Merge branch 'careminster' of kitto@tor.k-grid.com:/home/kitto/opensim into careminster
commit
81f7e9b462
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@ -27,9 +27,12 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Reflection;
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using System.Xml;
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using System.Xml.Schema;
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using System.Xml.Serialization;
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using log4net;
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using OpenMetaverse;
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namespace OpenSim.Framework
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@ -45,6 +48,105 @@ namespace OpenSim.Framework
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Thread LockedByThread;
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/// <value>
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/// An advanced lock for inventory data
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/// </value>
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private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
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/// <summary>
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/// Are we readlocked by the calling thread?
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/// </summary>
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public bool IsReadLockedByMe()
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{
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if (m_itemLock.RecursiveReadCount > 0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Lock our inventory list for reading (many can read, one can write)
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/// </summary>
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public void LockItemsForRead(bool locked)
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{
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if (locked)
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{
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if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
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{
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if (!LockedByThread.IsAlive)
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{
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//Locked by dead thread, reset.
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m_itemLock = new System.Threading.ReaderWriterLockSlim();
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}
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}
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if (m_itemLock.RecursiveReadCount > 0)
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{
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m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
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m_itemLock.ExitReadLock();
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}
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if (m_itemLock.RecursiveWriteCount > 0)
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{
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m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
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m_itemLock.ExitWriteLock();
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}
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while (!m_itemLock.TryEnterReadLock(60000))
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{
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m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
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if (m_itemLock.IsWriteLockHeld)
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{
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m_itemLock = new System.Threading.ReaderWriterLockSlim();
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}
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}
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}
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else
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{
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m_itemLock.ExitReadLock();
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}
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}
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/// <summary>
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/// Lock our inventory list for writing (many can read, one can write)
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/// </summary>
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public void LockItemsForWrite(bool locked)
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{
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if (locked)
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{
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//Enter a write lock, wait indefinately for one to open.
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if (m_itemLock.RecursiveReadCount > 0)
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{
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m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
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m_itemLock.ExitReadLock();
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}
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if (m_itemLock.RecursiveWriteCount > 0)
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{
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m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
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m_itemLock.ExitWriteLock();
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}
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while (!m_itemLock.TryEnterWriteLock(60000))
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{
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m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
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if (m_itemLock.IsWriteLockHeld)
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{
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m_itemLock = new System.Threading.ReaderWriterLockSlim();
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}
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}
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LockedByThread = Thread.CurrentThread;
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}
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else
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{
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m_itemLock.ExitWriteLock();
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}
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}
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#region ICloneable Members
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@ -52,13 +154,12 @@ namespace OpenSim.Framework
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{
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TaskInventoryDictionary clone = new TaskInventoryDictionary();
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lock (this)
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m_itemLock.EnterReadLock();
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foreach (UUID uuid in Keys)
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{
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foreach (UUID uuid in Keys)
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{
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clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
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}
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clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
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}
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m_itemLock.ExitReadLock();
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return clone;
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}
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|
@ -266,25 +266,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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}
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// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
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((Scene)c.Scene).ForEachScenePresence(
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delegate(ScenePresence presence)
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{
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// ignore chat from child agents
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if (presence.IsChildAgent) return;
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IClientAPI client = presence.ControllingClient;
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// don't forward SayOwner chat from objects to
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// non-owner agents
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if ((c.Type == ChatTypeEnum.Owner) &&
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(null != c.SenderObject) &&
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(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
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return;
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client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
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(byte)sourceType, (byte)ChatAudibleLevel.Fully);
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});
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if (c.Scene != null)
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{
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((Scene)c.Scene).ForEachScenePresence
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(
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delegate(ScenePresence presence)
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{
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// ignore chat from child agents
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if (presence.IsChildAgent) return;
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IClientAPI client = presence.ControllingClient;
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// don't forward SayOwner chat from objects to
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// non-owner agents
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if ((c.Type == ChatTypeEnum.Owner) &&
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(null != c.SenderObject) &&
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(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
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return;
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client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
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(byte)sourceType, (byte)ChatAudibleLevel.Fully);
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}
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);
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}
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}
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@ -389,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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{
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// Check if this is ours to handle
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//
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m_log.Info("OnFridInstantMessage");
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//m_log.Info("OnFridInstantMessage");
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if (msg.dialog != (byte) InstantMessageDialog.InventoryOffered)
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return;
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|
@ -246,21 +246,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// Fix ownership/creator of inventory items
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// Not doing so results in inventory items
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// being no copy/no mod for everyone
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lock (part.TaskInventory)
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part.TaskInventory.LockItemsForRead(true);
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TaskInventoryDictionary inv = part.TaskInventory;
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foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
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{
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TaskInventoryDictionary inv = part.TaskInventory;
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foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
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if (!ResolveUserUuid(kvp.Value.OwnerID))
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{
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if (!ResolveUserUuid(kvp.Value.OwnerID))
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{
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kvp.Value.OwnerID = masterAvatarId;
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}
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if (!ResolveUserUuid(kvp.Value.CreatorID))
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{
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kvp.Value.CreatorID = masterAvatarId;
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}
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kvp.Value.OwnerID = masterAvatarId;
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}
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if (!ResolveUserUuid(kvp.Value.CreatorID))
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{
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kvp.Value.CreatorID = masterAvatarId;
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}
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}
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part.TaskInventory.LockItemsForRead(false);
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}
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if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
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@ -840,8 +840,12 @@ namespace OpenSim.Region.Framework.Scenes
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public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)
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{
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SceneObjectPart part = GetSceneObjectPart(localID);
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SceneObjectGroup group = part.ParentGroup;
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if (group != null)
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SceneObjectGroup group = null;
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if (part != null)
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{
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group = part.ParentGroup;
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}
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if (part != null && group != null)
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{
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TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
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if (item == null)
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|
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@ -389,12 +389,16 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <value>
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/// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
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/// Get the inventory list
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/// </value>
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public TaskInventoryDictionary TaskInventory
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{
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get { return m_inventory.Items; }
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set { m_inventory.Items = value; }
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get {
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return m_inventory.Items;
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}
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set {
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m_inventory.Items = value;
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}
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}
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public uint ObjectFlags
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@ -2101,17 +2105,18 @@ namespace OpenSim.Region.Framework.Scenes
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//Trys to fetch sound id from prim's inventory.
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//Prim's inventory doesn't support non script items yet
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lock (TaskInventory)
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TaskInventory.LockItemsForRead(true);
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foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
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if (item.Value.Name == sound)
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{
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if (item.Value.Name == sound)
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{
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soundID = item.Value.ItemID;
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break;
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}
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soundID = item.Value.ItemID;
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break;
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}
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}
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TaskInventory.LockItemsForRead(false);
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}
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List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
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|
@ -2457,17 +2462,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (!UUID.TryParse(sound, out soundID))
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{
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// search sound file from inventory
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lock (TaskInventory)
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TaskInventory.LockItemsForRead(true);
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foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
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{
|
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foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
|
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if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
|
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{
|
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if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
|
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{
|
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soundID = item.Value.ItemID;
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break;
|
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}
|
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soundID = item.Value.ItemID;
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break;
|
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}
|
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}
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TaskInventory.LockItemsForRead(false);
|
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}
|
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|
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if (soundID == UUID.Zero)
|
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|
|
|
@ -80,7 +80,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </value>
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protected internal TaskInventoryDictionary Items
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{
|
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get { return m_items; }
|
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get {
|
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return m_items;
|
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}
|
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set
|
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{
|
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m_items = value;
|
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|
@ -116,22 +118,25 @@ namespace OpenSim.Region.Framework.Scenes
|
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/// <param name="linkNum">Link number for the part</param>
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public void ResetInventoryIDs()
|
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{
|
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lock (Items)
|
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m_items.LockItemsForWrite(true);
|
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|
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if (0 == Items.Count)
|
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{
|
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if (0 == Items.Count)
|
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return;
|
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|
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HasInventoryChanged = true;
|
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m_part.ParentGroup.HasGroupChanged = true;
|
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
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Items.Clear();
|
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|
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foreach (TaskInventoryItem item in items)
|
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{
|
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item.ResetIDs(m_part.UUID);
|
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Items.Add(item.ItemID, item);
|
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}
|
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m_items.LockItemsForWrite(false);
|
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return;
|
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}
|
||||
|
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HasInventoryChanged = true;
|
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m_part.ParentGroup.HasGroupChanged = true;
|
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
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Items.Clear();
|
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|
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foreach (TaskInventoryItem item in items)
|
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{
|
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item.ResetIDs(m_part.UUID);
|
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Items.Add(item.ItemID, item);
|
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}
|
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m_items.LockItemsForWrite(false);
|
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}
|
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|
||||
/// <summary>
|
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|
@ -140,25 +145,25 @@ namespace OpenSim.Region.Framework.Scenes
|
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/// <param name="ownerId"></param>
|
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public void ChangeInventoryOwner(UUID ownerId)
|
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{
|
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lock (Items)
|
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m_items.LockItemsForWrite(true);
|
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if (0 == Items.Count)
|
||||
{
|
||||
if (0 == Items.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
