Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.

0.6.8-post-fixes
Mikko Pallari 2009-10-27 12:51:47 +02:00 committed by John Hurliman
parent 603e3650d3
commit 8254256fe9
2 changed files with 12 additions and 12 deletions

View File

@ -314,14 +314,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private readonly LLUDPClient m_udpClient;
private readonly UUID m_sessionId;
private readonly UUID m_secureSessionId;
private readonly UUID m_agentId;
protected readonly UUID m_agentId;
private readonly uint m_circuitCode;
private readonly byte[] m_channelVersion = Utils.EmptyBytes;
private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
private readonly IGroupsModule m_GroupsModule;
private int m_cachedTextureSerial;
private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
private int m_moneyBalance;
@ -3314,7 +3314,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ProcessAvatarTerseUpdates();
}
private void ProcessAvatarTerseUpdates()
protected void ProcessAvatarTerseUpdates()
{
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
terse.Header.Reliable = false;
@ -5050,7 +5050,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
/// <param name="packet">Packet to send</param>
/// <param name="throttlePacketType">Throttling category for the packet</param>
private void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
{
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
}
@ -10236,7 +10236,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
#region PriorityQueue
private class PriorityQueue<TPriority, TValue>
public class PriorityQueue<TPriority, TValue>
{
internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id);
@ -10264,7 +10264,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
this.m_comparison = comparison;
}
internal object SyncRoot { get { return this.m_syncRoot; } }
public object SyncRoot { get { return this.m_syncRoot; } }
internal int Count
{
get
@ -10276,7 +10276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
internal bool Enqueue(TPriority priority, TValue value, uint local_id)
public bool Enqueue(TPriority priority, TValue value, uint local_id)
{
LookupItem item;

View File

@ -118,13 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary></summary>
//private UDPClientCollection m_clients = new UDPClientCollection();
/// <summary>Bandwidth throttle for this UDP server</summary>
private TokenBucket m_throttle;
protected TokenBucket m_throttle;
/// <summary>Bandwidth throttle rates for this UDP server</summary>
private ThrottleRates m_throttleRates;
protected ThrottleRates m_throttleRates;
/// <summary>Manages authentication for agent circuits</summary>
private AgentCircuitManager m_circuitManager;
/// <summary>Reference to the scene this UDP server is attached to</summary>
private Scene m_scene;
protected Scene m_scene;
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
private Location m_location;
/// <summary>The size of the receive buffer for the UDP socket. This value
@ -759,7 +759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{
// Create the LLUDPClient
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
@ -976,7 +976,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
private void LogoutHandler(IClientAPI client)
protected void LogoutHandler(IClientAPI client)
{
client.SendLogoutPacket();
if (client.IsActive)