added movement etc from r191
parent
f9ea1513d2
commit
82e18112f2
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@ -14,7 +14,7 @@ using System.Runtime.InteropServices;
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[assembly: ComVisibleAttribute(false)]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.191")]
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[assembly: AssemblyVersionAttribute("0.1.*.192")]
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[assembly: AssemblyTitleAttribute("opensim-simconfig")]
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[assembly: AssemblyTitleAttribute("opensim-simconfig")]
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[assembly: AssemblyDescriptionAttribute("The default configuration handler")]
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[assembly: AssemblyDescriptionAttribute("The default configuration handler")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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@ -8,7 +8,7 @@
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<ProjectGuid>{B063760D-DB8D-4F64-B6FE-335FAD1E650A}</ProjectGuid>
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<ProjectGuid>{B063760D-DB8D-4F64-B6FE-335FAD1E650A}</ProjectGuid>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>..\..\..\bin\</OutputPath>
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<Optimize>False</Optimize>
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<Optimize>False</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugSymbols>True</DebugSymbols>
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<DebugSymbols>True</DebugSymbols>
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@ -14,7 +14,7 @@ using System.Runtime.InteropServices;
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[assembly: ComVisibleAttribute(false)]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.191")]
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[assembly: AssemblyVersionAttribute("0.1.*.192")]
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[assembly: AssemblyTitleAttribute("opensim-gridinterfaces")]
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[assembly: AssemblyTitleAttribute("opensim-gridinterfaces")]
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[assembly: AssemblyDescriptionAttribute("Definitions for OGS interface")]
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[assembly: AssemblyDescriptionAttribute("Definitions for OGS interface")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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@ -14,7 +14,7 @@ using System.Runtime.InteropServices;
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[assembly: ComVisibleAttribute(false)]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.191")]
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[assembly: AssemblyVersionAttribute("0.1.*.192")]
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[assembly: AssemblyTitleAttribute("opensim-localservers")]
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[assembly: AssemblyTitleAttribute("opensim-localservers")]
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[assembly: AssemblyDescriptionAttribute("local grid servers")]
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[assembly: AssemblyDescriptionAttribute("local grid servers")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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@ -14,7 +14,7 @@ using System.Runtime.InteropServices;
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[assembly: ComVisibleAttribute(false)]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.191")]
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[assembly: AssemblyVersionAttribute("0.1.*.192")]
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[assembly: AssemblyTitleAttribute("opensim-localstorage")]
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[assembly: AssemblyTitleAttribute("opensim-localstorage")]
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[assembly: AssemblyDescriptionAttribute("The local storage handler")]
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[assembly: AssemblyDescriptionAttribute("The local storage handler")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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18
src/Main.cs
18
src/Main.cs
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@ -83,13 +83,18 @@ namespace OpenSim
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ServerConsole.MainConsole.Instance = new MServerConsole(ServerConsole.ConsoleBase.ConsoleType.Local,"",0);
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ServerConsole.MainConsole.Instance = new MServerConsole(ServerConsole.ConsoleBase.ConsoleType.Local,"",0);
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sim = new OpenSim_Main();
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sim = new OpenSim_Main();
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sim.sandbox = false;
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sim.loginserver = false;
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sim._physicsEngine = "PhysX";
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for (int i = 0; i < args.Length; i++)
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for (int i = 0; i < args.Length; i++)
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{
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{
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if(args[i] == "-sandbox")
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if(args[i] == "-sandbox")
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{
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{
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sim.sandbox = true;
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sim.sandbox = true;
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}
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}
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if(args[i] == "-loginserver")
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if(args[i] == "-loginserver")
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{
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{
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sim.loginserver = true;
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sim.loginserver = true;
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@ -136,9 +141,6 @@ namespace OpenSim
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private void Startup() {
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private void Startup() {
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startuptime=DateTime.Now;
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startuptime=DateTime.Now;
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
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// We check our local database first, then the grid for config options
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// We check our local database first, then the grid for config options
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ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
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ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
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@ -150,7 +152,11 @@ namespace OpenSim
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ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
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ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
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ServerConsole.MainConsole.Instance.WriteLine("Initialising world");
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ServerConsole.MainConsole.Instance.WriteLine("Initialising world");
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local_world = cfg.LoadWorld();
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local_world = cfg.LoadWorld();
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
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this.physManager = new PhysicsSystem.PhysicsManager();
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this.physManager = new PhysicsSystem.PhysicsManager();
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this.physManager.LoadPlugins();
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this.physManager.LoadPlugins();
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ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
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ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
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@ -210,7 +216,7 @@ namespace OpenSim
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OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
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OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
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ClientThreads.Add(epSender, newuser);
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ClientThreads.Add(epSender, newuser);
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} else { // invalid client
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} else { // invalid client
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Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a " + packet.ToString() + " packet from an invalid client - " + epSender.ToString());
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Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
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}
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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}
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@ -61,6 +61,7 @@ namespace OpenSim
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ConsType = constype;
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ConsType = constype;
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switch(constype) {
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switch(constype) {
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case ConsoleType.Local:
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case ConsoleType.Local:
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Console.WriteLine("ServerConsole.cs - creating new local console");
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Console.WriteLine("ServerConsole.cs - creating new local console");
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Console.WriteLine("Logs will be saved to current directory in opensim-console.log");
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Console.WriteLine("Logs will be saved to current directory in opensim-console.log");
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Log=File.AppendText("opensim-console.log");
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Log=File.AppendText("opensim-console.log");
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@ -75,22 +76,30 @@ namespace OpenSim
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default:
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default:
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Console.WriteLine("ServerConsole.cs - what are you smoking? that isn't a valid console type!");
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Console.WriteLine("ServerConsole.cs - what are you smoking? that isn't a valid console type!");
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break;
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break;
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}
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}
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}
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}
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public override void Close() {
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public override void Close() {
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Log.WriteLine("OpenSim shutdown at " + DateTime.Now.ToString());
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Log.WriteLine("OpenSim shutdown at " + DateTime.Now.ToString());
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Log.Close();
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Log.Close();
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}
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}
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// You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
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public override void Write(string format, params object[] args)
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public override void WriteLine(string Line) {
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{
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Log.WriteLine(Line);
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Log.Write(format, args);
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Console.WriteLine(Line);
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Console.Write(format, args);
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return;
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return;
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}
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}
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public override string ReadLine() {
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public override void WriteLine(string format, params object[] args)
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{
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Log.WriteLine(format, args);
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Console.WriteLine(format, args);
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return;
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}
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public override string ReadLine()
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{
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string TempStr=Console.ReadLine();
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string TempStr=Console.ReadLine();
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Log.WriteLine(TempStr);
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Log.WriteLine(TempStr);
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return TempStr;
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return TempStr;
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@ -102,12 +111,6 @@ namespace OpenSim
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return TempInt;
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return TempInt;
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}
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}
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public override void Write(string Line) {
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Console.Write(Line);
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Log.Write(Line);
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return;
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}
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// Displays a command prompt and waits for the user to enter a string, then returns that string
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// Displays a command prompt and waits for the user to enter a string, then returns that string
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public override string CmdPrompt(string prompt) {
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public override string CmdPrompt(string prompt) {
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this.Write(prompt);
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this.Write(prompt);
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@ -196,7 +199,13 @@ namespace OpenSim
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string[] cmdparams=(string[])tempstrarray;
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string[] cmdparams=(string[])tempstrarray;
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RunCmd(cmd,cmdparams);
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RunCmd(cmd,cmdparams);
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}
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}
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}
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public override void SetStatus(string status)
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{
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Console.Write( status + "\r" );
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}
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}
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}
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}
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@ -14,7 +14,7 @@ using System.Runtime.InteropServices;
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[assembly: ComVisibleAttribute(false)]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.191")]
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[assembly: AssemblyVersionAttribute("0.1.*.192")]
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[assembly: AssemblyTitleAttribute("opensim-remoteservers")]
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[assembly: AssemblyTitleAttribute("opensim-remoteservers")]
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[assembly: AssemblyDescriptionAttribute("Connects to remote OGS installation")]
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[assembly: AssemblyDescriptionAttribute("Connects to remote OGS installation")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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String grTest = sr.ReadLine();
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String grTest = sr.ReadLine();
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sr.Close();
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sr.Close();
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GridResponse.Close();
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GridResponse.Close();
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//if(String.IsNullOrEmpty(grTest) || grTest.Equals("1"))
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if(String.IsNullOrEmpty(grTest) || grTest.Equals("1"))
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//{
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{
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// YAY! Valid login
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// YAY! Valid login
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user.Authorised = true;
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user.Authorised = true;
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user.LoginInfo = new Login();
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user.LoginInfo = new Login();
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user.LoginInfo.First = "";
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user.LoginInfo.First = "";
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user.LoginInfo.Last = "";
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user.LoginInfo.Last = "";
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//}
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}
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//else
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else
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//{
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{
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// // Invalid
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// Invalid
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// user.Authorised = false;
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user.Authorised = false;
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//}
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}
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return(user);
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return(user);
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}
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}
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[assembly: ComVisibleAttribute(false)]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.191")]
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[assembly: AssemblyVersionAttribute("0.1.*.192")]
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[assembly: AssemblyTitleAttribute("opensim-serverconsole")]
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[assembly: AssemblyTitleAttribute("opensim-serverconsole")]
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[assembly: AssemblyDescriptionAttribute("The default server console")]
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[assembly: AssemblyDescriptionAttribute("The default server console")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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instance = value;
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instance = value;
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}
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}
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}
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}
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}
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public MainConsole()
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{
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}
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}
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public abstract class ConsoleBase
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public abstract class ConsoleBase
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{
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{
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}
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}
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public abstract void Close();
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public abstract void Close();
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// You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
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public abstract void Write(string format, params object[] args);
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public abstract void WriteLine(string Line) ;
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public abstract void WriteLine(string format, params object[] args);
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public abstract string ReadLine();
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public abstract string ReadLine();
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public abstract int Read() ;
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public abstract int Read() ;
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public abstract void Write(string Line) ;
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// Displays a command prompt and waits for the user to enter a string, then returns that string
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// Displays a command prompt and waits for the user to enter a string, then returns that string
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public abstract string CmdPrompt(string prompt) ;
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public abstract string CmdPrompt(string prompt) ;
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// Displays a prompt to the user and then runs the command they entered
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// Displays a prompt to the user and then runs the command they entered
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public abstract void MainConsolePrompt() ;
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public abstract void MainConsolePrompt() ;
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}
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public abstract void SetStatus( string status );
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}
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}
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}
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@ -32,6 +32,6 @@ namespace OpenSim
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/// </summary>
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/// </summary>
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public class VersionInfo
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public class VersionInfo
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{
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{
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public static string Version = "0.1, Build 1173778834, Revision 191M";
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public static string Version = "0.1, Build 1173785234, Revision 192M";
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}
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}
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}
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}
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[assembly: ComVisibleAttribute(false)]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.191")]
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[assembly: AssemblyVersionAttribute("0.1.*.192")]
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[assembly: AssemblyTitleAttribute("opensim-physicsmanager")]
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[assembly: AssemblyTitleAttribute("opensim-physicsmanager")]
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[assembly: AssemblyDescriptionAttribute("Handles physics plugins")]
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[assembly: AssemblyDescriptionAttribute("Handles physics plugins")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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@ -46,15 +46,21 @@ namespace PhysicsSystem
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public PhysicsScene GetPhysicsScene(string engineName)
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public PhysicsScene GetPhysicsScene(string engineName)
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{
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{
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if(_plugins.ContainsKey(engineName))
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if( String.IsNullOrEmpty( engineName ) )
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{
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return new NullPhysicsScene();
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}
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if(_plugins.ContainsKey(engineName))
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{
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{
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ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName);
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ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName);
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return _plugins[engineName].GetScene();
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return _plugins[engineName].GetScene();
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}
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}
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else
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else
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{
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{
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ServerConsole.MainConsole.Instance.WriteLine("couldn't find physicsEngine: "+ engineName);
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string error = String.Format("couldn't find physicsEngine: {0}", engineName);
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return null;
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ServerConsole.MainConsole.Instance.WriteLine( error );
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throw new ArgumentException( error );
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}
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}
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}
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}
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@ -108,6 +114,14 @@ namespace PhysicsSystem
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public abstract class PhysicsScene
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public abstract class PhysicsScene
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{
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{
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public static PhysicsScene Null
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{
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get
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{
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return new NullPhysicsScene();
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}
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}
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public abstract PhysicsActor AddAvatar(PhysicsVector position);
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public abstract PhysicsActor AddAvatar(PhysicsVector position);
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public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
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public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
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@ -124,8 +138,49 @@ namespace PhysicsSystem
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}
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}
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}
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}
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public class NullPhysicsScene : PhysicsScene
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{
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private static int m_workIndicator;
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public override PhysicsActor AddAvatar(PhysicsVector position)
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{
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ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position );
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||||||
|
return PhysicsActor.Null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||||
|
{
|
||||||
|
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size );
|
||||||
|
return PhysicsActor.Null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Simulate(float timeStep)
|
||||||
|
{
|
||||||
|
m_workIndicator = ( m_workIndicator + 1 ) % 10;
|
||||||
|
|
||||||
|
ServerConsole.MainConsole.Instance.SetStatus( m_workIndicator.ToString() );
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void GetResults()
|
||||||
|
{
|
||||||
|
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()" );
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetTerrain(float[] heightMap)
|
||||||
|
{
|
||||||
|
ServerConsole.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length );
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool IsThreaded
|
||||||
|
{
|
||||||
|
get { return false; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public abstract class PhysicsActor
|
public abstract class PhysicsActor
|
||||||
{
|
{
|
||||||
|
public static readonly PhysicsActor Null = new NullPhysicsActor();
|
||||||
|
|
||||||
public abstract PhysicsVector Position
|
public abstract PhysicsVector Position
|
||||||
{
|
{
|
||||||
get;
|
get;
|
||||||
|
@ -153,7 +208,61 @@ namespace PhysicsSystem
|
||||||
public abstract void SetMomentum(PhysicsVector momentum);
|
public abstract void SetMomentum(PhysicsVector momentum);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PhysicsVector
|
public class NullPhysicsActor : PhysicsActor
|
||||||
|
{
|
||||||
|
public override PhysicsVector Position
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return PhysicsVector.Zero;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override PhysicsVector Velocity
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return PhysicsVector.Zero;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override PhysicsVector Acceleration
|
||||||
|
{
|
||||||
|
get { return PhysicsVector.Zero; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Flying
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AddForce(PhysicsVector force)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetMomentum(PhysicsVector momentum)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PhysicsVector
|
||||||
{
|
{
|
||||||
public float X;
|
public float X;
|
||||||
public float Y;
|
public float Y;
|
||||||
|
@ -170,5 +279,7 @@ namespace PhysicsSystem
|
||||||
Y = y;
|
Y = y;
|
||||||
Z = z;
|
Z = z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,7 +14,7 @@ using System.Runtime.InteropServices;
|
||||||
|
|
||||||
[assembly: ComVisibleAttribute(false)]
|
[assembly: ComVisibleAttribute(false)]
|
||||||
[assembly: CLSCompliantAttribute(false)]
|
[assembly: CLSCompliantAttribute(false)]
|
||||||
[assembly: AssemblyVersionAttribute("0.1.*.191")]
|
[assembly: AssemblyVersionAttribute("0.1.*.192")]
|
||||||
[assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")]
|
[assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")]
|
||||||
[assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")]
|
[assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")]
|
||||||
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
|
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
|
||||||
|
|
Loading…
Reference in New Issue