return;
|
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}
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
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foreach (TaskInventoryItem item in items)
|
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HasInventoryChanged = true;
|
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m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
if (ownerId != item.OwnerID)
|
||||
{
|
||||
if (ownerId != item.OwnerID)
|
||||
{
|
||||
item.LastOwnerID = item.OwnerID;
|
||||
item.OwnerID = ownerId;
|
||||
}
|
||||
item.LastOwnerID = item.OwnerID;
|
||||
item.OwnerID = ownerId;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -167,24 +172,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="groupID"></param>
|
||||
public void ChangeInventoryGroup(UUID groupID)
|
||||
{
|
||||
lock (Items)
|
||||
m_items.LockItemsForWrite(true);
|
||||
if (0 == Items.Count)
|
||||
{
|
||||
if (0 == Items.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
return;
|
||||
}
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
if (groupID != item.GroupID)
|
||||
{
|
||||
if (groupID != item.GroupID)
|
||||
{
|
||||
item.GroupID = groupID;
|
||||
}
|
||||
item.GroupID = groupID;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -192,14 +197,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
lock (m_items)
|
||||
Items.LockItemsForRead(true);
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
Items.LockItemsForRead(false);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in Items.Values)
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||
}
|
||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -209,17 +214,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void RemoveScriptInstances()
|
||||
{
|
||||
lock (Items)
|
||||
Items.LockItemsForRead(true);
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
Items.LockItemsForRead(false);
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in Items.Values)
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
RemoveScriptInstance(item.ItemID);
|
||||
m_part.RemoveScriptEvents(item.ItemID);
|
||||
}
|
||||
RemoveScriptInstance(item.ItemID);
|
||||
m_part.RemoveScriptEvents(item.ItemID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -244,8 +252,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (stateSource == 1 && // Prim crossing
|
||||
m_part.ParentGroup.Scene.m_trustBinaries)
|
||||
{
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items[item.ItemID].PermsMask = 0;
|
||||
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
||||
m_items.LockItemsForWrite(false);
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
|
@ -266,8 +276,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_part.ParentGroup.m_savedScriptState != null)
|
||||
RestoreSavedScriptState(item.OldItemID, item.ItemID);
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items[item.ItemID].PermsMask = 0;
|
||||
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
||||
m_items.LockItemsForWrite(false);
|
||||
string script = Utils.BytesToString(asset.Data);
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
|
||||
|
@ -302,20 +314,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </param>
|
||||
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
lock (m_items)
|
||||
m_items.LockItemsForRead(true);
|
||||
if (m_items.ContainsKey(itemId))
|
||||
{
|
||||
if (m_items.ContainsKey(itemId))
|
||||
{
|
||||
CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, m_part.Name, m_part.UUID);
|
||||
}
|
||||
TaskInventoryItem item = m_items[itemId];
|
||||
m_items.LockItemsForRead(false);
|
||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, m_part.Name, m_part.UUID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -346,11 +360,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns></returns>
|
||||
private bool InventoryContainsName(string name)
|
||||
{
|
||||
foreach (TaskInventoryItem item in Items.Values)
|
||||
m_items.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.Name == name)
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForRead(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -392,7 +411,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="item"></param>
|
||||
public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
|
||||
{
|
||||
m_items.LockItemsForRead(true);
|
||||
List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
|
||||
m_items.LockItemsForRead(false);
|
||||
foreach (TaskInventoryItem i in il)
|
||||
{
|
||||
if (i.Name == item.Name)
|
||||
|
@ -429,15 +450,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
item.ParentPartID = m_part.UUID;
|
||||
item.Name = name;
|
||||
|
||||
lock (m_items)
|
||||
{
|
||||
m_items.Add(item.ItemID, item);
|
||||
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items.Add(item.ItemID, item);
|
||||
m_items.LockItemsForWrite(false);
|
||||
if (allowedDrop)
|
||||
m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
|
||||
else
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
}
|
||||
|
||||
|
||||
m_inventorySerial++;
|
||||
//m_inventorySerial += 2;
|
||||
|
@ -454,14 +474,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="items"></param>
|
||||
public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
lock (m_items)
|
||||
m_items.LockItemsForWrite(true);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
m_items.Add(item.ItemID, item);
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
}
|
||||
m_items.Add(item.ItemID, item);
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
m_inventorySerial++;
|
||||
}
|
||||
|
@ -474,8 +493,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public TaskInventoryItem GetInventoryItem(UUID itemId)
|
||||
{
|
||||
TaskInventoryItem item;
|
||||
m_items.LockItemsForRead(true);
|
||||
m_items.TryGetValue(itemId, out item);
|
||||
|
||||
m_items.LockItemsForRead(false);
|
||||
return item;
|
||||
}
|
||||
|
||||
|
@ -487,45 +507,45 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
|
||||
public bool UpdateInventoryItem(TaskInventoryItem item)
|
||||
{
|
||||
lock (m_items)
|
||||
m_items.LockItemsForWrite(true);
|
||||
|
||||
if (m_items.ContainsKey(item.ItemID))
|
||||
{
|
||||
if (m_items.ContainsKey(item.ItemID))
|
||||
item.ParentID = m_part.UUID;
|
||||
item.ParentPartID = m_part.UUID;
|
||||
item.Flags = m_items[item.ItemID].Flags;
|
||||
if (item.AssetID == UUID.Zero)
|
||||
{
|
||||
item.ParentID = m_part.UUID;
|
||||
item.ParentPartID = m_part.UUID;
|
||||
item.Flags = m_items[item.ItemID].Flags;
|
||||
if (item.AssetID == UUID.Zero)
|
||||
{
|
||||
item.AssetID = m_items[item.ItemID].AssetID;
|
||||
}
|
||||
else if ((InventoryType)item.Type == InventoryType.Notecard)
|
||||
{
|
||||
ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Notecard saved", false);
|
||||
}
|
||||
}
|
||||
|
||||
m_items[item.ItemID] = item;
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
return true;
|
||||
item.AssetID = m_items[item.ItemID].AssetID;
|
||||
}
|
||||
else
|
||||
else if ((InventoryType)item.Type == InventoryType.Notecard)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
item.ItemID, m_part.Name, m_part.UUID);
|
||||
ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Notecard saved", false);
|
||||
}
|
||||
}
|
||||
|
||||
m_items[item.ItemID] = item;
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
