Implement XMLRPCAdmin command admin_teleport_agent.

This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-12-07 17:31:57 +00:00
parent b819771919
commit 81daedcfe3
5 changed files with 157 additions and 5 deletions

View File

@ -134,16 +134,22 @@ namespace OpenSim.ApplicationPlugins.RemoteController
availableMethods["admin_restart"] = XmlRpcRestartMethod;
availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
availableMethods["admin_save_heightmap"] = XmlRpcSaveHeightmapMethod;
// Agent management
availableMethods["admin_teleport_agent"] = XmlRpcTeleportAgentMethod;
// User management
availableMethods["admin_create_user"] = XmlRpcCreateUserMethod;
availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod;
availableMethods["admin_exists_user"] = XmlRpcUserExistsMethod;
availableMethods["admin_update_user"] = XmlRpcUpdateUserAccountMethod;
// Region state management
availableMethods["admin_load_xml"] = XmlRpcLoadXMLMethod;
availableMethods["admin_save_xml"] = XmlRpcSaveXMLMethod;
availableMethods["admin_load_oar"] = XmlRpcLoadOARMethod;
availableMethods["admin_save_oar"] = XmlRpcSaveOARMethod;
// Estate access list management
availableMethods["admin_acl_clear"] = XmlRpcAccessListClear;
availableMethods["admin_acl_add"] = XmlRpcAccessListAdd;
@ -2965,6 +2971,112 @@ namespace OpenSim.ApplicationPlugins.RemoteController
return response;
}
public XmlRpcResponse XmlRpcTeleportAgentMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
responseData["success"] = true;
Hashtable requestData = (Hashtable)request.Params[0];
CheckStringParameters(request, new string[] {"password"});
FailIfRemoteAdminNotAllowed((string)requestData["password"], remoteClient.Address.ToString());
UUID agentId;
string regionName = null;
Vector3 pos, lookAt;
bool agentSpecified = false;
ScenePresence sp = null;
if (requestData.Contains("agent_first_name") && requestData.Contains("agent_last_name"))
{
string firstName = requestData["agent_first_name"].ToString();
string lastName = requestData["agent_last_name"].ToString();
m_application.SceneManager.TryGetRootScenePresenceByName(firstName, lastName, out sp);
if (sp == null)
throw new Exception(
string.Format(
"No agent found with agent_first_name {0} and agent_last_name {1}", firstName, lastName));
}
else if (requestData.Contains("agent_id"))
{
string rawAgentId = (string)requestData["agent_id"];
if (!UUID.TryParse(rawAgentId, out agentId))
throw new Exception(string.Format("agent_id {0} does not have the correct id format", rawAgentId));
m_application.SceneManager.TryGetRootScenePresence(agentId, out sp);
if (sp == null)
throw new Exception(string.Format("No agent with agent_id {0} found in this simulator", agentId));
}
else
{
throw new Exception("No agent_id or agent_first_name and agent_last_name parameters specified");
}
if (requestData.Contains("region_name"))
regionName = (string)requestData["region_name"];
pos.X = ParseFloat(requestData, "pos_x", sp.AbsolutePosition.X);
pos.Y = ParseFloat(requestData, "pos_y", sp.AbsolutePosition.Y);
pos.Z = ParseFloat(requestData, "pos_z", sp.AbsolutePosition.Z);
lookAt.X = ParseFloat(requestData, "lookat_x", sp.Lookat.X);
lookAt.Y = ParseFloat(requestData, "lookat_y", sp.Lookat.Y);
lookAt.Z = ParseFloat(requestData, "lookat_z", sp.Lookat.Z);
sp.Scene.RequestTeleportLocation(
sp.ControllingClient, regionName, pos, lookAt, (uint)Constants.TeleportFlags.ViaLocation);
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN]: admin_teleport_agent exception: {0}{1}", e.Message, e.StackTrace);
responseData["success"] = false;
responseData["error"] = e.Message;
}
finally
{
response.Value = responseData;
}
return response;
}
/// <summary>
/// Parse a float with the given parameter name from a request data hash table.
/// </summary>
/// <remarks>
/// Will throw an exception if parameter is not a float.
/// Will not throw if parameter is not found, passes back default value instead.
/// </remarks>
/// <param name="requestData"></param>
/// <param name="paramName"></param>
/// <param name="defaultVal"></param>
/// <returns></returns>
private static float ParseFloat(Hashtable requestData, string paramName, float defaultVal)
{
if (requestData.Contains(paramName))
{
string rawVal = (string)requestData[paramName];
float val;
if (!float.TryParse(rawVal, out val))
throw new Exception(string.Format("{0} {1} is not a valid float", paramName, rawVal));
else
return val;
}
else
{
return defaultVal;
}
}
private static void CheckStringParameters(XmlRpcRequest request, string[] param)
{
Hashtable requestData = (Hashtable) request.Params[0];
@ -3144,6 +3256,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
return false;
}
}
private bool LoadHeightmap(string file, UUID regionID)
{
m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);

View File

@ -90,9 +90,9 @@ namespace OpenSim.Framework
/// <summary>
/// Is the agent denoted by the given agentID a child presence in this scene?
/// </summary>
///
/// <remarks>
/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
///
/// </remarks>
/// <param name="avatarID">AvatarID to lookup</param>
/// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
/// <exception cref="System.NullReferenceException">

View File

@ -4307,9 +4307,9 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.GetGroupByPrim(localID);
}
public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp)
{
return m_sceneGraph.TryGetScenePresence(avatarId, out avatar);
return m_sceneGraph.TryGetScenePresence(agentID, out sp);
}
public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)

View File

@ -191,6 +191,12 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
/// <summary>
/// Try to get a scene presence from the scene
/// </summary>
/// <param name="agentID"></param>
/// <param name="scenePresence">null if there is no scene presence with the given agent id</param>
/// <returns>true if there was a scene presence with the given id, false otherwise.</returns>
public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
#endregion

View File

@ -545,6 +545,23 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
{
lock (m_localScenes)
{
foreach (Scene scene in m_localScenes)
{
avatar = scene.GetScenePresence(avatarId);
if (avatar != null && !avatar.IsChildAgent)
return true;
}
}
avatar = null;
return false;
}
public bool TryGetAvatarsScene(UUID avatarId, out Scene scene)
{
ScenePresence avatar = null;
@ -590,6 +607,22 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
{
lock (m_localScenes)
{
foreach (Scene scene in m_localScenes)
{
sp = scene.GetScenePresence(firstName, lastName);
if (sp != null && !sp.IsChildAgent)
return true;
}
}
sp = null;
return false;
}
public void ForEachScene(Action<Scene> action)
{
lock (m_localScenes)