diff --git a/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs b/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs new file mode 100644 index 0000000000..5511fea9aa --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs @@ -0,0 +1,161 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Threading; +using log4net; +using Mono.Addins; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Framework.Monitoring; +using OpenSim.Region.Framework.Scenes; +using GridRegion = OpenSim.Services.Interfaces.GridRegion; + +namespace OpenSim.Region.CoreModules.Framework +{ + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")] + public class GridServiceThrottleModule : ISharedRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger( + MethodBase.GetCurrentMethod().DeclaringType); + + private readonly List m_scenes = new List(); + + private OpenSim.Framework.BlockingQueue m_RequestQueue = new OpenSim.Framework.BlockingQueue(); + + public void Initialise(IConfigSource config) + { + Watchdog.StartThread( + ProcessQueue, + "GridServiceRequestThread", + ThreadPriority.BelowNormal, + true, + true); + } + + public void AddRegion(Scene scene) + { + lock (m_scenes) + { + m_scenes.Add(scene); + scene.EventManager.OnNewClient += OnNewClient; + } + } + + public void RegionLoaded(Scene scene) + { + } + + public void RemoveRegion(Scene scene) + { + lock (m_scenes) + { + m_scenes.Remove(scene); + scene.EventManager.OnNewClient -= OnNewClient; + } + } + + void OnNewClient(IClientAPI client) + { + client.OnRegionHandleRequest += OnRegionHandleRequest; + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "GridServiceThrottleModule"; } + } + + public Type ReplaceableInterface + { + get { return null; } + } + + public void OnRegionHandleRequest(IClientAPI client, UUID regionID) + { + m_log.DebugFormat("[GRIDSERVICE THROTTLE]: RegionHandleRequest {0}", regionID); + ulong handle = 0; + if (IsLocalRegionHandle(regionID, out handle)) + { + client.SendRegionHandle(regionID, handle); + return; + } + + GridRegionRequest request = new GridRegionRequest(client, regionID); + m_RequestQueue.Enqueue(request); + + } + + private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle) + { + regionHandle = 0; + foreach (Scene s in m_scenes) + if (s.RegionInfo.RegionID == regionID) + { + regionHandle = s.RegionInfo.RegionHandle; + return true; + } + return false; + } + + private void ProcessQueue() + { + while (true) + { + GridRegionRequest request = m_RequestQueue.Dequeue(); + GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID); + + if (r != null && r.RegionHandle != 0) + request.client.SendRegionHandle(request.regionID, r.RegionHandle); + + } + } + } + + class GridRegionRequest + { + public IClientAPI client; + public UUID regionID; + + public GridRegionRequest(IClientAPI c, UUID r) + { + client = c; + regionID = r; + } + } +} diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index aa14529587..355e0eebde 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3103,7 +3103,6 @@ namespace OpenSim.Region.Framework.Scenes { //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; - client.OnRegionHandleRequest += RegionHandleRequest; } public virtual void SubscribeToClientNetworkEvents(IClientAPI client) @@ -3227,7 +3226,6 @@ namespace OpenSim.Region.Framework.Scenes { //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; - client.OnRegionHandleRequest -= RegionHandleRequest; } public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) @@ -4887,22 +4885,6 @@ namespace OpenSim.Region.Framework.Scenes #endregion - public void RegionHandleRequest(IClientAPI client, UUID regionID) - { - m_log.DebugFormat("[SCENE]: RegionHandleRequest {0}", regionID); - ulong handle = 0; - if (regionID == RegionInfo.RegionID) - handle = RegionInfo.RegionHandle; - else - { - GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID); - if (r != null) - handle = r.RegionHandle; - } - - if (handle != 0) - client.SendRegionHandle(regionID, handle); - } // Commented pending deletion since this method no longer appears to do anything at all // public bool NeedSceneCacheClear(UUID agentID)