Remove the pointless LLClientView.m_imageManager null check.

Despite the code comments we never actually null it.
iar_mods
Justin Clark-Casey (justincc) 2012-01-04 16:15:05 +00:00
parent 6166a40440
commit 82df5de5cf
1 changed files with 4 additions and 16 deletions

View File

@ -348,7 +348,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
protected Scene m_scene;
protected LLImageManager m_imageManager;
private LLImageManager m_imageManager;
protected string m_firstName;
protected string m_lastName;
protected Thread m_clientThread;
@ -499,8 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IsActive = false;
// Shutdown the image manager
if (m_imageManager != null)
m_imageManager.Close();
m_imageManager.Close();
// Fire the callback for this connection closing
if (OnConnectionClosed != null)
@ -3940,14 +3939,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
{
ProcessTextureRequests();
}
}
void ProcessTextureRequests()
{
if (m_imageManager != null)
m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
}
@ -7479,12 +7470,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f;
// in the end, we null this, so we have to check if it's null
if (m_imageManager != null)
{
m_imageManager.EnqueueReq(args);
}
m_imageManager.EnqueueReq(args);
}
return true;
}