From 81d7844f5196aeee7a02c924448795820dbf5e8b Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 15 May 2012 17:01:00 +0100 Subject: [PATCH] use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3850e46b70..8716e2075d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2652,11 +2652,14 @@ namespace OpenSim.Region.Framework.Scenes m_lastColliders.Remove(localID); } // play the sound. - if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && !ParentGroup.RootPart.VolumeDetectActive) + + bool IsNotVolumeDtc = !VolumeDetectActive; + + if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && IsNotVolumeDtc) SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); - if(!ParentGroup.RootPart.VolumeDetectActive) + if (IsNotVolumeDtc) SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);