Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.
Aims to address http://opensimulator.org/mantis/view.php?id=6355 As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records (i.e. no membership data etc) This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.connector_plugin
parent
cda531bc3c
commit
82690e1384
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@ -0,0 +1,71 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data
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{
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public class XGroup
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{
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public UUID groupID;
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public UUID ownerRoleID;
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public string name;
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public string charter;
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public bool showInList;
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public UUID insigniaID;
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public int membershipFee;
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public bool openEnrollment;
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public bool allowPublish;
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public bool maturePublish;
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public UUID founderID;
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public ulong everyonePowers;
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public ulong ownersPowers;
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public XGroup Clone()
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{
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return (XGroup)MemberwiseClone();
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}
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}
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/// <summary>
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/// Early stub interface for groups data, not final.
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/// </summary>
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/// <remarks>
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/// Currently in-use only for regression test purposes. Needs to be filled out over time.
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/// </remarks>
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public interface IXGroupData
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{
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bool StoreGroup(XGroup group);
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XGroup[] GetGroups(string field, string val);
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XGroup[] GetGroups(string[] fields, string[] vals);
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bool DeleteGroups(string field, string val);
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bool DeleteGroups(string[] fields, string[] vals);
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}
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}
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@ -0,0 +1,67 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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/// <summary>
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/// Not a proper generic data handler yet - probably needs to actually store the data as well instead of relying
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/// on descendent classes
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/// </summary>
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public class NullGenericDataHandler
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{
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protected List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities)
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{
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List<T> entities = inputEntities;
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for (int i = 0; i < fields.Length; i++)
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{
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entities
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= entities.Where(
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e =>
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{
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FieldInfo fi = typeof(T).GetField(fields[i]);
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if (fi == null)
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throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i]));
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return fi.GetValue(e).ToString() == vals[i];
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}
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).ToList();
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}
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return entities;
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}
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}
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}
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@ -0,0 +1,90 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
|
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* notice, this list of conditions and the following disclaimer.
|
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* * Redistributions in binary form must reproduce the above copyright
|
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* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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public class NullXGroupData : NullGenericDataHandler, IXGroupData
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<UUID, XGroup> m_groups = new Dictionary<UUID, XGroup>();
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public NullXGroupData(string connectionString, string realm) {}
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public bool StoreGroup(XGroup group)
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{
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lock (m_groups)
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{
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m_groups[group.groupID] = group.Clone();
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}
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return true;
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}
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public XGroup[] GetGroups(string field, string val)
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{
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return GetGroups(new string[] { field }, new string[] { val });
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}
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public XGroup[] GetGroups(string[] fields, string[] vals)
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{
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lock (m_groups)
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{
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List<XGroup> origGroups = Get<XGroup>(fields, vals, m_groups.Values.ToList());
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return origGroups.Select(g => g.Clone()).ToArray();
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}
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}
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public bool DeleteGroups(string field, string val)
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{
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return DeleteGroups(new string[] { field }, new string[] { val });
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}
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public bool DeleteGroups(string[] fields, string[] vals)
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{
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lock (m_groups)
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{
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XGroup[] groupsToDelete = GetGroups(fields, vals);
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Array.ForEach(groupsToDelete, g => m_groups.Remove(g.groupID));
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}
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return true;
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}
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}
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}
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@ -154,6 +154,11 @@ namespace OpenSim.Framework.Serialization
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
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}
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public static string CreateOarLandDataPath(LandData ld)
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{
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return string.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH, ld.GlobalID);
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}
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/// <summary>
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/// Create the filename used to store an object in an OpenSim Archive.
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/// </summary>
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@ -552,19 +552,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// Validate User and Group UUID's
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if (parcel.IsGroupOwned)
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{
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if (!ResolveGroupUuid(parcel.GroupID))
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{
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parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
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parcel.GroupID = UUID.Zero;
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parcel.IsGroupOwned = false;
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}
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}
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else
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{
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if (!ResolveUserUuid(scene, parcel.OwnerID))
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parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
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if (!ResolveGroupUuid(parcel.GroupID))
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{
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// m_log.DebugFormat("[ARCHIVE READ REQUEST]: Could not find group {0}", parcel.GroupID);
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parcel.GroupID = UUID.Zero;
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parcel.IsGroupOwned = false;
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}
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// else
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// {
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// m_log.DebugFormat("[ARCHIVE READ REQUEST]: Found group {0}", parcel.GroupID);
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// }
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List<LandAccessEntry> accessList = new List<LandAccessEntry>();
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foreach (LandAccessEntry entry in parcel.ParcelAccessList)
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@ -576,8 +580,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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parcel.ParcelAccessList = accessList;
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// m_log.DebugFormat(
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// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
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// parcel.Name, parcel.LocalID, parcel.Area);
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// "[ARCHIVER]: Adding parcel {0}, local id {1}, owner {2}, group {3}, isGroupOwned {4}, area {5}",
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// parcel.Name, parcel.LocalID, parcel.OwnerID, parcel.GroupID, parcel.IsGroupOwned, parcel.Area);
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landData.Add(parcel);
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}
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@ -167,7 +167,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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scenesGroup.CalcSceneLocations();
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m_archiveWriter = new TarArchiveWriter(m_saveStream);
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try
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@ -216,7 +215,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids)
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{
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m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
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|
@ -540,7 +538,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
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}
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protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir)
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{
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if (regionDir != string.Empty)
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|
@ -560,8 +557,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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foreach (ILandObject lo in landObjects)
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{
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LandData landData = lo.LandData;
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string landDataPath = String.Format("{0}{1}{2}.xml",
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regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString());
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string landDataPath
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= String.Format("{0}{1}", regionDir, ArchiveConstants.CreateOarLandDataPath(landData));
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m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
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}
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|
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|
@ -605,7 +602,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
CloseArchive(String.Empty);
|
||||
}
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||||
|
||||
|
||||
/// <summary>
|
||||
/// Closes the archive and notifies that we're done.
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||||
/// </summary>
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||||
|
@ -629,6 +625,5 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -31,16 +31,19 @@ using System.IO;
|
|||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Region.CoreModules.World.Land;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
|
||||
|
@ -128,6 +131,53 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
|
||||
}
|
||||
|
||||
private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid)
|
||||
{
|
||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||
sog1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(sog1, false);
|
||||
|
||||
AssetNotecard nc = new AssetNotecard();
|
||||
nc.BodyText = "Hello World!";
|
||||
nc.Encode();
|
||||
ncAssetUuid = UUID.Random();
|
||||
UUID ncItemUuid = UUID.Random();
|
||||
AssetBase ncAsset
|
||||
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
|
||||
m_scene.AssetService.Store(ncAsset);
|
||||
|
||||
TaskInventoryItem ncItem
|
||||
= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
|
||||
SceneObjectPart part2 = CreateSceneObjectPart2();
|
||||
sog2 = new SceneObjectGroup(part2);
|
||||
part2.Inventory.AddInventoryItem(ncItem, true);
|
||||
|
||||
scene.AddNewSceneObject(sog2, false);
|
||||
}
|
||||
|
||||
private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid)
|
||||
{
|
||||
using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
|
||||
{
|
||||
using (BinaryReader br = new BinaryReader(resource))
|
||||
{
|
||||
// FIXME: Use the inspector instead
|
||||
soundData = br.ReadBytes(99999999);
|
||||
soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
string soundAssetFileName
|
||||
= ArchiveConstants.ASSETS_PATH + soundUuid
|
||||
+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
|
||||
tar.WriteFile(soundAssetFileName, soundData);
|
||||
|
||||
/*
|
||||
AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
|
||||
scene.AssetService.Store(soundAsset);
|
||||
asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test saving an OpenSim Region Archive.
|
||||
/// </summary>
|
||||
|
@ -204,30 +254,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
// TODO: Test presence of more files and contents of files.
