Patch from Snoopy2. Fixes Mantis #4342

fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.

Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
0.6.8-post-fixes
Melanie 2009-11-08 20:36:00 +00:00
parent 5300e8506d
commit 81c439bcaa
3 changed files with 44 additions and 8 deletions

View File

@ -1059,9 +1059,11 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.IsGod(remote_client.AgentId)) if (m_scene.Permissions.IsGod(remote_client.AgentId))
{ {
land.LandData.OwnerID = ownerID; land.LandData.OwnerID = ownerID;
land.LandData.GroupID = UUID.Zero;
land.LandData.IsGroupOwned = false;
m_scene.ForEachClient(SendParcelOverlay); m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client); land.SendLandUpdateToClient(true, remote_client);
} }
} }
} }
@ -1082,8 +1084,10 @@ namespace OpenSim.Region.CoreModules.World.Land
land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
else else
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
land.LandData.GroupID = UUID.Zero;
land.LandData.IsGroupOwned = false;
m_scene.ForEachClient(SendParcelOverlay); m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client); land.SendLandUpdateToClient(true, remote_client);
} }
} }
} }
@ -1105,9 +1109,10 @@ namespace OpenSim.Region.CoreModules.World.Land
else else
land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
land.LandData.GroupID = UUID.Zero;
land.LandData.IsGroupOwned = false; land.LandData.IsGroupOwned = false;
m_scene.ForEachClient(SendParcelOverlay); m_scene.ForEachClient(SendParcelOverlay);
land.SendLandUpdateToClient(remote_client); land.SendLandUpdateToClient(true, remote_client);
} }
} }
} }

View File

@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Land
#pragma warning restore 0429 #pragma warning restore 0429
private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
private int m_lastSeqId = 0;
protected LandData m_landData = new LandData(); protected LandData m_landData = new LandData();
protected Scene m_scene; protected Scene m_scene;
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
@ -81,6 +83,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
m_scene = scene; m_scene = scene;
LandData.OwnerID = owner_id; LandData.OwnerID = owner_id;
if (is_group_owned)
LandData.GroupID = owner_id;
else
LandData.GroupID = UUID.Zero;
LandData.IsGroupOwned = is_group_owned; LandData.IsGroupOwned = is_group_owned;
} }
@ -172,7 +178,19 @@ namespace OpenSim.Region.CoreModules.World.Land
// regionFlags |= (uint)RegionFlags.AllowLandmark; // regionFlags |= (uint)RegionFlags.AllowLandmark;
// if (landData.OwnerID == remote_client.AgentId) // if (landData.OwnerID == remote_client.AgentId)
// regionFlags |= (uint)RegionFlags.AllowSetHome; // regionFlags |= (uint)RegionFlags.AllowSetHome;
remote_client.SendLandProperties(sequence_id,
int seq_id;
if (snap_selection && (sequence_id == 0))
{
seq_id = m_lastSeqId;
}
else
{
seq_id = sequence_id;
m_lastSeqId = seq_id;
}
remote_client.SendLandProperties(seq_id,
snap_selection, request_result, LandData, snap_selection, request_result, LandData,
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus, (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
GetParcelMaxPrimCount(this), GetParcelMaxPrimCount(this),
@ -184,6 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
{ {
//Needs later group support //Needs later group support
bool snap_selection = false;
LandData newData = LandData.Copy(); LandData newData = LandData.Copy();
if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
@ -192,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
newData.AuthBuyerID = args.AuthBuyerID; newData.AuthBuyerID = args.AuthBuyerID;
newData.SalePrice = args.SalePrice; newData.SalePrice = args.SalePrice;
snap_selection = true;
} }
} }
newData.Category = args.Category; newData.Category = args.Category;
@ -212,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
SendLandUpdateToAvatarsOverMe(); SendLandUpdateToAvatarsOverMe(snap_selection);
} }
} }
@ -230,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
SendLandUpdateToAvatarsOverMe(); SendLandUpdateToAvatarsOverMe(true);
} }
public void DeedToGroup(UUID groupID) public void DeedToGroup(UUID groupID)
@ -242,7 +262,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
SendLandUpdateToAvatarsOverMe(); SendLandUpdateToAvatarsOverMe(true);
} }
public bool IsEitherBannedOrRestricted(UUID avatar) public bool IsEitherBannedOrRestricted(UUID avatar)
@ -297,7 +317,17 @@ namespace OpenSim.Region.CoreModules.World.Land
SendLandProperties(0, false, 0, remote_client); SendLandProperties(0, false, 0, remote_client);
} }
public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
{
SendLandProperties(0, snap_selection, 0, remote_client);
}
public void SendLandUpdateToAvatarsOverMe() public void SendLandUpdateToAvatarsOverMe()
{
SendLandUpdateToAvatarsOverMe(false);
}
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
{ {
List<ScenePresence> avatars = m_scene.GetAvatars(); List<ScenePresence> avatars = m_scene.GetAvatars();
ILandObject over = null; ILandObject over = null;
@ -325,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else else
avatars[i].Invulnerable = true; avatars[i].Invulnerable = true;
SendLandUpdateToClient(avatars[i].ControllingClient); SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient);
} }
} }
} }

View File

@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
bool IsBannedFromLand(UUID avatar); bool IsBannedFromLand(UUID avatar);
bool IsRestrictedFromLand(UUID avatar); bool IsRestrictedFromLand(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client); void SendLandUpdateToClient(IClientAPI remote_client);
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
List<UUID> CreateAccessListArrayByFlag(AccessList flag); List<UUID> CreateAccessListArrayByFlag(AccessList flag);
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);