Remove try/catch in LandManagmentModule.GetLandObject() - this is very old code and the caught exceptions can no longer occur.

0.8.0.3
Justin Clark-Casey (justincc) 2014-03-07 01:41:31 +00:00
parent 3c05d67094
commit 8225e3f40c
1 changed files with 50 additions and 69 deletions

View File

@ -865,86 +865,67 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (m_landIDList)
{
try
int landID = m_landIDList[x / LandUnit, y / LandUnit];
if (landID == 0)
{
int landID = m_landIDList[x / LandUnit, y / LandUnit];
if (landID == 0)
// Zero is the uninitialized value saying there is no parcel for this location.
// This sometimes happens when terrain is resized.
if (m_landList.Count == 1)
{
// Zero is the uninitialized value saying there is no parcel for this location.
// This sometimes happens when terrain is resized.
if (m_landList.Count == 1)
m_log.DebugFormat(
"[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
LogHeader, x, y, m_scene.Name);
int onlyParcelID = 0;
ILandObject onlyLandObject = null;
foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
{
m_log.DebugFormat(
"[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
LogHeader, x, y, m_scene.Name);
int onlyParcelID = 0;
ILandObject onlyLandObject = null;
foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
{
onlyParcelID = kvp.Key;
onlyLandObject = kvp.Value;
break;
}
// There is only one parcel. Grow it to fill all the unallocated spaces.
for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
if (m_landIDList[xx, yy] == 0)
m_landIDList[xx, yy] = onlyParcelID;
onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
landID = onlyParcelID;
onlyParcelID = kvp.Key;
onlyLandObject = kvp.Value;
break;
}
else if (m_landList.Count > 1)
{
m_log.DebugFormat(
"[{0}]: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
LogHeader, x, y, m_scene.Name);
// There are several other parcels so we must create a new one for the unassigned space
ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
// Claim all the unclaimed "0" ids
newLand.SetLandBitmap(CreateBitmapForID(0));
newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
newLand = AddLandObject(newLand);
// There is only one parcel. Grow it to fill all the unallocated spaces.
for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
if (m_landIDList[xx, yy] == 0)
m_landIDList[xx, yy] = onlyParcelID;
if (newLand == null)
return null;
landID = m_lastLandLocalID;
}
else
{
// XXX: We're not currently doing anything if there are no parcels, as this might indicate a race
// condition where this method is being called before land data is loaded. May need to address
// this in another way.
m_log.WarnFormat(
"[{0}]: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
LogHeader, m_scene.Name);
}
onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
landID = onlyParcelID;
}
else if (m_landList.Count > 1)
{
m_log.DebugFormat(
"[{0}]: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
LogHeader, x, y, m_scene.Name);
ret = m_landList[landID];
}
catch (IndexOutOfRangeException)
{
m_log.ErrorFormat(
"{0} GetLandObject: Tried to retrieve land object from out of bounds co-ordinate ({1},{2}) in {3}. landListSize=({4},{5})",
LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
// There are several other parcels so we must create a new one for the unassigned space
ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
// Claim all the unclaimed "0" ids
newLand.SetLandBitmap(CreateBitmapForID(0));
newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
newLand = AddLandObject(newLand);
return null;
}
catch
{
m_log.ErrorFormat(
"{0} GetLandObject: LandID not in landlist. XY=<{1},{2}> in {3}. landID[x,y]={4}",
LogHeader, x, y, m_scene.RegionInfo.RegionName, m_landIDList[x/LandUnit, y/LandUnit]);
if (newLand == null)
return null;
return null;
landID = m_lastLandLocalID;
}
else
{
// XXX: We're not currently doing anything if there are no parcels, as this might indicate a race
// condition where this method is being called before land data is loaded. May need to address
// this in another way.
m_log.WarnFormat(
"[{0}]: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
LogHeader, m_scene.Name);
}
}
ret = m_landList[landID];
}
return ret;