|
||||
}
|
||||
|
||||
private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid)
|
||||
{
|
||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||
sog1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(sog1, false);
|
||||
|
||||
AssetNotecard nc = new AssetNotecard();
|
||||
nc.BodyText = "Hello World!";
|
||||
nc.Encode();
|
||||
ncAssetUuid = UUID.Random();
|
||||
UUID ncItemUuid = UUID.Random();
|
||||
AssetBase ncAsset
|
||||
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
|
||||
m_scene.AssetService.Store(ncAsset);
|
||||
|
||||
TaskInventoryItem ncItem
|
||||
= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
|
||||
SceneObjectPart part2 = CreateSceneObjectPart2();
|
||||
sog2 = new SceneObjectGroup(part2);
|
||||
part2.Inventory.AddInventoryItem(ncItem, true);
|
||||
|
||||
scene.AddNewSceneObject(sog2, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test saving an OpenSim Region Archive with the no assets option
|
||||
/// </summary>
|
||||
|
@ -308,59 +334,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
// TODO: Test presence of more files and contents of files.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
|
||||
/// 2 can come after 3).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadOarUnorderedParts()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
UUID ownerId = TestHelpers.ParseTail(0xaaaa);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
tar.WriteFile(
|
||||
ArchiveConstants.CONTROL_FILE_PATH,
|
||||
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
|
||||
|
||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
|
||||
SceneObjectPart sop2
|
||||
= SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
|
||||
SceneObjectPart sop3
|
||||
= SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
|
||||
|
||||
// Add the parts so they will be written out in reverse order to the oar
|
||||
sog1.AddPart(sop3);
|
||||
sop3.LinkNum = 3;
|
||||
sog1.AddPart(sop2);
|
||||
sop2.LinkNum = 2;
|
||||
|
||||
tar.WriteFile(
|
||||
ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
|
||||
SceneObjectSerializer.ToXml2Format(sog1));
|
||||
|
||||
tar.Close();
|
||||
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
|
||||
lock (this)
|
||||
{
|
||||
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||
m_archiverModule.DearchiveRegion(archiveReadStream);
|
||||
}
|
||||
|
||||
Assert.That(m_lastErrorMessage, Is.Null);
|
||||
|
||||
SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
|
||||
Assert.That(part2.LinkNum, Is.EqualTo(2));
|
||||
|
||||
SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
|
||||
Assert.That(part3.LinkNum, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading an OpenSim Region Archive.
|
||||
/// </summary>
|
||||
|
@ -435,50 +408,57 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
TestLoadedRegion(part1, soundItemName, soundData);
|
||||
}
|
||||
|
||||
private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid)
|
||||
/// <summary>
|
||||
/// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
|
||||
/// 2 can come after 3).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadOarUnorderedParts()
|
||||
{
|
||||
using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
|
||||
{
|
||||
using (BinaryReader br = new BinaryReader(resource))
|
||||
{
|
||||
// FIXME: Use the inspector instead
|
||||
soundData = br.ReadBytes(99999999);
|
||||
soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
string soundAssetFileName
|
||||
= ArchiveConstants.ASSETS_PATH + soundUuid
|
||||
+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
|
||||
tar.WriteFile(soundAssetFileName, soundData);
|
||||
TestHelpers.InMethod();
|
||||
|
||||
/*
|
||||
AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
|
||||
scene.AssetService.Store(soundAsset);
|
||||
asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
|
||||
*/
|
||||
}
|
||||
}
|
||||
UUID ownerId = TestHelpers.ParseTail(0xaaaa);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
tar.WriteFile(
|
||||
ArchiveConstants.CONTROL_FILE_PATH,
|
||||
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
|
||||
|
||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
|
||||
SceneObjectPart sop2
|
||||
= SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
|
||||
SceneObjectPart sop3
|
||||
= SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
|
||||
|
||||
// Add the parts so they will be written out in reverse order to the oar
|
||||
sog1.AddPart(sop3);
|
||||
sop3.LinkNum = 3;
|
||||
sog1.AddPart(sop2);
|
||||
sop2.LinkNum = 2;
|
||||
|
||||
tar.WriteFile(
|
||||
ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
|
||||
SceneObjectSerializer.ToXml2Format(sog1));
|
||||
|
||||
tar.Close();
|
||||
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
|
||||
lock (this)
|
||||
{
|
||||
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||
m_archiverModule.DearchiveRegion(archiveReadStream);
|
||||
}
|
||||
|
||||
private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData)
|
||||
{
|
||||
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
|
||||
Assert.That(m_lastErrorMessage, Is.Null);
|
||||
|
||||
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
|
||||
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
|
||||
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
|
||||
Assert.That(
|
||||
object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
|
||||
Assert.That(
|
||||
object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
|
||||
Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation));
|
||||
Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition));
|
||||
SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
|
||||
Assert.That(part2.LinkNum, Is.EqualTo(2));
|
||||
|
||||
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
|
||||
Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
|
||||
AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
|
||||
Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
|
||||
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
|
||||
|
||||
Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
|
||||
SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
|
||||
Assert.That(part3.LinkNum, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -562,6 +542,81 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test OAR loading where the land parcel is group deeded.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// In this situation, the owner ID is set to the group ID.
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void TestLoadOarDeededLand()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
TestHelpers.EnableLogging();
|
||||
|
||||
UUID landID = TestHelpers.ParseTail(0x10);
|
||||
|
||||
MockGroupsServicesConnector groupsService = new MockGroupsServicesConnector();
|
||||
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
IConfig config = configSource.AddConfig("Groups");
|
||||
config.Set("Enabled", true);
|
||||
config.Set("Module", "GroupsModule");
|
||||
config.Set("DebugEnabled", true);
|
||||
SceneHelpers.SetupSceneModules(
|
||||
m_scene, configSource, new object[] { new GroupsModule(), groupsService, new LandManagementModule() });
|
||||
|
||||
// Create group in scene for loading
|
||||
// FIXME: For now we'll put up with the issue that we'll get a group ID that varies across tests.
|
||||
UUID groupID
|
||||
= groupsService.CreateGroup(UUID.Zero, "group1", "", true, UUID.Zero, 3, true, true, true, UUID.Zero);
|
||||
|
||||
// Construct OAR
|
||||
MemoryStream oarStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(oarStream);
|
||||
|
||||
tar.WriteDir(ArchiveConstants.LANDDATA_PATH);
|
||||
tar.WriteFile(
|
||||
ArchiveConstants.CONTROL_FILE_PATH,
|
||||
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
|
||||
|
||||
LandObject lo = new LandObject(groupID, true, null);
|
||||
|
||||
// FIXME: We set directly rather than call SetLandBitmap in order not to do an AABB value update, which
|
||||
// requests the terrain heightmap from an active scene. This is confusing and not a long-term solution.
|
||||
//lo.LandBitmap = lo.BasicFullRegionLandBitmap();
|
||||
lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
|
||||
|
||||
// FIXME: We have to make a separate call to update the LandData's copy of the land bitmap, even though this is
|
||||
// identical to the LandObject copy. This should be changed so there's only one copy of the data if at all
|
||||
// possible
|
||||
//lo.UpdateLandBitmapByteArray();
|
||||
|
||||
LandData ld = lo.LandData;
|
||||
ld.GlobalID = landID;
|
||||
|
||||
string ldPath = ArchiveConstants.CreateOarLandDataPath(ld);
|
||||
tar.WriteFile(ldPath, LandDataSerializer.Serialize(ld, null));
|
||||
tar.Close();
|
||||
|
||||
oarStream = new MemoryStream(oarStream.ToArray());
|
||||
|
||||
// Load OAR
|
||||
lock (this)
|
||||
{
|
||||
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||
m_archiverModule.DearchiveRegion(oarStream);
|
||||
}
|
||||
|
||||
ILandObject rLo = m_scene.LandChannel.GetLandObject(16, 16);
|
||||
LandData rLd = rLo.LandData;
|
||||
|
||||
Assert.That(rLd.GlobalID, Is.EqualTo(landID));
|
||||
Assert.That(rLd.OwnerID, Is.EqualTo(groupID));
|
||||
Assert.That(rLd.GroupID, Is.EqualTo(groupID));
|
||||
Assert.That(rLd.IsGroupOwned, Is.EqualTo(true));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading the region settings of an OpenSim Region Archive.
