READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.viewer-2-initial-appearance
parent
4f39329d6f
commit
818ed2032a
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@ -1510,11 +1510,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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for (int i=0; i<wearables.Length; i++)
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{
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if (inventoryMap.ContainsKey(wearables[i].ItemID))
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if (inventoryMap.ContainsKey(wearables[i][0].ItemID))
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{
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AvatarWearable wearable = new AvatarWearable();
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wearable.AssetID = wearables[i].AssetID;
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wearable.ItemID = inventoryMap[wearables[i].ItemID];
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wearable.Wear(inventoryMap[wearables[i][0].ItemID],
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wearables[i][0].AssetID);
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avatarAppearance.SetWearable(i, wearable);
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}
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}
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@ -1568,10 +1568,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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for (int i=0; i<wearables.Length; i++)
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{
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wearable = wearables[i];
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if (wearable.ItemID != UUID.Zero)
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if (wearable[0].ItemID != UUID.Zero)
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{
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// Get inventory item and copy it
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InventoryItemBase item = new InventoryItemBase(wearable.ItemID, source);
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InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
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item = inventoryService.GetItem(item);
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if (item != null)
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@ -1602,13 +1602,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// Wear item
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AvatarWearable newWearable = new AvatarWearable();
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newWearable.AssetID = wearable.AssetID;
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newWearable.ItemID = destinationItem.ID;
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newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
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avatarAppearance.SetWearable(i, newWearable);
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}
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else
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{
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m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable.ItemID, destinationFolder.ID);
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m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
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}
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}
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}
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@ -2057,8 +2056,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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if (select && (GetStringAttribute(item, "wear", "false") == "true"))
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{
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avatarAppearance.Wearables[inventoryItem.Flags].ItemID = inventoryItem.ID;
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avatarAppearance.Wearables[inventoryItem.Flags].AssetID = inventoryItem.AssetID;
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avatarAppearance.Wearables[inventoryItem.Flags].Wear(inventoryItem.ID, inventoryItem.AssetID);
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}
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}
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catch (Exception e)
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@ -499,6 +499,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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indata = true;
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}
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break;
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/*
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case "Body" :
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if (xml.MoveToAttribute("Item"))
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{
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@ -655,6 +656,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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indata = true;
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}
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break;
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*/
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case "Attachment" :
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{
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@ -749,6 +751,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString());
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rdata.writer.WriteAttributeString("Serial", rdata.userAppearance.Serial.ToString());
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/*
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FormatPart(rdata, "Body", rdata.userAppearance.BodyItem, rdata.userAppearance.BodyAsset);
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FormatPart(rdata, "Skin", rdata.userAppearance.SkinItem, rdata.userAppearance.SkinAsset);
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FormatPart(rdata, "Hair", rdata.userAppearance.HairItem, rdata.userAppearance.HairAsset);
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@ -765,7 +768,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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FormatPart(rdata, "UnderShirt", rdata.userAppearance.UnderShirtItem, rdata.userAppearance.UnderShirtAsset);
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FormatPart(rdata, "UnderPants", rdata.userAppearance.UnderPantsItem, rdata.userAppearance.UnderPantsAsset);
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*/
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Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId);
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rdata.writer.WriteStartElement("Attachments");
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@ -218,35 +218,6 @@ namespace OpenSim.Framework
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{
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args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
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//System.Console.WriteLine("XXX Before packing Wearables");
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if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
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{
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OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
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foreach (AvatarWearable awear in Appearance.Wearables)
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{
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wears.Add(OSD.FromUUID(awear.ItemID));
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wears.Add(OSD.FromUUID(awear.AssetID));
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//System.Console.WriteLine("XXX ItemID=" + awear.ItemID + " assetID=" + awear.AssetID);
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}
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args["wearables"] = wears;
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}
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//System.Console.WriteLine("XXX Before packing Attachments");
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List<AvatarAttachment> attachments = Appearance.GetAttachments();
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if ((attachments != null) && (attachments.Count > 0))
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{
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OSDArray attachs = new OSDArray(attachments.Count);
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foreach (AvatarAttachment attach in attachments)
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{
