Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
parent
18c959df12
commit
82d43db1cc
|
@ -26,6 +26,8 @@
|
|||
*
|
||||
*/
|
||||
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common
|
||||
{
|
||||
public interface IScript
|
||||
|
@ -34,5 +36,6 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
Executor Exec { get; }
|
||||
string Source { get; set; }
|
||||
void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands);
|
||||
EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; }
|
||||
}
|
||||
}
|
|
@ -31,6 +31,7 @@ using System.Collections.Generic;
|
|||
using System.Runtime.Remoting.Lifetime;
|
||||
using System.Threading;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
|
||||
using integer = System.Int32;
|
||||
using key = System.String;
|
||||
using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
|
||||
|
@ -64,6 +65,12 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return lease;
|
||||
}
|
||||
|
||||
public EventQueueManager.Queue_llDetectParams_Struct _llDetectParams;
|
||||
EventQueueManager.Queue_llDetectParams_Struct IScript.llDetectParams
|
||||
{
|
||||
get { return _llDetectParams; }
|
||||
set { _llDetectParams = value; }
|
||||
}
|
||||
|
||||
private Executor m_Exec;
|
||||
|
||||
|
@ -127,6 +134,8 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
|
||||
//
|
||||
|
|
|
@ -37,6 +37,7 @@ using OpenSim.Framework;
|
|||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
|
||||
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common
|
||||
|
@ -2368,7 +2369,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
|
||||
object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), String.Empty, 0, String.Empty };
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj);
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -76,13 +76,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
public void changed(uint localID, uint change)
|
||||
{
|
||||
// Add to queue for all scripts in localID, Object pass change.
|
||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID,"changed", new object[] {(int) change});
|
||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change });
|
||||
}
|
||||
|
||||
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
// Add to queue for all scripts in ObjectID object
|
||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
|
||||
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", EventQueueManager.llDetectNull, new object[] { (int)1 });
|
||||
}
|
||||
|
||||
public void OnRezScript(uint localID, LLUUID itemID, string script)
|
||||
|
@ -109,47 +109,47 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
|
||||
public void state_exit(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void touch(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void touch_end(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void collision_start(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void collision(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void collision_end(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void land_collision_start(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void land_collision(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void land_collision_end(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
// Handled by long commands
|
||||
|
@ -160,108 +160,108 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
|
||||
public void listen(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void on_rez(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void sensor(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void no_sensor(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void control(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void money(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void email(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void at_target(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void not_at_target(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void at_rot_target(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void not_at_rot_target(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void run_time_permissions(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void changed(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void attach(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void dataserver(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void link_message(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void moving_start(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void moving_end(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void object_rez(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
public void remote_data(uint localID, LLUUID itemID)
|
||||
{
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
|
||||
myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data", EventQueueManager.llDetectNull);
|
||||
}
|
||||
|
||||
// Handled by long commands
|
||||
public void http_response(uint localID, LLUUID itemID)
|
||||
{
|
||||
// myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
|
||||
// myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -96,9 +96,30 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
public string functionName;
|
||||
public Queue_llDetectParams_Struct llDetectParams;
|
||||
public object[] param;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shared empty llDetectNull
|
||||
/// </summary>
|
||||
public readonly static Queue_llDetectParams_Struct llDetectNull = new Queue_llDetectParams_Struct();
|
||||
|
||||
/// <summary>
|
||||
/// Structure to hold data for llDetect* commands
|
||||
/// </summary>
|
||||
public struct Queue_llDetectParams_Struct
|
||||
{
|
||||
// More or less just a placeholder for the actual moving of additional data
|
||||
// should be fixed to something better :)
|
||||
public LSL_Types.key[] _key;
|
||||
public LSL_Types.Quaternion[] _Quaternion;
|
||||
public LSL_Types.Vector3[] _Vector3;
|
||||
public bool[] _bool;
|
||||
public int[] _int;
|
||||
public string [] _string;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// List of localID locks for mutex processing of script events
|
||||
/// </summary>
|
||||
|
@ -211,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
+ ", QIS.functionName: " + QIS.functionName);
|
||||
#endif
|
||||
m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
|
||||
QIS.functionName, QIS.param);
|
||||
QIS.functionName, QIS.llDetectParams, QIS.param);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -311,10 +332,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
/// <summary>
|
||||
/// Add event to event execution queue
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="localID">Region object ID</param>
|
||||
/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
|
||||
/// <param name="param">Array of parameters to match event mask</param>
|
||||
public void AddToObjectQueue(uint localID, string FunctionName, params object[] param)
|
||||
public void AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
|
||||
{
|
||||
// Determine all scripts in Object and add to their queue
|
||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
|
||||
|
@ -334,18 +355,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
{
|
||||
// Add to each script in that object
|
||||
// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
|
||||
AddToScriptQueue(localID, itemID, FunctionName, param);
|
||||
AddToScriptQueue(localID, itemID, FunctionName, qParams, param);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add event to event execution queue
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="localID">Region object ID</param>
|
||||
/// <param name="itemID">Region script ID</param>
|
||||
/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
|
||||
/// <param name="param">Array of parameters to match event mask</param>
|
||||
public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param)
|
||||
public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
|
||||
{
|
||||
lock (queueLock)
|
||||
{
|
||||
|
@ -354,6 +375,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
QIS.localID = localID;
|
||||
QIS.itemID = itemID;
|
||||
QIS.functionName = FunctionName;
|
||||
QIS.llDetectParams = qParams;
|
||||
QIS.param = param;
|
||||
|
||||
// Add it to queue
|
||||
|
|
|
@ -185,7 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
|
||||
{
|
||||
// Add it to queue
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer",
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
|
||||
new object[] {});
|
||||
// set next interval
|
||||
|
||||
|
@ -230,7 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
httpInfo.localID, httpInfo.itemID, "http_response", resobj
|
||||
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
|
||||
httpInfo.Stop();
|
||||
|
@ -264,7 +264,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
rInfo.GetStrVal()
|
||||
};
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
|
||||
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -287,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
|
||||
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
/// <param name="itemID">Script ID</param>
|
||||
/// <param name="FunctionName">Name of function</param>
|
||||
/// <param name="args">Arguments to pass to function</param>
|
||||
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
|
||||
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
|
||||
|
@ -247,6 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
|
||||
#endif
|
||||
// Must be done in correct AppDomain, so leaving it up to the script itself
|
||||
Script.llDetectParams = qParams;
|
||||
Script.Exec.ExecuteEvent(FunctionName, args);
|
||||
}
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@ using libsecondlife;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
|
||||
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
|
@ -99,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
CompiledScript.Start(LSLB);
|
||||
|
||||
// Fire the first start-event
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -36,6 +36,7 @@ using libsecondlife;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.LSOEngine
|
||||
{
|
||||
|
@ -96,7 +97,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
|
|||
CompiledScript.Start(LSLB);
|
||||
|
||||
// Fire the first start-event
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
|
||||
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue