngine.Shared
public Dictionary<string, IScriptCompiler> Compilers;
public Dictionary<string, IScriptScheduler> Schedulers;
public Dictionary<string, IScriptCommandProvider> CommandProviders;
public ILog Logger;
public void Executors_Execute(EventParams p)
{

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@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
@ -38,6 +39,8 @@ namespace OpenSim.ScriptEngine.Shared
{
public struct ScriptStructure
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public RegionInfoStructure RegionInfo;
public ScriptMetaData ScriptMetaData;
@ -91,8 +94,7 @@ namespace OpenSim.ScriptEngine.Shared
if (!InternalFunctions.ContainsKey(FunctionName))
{
// TODO: Send message in-world
//RegionInfo.Scene.
RegionInfo.Logger.ErrorFormat("[{0}] Script function \"{1}\" was not found.", Name, FunctionName);
m_log.ErrorFormat("[{0}] Script function \"{1}\" was not found.", Name, FunctionName);
return;
}
@ -103,7 +105,7 @@ namespace OpenSim.ScriptEngine.Shared
}
catch (Exception e)
{
RegionInfo.Logger.ErrorFormat("[{0}] Execute \"{1}\" failed: {2}", Name, FunctionName, e.ToString());
m_log.ErrorFormat("[{0}] Execute \"{1}\" failed: {2}", Name, FunctionName, e.ToString());
}
}
}
@ -126,7 +128,7 @@ namespace OpenSim.ScriptEngine.Shared
if (!InternalFunctions.ContainsKey(mi.Name))
InternalFunctions.Add(mi.Name, Delegate.CreateDelegate(scriptObjectType, ScriptObject, mi));
else
RegionInfo.Logger.ErrorFormat("[{0}] Error: Script function \"{1}\" is already added. We do not support overloading.",
m_log.ErrorFormat("[{0}] Error: Script function \"{1}\" is already added. We do not support overloading.",
Name, mi.Name);
}
}