Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.

Default to off.
To turn mesh parsing DEBUG detail logging on, add
    [Mesh]
        LogMeshDetail=true
to the INI file.
user_profiles
Robert Adams 2013-05-24 16:20:26 -07:00
parent a087dbed7f
commit 81a6c39781
1 changed files with 6 additions and 3 deletions

View File

@ -74,7 +74,7 @@ namespace OpenSim.Region.Physics.Meshing
private const string baseDir = null; //"rawFiles";
#endif
// If 'true', lots of DEBUG logging of asset parsing details
private bool debugDetail = true;
private bool debugDetail = false;
private bool cacheSculptMaps = true;
private string decodedSculptMapPath = null;
@ -94,8 +94,11 @@ namespace OpenSim.Region.Physics.Meshing
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
if(mesh_config != null)
if (mesh_config != null)
{
useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
debugDetail = mesh_config.GetBoolean("LogMeshDetails", debugDetail);
}
try
{
@ -415,7 +418,7 @@ namespace OpenSim.Region.Physics.Meshing
if (debugDetail)
{
string keys = "[MESH]: keys found in convexBlock: ";
string keys = LogHeader + " keys found in convexBlock: ";
foreach (KeyValuePair<string, OSD> kvp in convexBlock)
keys += "'" + kvp.Key + "' ";
m_log.Debug(keys);