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attachs.Add(attach.Pack());
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//System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]);
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}
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args["attachments"] = attachs;
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}
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}
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if (Appearance != null)
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{
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OSDMap appmap = Appearance.Pack();
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args["packed_appearance"] = appmap;
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}
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@ -346,28 +317,6 @@ namespace OpenSim.Framework
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if (args["appearance_serial"] != null)
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Appearance.Serial = args["appearance_serial"].AsInteger();
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if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
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{
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OSDArray wears = (OSDArray)(args["wearables"]);
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for (int i = 0; i < wears.Count / 2; i++)
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{
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AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
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Appearance.SetWearable(i,awear);
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}
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}
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if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
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{
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OSDArray attachs = (OSDArray)(args["attachments"]);
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foreach (OSD o in attachs)
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{
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if (o.Type == OSDType.Map)
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{
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Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
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}
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}
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}
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if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
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{
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Appearance.Unpack((OSDMap)args["packed_appearance"]);
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@ -35,104 +35,6 @@ using log4net;
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namespace OpenSim.Framework
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{
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// A special dictionary for avatar appearance
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public struct LayerItem
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{
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public UUID ItemID;
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public UUID AssetID;
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public LayerItem(UUID itemID, UUID assetID)
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{
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ItemID = itemID;
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AssetID = assetID;
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}
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}
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public class Layer
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{
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protected int m_layerType;
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protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
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protected List<UUID> m_ids = new List<UUID>();
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public Layer(int type)
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{
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m_layerType = type;
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}
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public int LayerType
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{
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get { return m_layerType; }
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}
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public int Count
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{
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get { return m_ids.Count; }
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}
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public void Add(UUID itemID, UUID assetID)
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{
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if (m_items.ContainsKey(itemID))
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return;
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if (m_ids.Count >= 5)
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return;
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m_ids.Add(itemID);
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m_items[itemID] = assetID;
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}
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public void Wear(UUID itemID, UUID assetID)
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{
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Clear();
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Add(itemID, assetID);
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}
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public void Clear()
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{
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m_ids.Clear();
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m_items.Clear();
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}
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public void RemoveItem(UUID itemID)
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{
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if (m_items.ContainsKey(itemID))
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{
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m_ids.Remove(itemID);
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m_items.Remove(itemID);
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}
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}
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public void RemoveAsset(UUID assetID)
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{
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UUID itemID = UUID.Zero;
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foreach (KeyValuePair<UUID, UUID> kvp in m_items)
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{
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if (kvp.Value == assetID)
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{
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itemID = kvp.Key;
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break;
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}
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}
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if (itemID != UUID.Zero)
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{
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m_ids.Remove(itemID);
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m_items.Remove(itemID);
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}
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}
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public LayerItem this [int idx]
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{
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get
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{
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if (idx >= m_ids.Count || idx < 0)
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return new LayerItem(UUID.Zero, UUID.Zero);
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return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
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}
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}
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}
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/// <summary>
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/// Contains the Avatar's Appearance and methods to manipulate the appearance.
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/// </summary>
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set { m_wearables = value; }
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}
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public virtual UUID BodyItem {
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get { return m_wearables[AvatarWearable.BODY].ItemID; }
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set { m_wearables[AvatarWearable.BODY].ItemID = value; }
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}
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public virtual UUID BodyAsset {
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get { return m_wearables[AvatarWearable.BODY].AssetID; }
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set { m_wearables[AvatarWearable.BODY].AssetID = value; }
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}
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public virtual UUID SkinItem {
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get { return m_wearables[AvatarWearable.SKIN].ItemID; }
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set { m_wearables[AvatarWearable.SKIN].ItemID = value; }
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}
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public virtual UUID SkinAsset {
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get { return m_wearables[AvatarWearable.SKIN].AssetID; }
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set { m_wearables[AvatarWearable.SKIN].AssetID = value; }
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}
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public virtual UUID HairItem {
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get { return m_wearables[AvatarWearable.HAIR].ItemID; }
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set { m_wearables[AvatarWearable.HAIR].ItemID = value; }
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}
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public virtual UUID HairAsset {
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get { return m_wearables[AvatarWearable.HAIR].AssetID; }
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set { m_wearables[AvatarWearable.HAIR].AssetID = value; }
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}
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public virtual UUID EyesItem {
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get { return m_wearables[AvatarWearable.EYES].ItemID; }
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set { m_wearables[AvatarWearable.EYES].ItemID = value; }
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}
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public virtual UUID EyesAsset {
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get { return m_wearables[AvatarWearable.EYES].AssetID; }
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set { m_wearables[AvatarWearable.EYES].AssetID = value; }
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}
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public virtual UUID ShirtItem {
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get { return m_wearables[AvatarWearable.SHIRT].ItemID; }
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set { m_wearables[AvatarWearable.SHIRT].ItemID = value; }
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}
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public virtual UUID ShirtAsset {
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get { return m_wearables[AvatarWearable.SHIRT].AssetID; }
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set { m_wearables[AvatarWearable.SHIRT].AssetID = value; }
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}
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public virtual UUID PantsItem {
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get { return m_wearables[AvatarWearable.PANTS].ItemID; }
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set { m_wearables[AvatarWearable.PANTS].ItemID = value; }
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}
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public virtual UUID PantsAsset {
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get { return m_wearables[AvatarWearable.PANTS].AssetID; }
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set { m_wearables[AvatarWearable.PANTS].AssetID = value; }
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}
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public virtual UUID ShoesItem {
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get { return m_wearables[AvatarWearable.SHOES].ItemID; }
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set { m_wearables[AvatarWearable.SHOES].ItemID = value; }
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}
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public virtual UUID ShoesAsset {
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get { return m_wearables[AvatarWearable.SHOES].AssetID; }
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set { m_wearables[AvatarWearable.SHOES].AssetID = value; }
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}
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public virtual UUID SocksItem {
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get { return m_wearables[AvatarWearable.SOCKS].ItemID; }
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set { m_wearables[AvatarWearable.SOCKS].ItemID = value; }
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}
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public virtual UUID SocksAsset {
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get { return m_wearables[AvatarWearable.SOCKS].AssetID; }
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set { m_wearables[AvatarWearable.SOCKS].AssetID = value; }
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}
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public virtual UUID JacketItem {
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get { return m_wearables[AvatarWearable.JACKET].ItemID; }
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set { m_wearables[AvatarWearable.JACKET].ItemID = value; }
