Allow creation of user appearance from a model avatar. Thank you,
Cinder, for this patch. Signed-off-by: Melanie Thielker <melanie@t-data.com>LSLKeyTest
parent
c17e337eca
commit
82244cca68
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@ -328,12 +328,16 @@ namespace OpenSim.Server.Handlers.UserAccounts
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if (request.ContainsKey("Email"))
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email = request["Email"].ToString();
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string model = "";
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if (request.ContainsKey("Model"))
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model = request["Model"].ToString();
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UserAccount createdUserAccount = null;
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if (m_UserAccountService is UserAccountService)
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createdUserAccount
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= ((UserAccountService)m_UserAccountService).CreateUser(
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scopeID, principalID, firstName, lastName, password, email);
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scopeID, principalID, firstName, lastName, password, email, model);
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if (createdUserAccount == null)
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return FailureResult();
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@ -544,7 +544,8 @@ namespace OpenSim.Services.UserAccountService
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/// <param name="lastName"></param>
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/// <param name="password"></param>
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/// <param name="email"></param>
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public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email)
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/// <param name="model"></param>
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public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email, string model = "")
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{
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UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
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if (null == account)
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@ -603,7 +604,12 @@ namespace OpenSim.Services.UserAccountService
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}
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if (m_CreateDefaultAvatarEntries)
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CreateDefaultAppearanceEntries(account.PrincipalID);
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{
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if (String.IsNullOrEmpty(model))
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CreateDefaultAppearanceEntries(account.PrincipalID);
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else
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EstablishAppearance(account.PrincipalID, model);
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}
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}
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m_log.InfoFormat(
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@ -734,6 +740,7 @@ namespace OpenSim.Services.UserAccountService
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wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
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AvatarAppearance ap = new AvatarAppearance();
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// this loop works, but is questionable
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for (int i = 0; i < 6; i++)
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{
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ap.SetWearable(i, wearables[i]);
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@ -742,5 +749,205 @@ namespace OpenSim.Services.UserAccountService
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m_AvatarService.SetAppearance(principalID, ap);
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}
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}
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protected void EstablishAppearance(UUID destinationAgent, string model)
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{
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Establishing new appearance for {0} - {1}",
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destinationAgent.ToString(), model);
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string[] modelSpecifiers = model.Split();
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if (modelSpecifiers.Length != 2)
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{
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Invalid model name \'{0}\'. Falling back to Ruth for {1}",
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model, destinationAgent);
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CreateDefaultAppearanceEntries(destinationAgent);
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return;
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}
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// Does the source model exist?
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UserAccount modelAccount = GetUserAccount(UUID.Zero, modelSpecifiers[0], modelSpecifiers[1]);
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if (modelAccount == null)
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{
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Requested model \'{0}\' not found. Falling back to Ruth for {1}",
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model, destinationAgent);
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CreateDefaultAppearanceEntries(destinationAgent);
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return;
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}
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// Does the source model have an established appearance herself?
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AvatarAppearance modelAppearance = m_AvatarService.GetAppearance(modelAccount.PrincipalID);
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if (modelAppearance == null)
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{
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m_log.WarnFormat("USER ACCOUNT SERVICE]: Requested model \'{0}\' does not have an established appearance. Falling back to Ruth for {1}",
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model, destinationAgent);
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CreateDefaultAppearanceEntries(destinationAgent);
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return;
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}
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try
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{
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CopyWearablesAndAttachments(destinationAgent, modelAccount.PrincipalID, modelAppearance);
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m_AvatarService.SetAppearance(destinationAgent, modelAppearance);
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring appearance for {0} : {1}",
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destinationAgent, e.Message);
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}
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Finished establishing appearance for {0}",
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destinationAgent.ToString());
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}
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/// <summary>
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/// This method is called by EstablishAppearance to do a copy all inventory items
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/// worn or attached to the Clothing inventory folder of the receiving avatar.
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/// In parallel the avatar wearables and attachments are updated.
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/// </summary>
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private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
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{
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// Get Clothing folder of receiver
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InventoryFolderBase destinationFolder = m_InventoryService.GetFolderForType(destination, FolderType.Clothing);
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if (destinationFolder == null)
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throw new Exception("Cannot locate folder(s)");
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// Missing destination folder? This should *never* be the case
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if (destinationFolder.Type != (short)FolderType.Clothing)
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{
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destinationFolder = new InventoryFolderBase();
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destinationFolder.ID = UUID.Random();
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destinationFolder.Name = "Clothing";
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destinationFolder.Owner = destination;
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destinationFolder.Type = (short)AssetType.Clothing;
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destinationFolder.ParentID = m_InventoryService.GetRootFolder(destination).ID;
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destinationFolder.Version = 1;
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m_InventoryService.AddFolder(destinationFolder); // store base record
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m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Created folder for destination {0}", source);
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}
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// Wearables
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AvatarWearable[] wearables = avatarAppearance.Wearables;
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AvatarWearable wearable;
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for (int i = 0; i < wearables.Length; i++)
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{
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wearable = wearables[i];
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if (wearable[0].ItemID != UUID.Zero)
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{
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// Get inventory item and copy it
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InventoryItemBase item = m_InventoryService.GetItem(source, wearable[0].ItemID);
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if (item != null)
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{
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InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
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destinationItem.Name = item.Name;
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destinationItem.Owner = destination;
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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destinationItem.CreatorData = item.CreatorData;
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destinationItem.NextPermissions = item.NextPermissions;
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destinationItem.CurrentPermissions = item.CurrentPermissions;
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destinationItem.BasePermissions = item.BasePermissions;
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destinationItem.EveryOnePermissions = item.EveryOnePermissions;
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destinationItem.GroupPermissions = item.GroupPermissions;
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destinationItem.AssetType = item.AssetType;
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destinationItem.AssetID = item.AssetID;
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destinationItem.GroupID = item.GroupID;
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destinationItem.GroupOwned = item.GroupOwned;
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destinationItem.SalePrice = item.SalePrice;
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destinationItem.SaleType = item.SaleType;
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destinationItem.Flags = item.Flags;
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destinationItem.CreationDate = item.CreationDate;
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destinationItem.Folder = destinationFolder.ID;
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ApplyNextOwnerPermissions(destinationItem);
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m_InventoryService.AddItem(destinationItem);
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
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// Wear item
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AvatarWearable newWearable = new AvatarWearable();
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newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
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avatarAppearance.SetWearable(i, newWearable);
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}
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else
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{
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
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}
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}
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}
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// Attachments
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List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
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foreach (AvatarAttachment attachment in attachments)
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{
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int attachpoint = attachment.AttachPoint;
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UUID itemID = attachment.ItemID;
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if (itemID != UUID.Zero)
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{
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// Get inventory item and copy it
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InventoryItemBase item = m_InventoryService.GetItem(source, itemID);
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if (item != null)
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{
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InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
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destinationItem.Name = item.Name;
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destinationItem.Owner = destination;
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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destinationItem.CreatorData = item.CreatorData;
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destinationItem.NextPermissions = item.NextPermissions;
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destinationItem.CurrentPermissions = item.CurrentPermissions;
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destinationItem.BasePermissions = item.BasePermissions;
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destinationItem.EveryOnePermissions = item.EveryOnePermissions;
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destinationItem.GroupPermissions = item.GroupPermissions;
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destinationItem.AssetType = item.AssetType;
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destinationItem.AssetID = item.AssetID;
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destinationItem.GroupID = item.GroupID;
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destinationItem.GroupOwned = item.GroupOwned;
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destinationItem.SalePrice = item.SalePrice;
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destinationItem.SaleType = item.SaleType;
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destinationItem.Flags = item.Flags;
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destinationItem.CreationDate = item.CreationDate;
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destinationItem.Folder = destinationFolder.ID;
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ApplyNextOwnerPermissions(destinationItem);
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m_InventoryService.AddItem(destinationItem);
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
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// Attach item
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avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Attached {0}", destinationItem.ID);
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}
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else
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{
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
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}
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}
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}
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}
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/// <summary>
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/// Apply next owner permissions.
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/// </summary>
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private void ApplyNextOwnerPermissions(InventoryItemBase item)
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{
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if (item.InvType == (int)InventoryType.Object)
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{
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uint perms = item.CurrentPermissions;
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PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref perms);
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item.CurrentPermissions = perms;
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}
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item.CurrentPermissions &= item.NextPermissions;
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item.BasePermissions &= item.NextPermissions;
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item.EveryOnePermissions &= item.NextPermissions;
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}
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}
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}
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