remove redundant lastPhysGroupPos and lastPhysGroupRot checks
in SOG Update(). rootpart does more complet checksavinationmerge
parent
1f9dbdf8b8
commit
819f4b338d
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@ -307,9 +307,6 @@ namespace OpenSim.Region.Framework.Scenes
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get { return RootPart.VolumeDetectActive; }
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get { return RootPart.VolumeDetectActive; }
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}
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}
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private Vector3 lastPhysGroupPos;
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private Quaternion lastPhysGroupRot;
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private bool m_isBackedUp;
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private bool m_isBackedUp;
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public bool IsBackedUp
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public bool IsBackedUp
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@ -2525,6 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#endregion
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public override void Update()
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public override void Update()
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{
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{
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// Check that the group was not deleted before the scheduled update
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// Check that the group was not deleted before the scheduled update
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@ -2543,19 +2541,8 @@ namespace OpenSim.Region.Framework.Scenes
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// check to see if the physical position or rotation warrant an update.
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// check to see if the physical position or rotation warrant an update.
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if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
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if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
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{
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{
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bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
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// rootpart SendScheduledUpdates will check if a update is needed
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m_rootPart.UpdateFlag = UpdateRequired.TERSE;
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if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
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{
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m_rootPart.UpdateFlag = UpdateRequired.TERSE;
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lastPhysGroupPos = AbsolutePosition;
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}
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if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
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{
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m_rootPart.UpdateFlag = UpdateRequired.TERSE;
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lastPhysGroupRot = GroupRotation;
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}
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}
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}
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SceneObjectPart[] parts = m_parts.GetArray();
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SceneObjectPart[] parts = m_parts.GetArray();
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