Implement XMLRPCAdmin command admin_teleport_agent.
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.0.7.2-post-fixes
parent
b819771919
commit
81daedcfe3
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@ -134,16 +134,22 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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availableMethods["admin_restart"] = XmlRpcRestartMethod;
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availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
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availableMethods["admin_save_heightmap"] = XmlRpcSaveHeightmapMethod;
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// Agent management
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availableMethods["admin_teleport_agent"] = XmlRpcTeleportAgentMethod;
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// User management
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availableMethods["admin_create_user"] = XmlRpcCreateUserMethod;
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availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod;
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availableMethods["admin_exists_user"] = XmlRpcUserExistsMethod;
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availableMethods["admin_update_user"] = XmlRpcUpdateUserAccountMethod;
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// Region state management
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availableMethods["admin_load_xml"] = XmlRpcLoadXMLMethod;
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availableMethods["admin_save_xml"] = XmlRpcSaveXMLMethod;
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availableMethods["admin_load_oar"] = XmlRpcLoadOARMethod;
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availableMethods["admin_save_oar"] = XmlRpcSaveOARMethod;
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// Estate access list management
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availableMethods["admin_acl_clear"] = XmlRpcAccessListClear;
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availableMethods["admin_acl_add"] = XmlRpcAccessListAdd;
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@ -2965,6 +2971,112 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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return response;
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}
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public XmlRpcResponse XmlRpcTeleportAgentMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable responseData = new Hashtable();
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try
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{
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responseData["success"] = true;
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Hashtable requestData = (Hashtable)request.Params[0];
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CheckStringParameters(request, new string[] {"password"});
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FailIfRemoteAdminNotAllowed((string)requestData["password"], remoteClient.Address.ToString());
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UUID agentId;
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string regionName = null;
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Vector3 pos, lookAt;
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bool agentSpecified = false;
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ScenePresence sp = null;
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if (requestData.Contains("agent_first_name") && requestData.Contains("agent_last_name"))
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{
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string firstName = requestData["agent_first_name"].ToString();
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string lastName = requestData["agent_last_name"].ToString();
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m_application.SceneManager.TryGetRootScenePresenceByName(firstName, lastName, out sp);
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if (sp == null)
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throw new Exception(
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string.Format(
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"No agent found with agent_first_name {0} and agent_last_name {1}", firstName, lastName));
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}
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else if (requestData.Contains("agent_id"))
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{
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string rawAgentId = (string)requestData["agent_id"];
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if (!UUID.TryParse(rawAgentId, out agentId))
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throw new Exception(string.Format("agent_id {0} does not have the correct id format", rawAgentId));
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m_application.SceneManager.TryGetRootScenePresence(agentId, out sp);
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if (sp == null)
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throw new Exception(string.Format("No agent with agent_id {0} found in this simulator", agentId));
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}
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else
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{
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throw new Exception("No agent_id or agent_first_name and agent_last_name parameters specified");
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}
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if (requestData.Contains("region_name"))
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regionName = (string)requestData["region_name"];
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pos.X = ParseFloat(requestData, "pos_x", sp.AbsolutePosition.X);
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pos.Y = ParseFloat(requestData, "pos_y", sp.AbsolutePosition.Y);
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pos.Z = ParseFloat(requestData, "pos_z", sp.AbsolutePosition.Z);
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lookAt.X = ParseFloat(requestData, "lookat_x", sp.Lookat.X);
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lookAt.Y = ParseFloat(requestData, "lookat_y", sp.Lookat.Y);
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lookAt.Z = ParseFloat(requestData, "lookat_z", sp.Lookat.Z);
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sp.Scene.RequestTeleportLocation(
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sp.ControllingClient, regionName, pos, lookAt, (uint)Constants.TeleportFlags.ViaLocation);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: admin_teleport_agent exception: {0}{1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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}
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finally
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{
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response.Value = responseData;
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}
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return response;
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}
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/// <summary>
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/// Parse a float with the given parameter name from a request data hash table.
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/// </summary>
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/// <remarks>
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/// Will throw an exception if parameter is not a float.
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/// Will not throw if parameter is not found, passes back default value instead.
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/// </remarks>
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/// <param name="requestData"></param>
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/// <param name="paramName"></param>
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/// <param name="defaultVal"></param>
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/// <returns></returns>
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private static float ParseFloat(Hashtable requestData, string paramName, float defaultVal)
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{
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if (requestData.Contains(paramName))
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{
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string rawVal = (string)requestData[paramName];
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float val;
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if (!float.TryParse(rawVal, out val))
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throw new Exception(string.Format("{0} {1} is not a valid float", paramName, rawVal));
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else
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return val;
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}
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else
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{
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return defaultVal;
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}
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}
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private static void CheckStringParameters(XmlRpcRequest request, string[] param)
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{
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Hashtable requestData = (Hashtable) request.Params[0];
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@ -3144,6 +3256,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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return false;
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}
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}
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private bool LoadHeightmap(string file, UUID regionID)
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{
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m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
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@ -90,9 +90,9 @@ namespace OpenSim.Framework
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/// <summary>
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/// Is the agent denoted by the given agentID a child presence in this scene?
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/// </summary>
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///
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/// <remarks>
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/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
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///
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/// </remarks>
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/// <param name="avatarID">AvatarID to lookup</param>
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/// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
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/// <exception cref="System.NullReferenceException">
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@ -4307,9 +4307,9 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.GetGroupByPrim(localID);
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}
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public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
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public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp)
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{
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return m_sceneGraph.TryGetScenePresence(avatarId, out avatar);
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return m_sceneGraph.TryGetScenePresence(agentID, out sp);
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}
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public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
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@ -191,6 +191,12 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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/// <summary>
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/// Try to get a scene presence from the scene
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="scenePresence">null if there is no scene presence with the given agent id</param>
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/// <returns>true if there was a scene presence with the given id, false otherwise.</returns>
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public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
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#endregion
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@ -545,6 +545,23 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
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{
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lock (m_localScenes)
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{
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foreach (Scene scene in m_localScenes)
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{
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avatar = scene.GetScenePresence(avatarId);
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if (avatar != null && !avatar.IsChildAgent)
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return true;
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}
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}
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avatar = null;
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return false;
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}
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public bool TryGetAvatarsScene(UUID avatarId, out Scene scene)
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{
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ScenePresence avatar = null;
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@ -590,6 +607,22 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
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{
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lock (m_localScenes)
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{
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foreach (Scene scene in m_localScenes)
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{
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sp = scene.GetScenePresence(firstName, lastName);
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if (sp != null && !sp.IsChildAgent)
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return true;
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}
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}
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sp = null;
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return false;
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}
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public void ForEachScene(Action<Scene> action)
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{
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lock (m_localScenes)
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