yeack, scripts can set targets, not having the events
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				|  | @ -1085,8 +1085,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
|             State = "default"; | ||||
| 
 | ||||
| 
 | ||||
|             part.SetScriptEvents(ItemID, | ||||
|                                  (int)m_Script.GetStateEventFlags(State)); | ||||
|             part.SetScriptEvents(ItemID, m_Script.GetStateEventFlags(State)); | ||||
|             if (running) | ||||
|                 Start(); | ||||
| 
 | ||||
|  |  | |||
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