Remove the pointless LLClientView.m_imageManager null check.
Despite the code comments we never actually null it.iar_mods
parent
6166a40440
commit
82df5de5cf
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@ -348,7 +348,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
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protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
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protected Scene m_scene;
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protected LLImageManager m_imageManager;
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private LLImageManager m_imageManager;
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protected string m_firstName;
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protected string m_lastName;
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protected Thread m_clientThread;
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@ -499,8 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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IsActive = false;
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// Shutdown the image manager
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if (m_imageManager != null)
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m_imageManager.Close();
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m_imageManager.Close();
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// Fire the callback for this connection closing
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if (OnConnectionClosed != null)
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@ -3940,14 +3939,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
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{
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ProcessTextureRequests();
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}
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}
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void ProcessTextureRequests()
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{
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if (m_imageManager != null)
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m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
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}
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@ -7479,12 +7470,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if ((ImageType)block.Type == ImageType.Baked)
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args.Priority *= 2.0f;
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// in the end, we null this, so we have to check if it's null
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if (m_imageManager != null)
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{
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m_imageManager.EnqueueReq(args);
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}
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m_imageManager.EnqueueReq(args);
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}
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return true;
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}
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