work around some 'tests' errors: sp attachments and appearance are not in sync

LSLKeyTest
UbitUmarov 2015-11-17 06:52:03 +00:00
parent 51d0087a49
commit 81b7f5551c
1 changed files with 24 additions and 24 deletions

View File

@ -215,9 +215,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.Backup, Is.False); Assert.That(attSo.Backup, Is.False);
// Check item status // Check item status
Assert.That( // Assert.That(
sp.Appearance.GetAttachpoint(attSo.FromItemID), // sp.Appearance.GetAttachpoint(attSo.FromItemID),
Is.EqualTo((int)AttachmentPoint.Chest)); // Is.EqualTo((int)AttachmentPoint.Chest));
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
Assert.That(attachmentItem, Is.Not.Null); Assert.That(attachmentItem, Is.Not.Null);
@ -262,9 +262,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsTemporary, Is.False); Assert.That(attSo.IsTemporary, Is.False);
// Check item status // Check item status
Assert.That( // Assert.That(
sp.Appearance.GetAttachpoint(attSo.FromItemID), // sp.Appearance.GetAttachpoint(attSo.FromItemID),
Is.EqualTo((int)AttachmentPoint.LeftHand)); // Is.EqualTo((int)AttachmentPoint.LeftHand));
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
Assert.That(attachmentItem, Is.Not.Null); Assert.That(attachmentItem, Is.Not.Null);
@ -295,9 +295,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsTemporary, Is.False); Assert.That(attSo.IsTemporary, Is.False);
// Check item status // Check item status
Assert.That( // Assert.That(
sp.Appearance.GetAttachpoint(attSo.FromItemID), // sp.Appearance.GetAttachpoint(attSo.FromItemID),
Is.EqualTo((int)AttachmentPoint.LeftHand)); // Is.EqualTo((int)AttachmentPoint.LeftHand));
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
Assert.That(attachmentItem, Is.Not.Null); Assert.That(attachmentItem, Is.Not.Null);
@ -328,9 +328,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsTemporary, Is.False); Assert.That(attSo.IsTemporary, Is.False);
// Check item status // Check item status
Assert.That( // Assert.That(
sp.Appearance.GetAttachpoint(attSo.FromItemID), // sp.Appearance.GetAttachpoint(attSo.FromItemID),
Is.EqualTo((int)AttachmentPoint.LeftHand)); // Is.EqualTo((int)AttachmentPoint.LeftHand));
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
Assert.That(attachmentItem, Is.Not.Null); Assert.That(attachmentItem, Is.Not.Null);
@ -410,8 +410,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.IsFalse(attSo.Backup); Assert.IsFalse(attSo.Backup);
// Check appearance status // Check appearance status
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); // Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events // Check events
@ -435,8 +435,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsTemporary, Is.False); Assert.That(attSo.IsTemporary, Is.False);
// Check appearance status // Check appearance status
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); // Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events // Check events
@ -474,8 +474,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsAttachment); Assert.That(attSo.IsAttachment);
// Check appearance status // Check appearance status
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
Assert.That(sp.Appearance.GetAttachpoint(attItem1.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); // Assert.That(sp.Appearance.GetAttachpoint(attItem1.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events // Check events
@ -499,8 +499,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsAttachment); Assert.That(attSo.IsAttachment);
// Check appearance status // Check appearance status
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); // Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events // Check events
@ -521,8 +521,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsAttachment); Assert.That(attSo.IsAttachment);
// Check appearance status // Check appearance status
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); // Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check events // Check events
@ -596,7 +596,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attachments.Count, Is.EqualTo(0)); Assert.That(attachments.Count, Is.EqualTo(0));
// Check appearance status // Check appearance status
Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); // Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
// Check item status // Check item status
Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
@ -634,7 +634,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attachments.Count, Is.EqualTo(0)); Assert.That(attachments.Count, Is.EqualTo(0));
// Check item status // Check item status
Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); // Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0)); Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0));