ubode try remove a legacy lock, that is nasty
parent
3897774424
commit
81bb620d64
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@ -2665,7 +2665,7 @@ Console.WriteLine(" JointCreateFixed");
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}
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*/
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SafeNativeMethods.AllocateODEDataForThread(0U);
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SafeNativeMethods.AllocateODEDataForThread(0);
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_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
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_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
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@ -124,7 +124,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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/// /lib/x86_64-linux-gnu/libpthread.so.0(+0xfc60) [0x7f03c9849c60]
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/// .../opensim/bin/libode-x86_64.so(_Z12dCollideCCTLP6dxGeomS0_iP12dContactGeomi+0x92) [0x7f03b44bcf82]
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/// </remarks>
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internal static Object UniversalColliderSyncObject = new Object();
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// internal static Object UniversalColliderSyncObject = new Object();
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internal static Object SimulationLock = new Object();
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/// <summary>
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@ -498,6 +498,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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public OdeScene(Scene pscene, IConfigSource psourceconfig, string pname, string pversion)
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{
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SafeNativeMethods.AllocateODEDataForThread(~0U);
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m_config = psourceconfig;
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m_frameWorkScene = pscene;
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@ -878,7 +880,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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{
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int count;
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lock (OdeScene.UniversalColliderSyncObject)
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// lock (OdeScene.UniversalColliderSyncObject)
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{
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// We do this inside the lock so that we don't count any delay in acquiring it
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if (CollectStats)
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@ -2867,7 +2869,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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tempTick = tempTick2;
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}
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lock(SimulationLock)
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// lock(SimulationLock)
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SafeNativeMethods.WorldQuickStep(world, ODE_STEPSIZE);
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if (CollectStats)
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