|
||||
/// </summary>
|
||||
|
@ -781,9 +836,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// Save OAR
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
|
||||
|
||||
|
@ -800,7 +853,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
|
||||
|
||||
// Check that the OAR contains the expected data
|
||||
|
||||
Assert.That(m_lastRequestId, Is.EqualTo(requestId));
|
||||
|
||||
byte[] archive = archiveWriteStream.ToArray();
|
||||
|
@ -976,5 +1028,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
TestLoadedRegion(part1, soundItemName, soundData);
|
||||
}
|
||||
|
||||
private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData)
|
||||
{
|
||||
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
|
||||
|
||||
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
|
||||
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
|
||||
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
|
||||
Assert.That(
|
||||
object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
|
||||
Assert.That(
|
||||
object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
|
||||
Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation));
|
||||
Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition));
|
||||
|
||||
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
|
||||
Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
|
||||
AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
|
||||
Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
|
||||
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
|
||||
|
||||
Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1378,11 +1378,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name);
|
||||
|
||||
for (int i = 0; i < data.Count; i++)
|
||||
{
|
||||
IncomingLandObjectFromStorage(data[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void IncomingLandObjectFromStorage(LandData data)
|
||||
{
|
||||
|
|
|
@ -727,9 +727,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
int ty = min_y * 4;
|
||||
if (ty > ((int)Constants.RegionSize - 1))
|
||||
ty = ((int)Constants.RegionSize - 1);
|
||||
|
||||
LandData.AABBMin =
|
||||
new Vector3((float) (min_x * 4), (float) (min_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
new Vector3(
|
||||
(float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
|
||||
|
||||
tx = max_x * 4;
|
||||
if (tx > ((int)Constants.RegionSize - 1))
|
||||
|
@ -737,9 +738,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ty = max_y * 4;
|
||||
if (ty > ((int)Constants.RegionSize - 1))
|
||||
ty = ((int)Constants.RegionSize - 1);
|
||||
LandData.AABBMax =
|
||||
new Vector3((float) (max_x * 4), (float) (max_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
|
||||
LandData.AABBMax
|
||||
= new Vector3(
|
||||
(float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
|
||||
|
||||
LandData.Area = tempArea;
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
{
|
||||
UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID);
|
||||
void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
|
||||
|
||||
/// <summary>
|
||||
/// Get the group record.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='RequestingAgentID'>The UUID of the user making the request.</param>
|
||||
/// <param name='GroupID'>
|
||||
/// The ID of the record to retrieve.
|
||||
/// GroupName may be specified instead, in which case this parameter will be UUID.Zero
|
||||
/// </param>
|
||||
/// <param name='GroupName'>
|
||||
/// The name of the group to retrieve.
|
||||
/// GroupID may be specified instead, in which case this parmeter will be null.
|
||||
/// </param>
|
||||
GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName);
|
||||
|
||||
List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search);
|
||||
List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID);
|
||||
|
||||
|
|
|
@ -54,13 +54,62 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
|
||||
GroupPowers.Accountable |
|
||||
GroupPowers.JoinChat |
|
||||
GroupPowers.AllowVoiceChat |
|
||||
GroupPowers.ReceiveNotices |
|
||||
GroupPowers.StartProposal |
|
||||
GroupPowers.VoteOnProposal;
|
||||
public const GroupPowers DefaultEveryonePowers
|
||||
= GroupPowers.AllowSetHome
|
||||
| GroupPowers.Accountable
|
||||
| GroupPowers.JoinChat
|
||||
| GroupPowers.AllowVoiceChat
|
||||
| GroupPowers.ReceiveNotices
|
||||
| GroupPowers.StartProposal
|
||||
| GroupPowers.VoteOnProposal;
|
||||
|
||||
// Would this be cleaner as (GroupPowers)ulong.MaxValue?
|
||||
public const GroupPowers DefaultOwnerPowers
|
||||
= GroupPowers.Accountable
|
||||
| GroupPowers.AllowEditLand
|
||||
| GroupPowers.AllowFly
|
||||
| GroupPowers.AllowLandmark
|
||||
| GroupPowers.AllowRez
|
||||
| GroupPowers.AllowSetHome
|
||||
| GroupPowers.AllowVoiceChat
|
||||
| GroupPowers.AssignMember
|
||||
| GroupPowers.AssignMemberLimited
|
||||
| GroupPowers.ChangeActions
|
||||
| GroupPowers.ChangeIdentity
|
||||
| GroupPowers.ChangeMedia
|
||||
| GroupPowers.ChangeOptions
|
||||
| GroupPowers.CreateRole
|
||||
| GroupPowers.DeedObject
|
||||
| GroupPowers.DeleteRole
|
||||
| GroupPowers.Eject
|
||||
| GroupPowers.FindPlaces
|
||||
| GroupPowers.Invite
|
||||
| GroupPowers.JoinChat
|
||||
| GroupPowers.LandChangeIdentity
|
||||
| GroupPowers.LandDeed
|
||||
| GroupPowers.LandDivideJoin
|
||||
| GroupPowers.LandEdit
|
||||
| GroupPowers.LandEjectAndFreeze
|
||||
| GroupPowers.LandGardening
|
||||
| GroupPowers.LandManageAllowed
|
||||
| GroupPowers.LandManageBanned
|
||||
| GroupPowers.LandManagePasses
|
||||
| GroupPowers.LandOptions
|
||||
| GroupPowers.LandRelease
|
||||
| GroupPowers.LandSetSale
|
||||
| GroupPowers.ModerateChat
|
||||
| GroupPowers.ObjectManipulate
|
||||
| GroupPowers.ObjectSetForSale
|
||||
| GroupPowers.ReceiveNotices
|
||||
| GroupPowers.RemoveMember
|
||||
| GroupPowers.ReturnGroupOwned
|
||||
| GroupPowers.ReturnGroupSet
|
||||
| GroupPowers.ReturnNonGroup
|
||||
| GroupPowers.RoleProperties
|
||||
| GroupPowers.SendNotices
|
||||
| GroupPowers.SetLandingPoint
|
||||
| GroupPowers.StartProposal
|
||||
| GroupPowers.VoteOnProposal;
|
||||
|
||||
private bool m_connectorEnabled = false;
|
||||
|
||||
|
@ -219,59 +268,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
param["AllowPublish"] = allowPublish == true ? 1 : 0;
|
||||
param["MaturePublish"] = maturePublish == true ? 1 : 0;
|
||||
param["FounderID"] = founderID.ToString();
|
||||
param["EveryonePowers"] = ((ulong)m_DefaultEveryonePowers).ToString();
|
||||
param["EveryonePowers"] = ((ulong)DefaultEveryonePowers).ToString();
|
||||
param["OwnerRoleID"] = OwnerRoleID.ToString();
|
||||
|
||||
// Would this be cleaner as (GroupPowers)ulong.MaxValue;
|
||||
GroupPowers OwnerPowers = GroupPowers.Accountable
|
||||
| GroupPowers.AllowEditLand
|
||||
| GroupPowers.AllowFly
|
||||
| GroupPowers.AllowLandmark
|
||||
| GroupPowers.AllowRez
|
||||
| GroupPowers.AllowSetHome
|
||||
| GroupPowers.AllowVoiceChat
|
||||
| GroupPowers.AssignMember
|
||||
| GroupPowers.AssignMemberLimited
|
||||
| GroupPowers.ChangeActions
|
||||
| GroupPowers.ChangeIdentity
|
||||
| GroupPowers.ChangeMedia
|
||||
| GroupPowers.ChangeOptions
|
||||
| GroupPowers.CreateRole
|
||||
| GroupPowers.DeedObject
|
||||
| GroupPowers.DeleteRole
|
||||
| GroupPowers.Eject
|
||||
| GroupPowers.FindPlaces
|
||||
| GroupPowers.Invite
|
||||
| GroupPowers.JoinChat
|
||||
| GroupPowers.LandChangeIdentity
|
||||
| GroupPowers.LandDeed
|
||||
| GroupPowers.LandDivideJoin
|
||||
| GroupPowers.LandEdit
|
||||
| GroupPowers.LandEjectAndFreeze
|
||||
| GroupPowers.LandGardening
|
||||
| GroupPowers.LandManageAllowed
|
||||
| GroupPowers.LandManageBanned
|
||||
| GroupPowers.LandManagePasses
|
||||
| GroupPowers.LandOptions
|
||||
| GroupPowers.LandRelease
|
||||
| GroupPowers.LandSetSale
|
||||
| GroupPowers.ModerateChat
|
||||
| GroupPowers.ObjectManipulate
|
||||
| GroupPowers.ObjectSetForSale
|
||||
| GroupPowers.ReceiveNotices
|
||||
| GroupPowers.RemoveMember
|
||||
| GroupPowers.ReturnGroupOwned
|
||||
| GroupPowers.ReturnGroupSet
|
||||
| GroupPowers.ReturnNonGroup
|
||||
| GroupPowers.RoleProperties
|
||||
| GroupPowers.SendNotices
|
||||
| GroupPowers.SetLandingPoint
|
||||
| GroupPowers.StartProposal
|
||||
| GroupPowers.VoteOnProposal;
|
||||
param["OwnersPowers"] = ((ulong)OwnerPowers).ToString();
|
||||
|
||||
|
||||
|
||||
param["OwnersPowers"] = ((ulong)DefaultOwnerPowers).ToString();
|
||||
|
||||
Hashtable respData = XmlRpcCall(requestingAgentID, "groups.createGroup", param);
|
||||
|
||||
|
@ -612,8 +611,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
}
|
||||
|
||||
return Roles;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public List<GroupRolesData> GetGroupRoles(UUID requestingAgentID, UUID GroupID)
|
||||
|
@ -676,7 +673,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
}
|
||||
|
||||
return members;
|
||||
|
||||
}
|
||||
|
||||
public List<GroupRoleMembersData> GetGroupRoleMembers(UUID requestingAgentID, UUID GroupID)
|
||||
|
@ -727,9 +723,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
values.Add(data);
|
||||
}
|
||||
}
|
||||
return values;
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
public GroupNoticeInfo GetGroupNotice(UUID requestingAgentID, UUID noticeID)
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
|
@ -737,7 +734,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
Hashtable respData = XmlRpcCall(requestingAgentID, "groups.getGroupNotice", param);
|
||||
|
||||
|
||||
if (respData.Contains("error"))
|
||||
{
|
||||
return null;
|
||||
|
@ -761,6 +757,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
return data;
|
||||
}
|
||||
|
||||
public void AddGroupNotice(UUID requestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket)
|
||||
{
|
||||
string binBucket = OpenMetaverse.Utils.BytesToHexString(binaryBucket, "");
|
||||
|
@ -777,8 +774,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
XmlRpcCall(requestingAgentID, "groups.addGroupNotice", param);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region GroupSessionTracking
|
||||
|
|
|
@ -26,12 +26,15 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Data.Null;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
@ -44,6 +47,8 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
IXGroupData m_data = new NullXGroupData(null, null);
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "MockGroupsServicesConnector"; }
|
||||
|
@ -84,8 +89,34 @@ namespace OpenSim.Tests.Common.Mock
|
|||
int membershipFee, bool openEnrollment, bool allowPublish,
|
||||
bool maturePublish, UUID founderID)
|
||||
{
|
||||
XGroup group = new XGroup()
|
||||
{
|
||||
groupID = UUID.Random(),
|
||||
ownerRoleID = UUID.Random(),
|
||||
name = name,
|
||||
charter = charter,
|
||||
showInList = showInList,
|
||||
insigniaID = insigniaID,
|
||||
membershipFee = membershipFee,
|
||||
openEnrollment = openEnrollment,
|
||||
allowPublish = allowPublish,
|
||||
maturePublish = maturePublish,
|
||||
founderID = founderID,
|
||||
everyonePowers = (ulong)XmlRpcGroupsServicesConnectorModule.DefaultEveryonePowers,
|
||||
ownersPowers = (ulong)XmlRpcGroupsServicesConnectorModule.DefaultOwnerPowers
|
||||
};
|
||||
|
||||
if (m_data.StoreGroup(group))
|
||||
{
|
||||
m_log.DebugFormat("[MOCK GROUPS SERVICES CONNECTOR]: Created group {0} {1}", group.name, group.groupID);
|
||||
return group.groupID;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[MOCK GROUPS SERVICES CONNECTOR]: Failed to create group {0}", name);
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
|
||||
UUID insigniaID, int membershipFee, bool openEnrollment,
|
||||
|
@ -107,9 +138,49 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public GroupRecord GetGroupRecord(UUID requestingAgentID, UUID GroupID, string GroupName)
|
||||
public GroupRecord GetGroupRecord(UUID requestingAgentID, UUID groupID, string groupName)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[MOCK GROUPS SERVICES CONNECTOR]: Processing GetGroupRecord() for groupID {0}, name {1}",
|
||||
groupID, groupName);
|
||||
|
||||
XGroup[] groups;
|
||||
string field, val;
|
||||
|
||||
if (groupID != UUID.Zero)
|
||||
{
|
||||
field = "groupID";
|
||||
val = groupID.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
field = "name";
|
||||
val = groupName;
|
||||
}
|
||||
|
||||
groups = m_data.GetGroups(field, val);
|
||||
|
||||
if (groups.Length == 0)
|
||||
return null;
|
||||
|
||||
XGroup xg = groups[0];
|
||||
|
||||
GroupRecord gr = new GroupRecord()
|
||||
{
|
||||
GroupID = xg.groupID,
|
||||
GroupName = xg.name,
|
||||
AllowPublish = xg.allowPublish,
|
||||
MaturePublish = xg.maturePublish,
|
||||
Charter = xg.charter,
|
||||
FounderID = xg.founderID,
|
||||
// FIXME: group picture storage location unknown
|
||||
MembershipFee = xg.membershipFee,
|
||||
OpenEnrollment = xg.openEnrollment,
|
||||
OwnerRoleID = xg.ownerRoleID,
|
||||
ShowInList = xg.showInList
|
||||
};
|
||||
|
||||
return gr;
|
||||
}
|
||||
|
||||
public GroupProfileData GetMemberGroupProfile(UUID requestingAgentID, UUID GroupID, UUID AgentID)
|
||||
|
|
|
@ -33,10 +33,11 @@ using log4net;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Data.Null;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class TestXInventoryDataPlugin : IXInventoryData
|
||||
public class TestXInventoryDataPlugin : NullGenericDataHandler, IXInventoryData
|
||||
{
|
||||
private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>();
|
||||
private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>();
|
||||
|
@ -58,28 +59,6 @@ namespace OpenSim.Tests.Common.Mock
|
|||
return origFolders.Select(f => f.Clone()).ToArray();
|
||||
}
|
||||
|
||||
private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities)
|
||||
{
|
||||
List<T> entities = inputEntities;
|
||||
|
||||
for (int i = 0; i < fields.Length; i++)
|
||||
{
|
||||
entities
|
||||
= entities.Where(
|
||||
e =>
|
||||
{
|
||||
FieldInfo fi = typeof(T).GetField(fields[i]);
|
||||
if (fi == null)
|
||||
throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i]));
|
||||
|
||||
return fi.GetValue(e).ToString() == vals[i];
|
||||
}
|
||||
).ToList();
|
||||
}
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
public bool StoreFolder(XInventoryFolder folder)
|
||||
{
|
||||
m_allFolders[folder.folderID] = folder.Clone();
|
||||
|
|
|
@ -1676,6 +1676,7 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
|
@ -2683,12 +2684,13 @@
|
|||
<Reference name="nunit.framework" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Data.Null"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
|
@ -2980,6 +2982,7 @@
|
|||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.OptionalModules"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
|
||||
|
|
Loading…
Reference in New Issue