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}
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public virtual UUID JacketAsset {
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get { return m_wearables[AvatarWearable.JACKET].AssetID; }
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set { m_wearables[AvatarWearable.JACKET].AssetID = value; }
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}
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public virtual UUID GlovesItem {
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get { return m_wearables[AvatarWearable.GLOVES].ItemID; }
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set { m_wearables[AvatarWearable.GLOVES].ItemID = value; }
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}
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public virtual UUID GlovesAsset {
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get { return m_wearables[AvatarWearable.GLOVES].AssetID; }
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set { m_wearables[AvatarWearable.GLOVES].AssetID = value; }
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}
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public virtual UUID UnderShirtItem {
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get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; }
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set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; }
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}
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public virtual UUID UnderShirtAsset {
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get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; }
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set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; }
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}
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public virtual UUID UnderPantsItem {
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get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; }
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set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; }
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}
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public virtual UUID UnderPantsAsset {
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get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; }
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set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; }
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}
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public virtual UUID SkirtItem {
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get { return m_wearables[AvatarWearable.SKIRT].ItemID; }
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set { m_wearables[AvatarWearable.SKIRT].ItemID = value; }
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}
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public virtual UUID SkirtAsset {
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get { return m_wearables[AvatarWearable.SKIRT].AssetID; }
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set { m_wearables[AvatarWearable.SKIRT].AssetID = value; }
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}
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public virtual float AvatarHeight
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{
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get { return m_avatarHeight; }
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@ -407,7 +179,7 @@ namespace OpenSim.Framework
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m_wearables = null;
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if (appearance.Wearables != null)
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{
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 15 of these
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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SetWearable(i,appearance.Wearables[i]);
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}
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@ -552,7 +324,9 @@ namespace OpenSim.Framework
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// DEBUG ON
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// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
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// DEBUG OFF
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m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID);
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m_wearables[wearableId].Clear();
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for (int i = 0 ; i < wearable.Count ; i++)
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m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
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}
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@ -568,7 +342,10 @@ namespace OpenSim.Framework
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s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
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foreach (AvatarWearable awear in m_wearables)
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s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID);
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{
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for ( int i = 0 ; i < awear.Count ; i++ )
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s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
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}
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s += "Visual Params: ";
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for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
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@ -738,7 +515,7 @@ namespace OpenSim.Framework
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{
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OSDArray wears = (OSDArray)(data["wearables"]);
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for (int i = 0; i < wears.Count; i++)
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m_wearables[i] = new AvatarWearable((OSDMap)wears[i]);
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m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
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}
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else
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{
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@ -26,11 +26,24 @@
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*/
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public struct WearableItem
|
||||
{
|
||||
public UUID ItemID;
|
||||
public UUID AssetID;
|
||||
|
||||
public WearableItem(UUID itemID, UUID assetID)
|
||||
{
|
||||
ItemID = itemID;
|
||||
AssetID = assetID;
|
||||
}
|
||||
}
|
||||
|
||||
public class AvatarWearable
|
||||
{
|
||||
// these are guessed at by the list here -
|
||||
|
@ -49,8 +62,10 @@ namespace OpenSim.Framework
|
|||
public static readonly int UNDERSHIRT = 10;
|
||||
public static readonly int UNDERPANTS = 11;
|
||||
public static readonly int SKIRT = 12;
|
||||
public static readonly int ALPHA = 13;
|
||||
public static readonly int TATTOO = 15;
|
||||
|
||||
public static readonly int MAX_WEARABLES = 13;
|
||||
public static readonly int MAX_WEARABLES = 15;
|
||||
|
||||
public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
|
@ -67,68 +82,158 @@ namespace OpenSim.Framework
|
|||
public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
|
||||
|
||||
public UUID AssetID;
|
||||
public UUID ItemID;
|
||||
public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
|
||||
public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
|
||||
|
||||
public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
|
||||
public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
|
||||
|
||||
|
||||
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
|
||||
protected List<UUID> m_ids = new List<UUID>();
|
||||
|
||||
public AvatarWearable()
|
||||
{
|
||||
}
|
||||
|
||||
public AvatarWearable(UUID itemId, UUID assetId)
|
||||
public AvatarWearable(UUID itemID, UUID assetID)
|
||||
{
|
||||
AssetID = assetId;
|
||||
ItemID = itemId;
|
||||
Wear(itemID, assetID);
|
||||
}
|
||||
|
||||
public AvatarWearable(OSDMap args)
|
||||
public AvatarWearable(OSDArray args)
|
||||
{
|
||||
Unpack(args);
|
||||
}
|
||||
|
||||
public OSDMap Pack()
|
||||
public OSD Pack()
|
||||
{
|
||||
OSDArray wearlist = new OSDArray();
|
||||
|
||||
foreach (UUID id in m_ids)
|
||||
{
|
||||
OSDMap weardata = new OSDMap();
|
||||
weardata["item"] = OSD.FromUUID(ItemID);
|
||||
weardata["asset"] = OSD.FromUUID(AssetID);
|
||||
|
||||
return weardata;
|
||||
weardata["item"] = OSD.FromUUID(id);
|
||||
weardata["asset"] = OSD.FromUUID(m_items[id]);
|
||||
wearlist.Add(weardata);
|
||||
}
|
||||
|
||||
public void Unpack(OSDMap args)
|
||||
return wearlist;
|
||||
}
|
||||
|
||||
public void Unpack(OSDArray args)
|
||||
{
|
||||
ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero;
|
||||
AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero;
|
||||
Clear();
|
||||
|
||||
foreach (OSDMap weardata in args)
|
||||
{
|
||||
Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_ids.Count; }
|
||||
}
|
||||
|
||||
public void Add(UUID itemID, UUID assetID)
|
||||
{
|
||||
if (itemID == UUID.Zero)
|
||||
return;
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_items[itemID] = assetID;
|
||||
return;
|
||||
}
|
||||
if (m_ids.Count >= 5)
|
||||
return;
|
||||
|
||||
m_ids.Add(itemID);
|
||||
m_items[itemID] = assetID;
|
||||
}
|
||||
|
||||
public void Wear(UUID itemID, UUID assetID)
|
||||
{
|
||||
Clear();
|
||||
Add(itemID, assetID);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_ids.Clear();
|
||||
m_items.Clear();
|
||||
}
|
||||
|
||||
public void RemoveItem(UUID itemID)
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAsset(UUID assetID)
|
||||
{
|
||||
UUID itemID = UUID.Zero;
|
||||
|
||||
foreach (KeyValuePair<UUID, UUID> kvp in m_items)
|
||||
{
|
||||
if (kvp.Value == assetID)
|
||||
{
|
||||
itemID = kvp.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemID != UUID.Zero)
|
||||
{
|
||||
m_ids.Remove(itemID);
|
||||
m_items.Remove(itemID);
|
||||
}
|
||||
}
|
||||
|
||||
public WearableItem this [int idx]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (idx >= m_ids.Count || idx < 0)
|
||||
return new WearableItem(UUID.Zero, UUID.Zero);
|
||||
|
||||
return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
|
||||
}
|
||||
}
|
||||
|
||||
public static AvatarWearable[] DefaultWearables
|
||||
{
|
||||
get
|
||||
{
|
||||
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these
|
||||
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
|
||||
for (int i = 0; i < MAX_WEARABLES; i++)
|
||||
{
|
||||
defaultWearables[i] = new AvatarWearable();
|
||||
}
|
||||
|
||||
// Body
|
||||
defaultWearables[0].ItemID = DEFAULT_BODY_ITEM;
|
||||
defaultWearables[0].AssetID = DEFAULT_BODY_ASSET;
|
||||
defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
|
||||
|
||||
// Hair
|
||||
defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM;
|
||||
defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET;
|
||||
defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
|
||||
|
||||
// Skin
|
||||
defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM;
|
||||
defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET;
|
||||
defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
|
||||
|
||||
// Shirt
|
||||
defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM;
|
||||
defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET;
|
||||
defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
|
||||
|
||||
// Pants
|
||||
defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM;
|
||||
defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET;
|
||||
defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
|
||||
|
||||
// Alpha
|
||||
defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
|
||||
|
||||
// Tattoo
|
||||
defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
|
||||
|
||||
return defaultWearables;
|
||||
}
|
||||
|
|
|
@ -414,12 +414,10 @@ namespace OpenSim.Framework
|
|||
// We might not pass this in all cases...