m_items.LockItemsForWrite(false);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
item.ItemID, m_part.Name, m_part.UUID);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -538,51 +558,54 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// in this prim's inventory.</returns>
|
||||
public int RemoveInventoryItem(UUID itemID)
|
||||
{
|
||||
lock (m_items)
|
||||
m_items.LockItemsForRead(true);
|
||||
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
int type = m_items[itemID].InvType;
|
||||
m_items.LockItemsForRead(false);
|
||||
if (type == 10) // Script
|
||||
{
|
||||
int type = m_items[itemID].InvType;
|
||||
if (type == 10) // Script
|
||||
{
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
|
||||
}
|
||||
m_items.Remove(itemID);
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
int scriptcount = 0;
|
||||
lock (m_items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.Type == 10)
|
||||
{
|
||||
scriptcount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (scriptcount <= 0)
|
||||
{
|
||||
m_part.RemFlag(PrimFlags.Scripted);
|
||||
}
|
||||
|
||||
m_part.ScheduleFullUpdate();
|
||||
|
||||
return type;
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
|
||||
}
|
||||
else
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items.Remove(itemID);
|
||||
m_items.LockItemsForWrite(false);
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
int scriptcount = 0;
|
||||
m_items.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
itemID, m_part.Name, m_part.UUID);
|
||||
if (item.Type == 10)
|
||||
{
|
||||
scriptcount++;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
|
||||
if (scriptcount <= 0)
|
||||
{
|
||||
m_part.RemFlag(PrimFlags.Scripted);
|
||||
}
|
||||
|
||||
m_part.ScheduleFullUpdate();
|
||||
|
||||
return type;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
itemID, m_part.Name, m_part.UUID);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
@ -635,52 +658,53 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// isn't available (such as drag from prim inventory to agent inventory)
|
||||
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
|
||||
|
||||
lock (m_items)
|
||||
m_items.LockItemsForRead(true);
|
||||
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
UUID ownerID = item.OwnerID;
|
||||
uint everyoneMask = 0;
|
||||
uint baseMask = item.BasePermissions;
|
||||
uint ownerMask = item.CurrentPermissions;
|
||||
UUID ownerID = item.OwnerID;
|
||||
uint everyoneMask = 0;
|
||||
uint baseMask = item.BasePermissions;
|
||||
uint ownerMask = item.CurrentPermissions;
|
||||
|
||||
invString.AddItemStart();
|
||||
invString.AddNameValueLine("item_id", item.ItemID.ToString());
|
||||
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
|
||||
invString.AddItemStart();
|
||||
invString.AddNameValueLine("item_id", item.ItemID.ToString());
|
||||
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
|
||||
|
||||
invString.AddPermissionsStart();
|
||||
invString.AddPermissionsStart();
|
||||
|
||||
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
|
||||
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
|
||||
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
|
||||
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
|
||||
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
|
||||
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
|
||||
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
|
||||
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
|
||||
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
|
||||
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
|
||||
|
||||
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
|
||||
invString.AddNameValueLine("owner_id", ownerID.ToString());
|
||||
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
|
||||
invString.AddNameValueLine("owner_id", ownerID.ToString());
|
||||
|
||||
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
|
||||
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
|
||||
|
||||
invString.AddNameValueLine("group_id", item.GroupID.ToString());
|
||||
invString.AddSectionEnd();
|
||||
invString.AddNameValueLine("group_id", item.GroupID.ToString());
|
||||
invString.AddSectionEnd();
|
||||
|
||||
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
|
||||
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
|
||||
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
|
||||
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
|
||||
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
|
||||
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
|
||||
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
|
||||
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
|
||||
|
||||
invString.AddSaleStart();
|
||||
invString.AddNameValueLine("sale_type", "not");
|
||||
invString.AddNameValueLine("sale_price", "0");
|
||||
invString.AddSectionEnd();
|
||||
invString.AddSaleStart();
|
||||
invString.AddNameValueLine("sale_type", "not");
|
||||
invString.AddNameValueLine("sale_price", "0");
|
||||
invString.AddSectionEnd();
|
||||
|
||||
invString.AddNameValueLine("name", item.Name + "|");
|
||||
invString.AddNameValueLine("desc", item.Description + "|");
|
||||
invString.AddNameValueLine("name", item.Name + "|");
|
||||
invString.AddNameValueLine("desc", item.Description + "|");
|
||||
|
||||
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
|
||||
invString.AddSectionEnd();
|
||||
}
|
||||
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
|
||||
invString.AddSectionEnd();
|
||||
}
|
||||
int count = m_items.Count;
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
fileData = Utils.StringToBytes(invString.BuildString);
|
||||
|
||||
|
@ -701,10 +725,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (HasInventoryChanged)
|
||||
{
|
||||
lock (Items)
|
||||
{
|
||||
datastore.StorePrimInventory(m_part.UUID, Items.Values);
|
||||
}
|
||||
Items.LockItemsForRead(true);
|
||||
datastore.StorePrimInventory(m_part.UUID, Items.Values);
|
||||
Items.LockItemsForRead(false);
|
||||
|
||||
HasInventoryChanged = false;
|
||||
}
|
||||
|
|
|
@ -1615,21 +1615,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
|
||||
if (part != null)
|
||||
{
|
||||
part.TaskInventory.LockItemsForRead(true);
|
||||
TaskInventoryDictionary taskIDict = part.TaskInventory;
|
||||
if (taskIDict != null)
|
||||
{
|
||||
lock (taskIDict)
|
||||
foreach (UUID taskID in taskIDict.Keys)
|
||||
{
|
||||
foreach (UUID taskID in taskIDict.Keys)
|
||||
{
|
||||
UnRegisterControlEventsToScript(LocalId, taskID);
|
||||
taskIDict[taskID].PermsMask &= ~(
|
||||
2048 | //PERMISSION_CONTROL_CAMERA
|
||||
4); // PERMISSION_TAKE_CONTROLS
|
||||
}
|
||||
UnRegisterControlEventsToScript(LocalId, taskID);
|
||||
taskIDict[taskID].PermsMask &= ~(
|
||||
2048 | //PERMISSION_CONTROL_CAMERA
|
||||
4); // PERMISSION_TAKE_CONTROLS
|
||||
}
|
||||
|
||||
}
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
// Reset sit target.
|
||||
if (part.GetAvatarOnSitTarget() == UUID)
|
||||
part.SetAvatarOnSitTarget(UUID.Zero);
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
get { return m_ScriptEngine.World; }
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void state(string newState)
|
||||
{
|
||||
m_ScriptEngine.SetState(m_itemID, newState);
|
||||
|
@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
/// Reset the named script. The script must be present
|
||||
/// in the same prim.
|
||||
/// </summary>
|
||||
[DebuggerNonUserCode]
|
||||
public void llResetScript()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -272,40 +275,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
protected UUID InventorySelf()
|
||||
{
|
||||
UUID invItemID = new UUID();
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
bool unlock = false;
|
||||
if (!m_host.TaskInventory.IsReadLockedByMe())
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
unlock = true;
|
||||
}
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
|
||||
{
|
||||
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
|
||||
{
|
||||
invItemID = inv.Key;
|
||||
break;
|
||||
}
|
||||
invItemID = inv.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (unlock)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
return invItemID;
|
||||
}
|
||||
|
||||
protected UUID InventoryKey(string name, int type)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if (inv.Value.Name == name)
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (inv.Value.Type != type)
|
||||
{
|
||||
if (inv.Value.Type != type)
|
||||
return UUID.Zero;
|
||||
|
||||
return inv.Value.AssetID;
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
return inv.Value.AssetID;
|
||||
}
|
||||
}
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
@ -313,17 +324,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
return inv.Value.AssetID;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return inv.Value.AssetID;
|
||||
}
|
||||
}
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
@ -2534,12 +2549,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
TaskInventoryItem item = m_host.TaskInventory[invItemID];
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
item = m_host.TaskInventory[invItemID];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
return 0;
|
||||
|
@ -2614,6 +2626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (dist > m_ScriptDistanceFactor * 10.0f)
|
||||
return;
|
||||
|
||||
//Clone is thread-safe
|
||||
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
|
||||
|
@ -2747,13 +2760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
TaskInventoryItem item;
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
return;
|
||||
else
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (item.PermsGranter != UUID.Zero)
|
||||
{
|
||||
|
@ -2775,13 +2792,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
TaskInventoryItem item;
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
|
@ -2818,13 +2843,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
TaskInventoryItem item;
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
return;
|
||||
else
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (item.PermsGranter != m_host.OwnerID)
|
||||
return;
|
||||
|
@ -2850,13 +2881,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
TaskInventoryItem item;
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
return;
|
||||
else
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
|
||||
if (item.PermsGranter != m_host.OwnerID)
|
||||
return;
|
||||
|
@ -3080,14 +3117,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
TaskInventoryItem item;
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
return;
|
||||
else
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
return;
|
||||
|
||||
|
@ -3117,13 +3157,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
TaskInventoryItem item;
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
{
|
||||
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
||||
return;
|
||||
else
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[InventorySelf()];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
|
||||
if (item.PermsGranter == UUID.Zero)
|
||||
return;
|
||||
|
@ -3196,10 +3241,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
TaskInventoryItem item;
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (!m_host.TaskInventory.ContainsKey(invItemID))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
item = m_host.TaskInventory[invItemID];
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
|
||||
{
|
||||
|
@ -3231,11 +3284,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = perm;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForWrite(true);
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = perm;
|
||||
m_host.TaskInventory.LockItemsForWrite(false);
|
||||
|
||||
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
||||
"run_time_permissions", new Object[] {
|
||||
|
@ -3255,11 +3307,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = perm;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForWrite(true);
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = perm;
|
||||
m_host.TaskInventory.LockItemsForWrite(false);
|
||||
|
||||
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
||||
"run_time_permissions", new Object[] {
|
||||
|
@ -3280,11 +3331,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (!m_waitingForScriptAnswer)
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = 0;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForWrite(true);
|
||||
m_host.TaskInventory[invItemID].PermsGranter = agentID;
|
||||
m_host.TaskInventory[invItemID].PermsMask = 0;
|
||||
m_host.TaskInventory.LockItemsForWrite(false);
|
||||
|
||||
presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
|
||||
m_waitingForScriptAnswer=true;
|
||||
|
@ -3319,10 +3369,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
|
||||
llReleaseControls();
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
m_host.TaskInventory[invItemID].PermsMask = answer;
|
||||
}
|
||||
|
||||
m_host.TaskInventory.LockItemsForWrite(true);
|
||||
m_host.TaskInventory[invItemID].PermsMask = answer;
|
||||
m_host.TaskInventory.LockItemsForWrite(false);
|
||||
|
||||
|
||||
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
||||
"run_time_permissions", new Object[] {
|
||||
|
@ -3334,16 +3385,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
return item.PermsGranter.ToString();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return item.PermsGranter.ToString();
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
|
@ -3352,19 +3404,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
int perms = item.PermsMask;
|
||||
if (m_automaticLinkPermission)
|
||||
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
|
||||
return perms;
|
||||
}
|
||||
int perms = item.PermsMask;
|
||||
if (m_automaticLinkPermission)
|
||||
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return perms;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -3397,11 +3450,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
UUID invItemID = InventorySelf();
|
||||
|
||||
TaskInventoryItem item;
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
item = m_host.TaskInventory[invItemID];
|
||||
}
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
item = m_host.TaskInventory[invItemID];
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
||||
&& !m_automaticLinkPermission)
|
||||
{
|
||||
|
@ -3454,16 +3506,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
UUID invItemID = InventorySelf();
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
||||
&& !m_automaticLinkPermission)
|
||||
{
|
||||
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (linknum < ScriptBaseClass.LINK_THIS)
|
||||
return;
|
||||
|
||||
|
@ -3632,17 +3684,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
int count = 0;
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Type == type || type == -1)
|
||||
{
|
||||
if (inv.Value.Type == type || type == -1)
|
||||
{
|
||||
count = count + 1;
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return count;
|
||||
}
|
||||
|
||||
|
@ -3651,16 +3702,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
ArrayList keys = new ArrayList();
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Type == type || type == -1)
