Allow creation of user appearance from a model avatar. Thank you,

Cinder, for this patch.

Signed-off-by: Melanie Thielker <melanie@t-data.com>
LSLKeyTest
Melanie Thielker 2016-08-20 22:41:53 +01:00
parent c17e337eca
commit 82244cca68
2 changed files with 215 additions and 4 deletions

View File

@ -328,12 +328,16 @@ namespace OpenSim.Server.Handlers.UserAccounts
if (request.ContainsKey("Email"))
email = request["Email"].ToString();
string model = "";
if (request.ContainsKey("Model"))
model = request["Model"].ToString();
UserAccount createdUserAccount = null;
if (m_UserAccountService is UserAccountService)
createdUserAccount
= ((UserAccountService)m_UserAccountService).CreateUser(
scopeID, principalID, firstName, lastName, password, email);
scopeID, principalID, firstName, lastName, password, email, model);
if (createdUserAccount == null)
return FailureResult();
@ -393,4 +397,4 @@ namespace OpenSim.Server.Handlers.UserAccounts
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
}
}
}

View File

@ -544,7 +544,8 @@ namespace OpenSim.Services.UserAccountService
/// <param name="lastName"></param>
/// <param name="password"></param>
/// <param name="email"></param>
public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email)
/// <param name="model"></param>
public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email, string model = "")
{
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (null == account)
@ -603,7 +604,12 @@ namespace OpenSim.Services.UserAccountService
}
if (m_CreateDefaultAvatarEntries)
CreateDefaultAppearanceEntries(account.PrincipalID);
{
if (String.IsNullOrEmpty(model))
CreateDefaultAppearanceEntries(account.PrincipalID);
else
EstablishAppearance(account.PrincipalID, model);
}
}
m_log.InfoFormat(
@ -734,6 +740,7 @@ namespace OpenSim.Services.UserAccountService
wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
AvatarAppearance ap = new AvatarAppearance();
// this loop works, but is questionable
for (int i = 0; i < 6; i++)
{
ap.SetWearable(i, wearables[i]);
@ -742,5 +749,205 @@ namespace OpenSim.Services.UserAccountService
m_AvatarService.SetAppearance(principalID, ap);
}
}
protected void EstablishAppearance(UUID destinationAgent, string model)
{
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Establishing new appearance for {0} - {1}",
destinationAgent.ToString(), model);
string[] modelSpecifiers = model.Split();
if (modelSpecifiers.Length != 2)
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Invalid model name \'{0}\'. Falling back to Ruth for {1}",
model, destinationAgent);
CreateDefaultAppearanceEntries(destinationAgent);
return;
}
// Does the source model exist?
UserAccount modelAccount = GetUserAccount(UUID.Zero, modelSpecifiers[0], modelSpecifiers[1]);
if (modelAccount == null)
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Requested model \'{0}\' not found. Falling back to Ruth for {1}",
model, destinationAgent);
CreateDefaultAppearanceEntries(destinationAgent);
return;
}
// Does the source model have an established appearance herself?
AvatarAppearance modelAppearance = m_AvatarService.GetAppearance(modelAccount.PrincipalID);
if (modelAppearance == null)
{
m_log.WarnFormat("USER ACCOUNT SERVICE]: Requested model \'{0}\' does not have an established appearance. Falling back to Ruth for {1}",
model, destinationAgent);
CreateDefaultAppearanceEntries(destinationAgent);
return;
}
try
{
CopyWearablesAndAttachments(destinationAgent, modelAccount.PrincipalID, modelAppearance);
m_AvatarService.SetAppearance(destinationAgent, modelAppearance);
}
catch (Exception e)
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring appearance for {0} : {1}",
destinationAgent, e.Message);
}
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Finished establishing appearance for {0}",
destinationAgent.ToString());
}
/// <summary>
/// This method is called by EstablishAppearance to do a copy all inventory items
/// worn or attached to the Clothing inventory folder of the receiving avatar.
/// In parallel the avatar wearables and attachments are updated.
/// </summary>
private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
{
// Get Clothing folder of receiver
InventoryFolderBase destinationFolder = m_InventoryService.GetFolderForType(destination, FolderType.Clothing);
if (destinationFolder == null)
throw new Exception("Cannot locate folder(s)");
// Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)FolderType.Clothing)
{
destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random();
destinationFolder.Name = "Clothing";
destinationFolder.Owner = destination;
destinationFolder.Type = (short)AssetType.Clothing;
destinationFolder.ParentID = m_InventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1;
m_InventoryService.AddFolder(destinationFolder); // store base record
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Created folder for destination {0}", source);
}
// Wearables
AvatarWearable[] wearables = avatarAppearance.Wearables;
AvatarWearable wearable;
for (int i = 0; i < wearables.Length; i++)
{
wearable = wearables[i];
if (wearable[0].ItemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = m_InventoryService.GetItem(source, wearable[0].ItemID);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_InventoryService.AddItem(destinationItem);
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Wear item
AvatarWearable newWearable = new AvatarWearable();
newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
avatarAppearance.SetWearable(i, newWearable);
}
else
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
}
}
}
// Attachments
List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
foreach (AvatarAttachment attachment in attachments)
{
int attachpoint = attachment.AttachPoint;
UUID itemID = attachment.ItemID;
if (itemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = m_InventoryService.GetItem(source, itemID);
if (item != null)
{
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
destinationItem.Name = item.Name;
destinationItem.Owner = destination;
destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions;
destinationItem.BasePermissions = item.BasePermissions;
destinationItem.EveryOnePermissions = item.EveryOnePermissions;
destinationItem.GroupPermissions = item.GroupPermissions;
destinationItem.AssetType = item.AssetType;
destinationItem.AssetID = item.AssetID;
destinationItem.GroupID = item.GroupID;
destinationItem.GroupOwned = item.GroupOwned;
destinationItem.SalePrice = item.SalePrice;
destinationItem.SaleType = item.SaleType;
destinationItem.Flags = item.Flags;
destinationItem.CreationDate = item.CreationDate;
destinationItem.Folder = destinationFolder.ID;
ApplyNextOwnerPermissions(destinationItem);
m_InventoryService.AddItem(destinationItem);
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
// Attach item
avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Attached {0}", destinationItem.ID);
}
else
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
}
}
}
}
/// <summary>
/// Apply next owner permissions.
/// </summary>
private void ApplyNextOwnerPermissions(InventoryItemBase item)
{
if (item.InvType == (int)InventoryType.Object)
{
uint perms = item.CurrentPermissions;
PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref perms);
item.CurrentPermissions = perms;
}
item.CurrentPermissions &= item.NextPermissions;
item.BasePermissions &= item.NextPermissions;
item.EveryOnePermissions &= item.NextPermissions;
}
}
}