|
||||
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
|
||||
{
|
||||
OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
|
||||
OSDArray wears = new OSDArray(Appearance.Wearables.Length);
|
||||
foreach (AvatarWearable awear in Appearance.Wearables)
|
||||
{
|
||||
wears.Add(OSD.FromUUID(awear.ItemID));
|
||||
wears.Add(OSD.FromUUID(awear.AssetID));
|
||||
}
|
||||
wears.Add(awear.Pack());
|
||||
|
||||
args["wearables"] = wears;
|
||||
}
|
||||
|
||||
|
@ -592,7 +590,7 @@ namespace OpenSim.Framework
|
|||
OSDArray wears = (OSDArray)(args["wearables"]);
|
||||
for (int i = 0; i < wears.Count / 2; i++)
|
||||
{
|
||||
AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
|
||||
AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
|
||||
Appearance.SetWearable(i,awear);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,6 +69,6 @@ namespace OpenSim
|
|||
/// of the code that is too old.
|
||||
///
|
||||
/// </value>
|
||||
public readonly static int MajorInterfaceVersion = 6;
|
||||
public readonly static int MajorInterfaceVersion = 7;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3387,21 +3387,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
aw.AgentData.SerialNum = (uint)serial;
|
||||
aw.AgentData.SessionID = m_sessionId;
|
||||
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
|
||||
AgentWearablesUpdatePacket.WearableDataBlock awb;
|
||||
int count = 0;
|
||||
for (int i = 0; i < wearables.Length; i++)
|
||||
count += wearables[i].Count;
|
||||
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
|
||||
AgentWearablesUpdatePacket.WearableDataBlock awb;
|
||||
int idx = 0;
|
||||
for (int i = 0; i < wearables.Length; i++)
|
||||
{
|
||||
for (int j = 0; j < wearables[i].Count; j++)
|
||||
{
|
||||
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
|
||||
awb.WearableType = (byte)i;
|
||||
awb.AssetID = wearables[i].AssetID;
|
||||
awb.ItemID = wearables[i].ItemID;
|
||||
aw.WearableData[i] = awb;
|
||||
awb.AssetID = wearables[i][j].AssetID;
|
||||
awb.ItemID = wearables[i][j].ItemID;
|
||||
aw.WearableData[idx] = awb;
|
||||
idx++;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
|
||||
// awb.ItemID, awb.AssetID, i, Name);
|
||||
}
|
||||
}
|
||||
|
||||
OutPacket(aw, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
|
|
@ -393,27 +393,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
||||
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
|
||||
{
|
||||
if (appearance.Wearables[i].ItemID == UUID.Zero)
|
||||
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
|
||||
{
|
||||
appearance.Wearables[i].AssetID = UUID.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
|
||||
baseItem = invService.GetItem(baseItem);
|
||||
|
||||
if (baseItem != null)
|
||||
{
|
||||
appearance.Wearables[i].AssetID = baseItem.AssetID;
|
||||
appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
|
||||
appearance.Wearables[i].ItemID, (WearableType)i);
|
||||
appearance.Wearables[i][j].ItemID, (WearableType)i);
|
||||
|
||||
appearance.Wearables[i].ItemID = UUID.Zero;
|
||||
appearance.Wearables[i].AssetID = UUID.Zero;
|
||||
appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -265,32 +265,33 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
map["Height"] = OSD.FromReal(appearance.AvatarHeight);
|
||||
|
||||
map["ShapeItem"] = OSD.FromUUID(appearance.BodyItem);
|
||||
map["ShapeAsset"] = OSD.FromUUID(appearance.BodyAsset);
|
||||
map["SkinItem"] = OSD.FromUUID(appearance.SkinItem);
|
||||
map["SkinAsset"] = OSD.FromUUID(appearance.SkinAsset);
|
||||
map["HairItem"] = OSD.FromUUID(appearance.HairItem);
|
||||
map["HairAsset"] = OSD.FromUUID(appearance.HairAsset);
|
||||
map["EyesItem"] = OSD.FromUUID(appearance.EyesItem);
|
||||
map["EyesAsset"] = OSD.FromUUID(appearance.EyesAsset);
|
||||
map["ShirtItem"] = OSD.FromUUID(appearance.ShirtItem);
|
||||
map["ShirtAsset"] = OSD.FromUUID(appearance.ShirtAsset);
|
||||
map["PantsItem"] = OSD.FromUUID(appearance.PantsItem);
|
||||
map["PantsAsset"] = OSD.FromUUID(appearance.PantsAsset);
|
||||
map["ShoesItem"] = OSD.FromUUID(appearance.ShoesItem);
|
||||
map["ShoesAsset"] = OSD.FromUUID(appearance.ShoesAsset);
|
||||
map["SocksItem"] = OSD.FromUUID(appearance.SocksItem);
|
||||
map["SocksAsset"] = OSD.FromUUID(appearance.SocksAsset);
|
||||
map["JacketItem"] = OSD.FromUUID(appearance.JacketItem);
|
||||
map["JacketAsset"] = OSD.FromUUID(appearance.JacketAsset);
|
||||
map["GlovesItem"] = OSD.FromUUID(appearance.GlovesItem);
|
||||
map["GlovesAsset"] = OSD.FromUUID(appearance.GlovesAsset);
|
||||
map["UndershirtItem"] = OSD.FromUUID(appearance.UnderShirtItem);
|
||||
map["UndershirtAsset"] = OSD.FromUUID(appearance.UnderShirtAsset);
|
||||
map["UnderpantsItem"] = OSD.FromUUID(appearance.UnderPantsItem);
|
||||
map["UnderpantsAsset"] = OSD.FromUUID(appearance.UnderPantsAsset);
|
||||
map["SkirtItem"] = OSD.FromUUID(appearance.SkirtItem);
|
||||
map["SkirtAsset"] = OSD.FromUUID(appearance.SkirtAsset);
|
||||
map["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
|
||||
map["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
|
||||
map["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
|
||||
map["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
|
||||
map["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
|
||||
map["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
|
||||
map["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
|
||||
map["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
|
||||
map["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
|
||||
map["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
|
||||
map["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
|
||||
map["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
|
||||
map["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
|
||||
map["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
|
||||
map["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
|
||||
map["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
|
||||
map["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
|
||||
map["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
|
||||
map["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
|
||||
map["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
|
||||
map["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
|
||||
map["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
|
||||
map["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
|
||||
map["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
|
||||
map["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
|
||||
map["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
|
||||
|
||||
|
||||
OSDMap items = new OSDMap();
|
||||
foreach (KeyValuePair<string, string> kvp in avatar.Data)
|
||||
|
|
|
@ -149,33 +149,33 @@ namespace OpenSim.Services.Interfaces
|
|||
Data["Serial"] = appearance.Serial.ToString();
|
||||
// Wearables
|
||||
Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
|
||||
Data["BodyItem"] = appearance.BodyItem.ToString();
|
||||
Data["EyesItem"] = appearance.EyesItem.ToString();
|
||||
Data["GlovesItem"] = appearance.GlovesItem.ToString();
|
||||
Data["HairItem"] = appearance.HairItem.ToString();
|
||||
Data["JacketItem"] = appearance.JacketItem.ToString();
|
||||
Data["PantsItem"] = appearance.PantsItem.ToString();
|
||||
Data["ShirtItem"] = appearance.ShirtItem.ToString();
|
||||
Data["ShoesItem"] = appearance.ShoesItem.ToString();
|
||||
Data["SkinItem"] = appearance.SkinItem.ToString();
|
||||
Data["SkirtItem"] = appearance.SkirtItem.ToString();
|
||||
Data["SocksItem"] = appearance.SocksItem.ToString();
|
||||
Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
|
||||
Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
|
||||
Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
|
||||
Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
|
||||
Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
|
||||
Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
|
||||
Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
|
||||
Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
|
||||
Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
|
||||
Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
|
||||
Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
|
||||
Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
|
||||
Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
|
||||
Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
|
||||
Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
|
||||
|
||||
Data["BodyAsset"] = appearance.BodyAsset.ToString();
|
||||
Data["EyesAsset"] = appearance.EyesAsset.ToString();
|
||||
Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
|
||||
Data["HairAsset"] = appearance.HairAsset.ToString();
|
||||
Data["JacketAsset"] = appearance.JacketAsset.ToString();
|
||||
Data["PantsAsset"] = appearance.PantsAsset.ToString();
|
||||
Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
|
||||
Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
|
||||
Data["SkinAsset"] = appearance.SkinAsset.ToString();
|
||||
Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
|
||||
Data["SocksAsset"] = appearance.SocksAsset.ToString();
|
||||
Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
|
||||
Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
|
||||
Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
|
||||
Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
|
||||
Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
|
||||
Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
|
||||
Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
|
||||
Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
|
||||
Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
|
||||
Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
|
||||
Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
|
||||
Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
|
||||
Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
|
||||
Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
|
||||
Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
|
||||
|
||||
// Attachments
|
||||
List<AvatarAttachment> attachments = appearance.GetAttachments();
|
||||
|
@ -193,33 +193,57 @@ namespace OpenSim.Services.Interfaces
|
|||
appearance.Serial = Int32.Parse(Data["Serial"]);
|
||||
|
||||
// Wearables
|
||||
appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
|
||||
appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
|
||||
appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
|
||||
appearance.HairItem = UUID.Parse(Data["HairItem"]);
|
||||
appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
|
||||
appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
|
||||
appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
|
||||
appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
|
||||
appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
|
||||
appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
|
||||
appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
|
||||
appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
|
||||
appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
|
||||
appearance.Wearables[AvatarWearable.BODY].Wear(
|
||||
UUID.Parse(Data["BodyItem"]),
|
||||
UUID.Parse(Data["BodyAsset"]));
|
||||
|
||||
appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
|
||||
appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
|
||||
appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
|
||||
appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
|
||||
appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
|
||||
appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
|
||||
appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
|
||||
appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
|
||||
appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
|
||||
appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
|
||||
appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
|
||||
appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
|
||||
appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
|
||||
appearance.Wearables[AvatarWearable.SKIN].Wear(
|
||||
UUID.Parse(Data["SkinItem"]),
|
||||
UUID.Parse(Data["SkinAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.HAIR].Wear(
|
||||
UUID.Parse(Data["HairItem"]),
|
||||
UUID.Parse(Data["HairAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.EYES].Wear(
|
||||
UUID.Parse(Data["EyesItem"]),
|
||||
UUID.Parse(Data["EyesAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.SHIRT].Wear(
|
||||
UUID.Parse(Data["ShirtItem"]),
|
||||
UUID.Parse(Data["ShirtAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.PANTS].Wear(
|
||||
UUID.Parse(Data["PantsItem"]),
|
||||
UUID.Parse(Data["PantsAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.SHOES].Wear(
|
||||
UUID.Parse(Data["ShoesItem"]),
|
||||
UUID.Parse(Data["ShoesAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.SOCKS].Wear(
|
||||
UUID.Parse(Data["SocksItem"]),
|
||||
UUID.Parse(Data["SocksAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.JACKET].Wear(
|
||||
UUID.Parse(Data["JacketItem"]),
|
||||
UUID.Parse(Data["JacketAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.GLOVES].Wear(
|
||||
UUID.Parse(Data["GlovesItem"]),
|
||||
UUID.Parse(Data["GlovesAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
|
||||
UUID.Parse(Data["UnderShirtItem"]),
|
||||
UUID.Parse(Data["UnderShirtAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
|
||||
UUID.Parse(Data["UnderPantsItem"]),
|
||||
UUID.Parse(Data["UnderPantsAsset"]));
|
||||
|
||||
appearance.Wearables[AvatarWearable.SKIRT].Wear(
|
||||
UUID.Parse(Data["SkirtItem"]),
|
||||
UUID.Parse(Data["SkirtAsset"]));
|
||||
|
||||
// Attachments
|
||||
Dictionary<string, string> attchs = new Dictionary<string, string>();
|
||||
|
|
Loading…
Reference in New Issue