|
||||
{
|
||||
if (inv.Value.Type == type || type == -1)
|
||||
{
|
||||
keys.Add(inv.Value.Name);
|
||||
}
|
||||
keys.Add(inv.Value.Name);
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (keys.Count == 0)
|
||||
{
|
||||
|
@ -3697,20 +3747,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
// move the first object found with this inventory name
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == inventory)
|
||||
{
|
||||
if (inv.Value.Name == inventory)
|
||||
{
|
||||
found = true;
|
||||
objId = inv.Key;
|
||||
assetType = inv.Value.Type;
|
||||
objName = inv.Value.Name;
|
||||
break;
|
||||
}
|
||||
found = true;
|
||||
objId = inv.Key;
|
||||
assetType = inv.Value.Type;
|
||||
objName = inv.Value.Name;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
|
@ -3755,24 +3804,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ScriptSleep(3000);
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void llRemoveInventory(string name)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
if (item.Name == name)
|
||||
{
|
||||
if (item.Name == name)
|
||||
{
|
||||
if (item.ItemID == m_itemID)
|
||||
throw new ScriptDeleteException();
|
||||
else
|
||||
m_host.Inventory.RemoveInventoryItem(item.ItemID);
|
||||
return;
|
||||
}
|
||||
if (item.ItemID == m_itemID)
|
||||
throw new ScriptDeleteException();
|
||||
else
|
||||
m_host.Inventory.RemoveInventoryItem(item.ItemID);
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
public void llSetText(string text, LSL_Vector color, double alpha)
|
||||
|
@ -3861,6 +3912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
//Clone is thread safe
|
||||
TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
|
||||
|
||||
foreach (TaskInventoryItem item in itemDictionary.Values)
|
||||
|
@ -3951,17 +4003,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
UUID soundId = UUID.Zero;
|
||||
if (!UUID.TryParse(impact_sound, out soundId))
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
|
||||
{
|
||||
if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
|
||||
{
|
||||
soundId = item.AssetID;
|
||||
break;
|
||||
}
|
||||
soundId = item.AssetID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
m_host.CollisionSound = soundId;
|
||||
m_host.CollisionSoundVolume = (float)impact_volume;
|
||||
|
@ -4007,6 +4058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
UUID partItemID;
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
//Clone is thread safe
|
||||
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
|
||||
|
||||
foreach (TaskInventoryItem item in itemsDictionary.Values)
|
||||
|
@ -4214,17 +4266,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
if (item.Type == 10 && item.ItemID == m_itemID)
|
||||
{
|
||||
result = item.Name!=null?item.Name:String.Empty;
|
||||
break;
|
||||
}
|
||||
result = item.Name!=null?item.Name:String.Empty;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -4482,23 +4533,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if (inv.Value.Name == name)
|
||||
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
{
|
||||
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
{
|
||||
return inv.Value.AssetID.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return inv.Value.AssetID.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
|
@ -5993,14 +6045,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
protected UUID GetTaskInventoryItem(string name)
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if (inv.Value.Name == name)
|
||||
return inv.Key;
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return inv.Key;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
@ -6311,22 +6365,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
// copy the first script found with this inventory name
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if (inv.Value.Name == name)
|
||||
// make sure the object is a script
|
||||
if (10 == inv.Value.Type)
|
||||
{
|
||||
// make sure the object is a script
|
||||
if (10 == inv.Value.Type)
|
||||
{
|
||||
found = true;
|
||||
srcId = inv.Key;
|
||||
break;
|
||||
}
|
||||
found = true;
|
||||
srcId = inv.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
|
@ -8129,28 +8182,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == item)
|
||||
{
|
||||
if (inv.Value.Name == item)
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
switch (mask)
|
||||
{
|
||||
switch (mask)
|
||||
{
|
||||
case 0:
|
||||
return (int)inv.Value.BasePermissions;
|
||||
case 1:
|
||||
return (int)inv.Value.CurrentPermissions;
|
||||
case 2:
|
||||
return (int)inv.Value.GroupPermissions;
|
||||
case 3:
|
||||
return (int)inv.Value.EveryonePermissions;
|
||||
case 4:
|
||||
return (int)inv.Value.NextPermissions;
|
||||
}
|
||||
case 0:
|
||||
return (int)inv.Value.BasePermissions;
|
||||
case 1:
|
||||
return (int)inv.Value.CurrentPermissions;
|
||||
case 2:
|
||||
return (int)inv.Value.GroupPermissions;
|
||||
case 3:
|
||||
return (int)inv.Value.EveryonePermissions;
|
||||
case 4:
|
||||
return (int)inv.Value.NextPermissions;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
@ -8165,16 +8218,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == item)
|
||||
{
|
||||
if (inv.Value.Name == item)
|
||||
{
|
||||
return inv.Value.CreatorID.ToString();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return inv.Value.CreatorID.ToString();
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
llSay(0, "No item name '" + item + "'");
|
||||
|
||||
|
@ -8698,16 +8751,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
return inv.Value.Type;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return inv.Value.Type;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
@ -8738,18 +8791,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (invItemID == UUID.Zero)
|
||||
return new LSL_Vector();
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
||||
{
|
||||
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
||||
return new LSL_Vector();
|
||||
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
{
|
||||
ShoutError("No permissions to track the camera");
|
||||
return new LSL_Vector();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return new LSL_Vector();
|
||||
}
|
||||
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
{
|
||||
ShoutError("No permissions to track the camera");
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return new LSL_Vector();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
if (presence != null)
|
||||
{
|
||||
|
@ -8766,17 +8822,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (invItemID == UUID.Zero)
|
||||
return new LSL_Rotation();
|
||||
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
||||
{
|
||||
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
||||
return new LSL_Rotation();
|
||||
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
{
|
||||
ShoutError("No permissions to track the camera");
|
||||
return new LSL_Rotation();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return new LSL_Rotation();
|
||||
}
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||
{
|
||||
ShoutError("No permissions to track the camera");
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return new LSL_Rotation();
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
if (presence != null)
|
||||
|
@ -8926,14 +8984,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (objectID == UUID.Zero) return;
|
||||
|
||||
UUID agentID;
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
// we need the permission first, to know which avatar we want to set the camera for
|
||||
agentID = m_host.TaskInventory[invItemID].PermsGranter;
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
// we need the permission first, to know which avatar we want to set the camera for
|
||||
agentID = m_host.TaskInventory[invItemID].PermsGranter;
|
||||
|
||||
if (agentID == UUID.Zero) return;
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
|
||||
if (agentID == UUID.Zero)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
ScenePresence presence = World.GetScenePresence(agentID);
|
||||
|
||||
|
@ -8983,12 +9048,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
// we need the permission first, to know which avatar we want to clear the camera for
|
||||
UUID agentID;
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
agentID = m_host.TaskInventory[invItemID].PermsGranter;
|
||||
if (agentID == UUID.Zero)
|
||||
{
|
||||
agentID = m_host.TaskInventory[invItemID].PermsGranter;
|
||||
if (agentID == UUID.Zero) return;
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
ScenePresence presence = World.GetScenePresence(agentID);
|
||||
|
||||
|
@ -9445,15 +9517,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
internal UUID ScriptByName(string name)
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
if (item.Type == 10 && item.Name == name)
|
||||
{
|
||||
if (item.Type == 10 && item.Name == name)
|
||||
return item.ItemID;
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
return item.ItemID;
|
||||
}
|
||||
}
|
||||
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
@ -9494,6 +9570,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
//Clone is thread safe
|
||||
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
|
||||
|
||||
UUID assetID = UUID.Zero;
|
||||
|
@ -9556,6 +9633,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
//Clone is thread safe
|
||||
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
|
||||
|
||||
UUID assetID = UUID.Zero;
|
||||
|
|
|
@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (target != null)
|
||||
{
|
||||
UUID animID=UUID.Zero;
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == animation)
|
||||
{
|
||||
if (inv.Value.Name == animation)
|
||||
{
|
||||
if (inv.Value.Type == (int)AssetType.Animation)
|
||||
animID = inv.Value.AssetID;
|
||||
continue;
|
||||
}
|
||||
if (inv.Value.Type == (int)AssetType.Animation)
|
||||
animID = inv.Value.AssetID;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
if (animID == UUID.Zero)
|
||||
target.Animator.AddAnimation(animation, m_host.UUID);
|
||||
else
|
||||
|
@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (target != null)
|
||||
{
|
||||
UUID animID=UUID.Zero;
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == animation)
|
||||
{
|
||||
if (inv.Value.Name == animation)
|
||||
{
|
||||
if (inv.Value.Type == (int)AssetType.Animation)
|
||||
animID = inv.Value.AssetID;
|
||||
continue;
|
||||
}
|
||||
if (inv.Value.Type == (int)AssetType.Animation)
|
||||
animID = inv.Value.AssetID;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (animID == UUID.Zero)
|
||||
target.Animator.RemoveAnimation(animation);
|
||||
|
@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (!UUID.TryParse(name, out assetID))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 7 && item.Name == name)
|
||||
|
@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
assetID = item.AssetID;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (assetID == UUID.Zero)
|
||||
|
@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (!UUID.TryParse(name, out assetID))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 7 && item.Name == name)
|
||||
|
@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
assetID = item.AssetID;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (assetID == UUID.Zero)
|
||||
|
@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (!UUID.TryParse(name, out assetID))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 7 && item.Name == name)
|
||||
|
@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
assetID = item.AssetID;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (assetID == UUID.Zero)
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Reflection;
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
|
@ -131,6 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return (eventFlags);
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void ExecuteEvent(string state, string FunctionName, object[] args)
|
||||
{
|
||||
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
|
||||
|
|
|
@ -33,6 +33,7 @@ using System.Threading;
|
|||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
|
||||
|
@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return (int)m_Executor.GetStateEventFlags(state);
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void ExecuteEvent(string state, string FunctionName, object[] args)
|
||||
{
|
||||
m_Executor.ExecuteEvent(state, FunctionName, args);
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Runtime.Remoting;
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using System.Threading;
|
||||
|
@ -237,13 +238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
if (part != null)
|
||||
{
|
||||
lock (part.TaskInventory)
|
||||
part.TaskInventory.LockItemsForRead(true);
|
||||
if (part.TaskInventory.ContainsKey(m_ItemID))
|
||||
{
|
||||
if (part.TaskInventory.ContainsKey(m_ItemID))
|
||||
{
|
||||
m_thisScriptTask = part.TaskInventory[m_ItemID];
|
||||
}
|
||||
m_thisScriptTask = part.TaskInventory[m_ItemID];
|
||||
}
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
ApiManager am = new ApiManager();
|
||||
|
@ -428,14 +428,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
int permsMask;
|
||||
UUID permsGranter;
|
||||
lock (part.TaskInventory)
|
||||
part.TaskInventory.LockItemsForRead(true);
|
||||
if (!part.TaskInventory.ContainsKey(m_ItemID))
|
||||
{
|
||||
if (!part.TaskInventory.ContainsKey(m_ItemID))
|
||||
return;
|
||||
|
||||
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
|
||||
permsMask = part.TaskInventory[m_ItemID].PermsMask;
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
|
||||
permsMask = part.TaskInventory[m_ItemID].PermsMask;
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
|
||||
{
|
||||
|
@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
return true;
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode] //Prevents the debugger from farting in this function
|
||||
public void SetState(string state)
|
||||
{
|
||||
if (state == State)
|
||||
|
@ -555,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
new DetectParams[0]));
|
||||
PostEvent(new EventParams("state_entry", new Object[0],
|
||||
new DetectParams[0]));
|
||||
|
||||
|
||||
throw new EventAbortException();
|
||||
}
|
||||
|
||||
|
@ -637,140 +639,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public object EventProcessor()
|
||||
{
|
||||
|
||||
EventParams data = null;
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
lock (m_Script)
|
||||
{
|
||||
EventParams data = null;
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
data = (EventParams) m_EventQueue.Dequeue();
|
||||
if (data == null) // Shouldn't happen
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
m_CurrentResult = m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrentResult = null;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (data.EventName == "timer")
|
||||
m_TimerQueued = false;
|
||||
if (data.EventName == "control")
|
||||
{
|
||||
if (m_ControlEventsInQueue > 0)
|
||||
m_ControlEventsInQueue--;
|
||||
}
|
||||
if (data.EventName == "collision")
|
||||
m_CollisionInQueue = false;
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
|
||||
|
||||
m_DetectParams = data.DetectParams;
|
||||
|
||||
if (data.EventName == "state") // Hardcoded state change
|
||||
{
|
||||
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
|
||||
// m_PrimName, m_ScriptName, data.Params[0].ToString());
|
||||
m_State=data.Params[0].ToString();
|
||||
AsyncCommandManager.RemoveScript(m_Engine,
|
||||
m_LocalID, m_ItemID);
|
||||
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
|
||||
data.EventName == "control") // Don't freeze avies!
|
||||
{
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
|
||||
try
|
||||
{
|
||||
m_CurrentEvent = data.EventName;
|
||||
m_EventStart = DateTime.Now;
|
||||
m_InEvent = true;
|
||||
|
||||
m_Script.ExecuteEvent(State, data.EventName, data.Params);
|
||||
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if (m_SaveState)
|
||||
{
|
||||
// This will be the very first event we deliver
|
||||
// (state_entry) in default state
|
||||
//
|
||||
|
||||
SaveState(m_Assembly);
|
||||
|
||||
m_SaveState = false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
|
||||
{
|
||||
try
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
string text = FormatException(e);
|
||||
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
m_Engine.World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
// catch (Exception e2) // LEGIT: User Scripting
|
||||
// {
|
||||
// m_log.Error("[SCRIPT]: "+
|
||||
// "Error displaying error in-world: " +
|
||||
// e2.ToString());
|
||||
// m_log.Error("[SCRIPT]: " +
|
||||
// "Errormessage: Error compiling script:\r\n" +
|
||||
// e.ToString());
|
||||
// }
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
part.Inventory.RemoveInventoryItem(m_ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_EventQueue)
|
||||
data = (EventParams) m_EventQueue.Dequeue();
|
||||
if (data == null) // Shouldn't happen
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
|
@ -780,13 +658,141 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
m_CurrentResult = null;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_DetectParams = null;
|
||||
|
||||
return 0;
|
||||
if (data.EventName == "timer")
|
||||
m_TimerQueued = false;
|
||||
if (data.EventName == "control")
|
||||
{
|
||||
if (m_ControlEventsInQueue > 0)
|
||||
m_ControlEventsInQueue--;
|
||||
}
|
||||
if (data.EventName == "collision")
|
||||
m_CollisionInQueue = false;
|
||||
}
|
||||
}
|
||||
lock(m_Script)
|
||||
{
|
||||
|
||||
//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
|
||||
|
||||
m_DetectParams = data.DetectParams;
|
||||
|
||||
if (data.EventName == "state") // Hardcoded state change
|
||||
{
|
||||
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
|
||||
// m_PrimName, m_ScriptName, data.Params[0].ToString());
|
||||
m_State=data.Params[0].ToString();
|
||||
AsyncCommandManager.RemoveScript(m_Engine,
|
||||
m_LocalID, m_ItemID);
|
||||
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
|
||||
data.EventName == "control") // Don't freeze avies!
|
||||
{
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
|
||||
try
|
||||
{
|
||||
m_CurrentEvent = data.EventName;
|
||||
m_EventStart = DateTime.Now;
|
||||
m_InEvent = true;
|
||||
|
||||
m_Script.ExecuteEvent(State, data.EventName, data.Params);
|
||||
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if (m_SaveState)
|
||||
{
|
||||
// This will be the very first event we deliver
|
||||
// (state_entry) in default state
|
||||
//
|
||||
|
||||
SaveState(m_Assembly);
|
||||
|
||||
m_SaveState = false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
|
||||
{
|
||||
try
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
string text = FormatException(e);
|
||||
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
m_Engine.World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
// catch (Exception e2) // LEGIT: User Scripting
|
||||
// {
|
||||
// m_log.Error("[SCRIPT]: "+
|
||||
// "Error displaying error in-world: " +
|
||||
// e2.ToString());
|
||||
// m_log.Error("[SCRIPT]: " +
|
||||
// "Errormessage: Error compiling script:\r\n" +
|
||||
// e.ToString());
|
||||
// }
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
part.Inventory.RemoveInventoryItem(m_ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
m_CurrentResult = m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrentResult = null;
|
||||
}
|
||||
}
|
||||
|
||||
m_DetectParams = null;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public int EventTime()
|
||||
{
|
||||
|
@ -824,6 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
new Object[0], new DetectParams[0]));
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode] //Stops the VS debugger from farting in this function
|
||||
public void ApiResetScript()
|
||||
{
|
||||
// bool running = Running;
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.IO;
|
|||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Security;
|
||||
using System.Security.Policy;
|
||||
using System.Reflection;
|
||||
|
@ -1119,6 +1120,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return false;
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void ApiResetScript(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
|
@ -1170,6 +1172,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return UUID.Zero;
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void SetState(UUID itemID, string newState)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
|
|
Loading…
Reference in New Issue