Mantis #2439
MemberwiseClone() also clones the "already backed up" flag, preventing prims created by drag-copying from being persisted. If such a prim is made the root prims of a link set, the entire set will not be persisted. Fixed now.0.6.0-stable
parent
e2abd2bf55
commit
81e220af8d
|
@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// that they don't happen, otherwise the deleted objects will reappear
|
// that they don't happen, otherwise the deleted objects will reappear
|
||||||
m_isDeleted = true;
|
m_isDeleted = true;
|
||||||
|
|
||||||
// DetachFromBackup();
|
DetachFromBackup();
|
||||||
|
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
foreach (SceneObjectPart part in m_parts.Values)
|
||||||
{
|
{
|
||||||
|
@ -1278,6 +1278,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed)
|
public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed)
|
||||||
{
|
{
|
||||||
SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone();
|
SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone();
|
||||||
|
dupe.m_isBackedUp = false;
|
||||||
dupe.m_parts = new Dictionary<UUID, SceneObjectPart>();
|
dupe.m_parts = new Dictionary<UUID, SceneObjectPart>();
|
||||||
dupe.m_parts.Clear();
|
dupe.m_parts.Clear();
|
||||||
//dupe.OwnerID = AgentID;
|
//dupe.OwnerID = AgentID;
|
||||||
|
@ -1860,6 +1861,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// The traffic caused is always going to be pretty minor, so it's not high priority
|
// The traffic caused is always going to be pretty minor, so it's not high priority
|
||||||
//objectGroup.DeleteGroup();
|
//objectGroup.DeleteGroup();
|
||||||
|
|
||||||
|
AttachToBackup();
|
||||||
HasGroupChanged = true;
|
HasGroupChanged = true;
|
||||||
ScheduleGroupForFullUpdate();
|
ScheduleGroupForFullUpdate();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue