From 83029042d3f31aebaf608bf300d6bd8477537f3a Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 28 May 2018 10:09:37 +0100 Subject: [PATCH] ok ok it only has one 't' --- .../CoreModules/World/Warp3DMap/Warp3DImageModule.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 2893255f29..82cc12cf65 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs @@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap private Vector3 cameraPos; private Vector3 cameraDir; private int viewWitdh = 256; - private int viewHeigtht = 256; + private int viewHeight = 256; private float fov; private bool orto; @@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap cameraDir = -Vector3.UnitZ; viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; - viewHeigtht = (int)m_scene.RegionInfo.RegionSizeY; + viewHeight = (int)m_scene.RegionInfo.RegionSizeY; orto = true; // fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f)); @@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap cameraPos = camPos; cameraDir = camDir; viewWitdh = width; - viewHeigtht = height; + viewHeight = height; fov = pfov; orto = false; @@ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap WarpRenderer renderer = new WarpRenderer(); - if (!renderer.CreateScene(viewWitdh, viewHeigtht)) - return new Bitmap(viewWitdh, viewHeigtht); + if (!renderer.CreateScene(viewWitdh, viewHeight)) + return new Bitmap(viewWitdh, viewHeight); #region Camera @@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir)); if (orto) - renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigtht); + renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeight); else renderer.Scene.defaultCamera.setFov(fov);