refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
no functional changesslimupdates
parent
5dd7593179
commit
8305e6af07
|
@ -1490,51 +1490,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Client Updating
|
|
||||||
|
|
||||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
|
RootPart.SendFullUpdate(
|
||||||
|
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
|
||||||
|
|
||||||
lock (m_parts)
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
foreach (SceneObjectPart part in m_parts.Values)
|
||||||
{
|
{
|
||||||
if (part != RootPart)
|
if (part != RootPart)
|
||||||
SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
|
part.SendFullUpdate(
|
||||||
|
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Send a full update to the client for the given part
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="remoteClient"></param>
|
|
||||||
/// <param name="part"></param>
|
|
||||||
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
|
||||||
|
|
||||||
if (m_rootPart.UUID == part.UUID)
|
|
||||||
{
|
|
||||||
if (IsAttachment)
|
|
||||||
{
|
|
||||||
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
part.SendFullUpdateToClient(remoteClient, clientFlags);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Copying
|
#region Copying
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -2834,29 +2834,59 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
// /// <summary>
|
||||||
///
|
// ///
|
||||||
/// </summary>
|
// /// </summary>
|
||||||
/// <param name="remoteClient"></param>
|
// /// <param name="remoteClient"></param>
|
||||||
public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||||
{
|
// {
|
||||||
m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
|
// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// Send a full update to the client for the given part
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="remoteClient"></param>
|
||||||
|
/// <param name="clientFlags"></param>
|
||||||
|
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
||||||
|
|
||||||
|
if (IsRoot)
|
||||||
|
{
|
||||||
|
if (IsAttachment)
|
||||||
|
{
|
||||||
|
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SendFullUpdateToClient(remoteClient, clientFlags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Send a full update for this part to all clients.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendFullUpdateToAllClients()
|
public void SendFullUpdateToAllClients()
|
||||||
{
|
{
|
||||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||||
for (int i = 0; i < avatars.Length; i++)
|
for (int i = 0; i < avatars.Length; i++)
|
||||||
{
|
{
|
||||||
// Ugly reference :(
|
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
|
||||||
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
|
|
||||||
avatars[i].GenerateClientFlags(UUID));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Send a full update to all clients except the one nominated.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentID"></param>
|
||||||
public void SendFullUpdateToAllClientsExcept(UUID agentID)
|
public void SendFullUpdateToAllClientsExcept(UUID agentID)
|
||||||
{
|
{
|
||||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||||
|
@ -2864,10 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
// Ugly reference :(
|
// Ugly reference :(
|
||||||
if (avatars[i].UUID != agentID)
|
if (avatars[i].UUID != agentID)
|
||||||
{
|
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
|
||||||
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
|
|
||||||
avatars[i].GenerateClientFlags(UUID));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue