Merge branch 'master' into httptests

httptests
UbitUmarov 2016-09-18 20:02:59 +01:00
commit 82997c5907
15 changed files with 403 additions and 26 deletions

View File

@ -639,6 +639,53 @@ namespace OpenSim.Data.MySQL
}); });
} }
public void StoreBakedTerrain(TerrainData terrData, UUID regionID)
{
Util.FireAndForget(delegate(object x)
{
m_log.Info("[REGION DB]: Storing Baked terrain");
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from bakedterrain where RegionUUID = ?RegionUUID";
cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
using (MySqlCommand cmd2 = dbcon.CreateCommand())
{
try
{
cmd2.CommandText = "insert into bakedterrain (RegionUUID, " +
"Revision, Heightfield) values (?RegionUUID, " +
"?Revision, ?Heightfield)";
int terrainDBRevision;
Array terrainDBblob;
terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
cmd2.Parameters.AddWithValue("Revision", terrainDBRevision);
cmd2.Parameters.AddWithValue("Heightfield", terrainDBblob);
ExecuteNonQuery(cmd);
ExecuteNonQuery(cmd2);
}
catch (Exception e)
{
m_log.ErrorFormat(e.ToString());
}
}
}
}
}
});
}
// Legacy region loading // Legacy region loading
public virtual double[,] LoadTerrain(UUID regionID) public virtual double[,] LoadTerrain(UUID regionID)
{ {
@ -686,6 +733,41 @@ namespace OpenSim.Data.MySQL
return terrData; return terrData;
} }
public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{
TerrainData terrData = null;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select RegionUUID, Revision, Heightfield " +
"from bakedterrain where RegionUUID = ?RegionUUID ";
cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
using (IDataReader reader = ExecuteReader(cmd))
{
while (reader.Read())
{
int rev = Convert.ToInt32(reader["Revision"]);
if ((reader["Heightfield"] != DBNull.Value))
{
byte[] blob = (byte[])reader["Heightfield"];
terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
}
}
}
}
}
}
return terrData;
}
public virtual void RemoveLandObject(UUID globalID) public virtual void RemoveLandObject(UUID globalID)
{ {
lock (m_dbLock) lock (m_dbLock)

View File

@ -379,3 +379,14 @@ ALTER TABLE `prims` ADD COLUMN `RotationAxisLocks` tinyint(4) NOT NULL default '
COMMIT; COMMIT;
:VERSION 54 #----- add baked terrain store
BEGIN;
CREATE TABLE IF NOT EXISTS `bakedterrain` (
`RegionUUID` varchar(255) DEFAULT NULL,
`Revision` int(11) DEFAULT NULL,
`Heightfield` longblob
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
COMMIT;

View File

@ -133,6 +133,7 @@ namespace OpenSim.Data.Null
} }
Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
Dictionary<UUID, TerrainData> m_bakedterrains = new Dictionary<UUID, TerrainData>();
public void StoreTerrain(TerrainData ter, UUID regionID) public void StoreTerrain(TerrainData ter, UUID regionID)
{ {
if (m_terrains.ContainsKey(regionID)) if (m_terrains.ContainsKey(regionID))
@ -140,6 +141,13 @@ namespace OpenSim.Data.Null
m_terrains.Add(regionID, ter); m_terrains.Add(regionID, ter);
} }
public void StoreBakedTerrain(TerrainData ter, UUID regionID)
{
if (m_bakedterrains.ContainsKey(regionID))
m_bakedterrains.Remove(regionID);
m_bakedterrains.Add(regionID, ter);
}
// Legacy. Just don't do this. // Legacy. Just don't do this.
public void StoreTerrain(double[,] ter, UUID regionID) public void StoreTerrain(double[,] ter, UUID regionID)
{ {
@ -167,6 +175,15 @@ namespace OpenSim.Data.Null
return null; return null;
} }
public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{
if (m_bakedterrains.ContainsKey(regionID))
{
return m_bakedterrains[regionID];
}
return null;
}
public void RemoveLandObject(UUID globalID) public void RemoveLandObject(UUID globalID)
{ {
} }

View File

@ -573,6 +573,39 @@ namespace OpenSim.Data.PGSQL
return terrData; return terrData;
} }
public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{
TerrainData terrData = null;
string sql = @"select ""RegionUUID"", ""Revision"", ""Heightfield"" from bakedterrain
where ""RegionUUID"" = :RegionUUID; ";
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
{
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
// PGSqlParameter param = new PGSqlParameter();
cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
conn.Open();
using (NpgsqlDataReader reader = cmd.ExecuteReader())
{
int rev;
if (reader.Read())
{
rev = Convert.ToInt32(reader["Revision"]);
if ((reader["Heightfield"] != DBNull.Value))
{
byte[] blob = (byte[])reader["Heightfield"];
terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
}
}
}
}
}
return terrData;
}
// Legacy entry point for when terrain was always a 256x256 heightmap // Legacy entry point for when terrain was always a 256x256 heightmap
public void StoreTerrain(double[,] terrain, UUID regionID) public void StoreTerrain(double[,] terrain, UUID regionID)
{ {
@ -623,6 +656,49 @@ namespace OpenSim.Data.PGSQL
} }
/// <summary>
/// Stores the baked terrain map to DB.
/// </summary>
/// <param name="terrain">terrain map data.</param>
/// <param name="regionID">regionID.</param>
public void StoreBakedTerrain(TerrainData terrData, UUID regionID)
{
//Delete old terrain map
string sql = @"delete from bakedterrain where ""RegionUUID""=:RegionUUID";
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
{
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
conn.Open();
cmd.ExecuteNonQuery();
_Log.InfoFormat("{0} Deleted bakedterrain id = {1}", LogHeader, regionID);
}
}
int terrainDBRevision;
Array terrainDBblob;
terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
sql = @"insert into bakedterrain(""RegionUUID"", ""Revision"", ""Heightfield"") values(:RegionUUID, :Revision, :Heightfield)";
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
{
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
cmd.Parameters.Add(_Database.CreateParameter("Revision", terrainDBRevision));
cmd.Parameters.Add(_Database.CreateParameter("Heightfield", terrainDBblob));
conn.Open();
cmd.ExecuteNonQuery();
_Log.InfoFormat("{0} Stored bakedterrain id = {1}, terrainSize = <{2},{3}>",
LogHeader, regionID, terrData.SizeX, terrData.SizeY);
}
}
}
/// <summary> /// <summary>
/// Loads all the land objects of a region. /// Loads all the land objects of a region.
/// </summary> /// </summary>

View File

@ -1182,3 +1182,16 @@ BEGIN TRANSACTION;
ALTER TABLE prims ADD "RotationAxisLocks" smallint NOT NULL DEFAULT (0); ALTER TABLE prims ADD "RotationAxisLocks" smallint NOT NULL DEFAULT (0);
COMMIT; COMMIT;
:VERSION 44 #---- add baked terrain store
BEGIN TRANSACTION;
CREATE TABLE bakedterrain
(
"RegionUUID" uuid NULL,
"Revision" int NULL,
"Heightfield" bytea NULL
);
COMMIT;

View File

@ -352,3 +352,14 @@ BEGIN;
ALTER TABLE prims ADD COLUMN `RotationAxisLocks` tinyint(4) NOT NULL default '0'; ALTER TABLE prims ADD COLUMN `RotationAxisLocks` tinyint(4) NOT NULL default '0';
COMMIT; COMMIT;
:VERSION 34 #---- add baked terrain store
BEGIN;
CREATE TABLE IF NOT EXISTS bakedterrain(
RegionUUID varchar(255),
Revision integer,
Heightfield blob);
COMMIT;

View File

@ -827,7 +827,7 @@ namespace OpenSim.Data.SQLite
} }
/// <summary> /// <summary>
/// Store a terrain revision in region storage /// Store a terrain in region storage
/// </summary> /// </summary>
/// <param name="ter">terrain heightfield</param> /// <param name="ter">terrain heightfield</param>
/// <param name="regionID">region UUID</param> /// <param name="regionID">region UUID</param>
@ -851,7 +851,44 @@ namespace OpenSim.Data.SQLite
Array terrainDBblob; Array terrainDBblob;
terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob); terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
m_log.DebugFormat("{0} Storing terrain revision r {1}", LogHeader, terrainDBRevision); m_log.DebugFormat("{0} Storing terrain format {1}", LogHeader, terrainDBRevision);
using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":Revision", terrainDBRevision));
cmd.Parameters.Add(new SqliteParameter(":Heightfield", terrainDBblob));
cmd.ExecuteNonQuery();
}
}
}
/// <summary>
/// Store baked terrain in region storage
/// </summary>
/// <param name="ter">terrain heightfield</param>
/// <param name="regionID">region UUID</param>
public void StoreBakedTerrain(TerrainData terrData, UUID regionID)
{
lock (ds)
{
using (
SqliteCommand cmd = new SqliteCommand("delete from bakedterrain where RegionUUID=:RegionUUID", m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
cmd.ExecuteNonQuery();
}
// the following is an work around for .NET. The perf
// issues associated with it aren't as bad as you think.
String sql = "insert into bakedterrain(RegionUUID, Revision, Heightfield)" +
" values(:RegionUUID, :Revision, :Heightfield)";
int terrainDBRevision;
Array terrainDBblob;
terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
m_log.DebugFormat("{0} Storing bakedterrain format {1}", LogHeader, terrainDBRevision);
using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
{ {
@ -913,6 +950,34 @@ namespace OpenSim.Data.SQLite
return terrData; return terrData;
} }
public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{
TerrainData terrData = null;
lock (ds)
{
String sql = "select RegionUUID, Revision, Heightfield from bakedterrain" +
" where RegionUUID=:RegionUUID";
using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
using (IDataReader row = cmd.ExecuteReader())
{
int rev = 0;
if (row.Read())
{
rev = Convert.ToInt32(row["Revision"]);
byte[] blob = (byte[])row["Heightfield"];
terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
}
}
}
}
return terrData;
}
public void RemoveLandObject(UUID globalID) public void RemoveLandObject(UUID globalID)
{ {
lock (ds) lock (ds)
@ -1354,7 +1419,7 @@ namespace OpenSim.Data.SQLite
createCol(land, "Name", typeof(String)); createCol(land, "Name", typeof(String));
createCol(land, "Desc", typeof(String)); createCol(land, "Desc", typeof(String));
createCol(land, "OwnerUUID", typeof(String)); createCol(land, "OwnerUUID", typeof(String));
createCol(land, "IsGroupOwned", typeof(String)); createCol(land, "IsGroupOwned", typeof(string));
createCol(land, "Area", typeof(Int32)); createCol(land, "Area", typeof(Int32));
createCol(land, "AuctionID", typeof(Int32)); //Unemplemented createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
createCol(land, "Category", typeof(Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory createCol(land, "Category", typeof(Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
@ -2942,7 +3007,8 @@ namespace OpenSim.Data.SQLite
{ {
return DbType.Binary; return DbType.Binary;
} }
else if (type == typeof(Boolean)) { else if (type == typeof(Boolean))
{
return DbType.Boolean; return DbType.Boolean;
} }
else else

View File

@ -201,6 +201,7 @@ namespace OpenSim.Framework
public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
{ {
bool ret = false; bool ret = false;
/* save all as Variable2DGzip
if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize) if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize)
{ {
DBRevisionCode = (int)DBTerrainRevision.Legacy256; DBRevisionCode = (int)DBTerrainRevision.Legacy256;
@ -209,12 +210,13 @@ namespace OpenSim.Framework
} }
else else
{ {
*/
DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip; DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip;
// DBRevisionCode = (int)DBTerrainRevision.Variable2D; // DBRevisionCode = (int)DBTerrainRevision.Variable2D;
blob = ToCompressedTerrainSerializationV2DGzip(); blob = ToCompressedTerrainSerializationV2DGzip();
// blob = ToCompressedTerrainSerializationV2D(); // blob = ToCompressedTerrainSerializationV2D();
ret = true; ret = true;
} // }
return ret; return ret;
} }

View File

@ -231,20 +231,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain
// Install terrain module in the simulator // Install terrain module in the simulator
lock(m_scene) lock(m_scene)
{ {
if(m_scene.Bakedmap != null)
{
m_baked = m_scene.Bakedmap;
}
if (m_scene.Heightmap == null) if (m_scene.Heightmap == null)
{ {
m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX, if(m_baked != null)
(int)m_scene.RegionInfo.RegionSizeY, m_channel = m_baked.MakeCopy();
(int)m_scene.RegionInfo.RegionSizeZ); else
m_channel = new TerrainChannel(m_InitialTerrain,
(int)m_scene.RegionInfo.RegionSizeX,
(int)m_scene.RegionInfo.RegionSizeY,
(int)m_scene.RegionInfo.RegionSizeZ);
m_scene.Heightmap = m_channel; m_scene.Heightmap = m_channel;
UpdateBakedMap();
} }
else else
{ {
m_channel = m_scene.Heightmap; m_channel = m_scene.Heightmap;
UpdateBakedMap();
} }
if(m_baked == null)
UpdateBakedMap();
m_scene.RegisterModuleInterface<ITerrainModule>(this); m_scene.RegisterModuleInterface<ITerrainModule>(this);
m_scene.EventManager.OnNewClient += EventManager_OnNewClient; m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
@ -724,6 +731,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_baked = m_channel.MakeCopy(); m_baked = m_channel.MakeCopy();
m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
m_scene.Bakedmap = m_baked;
m_scene.SaveBakedTerrain();
} }
/// <summary> /// <summary>

View File

@ -64,12 +64,19 @@ namespace OpenSim.Region.Framework.Interfaces
List<SceneObjectGroup> LoadObjects(UUID regionUUID); List<SceneObjectGroup> LoadObjects(UUID regionUUID);
/// <summary> /// <summary>
/// Store a terrain revision in region storage /// Store terrain in region storage
/// </summary> /// </summary>
/// <param name="ter">HeightField data</param> /// <param name="ter">HeightField data</param>
/// <param name="regionID">region UUID</param> /// <param name="regionID">region UUID</param>
void StoreTerrain(TerrainData terrain, UUID regionID); void StoreTerrain(TerrainData terrain, UUID regionID);
/// <summary>
/// Store baked terrain in region storage
/// </summary>
/// <param name="ter">HeightField data</param>
/// <param name="regionID">region UUID</param>
void StoreBakedTerrain(TerrainData terrain, UUID regionID);
// Legacy version kept for downward compabibility // Legacy version kept for downward compabibility
void StoreTerrain(double[,] terrain, UUID regionID); void StoreTerrain(double[,] terrain, UUID regionID);
@ -82,6 +89,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="sizeZ">the Z dimension of the region being filled</param> /// <param name="sizeZ">the Z dimension of the region being filled</param>
/// <returns>Heightfield data</returns> /// <returns>Heightfield data</returns>
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
// Legacy version kept for downward compabibility // Legacy version kept for downward compabibility
double[,] LoadTerrain(UUID regionID); double[,] LoadTerrain(UUID regionID);

View File

@ -75,17 +75,25 @@ namespace OpenSim.Region.Framework.Interfaces
List<SceneObjectGroup> LoadObjects(UUID regionUUID); List<SceneObjectGroup> LoadObjects(UUID regionUUID);
/// <summary> /// <summary>
/// Store a terrain revision in region storage /// Store a terrain in region storage
/// </summary> /// </summary>
/// <param name="ter">HeightField data</param> /// <param name="ter">HeightField data</param>
/// <param name="regionID">region UUID</param> /// <param name="regionID">region UUID</param>
void StoreTerrain(TerrainData terrain, UUID regionID); void StoreTerrain(TerrainData terrain, UUID regionID);
/// <summary>
/// Store baked terrain in region storage
/// </summary>
/// <param name="ter">HeightField data</param>
/// <param name="regionID">region UUID</param>
void StoreBakedTerrain(TerrainData terrain, UUID regionID);
// Legacy version kept for downward compabibility // Legacy version kept for downward compabibility
void StoreTerrain(double[,] terrain, UUID regionID); void StoreTerrain(double[,] terrain, UUID regionID);
/// <summary> /// <summary>
/// Load the latest terrain revision from region storage /// Load terrain from region storage
/// </summary> /// </summary>
/// <param name="regionID">the region UUID</param> /// <param name="regionID">the region UUID</param>
/// <param name="pSizeX">the X dimension of the terrain being filled</param> /// <param name="pSizeX">the X dimension of the terrain being filled</param>
@ -93,6 +101,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="pSizeZ">the Z dimension of the terrain being filled</param> /// <param name="pSizeZ">the Z dimension of the terrain being filled</param>
/// <returns>Heightfield data</returns> /// <returns>Heightfield data</returns>
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
// Legacy version kept for downward compabibility // Legacy version kept for downward compabibility
double[,] LoadTerrain(UUID regionID); double[,] LoadTerrain(UUID regionID);

View File

@ -2172,7 +2172,16 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SaveTerrain() public void SaveTerrain()
{ {
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
}
/// <summary>
/// Store the terrain in the persistant data store
/// </summary>
public void SaveBakedTerrain()
{
if(Bakedmap != null)
SimulationDataService.StoreBakedTerrain(Bakedmap.GetTerrainData(), RegionInfo.RegionID);
} }
public void StoreWindlightProfile(RegionLightShareData wl) public void StoreWindlightProfile(RegionLightShareData wl)
@ -2193,22 +2202,46 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public override void LoadWorldMap() public override void LoadWorldMap()
{ {
try
{
Bakedmap = null;
TerrainData map = SimulationDataService.LoadBakedTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
if (map != null)
{
Bakedmap = new TerrainChannel(map);
}
}
catch (Exception e)
{
m_log.WarnFormat(
"[TERRAIN]: Scene.cs: LoadWorldMap() baked terrain - Failed with exception {0}{1}", e.Message, e.StackTrace);
}
try try
{ {
TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
if (map == null) if (map == null)
{ {
// This should be in the Terrain module, but it isn't because if(Bakedmap != null)
// the heightmap is needed _way_ before the modules are initialized... {
IConfig terrainConfig = m_config.Configs["Terrain"]; m_log.Warn("[TERRAIN]: terrain not found. Used stored baked terrain.");
String m_InitialTerrain = "pinhead-island"; Heightmap = Bakedmap.MakeCopy();
if (terrainConfig != null) SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); }
else
{
// This should be in the Terrain module, but it isn't because
// the heightmap is needed _way_ before the modules are initialized...
IConfig terrainConfig = m_config.Configs["Terrain"];
String m_InitialTerrain = "pinhead-island";
if (terrainConfig != null)
m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain);
Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
}
} }
else else
{ {
@ -2221,13 +2254,12 @@ namespace OpenSim.Region.Framework.Scenes
"[TERRAIN]: Scene.cs: LoadWorldMap() - Regenerating as failed with exception {0}{1}", "[TERRAIN]: Scene.cs: LoadWorldMap() - Regenerating as failed with exception {0}{1}",
e.Message, e.StackTrace); e.Message, e.StackTrace);
// Non standard region size. If there's an old terrain in the database, it might read past the buffer
#pragma warning disable 0162 #pragma warning disable 0162
if ((int)Constants.RegionSize != 256) if ((int)Constants.RegionSize != 256)
{ {
Heightmap = new TerrainChannel(); Heightmap = new TerrainChannel();
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
} }
} }
catch (Exception e) catch (Exception e)
@ -2235,6 +2267,12 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat( m_log.WarnFormat(
"[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception {0}{1}", e.Message, e.StackTrace); "[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception {0}{1}", e.Message, e.StackTrace);
} }
if(Bakedmap == null && Heightmap != null)
{
Bakedmap = Heightmap.MakeCopy();
SimulationDataService.StoreBakedTerrain(Bakedmap.GetTerrainData(), RegionInfo.RegionID);
}
} }
/// <summary> /// <summary>

View File

@ -153,6 +153,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
public ITerrainChannel Heightmap; public ITerrainChannel Heightmap;
public ITerrainChannel Bakedmap;
/// <value> /// <value>
/// Allows retrieval of land information for this scene. /// Allows retrieval of land information for this scene.

View File

@ -104,6 +104,11 @@ namespace OpenSim.Services.SimulationService
m_database.StoreTerrain(terrain, regionID); m_database.StoreTerrain(terrain, regionID);
} }
public void StoreBakedTerrain(TerrainData terrain, UUID regionID)
{
m_database.StoreBakedTerrain(terrain, regionID);
}
public void StoreTerrain(double[,] terrain, UUID regionID) public void StoreTerrain(double[,] terrain, UUID regionID)
{ {
m_database.StoreTerrain(terrain, regionID); m_database.StoreTerrain(terrain, regionID);
@ -119,6 +124,11 @@ namespace OpenSim.Services.SimulationService
return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ); return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
} }
public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{
return m_database.LoadBakedTerrain(regionID, pSizeX, pSizeY, pSizeZ);
}
public void StoreLandObject(ILandObject Parcel) public void StoreLandObject(ILandObject Parcel)
{ {
m_database.StoreLandObject(Parcel); m_database.StoreLandObject(Parcel);

View File

@ -74,6 +74,11 @@ namespace OpenSim.Data.Null
m_store.StoreTerrain(terrain, regionID); m_store.StoreTerrain(terrain, regionID);
} }
public void StoreBakedTerrain(TerrainData terrain, UUID regionID)
{
m_store.StoreBakedTerrain(terrain, regionID);
}
public double[,] LoadTerrain(UUID regionID) public double[,] LoadTerrain(UUID regionID)
{ {
return m_store.LoadTerrain(regionID); return m_store.LoadTerrain(regionID);
@ -84,6 +89,11 @@ namespace OpenSim.Data.Null
return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ); return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
} }
public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{
return m_store.LoadBakedTerrain(regionID, pSizeX, pSizeY, pSizeZ);
}
public void StoreLandObject(ILandObject Parcel) public void StoreLandObject(ILandObject Parcel)
{ {
m_store.StoreLandObject(Parcel); m_store.StoreLandObject(Parcel);
@ -170,6 +180,7 @@ namespace OpenSim.Data.Null
protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
= new Dictionary<UUID, ICollection<TaskInventoryItem>>(); = new Dictionary<UUID, ICollection<TaskInventoryItem>>();
protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
protected Dictionary<UUID, TerrainData> m_bakedterrains = new Dictionary<UUID, TerrainData>();
protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>();
public void Initialise(string dbfile) public void Initialise(string dbfile)
@ -319,6 +330,11 @@ namespace OpenSim.Data.Null
m_terrains[regionID] = ter; m_terrains[regionID] = ter;
} }
public void StoreBakedTerrain(TerrainData ter, UUID regionID)
{
m_bakedterrains[regionID] = ter;
}
public void StoreTerrain(double[,] ter, UUID regionID) public void StoreTerrain(double[,] ter, UUID regionID)
{ {
m_terrains[regionID] = new HeightmapTerrainData(ter); m_terrains[regionID] = new HeightmapTerrainData(ter);
@ -332,6 +348,14 @@ namespace OpenSim.Data.Null
return null; return null;
} }
public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{
if (m_bakedterrains.ContainsKey(regionID))
return m_bakedterrains[regionID];
else
return null;
}
public double[,] LoadTerrain(UUID regionID) public double[,] LoadTerrain(UUID regionID)
{ {
if (m_terrains.ContainsKey(regionID)) if (m_terrains.ContainsKey(regionID))