Fix avatar to avatar inventory gives across servers
parent
b8924167e0
commit
82e534a029
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@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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if (im.binaryBucket.Length < 17) // Invalid
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return;
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UUID receipientID = new UUID(im.toAgentID);
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ScenePresence user = scene.GetScenePresence(receipientID);
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UUID recipientID = new UUID(im.toAgentID);
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ScenePresence user = scene.GetScenePresence(recipientID);
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UUID copyID;
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// First byte is the asset type
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@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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folderID, new UUID(im.toAgentID));
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InventoryFolderBase folderCopy
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= scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero);
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= scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
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if (folderCopy == null)
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{
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@ -419,22 +419,64 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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///
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/// </summary>
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/// <param name="msg"></param>
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private void OnGridInstantMessage(GridInstantMessage msg)
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private void OnGridInstantMessage(GridInstantMessage im)
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{
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// Check if this is ours to handle
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//
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Scene scene = FindClientScene(new UUID(msg.toAgentID));
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Scene scene = FindClientScene(new UUID(im.toAgentID));
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if (scene == null)
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return;
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// Find agent to deliver to
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//
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ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID));
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ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
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if (user == null)
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return;
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// Just forward to local handling
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OnInstantMessage(user.ControllingClient, msg);
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// This requires a little bit of processing because we have to make the
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// new item visible in the recipient's inventory here
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//
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if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
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{
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if (im.binaryBucket.Length < 17) // Invalid
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return;
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UUID recipientID = new UUID(im.toAgentID);
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// First byte is the asset type
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AssetType assetType = (AssetType)im.binaryBucket[0];
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if (AssetType.Folder == assetType)
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{
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UUID folderID = new UUID(im.binaryBucket, 1);
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InventoryFolderBase given =
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new InventoryFolderBase(folderID, recipientID);
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InventoryFolderBase folder =
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scene.InventoryService.GetFolder(given);
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if (folder != null)
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user.ControllingClient.SendBulkUpdateInventory(folder);
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}
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else
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{
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UUID itemID = new UUID(im.binaryBucket, 1);
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InventoryItemBase given =
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new InventoryItemBase(itemID, recipientID);
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InventoryItemBase item =
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scene.InventoryService.GetItem(given);
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if (item != null)
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{
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user.ControllingClient.SendBulkUpdateInventory(item);
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}
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}
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}
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// Just forward to the client
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user.ControllingClient.SendInstantMessage(im);
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}
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}
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}
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